Removed from function call parameters at the same time.
It was supplied to SlideTo, SlideToLocation and SoldierLocationRelativeToScreen but was never used.
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed never ending interrupt bug (cats/bugs got interrupt when out of breath)
- Added condition to interrupt code for minimal breath left to get interrupts
- Tweaked timer control code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8401 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed random freeze on win8/10
- Fixed crash on mercs entering sector
- Fixed crash when using cover display (del/end)
- Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
- Fixed attachment popup positioning
- Fixed LBE contents corruption/deletion
- Fixed access violation (out of array bounds) in interrupt code
- Fixed a bunch of random old stuff
- Got the project to build on VS2015
- Improved popup class handling of grayed out options
- Improved performance of get item assignment check (added by Flugente)
- Added Ctrl+Space bind for testing/fixing broken LBE contents
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
RenderOverheadOverlays fix: last soldier in player team
StartInterrupt fix: all interrupts in original interrupt system start as hidden and revealed later if soldier decides something
StartInterrupt fix: don't show hidden interrupt
DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
SoldierCollapse: replace chosen one if soldier is collapsed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT
Also a small fix (additional update of AutoFastForward status when soldier arrives at new gridno)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Multiplayer Bugfix: Reverted the "endless interrupt bugfix" for the pure client, because it was not working correctly, and the server could not press ALT + E to give the turn back to the client, if stuck.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7758 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Multiplayer Bugfix:
- Improved (fixed) interrupt endless clock when enemy interrupts (CO-OP game) (tested by Woquit)
- Override turn (ALT + E): Now it is possible again for the server to give the turn back to itself
- Updated MP Version Number to 3.1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7587 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Multiplayer Bugfix: Fixed endless clock on enemy interrupt on the server, by reverting the non working interrupt fix which was introduced in revision 5623
- INFO: The endless clock on the client still occurs on certain enemy interrupts, but this can be fixed by pressing ALT + E on the server and giving the turn back to the client.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Minor fixes/improvements for existing features (by Sevenfm)
1) Slightly reduced the size of merc's healthbar to fit general ja visual style.
2) Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR.
3) Several minor fixes.
4) New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns.
With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob
- added code for soldier-specific interrupt modifier
- added belgian and portoguese nationalities
- Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Magically appeared reinforcements for enemy and militia just turn after they are called from now could be delayed and randomized.
Details:
- Practically all enemy reinforcement which can populate available slots was always appeared next turn after they are called so now we have game settings under "Strategic Gameplay Settings" for fine tunning enemy and militia reinforce entry:
MIN_DELAY_ENEMY_REINFORCEMENTS enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
RND_DELAY_ENEMY_REINFORCEMENTS additional random delay added to minimum when reinforcements will arrive after they are called.
MIN_ENTER_ENEMY_REINFORCEMENTS minimum enemy units which will enter after above delay is over.
RND_ENTER_ENEMY_REINFORCEMENTS additional random enemy units to appear after passing delay.
MIN_DELAY_MILITIA_REINFORCEMENTS enemy reinforcement will arrive minimum this number of turns after they are called, if 0 then is disabled.
RND_DELAY_MILITIA_REINFORCEMENTS additional random delay added to minimum when reinforcements will arrive after they are called.
MIN_ENTER_MILITIA_REINFORCEMENTS minimum enemy units which will enter after above delay is over.
RND_ENTER_MILITIA_REINFORCEMENTS additional random enemy units to appear after passing delay.
- After first delay ends any other reinforcement appeared more frequently or if already arrive (but no free slot), they will pop up soon after slot is free.
- Add option NO_REMOVE_RANDOM_SECTOR_ITEMS under "Strategic Gameplay Settings" to prevent permanent random removal of your sector items.
- Add missing function DisplaySectorItemsInfo.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6386 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix: need to sleep modifiers from food were applied wrong
- Fix: under certain circumstances, player mercs won an AI interrupt, leading a deadlock or - potentially - AI-controlled player mercs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o See: builddefines.h: #define ENABLE_ZOMBIES (then you can turn on/off Zombies in the ingame option screen)
o Poison system is still in the code and not combined with the option "Zombie MOD"
o Gamers reported on the Bears Pit, that an executable compiled WITH the Zombies mod enabled makes the game unplayable slow in tactical screen after a few minutes in turn based/realtime
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5356 3b4a5df2-a311-0410-b5c6-a8a6f20db521