LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
but at the end, not beginning as to not make a mess
along with an intro.lua change in gamedir/Data-UB/Scripts this gets rid of a nasty preprocessor conditional in a header file
This reverts commit 1976dee738.
Revert "yet another fix for the github actions"
This reverts commit 552951795c.
Revert "make sure CI to assemble release on 'v*' tag push or manually"
This reverts commit 8897769f0d.
- had two times tag big0 in set "ammo", which doesn't work
- fixed doubled tag and also added additional one
- this set will now come with ammo in Ball, AP and Glaser
past issues for video files (blackscreen on start) appear to be solved
therefore reintroducing of video files (from an unpacked Intro.slf)
using a directory instead of .slf for ease of access
- past issues for video files (blackscreen on start) appear to be solved
- therefore reintroducing of video files (from an unpacked Intro.slf)
- using a directory instead of .slf for ease of access
* Revert "Move CHINESE BOBBYR_ITEMS_BOUGHT_X conditional definition to i18n"
This reverts commit ecdc8916f2.
* actually display the amount purchased correctly at runtime
When these lines were edited, I likely opened _ChineseText.cpp in the
wrong encoding, and therefore saved it in the wrong encoding, mangling
the characters
This reverts commit cd69f5f3ae.
the Ja2.rc file needs to be in the add_executable target for the icon
to appear, and that one requires WinMain.
so get rid of dummy.cpp and put sgp/sgp.cpp in there