- when USE_XML_SQUADNAMES was TRUE, the squad box was shifted upwards over the column headers, causing clipping issues
- when READ_PROFILE_DATA_FROM_XML was TRUE, the game would still read profile data from prof.dat, if the old inventory system was used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8675 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1
- fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0
- fixed incorrect CtH calculation for mortar
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed never ending interrupt bug (cats/bugs got interrupt when out of breath)
- Added condition to interrupt code for minimal breath left to get interrupts
- Tweaked timer control code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8401 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed index out of bounds in get items assignment check
- Fixed attachment popup not allowing more than one of the same attachment
- Improved timer control sanity check code
- Added timer adjustment for variable CPU frequency
- Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8400 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed random freeze on win8/10
- Fixed crash on mercs entering sector
- Fixed crash when using cover display (del/end)
- Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
- Fixed attachment popup positioning
- Fixed LBE contents corruption/deletion
- Fixed access violation (out of array bounds) in interrupt code
- Fixed a bunch of random old stuff
- Got the project to build on VS2015
- Improved popup class handling of grayed out options
- Improved performance of get item assignment check (added by Flugente)
- Added Ctrl+Space bind for testing/fixing broken LBE contents
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- modified damage calculation for jam damage
- modified cleaning point calculation for mercs
- natural dirt level of sectors now halved if the shooter is inside a building
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- SCROLL_SPEED_FACTOR in Ja2_Options.ini allows to modify scroll speed
- while reading MovementCosts.xml the game checks now for valid traversal type and asserts instead simply assigning type GROUNDBARRIER
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- put back AIM_VISIBILITY calculation in function "CalcNewChanceToHitGun"
- fixed possible NULL pointer condition
Added an indicator to the NCTH cursor to show aiming penalty for moving target.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- price and militia resource points display in sector inventory was incorrect and didn't take Shift key into account
- display of militia resource below the map didn't work if MILITIA_VOLUNTEER_POOL was FALSE
Enhancements:
- militia resource points display below map now better organized
- militia resource points display below map now available when in sector inventory and pressing ALT key
- conversion of items to militia resource points now available with ALT + RMB, ALT + Shift + RMB and ALT + Shift + Y + RMB just like quick sell feature works
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8275 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New options:
AI_YELLOW_FLANKING - yellow flanking is disabled by default
IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)
Removed obsolete options:
SHOW_COVER_INDICATOR
SHOW_ENEMY_RANK_ICON
SHOW_ENEMY_AWARENESS
Fixes and improvements:
- collapsed enemies should not taunt
- if soldier is unconscious, he can't see anything or anybody
- ClosestReachableDisturbance - performance improvement
- allow InternalGoAsFarAsPossibleTowards to jump over fences
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Bugfixes:
- Fix: Watched Locations system (never worked in 1.13)
- Fix: LineOfSight test with NO_DISTANCE_LIMIT (stopped on trees previously)
AI/tactical improvements:
- EstimateThrowDamage additionally calculates damage from fragments (important for AI to use frag grenades with low main damage and many fragments)
- EstimateThrowDamage correctly adds IndoorModifier
- Additional checks for RED suppression (check that the soldier will not shoot his friends, check that he has extra clip to reload weapon, check that target is not cowering, don't suppress when flanking)
- ClosestReachableDisturbance will use general noise only if cannot find any enemy
- Allow RED seeking in prone stance if we haven't seen enemy for several turns
Flanking improvements:
- allow YELLOW flanking for CLOSEPATROL at night
- better YELLOW/RED flanking start/stop conditions
- better RED AI behavior when finished flanking (try to reach flanking spot)
- allow RED flanking for CLOSEPATROL soldiers when at night, overcrowded or no other flanking soldiers yet
Optional AI improvements:
AI_EXTRA_SUPPRESSION
- AI will use suppression fire more often in RED state (set minimum AI CTH to 1)
AI_NEW_MORALE
- Better dynamic morale calculation depending on tactical situation.
- Additional min/max limits for AI morale
- Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes)
AI_BETTER_COVER
- Additional checks for line of sight, fresh corpses and overcrowded locations
AI_EXTRA_FLANKING
- Allow flanking for BRAVEAID/BRAVESOLO
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Improved AI RED/YELLOW flanking:
- better direction calculation (use direction arrays)
- increased search range 4->8
- removed incorrectly calculated AP limit (use CalcActionPoints instead)
- additional direction for flank spot searching
- prefer desired direction
- penalize tiles with no cover from noise location
- penalize tiles too far from noise location
- don't go into deep water for flanking
- skip water tiles (can flank over water tiles only if can cross them in one turn)
- min/max flanking range depends on time of day and base sight range
- skip buildings when searching for flank spot if not in building already, because soldiers often run into buildings and stop flanking
- use RUNNING movement mode for flanking instead of default SWATTING
- only CUNNINGSOLO and CUNNINGAID soldiers flank
- don't start flanking when no friends between soldier and noise gridno (in 3 directions)
- stop flanking when no friends between soldier and noise gridno (in 3 directions)
- stop flanking and reset flank counter in BLACK state
- avoid map edges when flanking
- disable flanking for soldiers with limited roaming range (STATIONARY/ONGUARD/CLOSEPATROL/SNIPER)
In general, AI flanking is much more effective now (it never fully worked previously, especially in turnbased).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8003 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- large MOLLE pockets didn't display their volume in EDB
- attaching a filled MOLLE pocket didn't show its contents. Now the contents will be removed and put in the soldiers inventory or on the ground if there is no space.
Enhancement:
Detaching filled MOLLE pockets is possible again. The contents will be moved to soldier inventory (if pocket was on the soldier before) or to the ground (in case of sector inventory manipulation).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7788 3b4a5df2-a311-0410-b5c6-a8a6f20db521
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=340063&#msg_340063
Fixes for MOLLE display and handling:
- MOLLE didn't display attached pockets and their contents when the item was in sector inventory
- MOLLE pockets could be detached although there were still items inside the pocket. This led to items in invalid pockets (MOLLE on soldier) or items vanishing completely (MOLLE in sector inventory). Now it is not possible anymore to detach filled MOLLE pockets. You will have to empty them first.
- MOLLE in a stack displayed the wrong contents as long as their index was not 0.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
More updates to EDB:
- fixed gun range calculation
- trait modified values now shown for attack AP and reload AP
Cleaned up attack AP trait modifiers and moved them to a new function.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Modified the Ranger trait to make it more useful after loosing all survival bonuses:
- aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger)
- new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher.
- new speed bonus to reloading single shells into shotguns
- new range bonus for shotguns of 10% (hunter) or 20% (ranger)
EDB now displays the trait modified values for:
- Gun Range
- Draw Cost
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7761 3b4a5df2-a311-0410-b5c6-a8a6f20db521