Commit Graph
32 Commits
Author SHA1 Message Date
Sevenfm 310cdbf92c LOBOT update (by Asdow). Redid all the regular male anims for less dark shadows and added most of big male animations.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2614 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-23 12:37:36 +00:00
Sevenfm 25e924b77b LOBOT update (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2612 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-18 05:21:48 +00:00
Flugente c278e7c833 ALLOW_TARGET_HEADANDLEG_IFPRONE is now off by default.
Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2593 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-06-21 19:32:42 +00:00
Sevenfm 0f6f84fb35 Updated LOBOT files (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-02-18 09:38:26 +00:00
Flugente e56e44b596 Added animations for crouched walking with weapons aimed (standing against standing/crouched targets) for all merc bodytypes (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-15 17:08:29 +00:00
Flugente 298fc4dd58 Improved bayonet animations (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-07 17:36:43 +00:00
Flugente 630889c561 Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-14 20:32:13 +00:00
Flugente 438b613663 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-20 18:44:16 +00:00
Flugente 8958fd154e New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2284 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-24 22:52:53 +00:00
Wanne 4476e2bf14 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne c650ba6eac Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Wanne bc5344b10a - Added missing MW_SR_HIP_AIM.STI (renamed the original animation file) (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1620 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-03-10 16:54:50 +00:00
Wanne b56d360c50 - Fixed the 3 workaround shooting animations (from revision: 1494 and 1499)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1501 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-21 12:02:12 +00:00
Wanne 22eb3f259f - Workaround for the missing animations (M_SR_HIP_AIM.STI) which fixes the crashes in tactical when the animation was not found
o Copy and renamed the animations (M_SR_HIP_AIM_ALT.STI to M_SR_HIP_AIM.STI)
o see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/309190/Searchpage/1/Main/20195/Words/M_SR_HIP_AIM.STI/Search/true/Re_A_Small_Compilation_of_New_.html#Post309190

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1499 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 16:06:41 +00:00
Wanne 5f8718b3c7 - Workaround for the 2 missing animations (M_N_SHOT2.sti and S_N_SHOT2.sti) which fixes the crashes in tactical when the animation was not found
o Copy and renamed the base animations (M_N_SHOT.sti and S_N_SHOT.sti)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/309138/Re_A_Small_Compilation_of_New_.html#Post309138

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1494 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-16 13:07:36 +00:00
Wanne 7563ebda21 Sandro's feature pack (by Sandro)
- GameDir files for the features
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 12:20:35 +00:00
Wanne 43b93740c8 - Added new prone bandaging animations (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1421 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-06 14:47:32 +00:00
Wanne 298c33d36c - Added alternate shooting animation for big merc (M_SR_AM2.sti) (by Sandro)
- Added alternate shooting animation for big merc when standing in water (MW_SR_AM.sti) (by Sandro)
- Added and renamed the original animations with a *.original" suffix

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1363 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-03-15 09:23:06 +00:00
Wanne f647e94f49 MERGED GameDir files from the development GameDir folder from revision 4545 up to 4882
Development GameDir folder: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP/GameDir




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1353 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-18 11:58:16 +00:00
Wanne 1fc32aa472 - Updated alternate shooting pistol animation for small merc (by PasHancock)
o To use this new animation, just rename it to "S_N_SHOT.sti"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1351 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-01-02 10:40:44 +00:00
Wanne 45b549a772 - Moved vanilla reworked animations from "Data-1.13/Anims" to "Data/Anims"
o Renamed the reworked Animation "M_SR_AM2.sti" to "M_SR_AM2.sti.bak" so it will not be used ingame currently

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1340 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-17 20:14:54 +00:00
Wanne b8cd4a4212 - Added new running with pistol animation (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1334 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-02 14:27:08 +00:00
Wanne a1aa760823 - New big mercs with either Throwing trait or Show-Off personality use a slightly more fancy animation for throwing knives. (by PasHancock)
o INFO: it needs at least an official source EXE from revision 4661 or a development source EXE from revision 4660 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1333 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-25 18:15:33 +00:00
Wanne 711033da1e - New remote detonator animations (by PasHancock)
o INFO: it needs at least an official source EXE from revision 4675 or a development source EXE from revision 4656 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1332 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-25 07:47:53 +00:00
Wanne bf24cce595 - Moved 4 animations from "Data\Anims" to "Data-1.13\Anims", because they are replacements of existing animations and should only be in the "Data-1.13" folder to keep the originals in the "Data" folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1330 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-26 18:08:12 +00:00
Wanne c333679d35 - Added new gun and pistol shooting animation for big male (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1329 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-25 18:44:09 +00:00
Wanne 8c1b491330 - Updated a few existing animations (by PasHancock)
o Fire in prone with rifle (S_R_PRN.STI) (Reg Male)
o Muzzle flash for pistols (S_N_SHOT.STI (Reg Male)
o Visible Pistol in prone (S_N_PRNE.STI) (Reg Male)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1322 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-14 20:58:43 +00:00
Wanne ed3f6fbcdf - Added new female grenade throwing animation (by PasHancock)
o In this animation the persons takes out the pin from the grenade before throwing

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1319 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-08 17:41:43 +00:00
Wanne 0a62ebd22b ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne 855c66a42d - added the new item throwing animations in crouched stance
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@812 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-05-21 18:06:55 +00:00
MaddMugsy 98c4a07ab4 -added new camouflage palettes (not implemented yet)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-03 23:12:06 +00:00
MaddMugsy 6eac28d205 -added stealth.col
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@258 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-07-27 16:54:22 +00:00