Asdow and GitHub
a32e276e4d
Add possibility to match against helmet attachments ( #77 )
2023-01-15 23:02:28 +02:00
Asdow and GitHub
08982d92e7
Fix illegal array access ( #53 )
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Array length was too small when using old skill trait system.
2022-12-25 17:10:46 +02:00
Asdow and GitHub
1f567d9602
Fix CTD when displaying long names in map inventory ( #52 )
2022-12-25 16:01:01 +02:00
Asdow and GitHub
8f22d13fd9
Cache result of evaluating strategicmap.lua ( #32 )
2022-11-23 21:59:27 +02:00
Asdow and GitHub
468756d93f
Merge pull request #23 from 1dot13/misc
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Change shift + B to also pick up back packs in tactical
2022-11-10 18:41:50 +02:00
Asdow
6dbbfa227a
Change shift + B to also pick up back packs in tactical
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Instead of always dropping backpacks, it will now either pick up or drop backpacks depending on if any have been dropped
2022-11-10 18:40:00 +02:00
Asdow and GitHub
f06e85575d
Merge pull request #18 from 1dot13/MapEditor
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Mapeditor items tab fix
2022-11-08 18:13:10 +02:00
Asdow
06065bb62f
Update EditorItems.cpp
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Removed unused clippingRect
2022-11-07 19:53:40 +02:00
Asdow
f4e729ee80
Update EditorItems.cpp
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Improve readability
2022-11-07 19:42:08 +02:00
Asdow
af9e221578
Removed remnants of editoritems buffer as it is no longer used
2022-11-07 19:12:53 +02:00
Asdow
9919531f56
Fix INT16 buffer overflow when displaying items in items tab
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Original implementation initializes a ridiculously wide buffer where item graphics and names are then copied to and is then shown in parts depending on what items should be visible in item tab. When item counts go over ~32k in x-direction in pixel coordinates, the very low level drawing functions int16 variables overflow and item graphics are then drawn over each other.
It's now changed to blit item graphics and names by on demand depending on the item indices, which does not require a huge buffer and works regardless of the amount of items, since only 11 are visible at any one time and the x-coordinate stays well within INT16 limits
2022-11-07 18:03:45 +02:00
Asdow
49bedd3179
Create .gitignore
2022-11-05 12:34:06 +02:00
Asdow and GitHub
2d20a2baba
Merge pull request #14 from 1dot13/Asdow-patch-1
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Delete .vs directory
2022-11-04 21:04:39 +02:00
Asdow and GitHub
a6ca3abfe2
Delete .vs directory
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Delete a file that should not have been committed in the previous pull request
2022-11-04 21:02:52 +02:00
Asdow and GitHub
8e99410f52
Merge pull request #13 from 1dot13/bugfix
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r9404: Prevent illegal array access
2022-11-04 20:27:10 +02:00
Asdow
95e9d83165
r9404: Prevent illegal array access
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Using kill all enemies cheat via ALT + o caused reading MercPtrs from index 254 when its last element is at 253
2022-11-04 20:26:01 +02:00
Asdow and GitHub
62f3fc8453
Merge pull request #8 from FunkyFr3sh/master
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Detect cnc-ddraw and disable windowed mode
2022-10-15 21:04:25 +03:00
Asdow
5197ef21e5
r9402: Fixed nullptr dereference & assertion error
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https://github.com/1dot13/source/issues/3#issue-1400794531
https://github.com/1dot13/source/issues/2#issue-1400794162
2022-10-10 07:45:20 +03:00