Commit Graph
28 Commits
Author SHA1 Message Date
Asdow f5f3bb94de Remove Install & RegInst .cpp and .h
Unused
2023-10-21 15:38:31 +03:00
Asdow 1483f15832 Remove unused globals 2023-10-21 15:38:31 +03:00
Asdow db0787b5a3 Remove unused functions
GetFreeSpaceOnHardDriveWhereGameIsRunningFrom()
GetFreeSpaceOnHardDrive()
FileReadLine() <- non VFS version
DoesUserHaveEnoughHardDriveSpace()
2023-10-21 15:38:31 +03:00
Asdow b7f974f41b Remove unused AddSubdirectoryToPath() & FileIsOlderThanFile() 2023-10-21 15:38:31 +03:00
Asdow c07f3f460b Remove unused autosave and filetime functions 2023-10-21 15:38:31 +03:00
Asdow eff1ccfe63 Remove unused functions
FileDebug()
DirectoryExists()
FileCopy()
FileMove()
2023-10-21 15:38:31 +03:00
Asdow 62b8d272e6 Remove GetHandleToRealFile() 2023-10-21 15:38:31 +03:00
Asdow 6c0b62cb42 Remove W32toSGPFileFind() 2023-10-21 15:38:31 +03:00
Asdow 02f733ce2f Remove CreateFileHandle() & DestroyFileHandle() 2023-10-21 15:38:31 +03:00
AsdowandGitHub 8f454e2aab Container.cpp & .h delete (#242)
* Remove GetFilesInDirectory()
* Remove BuildFileDirectory
* Remove container.cpp & .h

Not used in the code
2023-10-20 21:30:39 +03:00
Asdow 5a922e3a42 Remove useless function 2023-10-08 16:48:18 +03:00
Asdow f5e0d0bbd8 Remove useless function 2023-10-08 16:47:13 +03:00
Asdow 0b5f14a3ad Remove empty function 2023-10-08 16:46:01 +03:00
Asdow 4b1de56b01 Remove #ifdefs for USE_VFS 2023-10-08 16:45:06 +03:00
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00
Sevenfm 67d5aeadb0 Additional Laptop files (by sun_alf).
Example file: https://github.com/sun-alf/BRAINMOD-o/blob/master/Data-BRAINMOD/TableData/Laptop/AdditionalFiles.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-13 10:43:49 +00:00
Flugente b25a4be4e7 Fix: compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 14:26:16 +00:00
Flugente d66bdad9e3 - Added a wrapper that takes care of determining the file type of audio files.
- Fix: 'hit' sounds of non-profile NPCs were not played correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8580 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 15:02:44 +00:00
Kriplo 37bd981181 Brief: //dnl ch81
- Fix several problems with summary windows and improve map loading to any map for mapeditor.
Details:
- Add option from CTRL+L list box to load any map from any listed profiles.
- Fix incorrect loading of items option in summary window for non vanilla maps.
- Fix improper popup of radio boxes for when items is selected in summary window and summary file or map not exist.
- Summary items information is now show for non sector custom map files too.
- Fix glitches when switching from overhead map to sector summary windows.
- Fix improper opening of exit screen text box during exit from overhead map.
- Change size to fixed macro of all temporary buffers for map filename.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-06 21:14:09 +00:00
Wanne de062448b4 - Exception patch (by tazpn)
o Fix the crash exception handler to work with VFS
o Add version numbers of loaded dlls to crash dump file
o Add call stack with source line numbers if PDB is present to crash dump file
o Add ability to specify addition JA2.INI settings from command line


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-02 08:57:17 +00:00
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00
Wanne 1c69e1a019 *** Merged Code from Multiplayer Branch Revision 2993 ***
- Updated VFS
- Fixed Map Editor not properly initialized with VFS
- New Map Editor Release (Build: 2993(


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2994 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-09 11:40:08 +00:00
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
Sergeant_Kolja 883557c87d fixed an issue in Fileprintf() with too short buffer for vsprintf. switched to more secure version vsnprintf() (that is, in fact avail since VS6 but not as secure as vsprintf_s()).
Also inflated the buffer to fit the messages from XML-Writer code (is executed in debug mode only).
The inflation has nothing to do with the securing, its only for comfort of the XML writers log messages.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-17 20:18:02 +00:00
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00