steph and majcosta
f6ae1a96cd
Some BP, and snitch settings were using wrong mapping
2025-10-07 20:41:24 -03:00
Marco Antonio J. Costa and majcosta
6c96b80afc
Remove unused ATMOther2ButtonCallback
2025-10-07 20:36:22 -03:00
Marco Antonio J. Costa and majcosta
00b5758af1
remove unused ATMOtherButtonCallback
2025-10-07 20:36:22 -03:00
Marco Antonio J. Costa and majcosta
72ab9b0135
Remove unused CreateDestroyATMButton
2025-10-07 20:36:22 -03:00
Marco Antonio J. Costa and majcosta
92813f5ce1
remove unused ATMStartButtonCallback
2025-10-07 20:36:22 -03:00
Asdow
36c2cf7955
Fix UB sector enemy counts
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Due to changes in source code lua calls, these were not working and thus most of UB sectors were devoid of enemies.
2025-10-06 22:34:09 +03:00
Asdow
da83c6a557
Fix power gen fan sound
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* Stop fan sound when switching sector
* Start fan sound when loading a save where current sector is power gen sector
2025-10-06 22:09:39 +03:00
Marco Antonio J. Costa and majcosta
a9dd9d0ca6
fix visual bug introduced by removing DrawMoneyOnScreen
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AIM profile fees now display correctly for old inventory system as well
2025-10-05 10:54:44 -03:00
Marco Antonio J. Costa and majcosta
695dbc1173
do not track generated files
2025-10-05 09:37:26 -03:00
Marco Antonio J. Costa and majcosta
b72a67ae96
remove Ja2_Features.ini from repo
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these files are autogenerated, no reason to keep in source control
2025-10-04 23:10:38 -03:00
Marco Antonio J. Costa and majcosta
6d6fc192dc
remove Ja2_Settings.INI from repo
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these files are autogenerated, no reason to keep in source control
2025-10-04 22:35:03 -03:00
Marco Antonio J. Costa and majcosta
6d9b36829c
revert BackEnd.dll removal
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this is used by the VB INI Editor, is not part of the original ja2
2025-10-04 18:38:13 -03:00
Asdow
710941edd3
Dynamically adjust contract box position
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Create contract renewal box right next to mouse position. Small QoL change to have the box closer.
2025-10-03 23:47:15 +03:00
Asdow
0b0fffa21d
Improve multiselection contract renewal
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* Contract duration lines are greyed out if the player lacks funds
*Selecting a mix of AIM and other merc types allows renewing contracts for selected AIM mercs
* Multiselection of only mercs whose contracts are not renewable (IMPs, rebels, etc) will have greyed out contract lines
2025-10-03 23:47:15 +03:00
Kitty and GitHub
043bc417e0
Changed misleading wording about Advanced Repairs ( #197 )
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* Changed misleading wording for AdvancedRepairs setting
Changed wording to clarify that another setting in SkillSettings.ini is needed for mercs to do advacnced repairs.
* Added missing description for Advanced Repairs
Description lacked the fact that another setting in SkillSettings.ini is needed for mercs to do advanced repairs.
2025-10-01 05:05:50 +02:00
Asdow
e1acf181df
Add FIXME
2025-09-29 11:58:55 +03:00
Asdow
0f8c14e72e
Remove FindSoldierByProfileID_()
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All the calls where this was used are functionally identical when we just supply UID to the original FindSoldierByProfileID() call with fPlayerMercsOnly set to FALSE
2025-09-29 11:58:55 +03:00
Asdow
ecea18f57c
Add FIXME to l_ActionInProgress
2025-09-29 11:58:55 +03:00
Asdow
e63e936715
Clean up
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* Removed superfluous for-if loops
* Wrapped function contents inside if(lua_gettop(L)) scopes similar to other, already fixed functions
* Harmonized whitespace
* Added FIXMEs to two unfinished functions
2025-09-29 11:58:55 +03:00
Asdow
a15ed3aceb
Fix l_SoldierGiveItem(lua_State* L)
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Don't use SoldierID when matching for profile id
2025-09-29 11:58:55 +03:00
Asdow
0cb13650ed
Fix whitespace formatting
2025-09-29 11:58:55 +03:00
Asdow
601ef4dc30
Remove duplicate includes
2025-09-29 11:58:55 +03:00
Marco Antonio J. Costa and majcosta
2fd282d623
actually binkw32.dll is needed.
2025-09-29 00:39:48 -03:00
Marco Antonio J. Costa and majcosta
d05b252eab
do not source control files from the original game
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all of these come with 1.12 version
2025-09-28 19:35:28 -03:00
BeatAroundTheBuscher and GitHub
c4615dd87c
Add attachments to hats again ( #194 )
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* Hand out some hats
* Added Attachments (NVGs, etc.) to non helmet head gear
2025-09-29 00:01:17 +02:00
Kitty and GitHub
75cfbb29fa
Removed BDU as attachment for M1911 ( #193 )
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Removed BDU as attachment for M1911
2025-09-28 22:50:32 +02:00
kitty624
a9a7e19102
Removed BDU as attachment for M1911
2025-09-28 22:48:44 +02:00
Hazapuza and Asdow
72f3b57f07
Added a name and description to the Robot's background
2025-09-28 22:35:57 +03:00
Asdow
8fa2189a66
Fix schedule compatibility between map versions 7 & 8
2025-09-28 10:35:13 +03:00
Marco Antonio J. Costa and majcosta
cf6cc2a213
Revert "use link-time optimization when creating a release"
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If this is ever the default, it should be set in the CMakeLists.txt file, not in the CI alone. My bad.
This reverts commit a7b0091a27 .
2025-09-27 20:02:15 -03:00
Asdow
fb34eb6776
Use SoldierID for checks
2025-09-28 00:34:07 +03:00
Asdow
35984f57d0
Check for valid ubAttacker
2025-09-27 23:57:14 +03:00
Asdow
4a9c2dab4b
Move tileset 10 from Data-1.13 to Data
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Fixes JA2 vanilla vfs config assertion error
2025-09-27 14:27:14 +03:00
Asdow
6c42f222e1
Fix PBI when enemy attacks starting sector in tactical view
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When enemy attacks the starting sector and player is in tactical view. We go from tactical to strategic screen to show the prebattle interface instead of staying in tactical. The game errors on the sector assert when trying to draw the glowing red locator around the sector just before displaying the prebattle interface.
Normally the sector gets set properly when compressing time for the first time in a new game start but due to UB going into playing the intro video, it skips the call to HandleTimeCompressWithTeamJackedInAndGearedToGo() that would eventually set it. Neither can we rely on setting the sector when initiating the prebattle interface since MapScreenHandle() tries to display the locator before the PBI gets initialized.
2025-09-27 01:01:23 +03:00
Marco Antonio J. Costa and majcosta
e8aedb29d5
show daily discounted costs for 1week and 2week contracts
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also shorten translations to fit the UI
2025-09-26 02:31:02 -03:00
Marco Antonio J. Costa and majcosta
ffe987061e
remove DrawMoneyOnScreen
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there's already a function to draw text on the screen. a money amount is
text, so just return a string and print that.
2025-09-26 02:31:02 -03:00
Kitty and GitHub
14e2d126e6
Adding picture for hotkeys on keyboard in QWERTZ layout ( #190 )
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Picture with some hotkey locations when using keyboard in QWERTZ layout
2025-09-26 00:07:14 +02:00
kitty624
7ebef5800c
Adding picture for hotkeys on keyboard in QWERTZ layout
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Picture with some hotkey locations when using keyboard in QWERTZ layout
2025-09-26 00:01:14 +02:00
Asdow
1f6e545a39
Make enemy battle sound respect speech volume setting
2025-09-25 23:26:29 +03:00
Asdow
2b9efd3702
Make helicopter sound respect sound effect volume setting
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Helicopter sound would play upon heli insertion even if sound effects volume was set to 0 in options.
2025-09-25 22:55:33 +03:00
Asdow
f5a7c32bff
Use SoldierID instead of pSoldier
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ContinueDialogue was possible to be called with pSoldier that isn't null but is not valid pointer to MercPtrs array resulting in debugger catching an illegal memory access.
2025-09-25 22:47:51 +03:00
Marco Antonio J. Costa and majcosta
e14a337e03
Prevent AllowReinforcements from reverting to TRUE regardless of setting whenever you save
2025-09-25 15:27:30 -03:00
Asdow
d21b487884
Fix include filenames
2025-09-25 13:06:18 +03:00
Asdow
a161dcc509
Fix selecting soldiers via right click in editor
2025-09-25 10:17:04 +03:00
Asdow
f3b99edbff
Fix Debug build
2025-09-24 19:21:58 +03:00
Asdow
f47908e033
Fix debug mode defines
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JA2BETAVERSION gets defined in cmake depending on selected config
2025-09-24 19:21:58 +03:00
Asdow and GitHub
f52ab32952
Merge pull request #331 from 1dot13/ExtraMercs
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Increased Team Sizes (ITS)
2025-09-24 17:07:51 +03:00
Asdow and GitHub
62210f2c21
Merge pull request #167 from 1dot13/ExtraMercs
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Increased Team Sizes
2025-09-24 17:07:40 +03:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
Kitty and GitHub
3fc7402261
fixed .50 BMG CRATE ( #180 ) from DemiDemiDeminutiv
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.50 bmg couldn't be merged into crates due to wrong ammo type
2025-09-16 09:52:47 +02:00