Code used wrong item to calculate recoil and burst APs causing the burst length loop to be stuck until the whole 2000 round mg magazine would be fired in one go.
Fixes displaying of AIM offer when email is opened. An empty string at the end would set fOnLastPageFlag = TRUE in PreProcessEmail() preventing us from changing pages in the BtnNextEmailPageCallback()
VFS uses the files from Data-1.13 since Data-UB did not have alternative files, the extra items meant for 1.13 sectors would show up in UB campaigns as well.
* Data -> Emails.xml contains both JA2 and JA2UB emails, which simplified things and we no longer need 4 different EmailSenderNameList.xml files either
* Gameinit.lua scripts have been switched over to use externalized emails
Emails from new GameDir file TableData/Email/Emails.xml can be added via lua scripting using calls to AddEmailFromXML & AddPreReadEmailFromXML. The order of emails in Emails.xml acts as the index to be referenced and provided when calling lua functions.
An error message will be displayed if an email is added with an out-of-scope index but game will be able to continue.
Localization is supported and was tested on Chinese localization.
* Clicking destination column in teamlist for a squad in a helicopter will switch to first airspace view that shows safe / unsafe air sectors instead of the second sector.
* Clicking destination column in teamlist for a squad not in a helicopter while in either airspace view will now correctly turn it off