Commit Graph
2127 Commits
Author SHA1 Message Date
KittyandGitHub 8602e2d4b4 Yet more LOBOT (#141) from Hazapuza
Yet more LOBOT fixes, new BDU jacket and pants items, new berets,...
2025-03-09 17:55:13 +01:00
Hazapuza 68a3167924 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
KittyandGitHub 9540ef7337 More LOBOT (#140) from Hazapuza
More LOBOT .sti file fixes, new graphics for Pepper Spray, new...
2025-03-07 20:51:59 +01:00
Hazapuza 697889b5ad More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
KittyandGitHub e3bbe26a26 LOBOT add missing palette (#139) from Hazapuza
Fixed a crash caused by missing palette files
2025-02-28 15:08:38 +01:00
Hazapuza 2b35e05953 Fixed a crash caused by missing palette files 2025-02-28 16:04:11 +02:00
KittyandGitHub 525b40f138 LOBOT updates and fixes (#138) from Hazapuza
LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
2025-02-28 02:13:41 +01:00
Hazapuza b45c78afdb LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
2025-02-28 03:00:11 +02:00
HazapuzaandGitHub d5ec95810a Merge branch '1dot13:master' into 1dot13-gamedir-dev 2025-02-10 22:58:02 +02:00
edawgsnizzleandGitHub 5737818675 New AI Voice dialogues for Kyle Lemmos and Tina (#135)
* Add files via upload

* Add files via upload

Kyle Lemmons additional voice dialogue

* AI generated Tina's missing voice dialogues

Not 100% happy with tina's generated voice (due to lack of sample audio) but it's better than nothing. The existing dialogue doesn't really match her merchant type either.

* Rename 129_011.gap to Data-1.13 /Npc_Speech/129_011.gap

* Delete Data-1.13 /Npc_Speech directory

* Delete 129_012.gap

* Delete 129_011.wav

* Delete 129_012.wav

* Delete 129_013.wav

* Delete 129_015.wav

* Delete 129_016.wav

* Delete 129_017.wav

* Delete 129_018.gap

* Delete 129_018.wav

* Delete 129_019.gap

* Delete 129_020.gap

* Delete 129_019.wav

* Delete 129_021.wav

* Delete 129_020.wav

* Delete 129_022.gap

* Delete 129_022.wav

* Delete 129_023.wav

* Delete 129_024.gap

* Delete 129_024.wav

* Delete 129_025.gap

* Delete 129_025.wav

* Delete 129_026.wav

* Delete 129_027.gap

* Delete 129_027.wav

* Add files via upload
2025-02-09 10:18:59 +01:00
HazapuzaandGitHub 5022e5d1f9 Merge branch '1dot13:master' into 1dot13-gamedir-dev 2025-02-05 23:00:27 +02:00
KittyandGitHub eba78de7ad Fix Items.xml classindex (#133)
Fixed Items.xml classindex of Flashlight(s) and RifleGrenadeDevive to match their entry in weapons.xml
2025-01-24 22:10:52 +01:00
kitty624 a4d65edb05 Fix Items.xml classindex
classindex of Flashlight(s) and RifleGrenadeDevive changed to match their entry in weapons.xml
2025-01-24 22:06:01 +01:00
Marco Antonio J. Costaandmajcosta 997b49a96e Use the same enums for IntroType as Ja2 2025-01-09 21:34:20 -03:00
Asdow 5db8e811bb Revert "Update Silhouette.xml"
This reverts commit 104fa35d07.
2025-01-08 11:02:45 +02:00
Asdow 104fa35d07 Update Silhouette.xml 2025-01-08 00:44:00 +02:00
Asdow 709c454bda Update ExplosionType.xml 2025-01-08 00:44:00 +02:00
KittyandGitHub 5985c98a12 Fix Staring Gear Carp (#128) 2025-01-07 19:56:14 +01:00
kitty624 2b40bcd515 Fix Carp Starting Gear Carp
- fixed doublette in tags in set Ammo
- added additional AP ammo
2025-01-07 19:51:32 +01:00
kitty624 b821447fff Fix Starting Gear Carp
- had two times tag big0 in set "ammo", which doesn't work
- fixed doubled tag and also added additional one
- this set will now come with ammo in Ball, AP and Glaser
2025-01-07 19:42:26 +01:00
KittyandGitHub 381e3ac471 Reintroduction of Intro and Outro video files
past issues for video files (blackscreen on start) appear to be solved

therefore reintroducing of video files (from an unpacked Intro.slf)

using a directory instead of .slf for ease of access
2025-01-04 19:03:04 +01:00
kitty624 2ac90a1ee5 Reintroduction of Intro and Outro video files
- past issues for video files (blackscreen on start) appear to be solved
- therefore reintroducing of video files (from an unpacked Intro.slf)
- using a directory instead of .slf for ease of access
2025-01-04 18:41:48 +01:00
Asdow be95207d74 Add missing entry to Silhouttes.xml 2025-01-02 22:29:00 +02:00
KittyandGitHub 586a91cbc8 LBE update (#125)
LBE update
small changes to possible combos
Tactical Sling can now be used with 3-day Pack and Blackhawk Patrol Pack as well
2025-01-02 00:01:24 +01:00
kitty624 8affe74942 LBE update
small changes to possible combos
Tactical Sling can now be used with 3-day Pack and Blackhawk Patrol Pack as well
2025-01-01 23:57:46 +01:00
HazapuzaandGitHub 0c03e4d6ad Merge branch '1dot13:master' into 1dot13-gamedir-dev 2025-01-01 02:26:47 +02:00
KittyandGitHub 3b6f044b57 Merge pull request #123 from FunkyFr3sh/master
update to cnc-ddraw 7.1
2024-12-31 21:23:21 +01:00
Asdow 14622db156 LOBOT: Fix invisible sprites for hand mortar
Uses sawn off shotgun graphics for now as we lack unique sprites for it
2024-12-30 19:27:57 +02:00
FunkyFr3sh 48b40e262c update to cnc-ddraw 7.0 2024-12-29 06:28:21 +01:00
HazapuzaandGitHub c74103a1d0 Merge branch '1dot13:master' into 1dot13-gamedir-dev 2024-12-27 15:18:52 +02:00
KittyandGitHub 1aad262246 Fix ja2options.ini UB-vanilla
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
2024-12-26 12:25:10 +01:00
kitty624 3e380eb12e Fix ja2options.ini UB-vanilla
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
2024-12-26 12:21:11 +01:00
KittyandGitHub 418ac72026 Update Backgrounds.xml in JA2 vanilla
Update Backgrounds.xml in JA2 vanilla, to allow functionalty of Alternative_IMP_Creation
2024-12-26 11:32:40 +01:00
kitty624 c835fd1c23 Update Backgrounds.xml in JA2 vanilla
- to allow functionalty of Alternative_IMP_Creation
2024-12-26 11:28:29 +01:00
KittyandGitHub fbb780ee30 Update/Fix JA2 vanilla
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well (follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
2024-12-26 11:00:36 +01:00
kitty624 cdab5736c8 Update/Fix JA2 vanilla
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well
(follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
2024-12-26 10:41:29 +01:00
KittyandGitHub 1c5eec83c9 Fix using UB-tilesets in JA2-mapeditor
- using "UB tilesets for JA2" by Snap as template
-  in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData, as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
- NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- editing JA2, tileset Generic 1 (directory 0) will be the default tileset
- editing UB, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
2024-12-26 09:31:45 +01:00
kitty624 19cca9e005 Fix using UB-tilesets in JA2-mapeditor
- using "UB tilesets for JA2" by Snap as template
- in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with
more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData,
as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- in JA2-MapEditor, tileset Generic 1 (directory 0) will be the default tileset
- in UB-MapEditor, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
2024-12-26 09:09:04 +01:00
KittyandGitHub aa503c3e40 Update Ja2_Options.ini UB-1.13 and UB-vanilla (#118)
- added the missing entries for Alternative_IMP_Creation
- set Backgrounds to FALSE in UB-1.13 and UB-vanilla
- ID in MercProfiles differs for some mercs between UB and 1.13
- that and the associated backgroundnumber in MercProfiles results in mismatching background in UB
- until UB gets updated with own Backgrounds.xml to avoid this, backgrounds set to false
2024-12-26 08:51:04 +01:00
kitty624 6b127e0e8b Update Ja2_Options.ini UB-1.13 and UB-vanilla
- added the missing entries for Alternative_IMP_Creation
2024-12-26 08:38:54 +01:00
Asdow c377ba57b5 Harmonize load screen delay
Gameplay hints are shown in the message log after a load so let's not make the player wait for extra time
2024-12-24 18:21:39 +02:00
Asdow 9e3a12f2ea Enable extra mouse keys
Consistent with other default configs
2024-12-24 12:16:38 +02:00
Asdow eb8211a3dc Limit maximum enemy spawns 2024-12-24 00:17:08 +02:00
HazapuzaandGitHub 6181633af4 Merge branch '1dot13:master' into 1dot13-gamedir-dev 2024-12-22 15:01:28 +02:00
Asdow 6c8de01989 Add missing tags back to Items.xml
FoodType & PercentAim were missing
2024-12-22 14:11:32 +02:00
KittyandGitHub f5ad184885 LBE fix and changes (#112)
- new pocket added
    replaces previously used pocket for belts at LRAK-Vest
    restricted useable item sizes to focus more on belts, drums and such
- new silhouette added
    used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
    pocket for weapon was misplaced (medium sized pocket at small slot)
    moved to correct slot to avoid glitch
    added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
    pocket is for default inventory knife slot, type and restriction unneeded, already restricted to knives and throwing knives
2024-12-22 10:43:16 +01:00
kitty624 459d855a61 LBE fix and changes
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable itemsizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket for default inventory knife slot, type and restriction unneeded,
already restricted to knives and throwing knives
2024-12-22 10:23:52 +01:00
KittyandGitHub b28579140c Adjusted belt feeding (#111)
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:14:06 +01:00
kitty624 0029bbc156 Adjusted belt feeding
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:07:40 +01:00
Asdow f476a9ab24 Add individual tags for ItemFlags bitmasks
Requires updated .exe
2024-12-22 00:08:05 +02:00