Flugente
14619a22cc
Revamped <scrounging>-tag of Backgrounds.xml: instead of hoarding items, mercs steal small amounts of money from the locals, which can lower loyalty.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-10-22 21:46:53 +00:00
Flugente
80674249cc
New feature: bloodcat/zombie/bandit raids on player-controlled sectors
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154
Requires GameDir >= r2420
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente
41dcb598dd
- New background property: <snake_defense> alters snake defense chance
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- New sector property: <numsnakes> sets maximum number of snakes per snake attack
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 22:39:28 +00:00
Flugente
951da7812d
New feature: mines require workers for maximum income, these can be trained like militia.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-04 22:31:37 +00:00
Flugente
ce6e63831d
New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
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Requires GameDir >= r2327.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 21:26:45 +00:00
Flugente
503523a9fa
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949
Requires GameDir >= r2325
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
Flugente
b8d8e9b4a8
Change: replaced all <usPrisonRoomNumberXX>-tags with <usPrisonRoomNumber>, now 65535 prison rooms are supported
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Requires GameDir >= r2234
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7826 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-21 20:34:06 +00:00
Wanne
d6fc14b738
Merged from revision: 7559
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- Fixed SectorNames.xml tags not properly read in non-ENG versions (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-13 19:23:44 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Flugente
f17829fac9
New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
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Also includes mechansim for easy implementation of new skills.
For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348
Requires GameDir >= r1848.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 23:05:37 +00:00
Flugente
36f7399d3b
- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.
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- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-05 01:02:59 +00:00
Flugente
ff157fd96b
New feature: random items allow spawn not themselves, but an item from a brad selection
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- specify random items in RandomItems.xml
- when the game creates a random item, it searches all vialbe items according to random item class and picks one randomly
- this allows mappers to place items in maps that are more independent of the xml-set used, however the random items themselves msut be the same in map&mod
- can also be used to broaden the enemy gun/item choices selection
- for more reference, see http://www.bears-pit.com/board/ubbthreads.php/topics/310793.html#Post310793
FIX: sector curfew value was interpreted wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-30 21:59:47 +00:00
Flugente
fd445fe5ed
New feature: Covert ops
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- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature
- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 23:52:55 +00:00
Flugente
8275a1231b
New feature: advanced repair/dirt system
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- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100%
- guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576 ) to clean them by pressing 'Alt' + '.'
- more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926
- this requires GameDir revision 1496 or higher
WARING! THIS BREAKS SAVEGAME COMPATIBIITY!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-18 00:03:40 +00:00
Flugente
f6bf6bf4aa
New feature: food system requires mercs to eat and drink in order to survive
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- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396
- this feature requires new STI files from the GameDir trunk.
- added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future.
WARNING: This will break savegame compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-21 16:41:04 +00:00
Wanne
91087ca8c0
************************************************************
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* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne
f010769397
*************************
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* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-20 15:49:46 +00:00