The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
- XM25, OICW and AICS set to use the XM-25 graphics
- G11 and CAWS set to use the G11 graphics
-Added '25mm' to XM-25's descriptions, fixed several typos
Update to ja2.ini for scaling tooltips
he source pr 1dot13/source#151 made it possible to scale up tooltips
added the setting and description to ja2.ini to allow to make use of it
the source pr https://github.com/1dot13/source/pull/151
made it possible to scale up tooltips
added the setting and description to ja2.ini to allow to make use of it
Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml
to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
previous change removed the default in-build 2xscope from G36C in items.xml
to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
Removed the built-in 2x scope from the G36C (only iron sights and a picatinny rail in reality) and replaced the built-in retractable stock on the G36K with a folding stock.
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)
It missed 1322 in attachments.xml and when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation
Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
adjustments to ExtraItems
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at underground levels
- replaced the former example file that happened to be underground with one at groundlevel
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at underground levels
- replaced the former example file that happened to be underground with one at groundlevel
Extra Items by difficulty
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details