lalien
43ca24dda8
Merged New Inventory Project into main branch
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
MaddMugsy
df685592e0
-put back the INT8 bType
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@214 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 15:36:42 +00:00
MaddMugsy
0e649e7239
-changed bAge from INT8 to UINT8 in LightEffects.h and SmokeEffects.h so that the effects can have a longer duration.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:24:14 +00:00
lalien
7abe11ebc1
- light effect changes added
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:07:40 +00:00
MaddMugsy
1cacedb6f0
-one more UINT16 -> UINT8
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:55:52 +00:00
MaddMugsy
cb4ba2fab9
-changed light and smoke effect durations back to UINT8s
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:48:25 +00:00
MaddMugsy
a38002f606
- updated bullet tracer effect again to resolve a savegame compatibility issue and to fix the lighting effects
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 04:40:55 +00:00
MaddMugsy
454a0575d8
- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
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- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int".
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:54:14 +00:00
MaddMugsy
21bc685f8d
WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
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- updated breaklight effect to use the radius and duration values from Explosives.xml
- updated tracer bullet lighting effect (will probably require more tweaking)
- updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared. AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:14:23 +00:00
lalien
e54aeb96aa
Original Source for 1.13 Mod High Resolution version from 12/06/05
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00