Commit Graph
1130 Commits
Author SHA1 Message Date
BeatAroundTheBuscherandGitHub c4615dd87c Add attachments to hats again (#194)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-09-29 00:01:17 +02:00
kitty624 a9a7e19102 Removed BDU as attachment for M1911 2025-09-28 22:48:44 +02:00
HazapuzaandAsdow 72f3b57f07 Added a name and description to the Robot's background 2025-09-28 22:35:57 +03:00
KittyandGitHub 3fc7402261 fixed .50 BMG CRATE (#180) from DemiDemiDeminutiv
.50 bmg couldn't be merged into crates due to wrong ammo type
2025-09-16 09:52:47 +02:00
kitty624 bace397217 Added missing tag to Talon
Added tag AttachmentSystem 1 to Talon. It's an item meant for use with OAS, the tag now sets it to that.
2025-09-16 09:18:07 +02:00
kitty624 19ab0b5eb8 Added foregrip to appropiate weapons
Added a built-in foregrip to weapons with graphics showing a built-in foregrip.
Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:49:59 +02:00
kitty624 20b553035b Adjusted stand modifiers for HK MP5KA4
due to the newly added attchemt of a foregrip, the stand modifiers of that weapon in items.xml are no longer needed.
Removed them so that they don't add up to the ones provided by foregrip, would be to much otherwise.
2025-09-15 02:42:41 +02:00
kitty624 68e601ac64 Added built-in foregrip for HK MP5KA4
this weapon those have one going by its graphic
made it a default attachment
2025-09-15 01:59:14 +02:00
kitty624 3e7764904a Added missing entries for some BDU pants 2025-09-13 22:50:03 +02:00
kitty624 c7ebee63aa Added Bear Traps as ActionItem
That way a Bear Trap can be placed in MapEditor (simular to a landmine, etc)
2025-09-13 21:36:47 +02:00
kitty624 83e321fa60 Removed BigGunList-tag from scopes
and fixed coolness of stocks (had wrong number due to me testing things prior)
2025-09-13 21:02:51 +02:00
kitty624 521e366f42 Adjustments to Flamethrower
Part of the ongoing progress to restore functionalty of it.
Further steps will follow.
2025-09-13 19:58:09 +02:00
kitty624 540b896123 Added treated and coated EOD and SWAT armor parts and some adjustments
Added the treated and coated variations of EOD and SWAT armor parts.
Removed faulty and outdated entries.
2025-09-13 19:54:07 +02:00
kitty624 a837a8ed4f Adjustments, updates and text changes
Text changes for multi-grenade stacks (Cylinders, 4, 3) used with OIS/OAS to avoid confusion with modern grenade variations.
Text changes for built-in Grenade Launchers (i.e. OICW internal launcher), to avoid confusion with other launchers.
Text changes to M18 Claymore and Tripwire variations (multiple items used for placing those in networks or MapEditor), to avoid confusion with regular items of that kind.
Added AP cost to attachment point batteries.
Updated tags for Che G. Canteen to make it functional.
Text changes to Folding Stock and Retractable Stock variations (there are two pairs of each), to allow players to see ingame which one they found.
Adjustments to Flamethrower, to allow better functionalty. Palnned to flesh out further, considering this just a step.
Text changes to Flamethrower.
Changed graphic numbers for coated/treated (green/red) variations of EOD and SWAT armor parts. Thos now have graphics in correct colour.
Added missing tags to some items.
2025-09-13 19:34:44 +02:00
kitty624 c3283b941b Added items and changed some text
Added M18 Claymore to allow to transform variations placed via network or MapEditor.
That way, if player finds and disarms them, they can transform to the standard M18 Claymore.
This will allow them to accept attachments and be stackable, simular to tripwire transformation.
Adjusted tooltip texts for tripwire and claymore.
2025-09-13 19:29:02 +02:00
kitty624 c4fc8ea1a0 Added Officers Coat 2025-09-13 19:26:49 +02:00
kitty624 74083041ec Cleanup and adjustments
Removed false entries (i.e. QueenBugSpit+lasersight)
Added missing attachments to some weapons (i.e., AR57 variants now with retractable stocck)
2025-09-13 19:22:43 +02:00
kitty624 ebd24b6e89 Added Remote Defuse and Remote Combo 2025-09-13 19:20:58 +02:00
kitty624 a5b5eb19b1 MERC Watch now also results in Detonator 2025-09-13 19:18:52 +02:00
kitty624 8b83853853 Painkiller: lowered effect and only available with disease feature 2025-09-09 22:11:32 +02:00
DeminutivandGitHub d59b4e5191 fixed .50 BMG ammo crate 2025-09-09 07:39:08 +02:00
DeminutivandGitHub 008cdaa9ca fixed .50 BMG CRATE 2025-09-08 19:20:03 +02:00
kitty624 401c115773 Adding a separate attachment slot for batteries
previously a glitch could happen when one attachment used batteries while weapon did have a stock attachment as well
now batteries have their own attachment slot, no longer in conflict with slot for weapon stocks
2025-09-07 03:59:55 +02:00
Marco Antonio J. Costaandmajcosta 65f5404384 fully externalize QueenAttacksLosingControlOfSector 2025-09-02 20:01:55 -03:00
KittyandGitHub f2666abbef Update Drugs.xml
fix missing tag

Signed-off-by: Kitty <58940527+kitty624@users.noreply.github.com>
2025-08-23 16:49:11 +02:00
kitty624 f5fcd66ff8 Harmless or beneficial drugs don't trigger opinion about druguse anymore
removed tag opinionevent from reg-boster and energydrink
2025-08-23 16:42:06 +02:00
BeatAroundTheBuscherandGitHub 9fb4179f5b NPCs wear more hats, non helmet hats can attach NVGs, etc. (#173)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-08-17 17:46:43 +02:00
KittyandGitHub c62c3758a6 Remove BDU Pants attachments from the M1911 pistol (#172)
Remove BDU Pants attachments from the M1911 pistol
2025-08-16 17:10:25 +02:00
Buscher 1ade224394 Remove BDU Pants attachments from the M1911 pistol 2025-08-16 14:24:26 +02:00
kitty624 1de2cc7aee Some items meant for OAS now excluded when not using that
A.L.I.C.E. backpack
First Response KIt
gave tag AttachmentSystem and set it to 1 (OAS only)
with this they won't show without using OAS
there are probably more that should get it, but gotta start somewhere
2025-08-16 08:06:54 +02:00
BeatAroundTheBuscherandGitHub e7f36002bb More products for the Drassen Factory + item name changes to reflect camo type (#170)
Item names were also changed as szItemName is displayed in the factory screen
W-Woodland
D-Desert
U-Urban
2025-08-15 23:50:02 +02:00
KittyandGitHub d2bfa6c4b7 Adjusted MercProfiles to expanded and sorted nationalities (#168)
associated source change

https://github.com/1dot13/source/commit/11202d7e7e595012233a4c93874c4e42b355f6c0
2025-08-14 13:20:20 +02:00
kitty624 70744d7cef Pacos moves into rebel basement
- npc script 101 Fatima
Pacos won't go into hiding in A10 anymore, instead will follow to basement entrance and enter it with us
- npc script 114 Pacos
can give us gifts when talked to, if Food quest is active (male and female variation)
current items are Marbels and LameBoyDisplay, considered palceholders for now
will change them in later commit for adding crafting recipes to player files (like RIS report)
record 18 was used to prevent boxing before delivering letter, changed that to record 20
(same content as former 18)
- map A10_b1
small adjsutment to placements to have Pacos at a fitting place
2025-08-07 23:53:28 +02:00
kitty624 ea6b107389 Fixed typo in EnemyAmmoDrops.xml 2025-08-02 20:20:56 +02:00
kitty624 3c454e61ae Added missing AmmoTypes to Choices and Drop xml
Those xml didn't contain all the latest ammotypes, added them
Also added comments for ease of modding files
(comment with item name for item-id)
2025-08-02 19:28:03 +02:00
kitty624 98b79751b6 Item updates
items.xml
- Soda (from vending machine), added drugtype
- Sawed-off and Super Shorty, item size changed to fit SG Holster
- Pepper spary and canister, item size added, prior didn't have one
- Added covert-tag to a few pistols with matching description text
drugs.ml
- added drugtype for Soda (vending machine)
pockets.xml
- changed pocket 25 for SG Holster
- lower itemsize allowed to restrict to short shotguns
2025-08-01 00:58:17 +02:00
kitty624 0d513fa93e Qol Made choice about climbing with backpack easier
Previously that choice required users themself to add tags to items.
Added those tags, <AllowClimbing> and <BackpackWeightModifier>, to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:27:35 +02:00
kitty624 692f606395 Fixed outdated Steyr Aug A2 at I13, added loot variations to I13
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but always a Steyr Aug A2)
2025-07-15 04:22:27 +02:00
kitty624 ab1ac2c28f Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:19:31 +02:00
Hazapuza e843b4d71c LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
Hazapuza cfae93fdbd LOBOT: Various fixes to filters, added a new Army Cap hat
LOBOT:
- Fixed and renamed several filters in Filters.xml and the related LogicalBodyType .xml files
- Leather jackets now display longsleeved graphics

Items:
- Added a new Army Cap hat, uses the existing ballcap LOBOT graphics
2025-03-23 20:11:01 +02:00
Hazapuza ffc8e88093 Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
Hazapuza 6efc13e7c3 LOBOT: New blunt melee weapon strike animation, other small refinements
LOBOT:
- Added a new blunt melee weapon strike animation, currently used by the Retractable Baton, Shovel and Pipe Wrench
- Touched up some .sti files
- Changed SWAT Vest, Leggings and Helmet color to a more subdued one
2025-03-19 21:16:27 +02:00
Hazapuza 68a3167924 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
Hazapuza 697889b5ad More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
Hazapuza b45c78afdb LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
2025-02-28 03:00:11 +02:00
kitty624 a4d65edb05 Fix Items.xml classindex
classindex of Flashlight(s) and RifleGrenadeDevive changed to match their entry in weapons.xml
2025-01-24 22:06:01 +01:00
Asdow 709c454bda Update ExplosionType.xml 2025-01-08 00:44:00 +02:00
kitty624 2b40bcd515 Fix Carp Starting Gear Carp
- fixed doublette in tags in set Ammo
- added additional AP ammo
2025-01-07 19:51:32 +01:00
kitty624 b821447fff Fix Starting Gear Carp
- had two times tag big0 in set "ammo", which doesn't work
- fixed doubled tag and also added additional one
- this set will now come with ammo in Ball, AP and Glaser
2025-01-07 19:42:26 +01:00