Commit Graph
347 Commits
Author SHA1 Message Date
Flugente 99f5be0ed7 New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447

This is fully savegame compatible.

GameDir >= r2333 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-02 19:03:28 +00:00
Flugente 41dcb598dd - New background property: <snake_defense> alters snake defense chance
- New sector property: <numsnakes> sets maximum number of snakes per snake attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 22:39:28 +00:00
Flugente ce6e63831d New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
Requires GameDir >= r2327.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 21:26:45 +00:00
Sevenfm 9b2e65cade Punching: don't use kick animation when attacking with weapon in hand
Stealing: don't turn to attacker when lying prone (to prevent possible endless clock)
Bayonet:
- fix: disable wirecutters cursor in bayonet mode
- always use STAB attack for bayonet
- always give MELEE bonus when using bayonet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 10:52:47 +00:00
Sevenfm b1eb11941a FindSoldierByProfileID fix: check last soldier in player team
RenderOverheadOverlays fix: last soldier in player team
StartInterrupt fix: all interrupts in original interrupt system start as hidden and revealed later if soldier decides something
StartInterrupt fix: don't show hidden interrupt
DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
SoldierCollapse: replace chosen one if soldier is collapsed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:44:25 +00:00
Flugente facadda6e8 Fix: potential random memory access
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-17 18:28:50 +00:00
Flugente 310fa7d57c Fix: incorrect check (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8224 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-18 19:13:38 +00:00
Flugente 5df191a263 New disability: Hemophiliac causes mercs to bleed a lot faster, even for tiny wounds
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-16 15:17:11 +00:00
Flugente 7bb401b1fb New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-15 17:11:29 +00:00
Flugente d594ba0e67 If a merc intentionally removes the diguise property via the [Ctrl] + [.] menu, the disguise property will not be reapplied until new clothes are applied, even if COVERT_STRIPIFUNCOVERED is set to FALSE in Skills_Settings.ini. This allows dressing up mercs in other colours without them being subject to covert mechanics.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8211 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-13 17:25:02 +00:00
Flugente 284910e2d5 Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-12 22:27:54 +00:00
Flugente 9f52c940a8 New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
Requires GameDir >= r2316.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 14:51:24 +00:00
Flugente bd59b2fcba - Fix: UB cannot be compiled
- Fixed a few compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-24 19:59:25 +00:00
Flugente 7bf2943849 If a tank just took a heavy hit, but cannot see an enemy to fire upon, it can detonate a smoke grenade on itself to hide.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-26 23:16:41 +00:00
Flugente be346d07ef - Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente 9e97538d89 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente b8c0036396 - Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.
- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised
- Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- If vehicles destroy a wall, this can now bring down a building's roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-17 21:45:10 +00:00
Wanne 23d4051473 Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-15 12:40:54 +00:00
Flugente 12ae810316 - New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
Flugente 7e7476a4ea - Fix: machines have opinions
- Fix: machines get diseases
- Fix: disease assignment menu box accessible if feature is off

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-05 19:51:39 +00:00
Wanne fa2d284034 - Moved hardcoded disease text "(undiagnosed)" to the language specific files text files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-02 16:14:11 +00:00
Flugente d1e1759aa2 Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Flugente d2be96384f Improved frame selection for frozen soldiers.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 21:46:11 +00:00
Flugente 2f84d10f07 If cheats or debug mode are active, the exact amount of disease points is described for each active disease.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-25 19:25:48 +00:00
Flugente 811f18009f New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
silversurfer 50c764ee04 Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml
- corrected some typos for parameters from DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 16:27:56 +00:00
Flugente 5385ae1295 - Fix: cleaning weapons prompt read parameters wrong
- when a merc regains HP via surgery, display the gain
- if an EPC leaves the team, add them to the list of departed characters

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-17 20:00:19 +00:00
Flugente 8fa2d4402c Rdio sets no longer need a battery.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-14 20:50:27 +00:00
Flugente 7fed5fd5dd - Sandbags no longer need to be filled.
- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-12 21:14:48 +00:00
Flugente 6fdde45807 - The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status
- Fix: AP costs for item consumption were not substracted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-11 22:51:00 +00:00
Flugente 13875810a4 minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-08 09:33:28 +00:00
Flugente 7dbff83e24 - Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-05 19:01:11 +00:00
Flugente 6aa4e1e6c6 New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot.
Backgrounds.xml tag was added in GameDir r2267.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-25 12:49:37 +00:00
Flugente 2ba4b77a84 - Fix: when jumping over fences or sandbags, a merc was occasionally moved inside the structure.
- Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Note: This requires a changed sandbag.jsd in GameDir.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7931 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-24 21:20:17 +00:00
Flugente b7f212b51b - Fix: attacking squadmates called OPINIONEVENT_CIV_ATTACKER in addition to OPINIONEVENT_FRIENDLYFIRE dynmic opinion event.
- If a dynmic opinion event's opinion moifier is set to 0, this event is not used, thereby allowing to turn specific events off.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7919 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-15 18:51:08 +00:00
Flugente 54d202fc79 - Fix: mercs can consume items that shouldnt' be consumed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-05 10:37:27 +00:00
Flugente 4d9140da57 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 17:47:25 +00:00
Flugente 702e49747c added opinion event OPINIONEVENT_CIV_ATTACKER, used when injuring a non-hostile civilian/militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-15 17:30:57 +00:00
Flugente 962393d170 - New Feature: Tactical recruitment allows recruiting civilians as volunteers.
See http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341335&#msg_341335

This is fully savegame compatible.
GameDir <= r2250 is recommended.
- Fix: prisoners do not talk.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-03 21:04:06 +00:00
Flugente ec90c52bd2 - Stat losses are now displayed in the laptop
- Breath regeneration through sleep is now displayed in a tooltip
- If NOTIFY_IF_SLEEP_FAILS is set to FALSE, there is no popup box is ordering a merc to sleep fails

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-01 20:23:02 +00:00
Flugente 856b34b446 Fix: endless clock as vehicle tries to cower
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7875 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-22 19:45:59 +00:00
Flugente b2217eaab9 Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-20 20:39:51 +00:00
Flugente d163df4c13 - mercs only complain about others' diseases after an outbreak
- a radio set can function without batteries if the xml states batteries are not required
- changed 'friendly fire' dynamic dialogue to not only fit firearm-related incidents

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7861 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-14 15:28:45 +00:00
Flugente 33e5443cb7 The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-12 18:28:36 +00:00
Flugente 1b8d898226 Disease protection items are no longer required to be worn in a faceslot. The point is that the player should acquire special gear, not inconvenience him to switch gear whenever a merc goes on assignment.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7852 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-08 19:08:54 +00:00
Flugente 96d0b1d312 Fix: a bomb object could be cloned if unsucessfully apllied to someone else
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-02 17:19:46 +00:00
Flugente 591682d493 Minor change: when aiming a weapon in prone stance, this also counts as 'mounting' the weapon. This allows redefining 'mounting' as 'weapon is readied an leaning on a physical object, which can be a structure, person or floor'
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-03 20:14:30 +00:00
Flugente 6891d102c3 Fix: if a spy is closer to an enemy than COVERT_CLOSE_DETECTION_RANGE tiles, he won't examined as thorough
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7799 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:40:01 +00:00
silversurfer 8ef0c1e353 Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-20 21:26:28 +00:00
Flugente 6e824810ab - Fix: profile id was used instead of profile's face id
- Fix: squad names were not used correctly

- Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Change: spotter ct bonus has been doubled
- Cahnge: spotter cth bonus now works for rifles and sniper rifles


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7774 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-09 18:19:34 +00:00