Commit Graph
15 Commits
Author SHA1 Message Date
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00
Wanne fd849275b2 - bugfix: CTD when tooltip should be displayed on militia and no merc is in that sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@673 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-01-21 19:31:48 +00:00
Wanne b5601c78d9 updated soldier tooltips
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-11-12 16:24:53 +00:00
Wanne c0d8db06ed - updated solier tooltip again
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@626 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-11-09 19:38:29 +00:00
Wanne 9fac33fe18 - updated Soldier tooltips
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-11-09 19:23:22 +00:00
Wanne 447ba8cbf7 - tooltips on the enemy are only displayed if the enemy can be seen by the selected merc. This only takes effect if tooltip detail level = 1 (limited) or 2 (basic)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@624 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-11-08 21:27:13 +00:00
Wanne 941d745247 - moved hardcoded tooltip strings to the existing language string files
- translated tooltip strings for German Version

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@611 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-31 11:31:00 +00:00
Wanne ba83608c40 - bugfix: Wrong chance to hit calculation on RPG rocket launchers
- bugfix: CTD in German version when using auto fire (-> missing German language strings)
- updated German and English language files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-22 21:10:48 +00:00
Wanne 860caec123 - Updated tooltip code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@539 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-19 06:21:49 +00:00
Wanne 7bd0bda5f0 - updated Shadow Warrior's tooltip code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-18 20:30:20 +00:00
Wanne 0ebedabc81 - bugfix: CTD when bullets hit door
- Added ShadowWorrier's tooltip fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 20:25:49 +00:00
Lesh 902200d39f - bugfix: Gas mask was always worn in low-level tooltips. Fixed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@515 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 18:17:18 +00:00
MaddMugsy 1f084ac8ba -switched tooltips to work when ALT is held instead of CTRL
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@493 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-29 18:45:06 +00:00