Commit Graph
13 Commits
Author SHA1 Message Date
Marco Antonio J. Costaandmajcosta 4ff2853b70 play smacker video with libsmacker instead of SMACKW32.DLL
Drops the last piece of the proprietary Smacker SDK: SMACKW32.LIB, its
header sgp/SMACK.H, and with them the SMACKW32.DLL the game needed at
runtime. Bink is untouched and still needs binkw32.

The two libraries divide the work differently, so Cinematics.cpp changes
more than the call names. SMACKW32.DLL played a file: it kept the playback
clock (SmackWait), blitted converted 16bpp pixels into a surface we handed
it (SmackToBuffer) and pushed the audio to DirectSound itself. libsmacker
only decodes, so this module now:

- keeps the clock. Frames are advanced against GetTickCount() from the
  moment the flic starts, skipping frames if the game fell behind, which
  is what SmackWait/SmackDoFrame did internally.
- blits itself. Frames come out 8bpp palettised, so the palette is
  converted with Get16BPPColor() and the frame is written into the frame
  buffer, clipped to the screen. The Y-scaling flags are not handled;
  none of the videos shipping with the game set them.
- plays the audio itself, through the SoundPlayFromBuffer() added earlier.
  libsmacker hands out audio a frame at a time, so the whole track is
  decoded up front, with the video track disabled to keep that pass cheap,
  and given a WAV header so the sound module can take it.

libsmacker reads from memory, which lets the file be read straight out of
the VFS. That removes the dance where the .smk was first copied to a real
file under Temp/ because SmackOpen() could only open a path.

SmkInitialize() loses its window and screen size arguments, which only
existed for SmackBufferOpen(). SmkOpenFlic(), SmkSetBlitPosition() and
SmkGetFreeFlic() are no longer declared in the header; nothing outside the
module called them. SMKFLIC is now opaque, Intro.cpp only holds pointers.

The unused SMACK.H include in Cinematics Bink.cpp goes away as well.

Tested by running the Sirtech splash screen (SPLASHSCREEN.SMK, 640x480,
15 fps, one 44.1kHz 16 bit stereo track) under Wine: picture, palette,
placement and playback speed are right.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

refactor
2026-07-23 19:01:37 -03:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow 4b1de56b01 Remove #ifdefs for USE_VFS 2023-10-08 16:45:06 +03:00
majcostaandGitHub aaa8b094c9 remove UTIL and JA2 preprocessor definitions (#66)
UTIL is never used, and JA2 is always used. assumption being we'll never make 1.13 for Wizardry 8.

video2.h doesn't exist, which prevented me from deleting it.
2023-01-05 20:40:36 +02:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00
Wanne f010769397 *************************
* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-20 15:49:46 +00:00
Wanne 5c9f9e71f9 - Fixed a few Visual Studio compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3129 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-07-22 21:35:50 +00:00
Wanne 3850e27bc5 - Merged Source Code from MP branch Revision 2972
enable intro videos in VFS mode
workaround for original intro hack
allow to get real path of a file (only CVFSFile)
streamline Allocator usage in VFile
small non-VFS mode fixes in MPHostScreen.cpp
Synced "Cutting Fences" in a multiplayer game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-06 16:13:00 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
lalien c46613069f *********************************************************
*	2006/04/26					*
*	Little Alien					*
*	Developed in VS 2003				*
*********************************************************

Source: 

- Soundmanager v1.1 added
- Some changes for international versions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-26 23:41:05 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00