- added Tracona for use with UB, etc
- sorted alphabetical (english) for more ease of use during IMP creation
- that sorting starts only after original nationalities (from after Metaviran)
- expanded and adjusted the existing ones
- tried to achieve a decent amount from every continent
- while sorting the language specific files, preserved existing translations
- adjusted MercProfiles in related gamedir change
IniOption: Food items can show without using Food
food items are usualy not shown in game without using Food
option ALWAYS_FOOD allows them to be shown even without
default is false, no food items without Food
- food items are usualy not shown in game without using Food
- option ALWAYS_FOOD allows them to be shown even without
- default is false, no food items without Food
Reverting Commit 9122d7a
it made: CAN_FAN_THE_HAMMER = FALSE now disables the burst mode on pistols
which effectivly resulted in pistols burst mode only being avaialbale with can fan the hammer active
which further resulted in being required to fire from hip mode when using burst with pistols
that's not a desired behaviour for burst on pistols, their burst should not depend on fan the hammer
therefore reverted
it made: CAN_FAN_THE_HAMMER = FALSE now disables the burst mode on pistols
which effectivly resulted in pistols burst mode only being avaialbale with can fan the hammer active
which further resulted in being required to fire from hip mode when using burst with pistols
that's not a desired behaviour for burst on pistols, their burst should not depend on fan the hammer
therefore reverted
Simplified rework foodsystem allowed items
now no more need for a tag when checking IsItemLegal for Food System
ontop of checking for foodpoints, now also check if is drug
as a result, as previously, all eatable food will be excluded without food system,
but now only if it isn't a drug at the same time
and no more tag to check for that in items.xml needed
simplified the previous commit, now no more need for a tag
when checking IsItemLegal for Food System, ontop of checking for foodpoints, now also check if is drug
as a result, as previously, all eatable food will be excluded without food system, but now only if it isn't a drug at the same time
and no more tag to check for that in items.xml needed
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
- face protection had a misleading text, stating item should be worn at face
- that's no longer true, so adjusted text to avoid player confusion
- adjusted text to distinguish between both disease protections variations
- face protection had a misleading text, stating item should be worn at face
- that's no longer true, so adjusted text to avoid player confusion
- adjusted text to distinguish between both disease protections variations
reworking r9343
- the part about Food System is obsolete, already was happening in code prior to r9343
- the flags got removed and a boolean is used instead, allowing a simpler function for the remaining disease
- wether an item is considered exclusive to disease feature or not is decided by usage of tag in items.xml
reworking r9343
- part about food system was obsolete, that was already a thing prior to r9343 (see IsItemLegal)
- disease changed because instead of flag now boolean is used
reworking r9343
- no need for Foodsystem flag, restricting food items to food system was already part of the code prior to r9343 (in IsItemLegal by silversurfer)
- for disease system changed flag to boolean
reworking r9343
- this resulted in player being forced to choose features to allways see all possible merc gear sets
- loosing whole gearsets to avoid a few items is too much
- in some item-mods that even could result in some mercs not having any
- therefore deleted
Fix Attachable Launchers Slot Tooltips
fix:
launchables made valid by attached launchers are now again shown as tooltip and can be attached to slot with click
fixes issue #298
- two new options in ja2options.ini
ALTERNATIVE IMP CREATION
- adds new additional backgrounds, exclusive to this option
- which IMP backgrounds will be available at selection is determined by previously made choices for skills, character traits and disablities
- if a tag in background is contradicting to content of skill/character/disability, it won't be shown at selection
- what's considered contradicting is based on what's been found in code for conntent of skill/character/disability
- i.e. HeatIntolerant adds a penalty for desert and tropical sectors, so don't show backgrounds that add bonus for those sectortypes instead
- a new tag <alt_impcreation, has been added to backgrounds for this as well
- if that tag is found, it will be considered as additional IMP background exclusive to the option
REDUCED IMP CREATION
- same as above, but this time only the new additional backgrounds will be avaialable at selection
- same rules for possible restrictions to be shown
ALTERNATIVE IMP CREATION is required for REDUCED IMP CREATION to work
For ja2options.ini, a new category, "Backgrounds" was created.
This will contain the two new options and the general option to enable backgrounds
Accompanying changes in gamedir:
INIEditorJA2Options.xml
ja2options.ini
backgrounds.xml
fixed checks for major and minor traits determining available IMP backgrounds
edited disability trait case HEAT INTOLERANT
added case DEAF at disability traits
Update XML.h
- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
- added path to sub-directory for Extra Items
- to avoid cluttering up the parent directory when using this feature
- it allows to place extra items in sector via xml and based on difficulty level
- the new directory "ExtraItems" will contain more details on how-to-use
added readme.md with descriptions and links
a link to upcomming release can be placed here, made a placeholder for now
a png added with ja2v1.13 logo for readme.md