Commit Graph
4 Commits
Author SHA1 Message Date
b9ea3ef36e spell language overlay paths the way gamedir does
The overlays were authored on Windows, where a filesystem that folds case hid
the fact that thousands of translated files spell their path differently from
the gamedir file they are meant to replace: Data-1.13/Mercedt/170.EDT over
Data-1.13/MercEdt/170.EDT, 149_ATTN.wav over 149_ATTN.WAV. Copying an overlay
onto gamedir on a case-sensitive filesystem leaves both files instead of
replacing one, and VFS, which folds case itself, then serves whichever the
directory happened to yield first.

Every overlay path is now spelled component for component the way gamedir
spells it. gamedir was already self-consistent, so nothing there moves and no
new convention is invented. The transformation is mechanical and no file gains
or loses content:

    git diff --shortstat HEAD~1 HEAD
        5374 files changed, 0 insertions(+), 0 deletions(-)
    git diff --name-status -M HEAD~1 HEAD | cut -f1 | sort -u
        R100
    git ls-tree -r --name-only HEAD gamedir-languages | wc -l
        28884, the same as before

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 09:12:12 -03:00
Wanne b5085f45a8 - Removed the unused WF mercs bio entries from "Data\BinaryData\AIMBIOS.EDT" file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@5311 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-29 20:38:50 +00:00
inshy 990268d665 -Added missing fixes of 1.13 version for all languages (all fixes on English, need translation)
-Added txt files with speech text for new soldiers (need translation)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@3819 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-10-22 08:20:00 +00:00
inshy d2a743abf7 Added Dutch files (EMAIL, AIMBIOS, MERCBIOS and 064 EDTs include all fixes from v1.13)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@3817 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-10-22 06:51:04 +00:00