Flugente
474df6ffb5
- removed UINT8 NumFreeMilitiaSlots()
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- militia groups can reinforce battles in neighbouring sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 19:54:29 +00:00
Flugente
097c33815d
Altered group movement draw function
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7710 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 19:42:28 +00:00
Flugente
34a8b22f54
Removed unused code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 17:09:09 +00:00
Flugente
cc572651c0
Replaced
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UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY);
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 01:22:07 +00:00
Flugente
c8eda14e2b
Work has begun to enable strategic movement for other teams than just player and enemy.
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- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam.
- To further simplify the code, I've replaced
UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY );
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );
In the next days, more strategic functions will be simplified, merged and replaced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 00:50:25 +00:00
Wanne
0ef41fffd7
Merged from revision: 7668
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- Externalized hardcoded TownInfo text which shows the number of Total # of prisoners/capacity, to language text files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-12-01 20:57:11 +00:00
Flugente
3a015ed1e6
Fix: dynamic opinions: mercs will only complain about the killing of civilains if they aren't hostile at the moment of their death
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-12 21:08:08 +00:00
silversurfer
d4b6b6f4a7
Fix: During Autoresolve a group that was in the sector could be assigned again as reinforcement which practically cloned the soldiers. Groups that are in the battle sector already now will not be considered as reinforcement anymore.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7636 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-02 13:41:18 +00:00
Flugente
499ff2db06
If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-19 21:53:05 +00:00
Wanne
f9cad94471
Merged from revision: 7579
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Externalized (by Buggler):
- Kingpin's faction sector and roaming gridno around tony shop if they become hostile
- Queen's alternate grid no if basement sector is cleared
- Doreen's kids sector that is being freed
- Single sector towns does not give global loyalty bonus instead of previously hardcoded Tixa and Orta sector
- Enemy investigation town sectors if current loaded sector is player-controlled
- Associated town sectors to mine when mine runs out
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7580 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-17 16:25:58 +00:00
Flugente
c91702819b
Merged revision(s) 7575 from branches/ja2_source_official_2014:
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Fix: when a strategic group attempts to move diagonally, it can decide to do an illegal move.
Note: The real error is that a diagonal move is ordered in the first place - this should not happen. This fix merely tries to stop subsequent illegal moves.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-15 20:49:10 +00:00
Flugente
e6b6395f47
Fix: Under certain conditions, an overflow in healing can cause doctors to heal tremendous amounts. HealPatient() was redesigned along the way.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 20:18:35 +00:00
Wanne
982ad644a8
Merged from revision: 7561
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- Fixed hardcoded sam site sectors for gubEnemyEncounterCode (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 19:25:40 +00:00
Wanne
d6fc14b738
Merged from revision: 7559
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- Fixed SectorNames.xml tags not properly read in non-ENG versions (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 19:23:44 +00:00
silversurfer
75b628df57
Fix: Adding mercs to a vehicle when the player already has the maximum number of vehicles caused the game to crash on the next move order.
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Trying to add more mercs to a vehicle than there was seats caused an error message with a 'null' name for the vehicle.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-12 13:06:31 +00:00
silversurfer
5f80ad78d7
Fix (by Ocular): Reusing the pInventoryPoolList vector lead to incorrect flags on items that were placed in slots that previously had an action item in them. This fix resets the flags for these slots to 0 when the list is updated.
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http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336486/[PATCH]_Fix_invalid_slots_in_m#Post336486
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-12 11:35:53 +00:00
silversurfer
64f85b6c9b
Fix (by Ocular):
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Removing attached grenade launchers makes their grenades vanish under NAS. This fix removes the grenades first and then the launcher.
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336539/[PATCH]_Fix_missing_UGL_grenad#Post336539
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-11 09:10:34 +00:00
Wanne
06367419c0
Merged from revision: 7548
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Bugfix: Place inventory on same bLevel as merc when dropping items through map screen inventory (by Ocular)
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/ubb/showflat/Number/336500/gonew/1/[PATCH]_Place_inventory_on_sam#UNREAD
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7549 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-09 11:34:54 +00:00
Wanne
a2b40cd51b
Driveable Vehicles Tanks Update (by Ocular)
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- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-03 09:47:15 +00:00
silversurfer
3704d9b8e4
cleanup of old code after move of difficulty settings to new file DifficultySettings.xml
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-02 19:03:20 +00:00
silversurfer
384d0a36a4
Fix: Finishing different types of militia training in the same sector could lead to only one notification and also paying for only that one while both did continue.
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http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336348/Re:_BUGZILLA_report_all_bugs_h#Post336348
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-01 14:54:51 +00:00
silversurfer
3bdf06c62d
several fixes (by Ocular)
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http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336357/[PATCH]_Minor_bug_fixes#Post336357
- wrong calculation for gear AP bonus
- wrong display for max health damage
- wrong use of TRAIN_MILITIA_MODIFIER modifier
- wrong calculation for breath regeneration with unused AP
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-01 10:51:16 +00:00
Flugente
5a0d93da94
Feature improvement:
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- If MILITIA_USE_SECTOR_EQUIPMENT is TRUE and you assign a merc to the 'MOVE ITEM' assignment, you can select wether gear that the militia can use should be ignored.
- To prevent confusion, 'MOVE ITEM' has been renamed 'GETITEM'.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-14 14:02:16 +00:00
Flugente
029da88b51
Added missing translations.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7510 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-11 22:39:54 +00:00
Wanne
84089c3c0c
Merged from revision: 7500
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- Fixed wrong camo type worn off message (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-08 19:32:17 +00:00
Wanne
d3100e3c4e
Merged from revision: 7484
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Fixes (by Buggler)
- Commented code due to weird results when swapping filled LBE items that has pockets of the same size
- Fixed militia remains in loaded sector on using Unassign All button and then not assigning any militia to the loaded sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-03 16:29:19 +00:00
Flugente
ee27f27895
removed obsolete code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 20:42:20 +00:00
Flugente
fce1904d12
Fix: When starting a game, the entire map is grey.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7463 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 16:14:04 +00:00
Wanne
684e1d6148
Externalized Difficulty Settings
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- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings
These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Flugente
e00897b91b
New Feature: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
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Does not break savegame compatibility.
Requires GameDir revision >= r2130.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-30 17:34:25 +00:00
Wanne
344797f6af
New Feature: Added up to 15 game difficulty settings (by Jazz)
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- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Flugente
17fab7ba83
Fix: mercs move medical equipment into their hands on non-medical assignments
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7442 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 01:25:02 +00:00
Flugente
3bc2ea294c
Fix: the disease button was not always set back correctly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 01:16:59 +00:00
Wanne
27c9a9ce6b
Merged from revision: 7401
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Fixes (by Buggler)
- Fixed enemies retreating to inaccessible sectors
- Fixed hardcoded interrogation sector values
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-20 04:39:30 +00:00
Flugente
ce3369f72e
Slightly improved loading times.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-17 18:55:00 +00:00
Wanne
9b8169cd58
Merged from revision: 7391
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- Show helicopter icon in team view mode and restored helicopter passengers indicator (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7392 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-12 17:03:45 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Wanne
09244c2369
Merged from revision: 7382
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- Fixed eliminated patrol groups not being replenished (by anv)
- Fixed en route patrol reinforcements not obeying grace period settings (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7383 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-09 11:07:21 +00:00
Wanne
b4af6cec69
Merged from revision: 7380
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Fixes (by Buggler)
- Fixed lost items when autoplace stacks from sector inventory to vehicle inventory
- Changed autoplace items priority to stacking first; previous order: specialized pockets > stacking > other pockets
- Improved autoplace stacks logic from sector inventory
- Fixed OIV vehicle inventory figure sti not loaded
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-09 11:06:08 +00:00
Wanne
05fdcb5d2e
Merged from revision: 7363
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- Map Editor now properly handles all available items without empty placeholders in between (by anv)
- Added item compare popup help text (by Buggler)
- Enemy icons will not be shown as 10x icons in 640x480 due to visibility issues (the rest remains as it is) (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-26 13:07:32 +00:00
Wanne
d7d1cce626
Merged from revision: 7350
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Fixes (by Buggler)
- Fixed mouse region for item stack popup in strategic screen for non-standard resolutions
- Disabled Ctrl+Click for dropping item to sector inventory in combat
- Disabled Sector Inventory Stack Popup in combat
- Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY and STAMINA_HIT (by Buggler & Sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-21 18:07:47 +00:00
Wanne
f086611d21
Merged from revision: 7344
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Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00
Wanne
696e9ccdff
Merged from revision: 7335
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Updates (by Buggler)
- Mercs, militia & enemies are now shown with 10x icons on strategic screen
- Changed militia icon order display in strategic map; elite first
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7336 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-14 19:38:20 +00:00
Wanne
0a16af6fe2
Merged from revision: 7329
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- Fixed Movement box and Militia Popup box x-coordinates in non-standard resolutions (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-12 10:10:13 +00:00
Flugente
0efc3b7241
- When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
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- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-10 21:19:26 +00:00
Flugente
3389f3fb24
Fix: overflow in EliminateAllEnemies(...) (by anv)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7322 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-08 23:12:26 +00:00
Flugente
2f1dcdaa47
Added icons for enemy tanks in strategic map.
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Requires GameDir >= r2062.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-07 21:59:47 +00:00
Flugente
3a9cb5ecc3
New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-27 22:12:29 +00:00
Wanne
4f0ee82ccb
Merged from revision: 7290
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- Fixed inaccessible or lost items for moving items from mercs to sector inventory when a different tactical map is loaded (by Buggler & anv)
- Revert fix on queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-25 17:53:15 +00:00
Wanne
ff34f538d9
Merged from revision: 7287
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Fixes (by Buggler)
- Disabled calling reinforcements from patrol groups when queen wakes up as they will not be replenished (thanks anv)
- Fixed queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting
- Alternative hotkey ~ (tilde) to toggle merc inventory in strategic screen like in tactical screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7288 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-23 17:46:10 +00:00