547 Commits
Author SHA1 Message Date
Asdow 1fc5f939bf Use new RandomGridNoUnloadedSector() for autoresolve
* Load required mapinfo for checking suitable gridnos
* Modify SOLDIERTYPE::DropSectorEquipment( ) to take an external gridno when placing items into an unloaded sector
2026-06-15 22:01:07 +03:00
Asdow db15679ec1 Add missing Iter->Exists() checks 2026-06-12 15:52:24 +03:00
Marco Antonio J. Costaandmajcosta b4176bb2d9 Fix/drag unconscious softlock
Same logic but cleaned up version of https://github.com/1dot13/source/pull/602 which Tais contributed with Claude Code's help

Most calls to SOLDIERTYPE::IsDragging() aren't supposed to have a side effect of cancelling a drag, being simple queries.
Changing the default to reflect that is right move.

Assisted-by: Claude:
2026-06-01 21:45:55 -03:00
Asdow 4fcf03d31a Include cleanup Tactical/.*cpp 2025-12-09 00:35:18 +02:00
Asdow eace375a3b Remove unused function declaration 2025-11-19 21:11:19 +02:00
Asdow 419f9f3bf5 Remove duplicate includes 2025-11-19 21:11:19 +02:00
Asdow 35984f57d0 Check for valid ubAttacker 2025-09-27 23:57:14 +03:00
Asdow 1f6e545a39 Make enemy battle sound respect speech volume setting 2025-09-25 23:26:29 +03:00
Asdow 82aca548f5 Merge branch 'master' into ExtraMercs 2025-09-24 16:14:10 +03:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Asdow fd9611ae04 Remove compiler warnings 2025-08-08 18:38:53 +03:00
Asdow c62d767622 Update to Master 2025-08-08 18:00:31 +03:00
Asdow 1a8db5d15b More conversions to SoldierID 2025-06-27 19:58:20 +03:00
Asdow d95bae2bf6 Re-enable power generator fan sound effect for UB 2025-06-24 22:54:44 +03:00
Asdow 1013531a7f Remove #pragma optimize("", off) calls 2024-12-01 21:17:23 +02:00
Asdow bfb724eab9 Use SoldierID 2024-12-01 18:23:52 +02:00
Asdow 4645a09722 Use SoldierID 2024-11-30 16:07:36 +02:00
Asdow 94a5972a85 Perform explicit casts from UINT8 to UINT16 for SoldierID 2024-11-18 23:38:00 +02:00
Asdow df01708ac3 Update Soldier Control.cpp 2024-11-18 23:20:14 +02:00
Asdow 2387667a23 Initialize SOLDIERTYPE SoldierIDs to NOBODY
memset in initialize() function sets them all to zero
2024-11-18 23:20:04 +02:00
Asdow ef9aa1b027 Convert to SoldierID 2024-11-17 22:29:31 +02:00
Asdow b6e8b0c5ff Convert to SoldierID 2024-11-17 21:09:13 +02:00
Asdow f50bdf99cc Convert to SoldierID 2024-11-17 20:41:09 +02:00
Asdow 74d752d452 More conversions to SoldierID 2024-11-17 18:15:36 +02:00
Asdow 9d62b9a37a Remove unused function parameters 2024-11-17 16:46:57 +02:00
Asdow 2e92da4e12 Convert to SoldierID 2024-11-17 16:43:39 +02:00
Asdow f39078357b Remove unused function parameters 2024-11-17 16:39:13 +02:00
Asdow 2e147d4bd7 Convert to SoldierID 2024-11-17 16:35:26 +02:00
Asdow d28d46d974 SOLDIERTYPE::bOverrideMoveSpeed to SoldierID 2024-11-16 16:28:48 +02:00
Asdow edb26a68fe Guard against array out of bounds access 2024-11-16 16:25:28 +02:00
Asdow 23af6b6f3f SoldierTakeDamage & SoldierTakeDelayedDamage to SoldierID 2024-11-16 00:47:14 +02:00
Asdow b112d39fe2 Convert SOLDIERTYPE::EVENT_SoldierGotHit to SoldierID 2024-11-16 00:34:19 +02:00
Asdow 419b0c794d SOLDIERTYPE::CreateSoldierCommon to SoldierID 2024-11-16 00:18:02 +02:00
Asdow 8ef7fb5ae4 Convert SOLDIERTYPE::usDragPersonID to SoldierID 2024-11-16 00:09:48 +02:00
Asdow 75deccbc44 Convert SOLDIERTYPE::ubRobotRemoteHolderID to SoldierID 2024-11-15 23:56:26 +02:00
Asdow 566ead5815 Convert SOLDIERTYPE::ubTargetID to SoldierID 2024-11-15 23:46:15 +02:00
Asdow ee429fd1f4 Convert SOLDIERTYPE->ubAttackerID to SoldierID 2024-11-15 22:51:48 +02:00
Asdow ecb29ae9bc Convert SOLDIERTYPE->usChatPartnerID to SoldierID 2024-11-15 21:09:17 +02:00
Asdow b98732daa7 Convert gusSelectedSoldier to SoldierID 2024-11-15 19:06:34 +02:00
Asdow 1345d92521 Convert Soldier Find.cpp to SoldierID 2024-11-14 00:45:50 +02:00
Asdow 508310be3e Change UINT8 to UINT16 for soldierInitLists & hostiles in sector 2024-11-10 01:19:05 +02:00
Asdow 10250dc035 Merge branch 'master' into ExtraMercs 2024-11-09 13:44:53 +02:00
AsdowandGitHub 49a119e6b9 Convert INVTYPE boolean fields to flagmask (#325)
Rearranged fields from largest to smallest to remove alignment padding
2024-08-22 08:48:29 +03:00
Marco Costaandmajcosta dee2415d4a simplify SOLDIERTYPE::GetDiseaseContactProtection( ) 2024-04-03 22:09:05 -03:00
Marco Costaandmajcosta d670383f3a add const accessor to Inventory 2024-04-03 22:09:05 -03:00
AsdowandGitHub 8f454e2aab Container.cpp & .h delete (#242)
* Remove GetFilesInDirectory()
* Remove BuildFileDirectory
* Remove container.cpp & .h

Not used in the code
2023-10-20 21:30:39 +03:00
AsdowandGitHub b8a870df02 Reduce code duplication (#233)
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY

* Add direction utility function

We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods.

* Use utility function for calculating direction

* Use ConvertGridNoToCenterCellXY

* Use utility function for direction

* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY

* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY

* Remove CenterX & CenterY functions

Use ConvertGridNoToCenterCellXY instead

* Remove CenterX & CenterY calls from UB configuration

* Address review feedback

* Remove duplicate function

ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing

* Use PythSpacesAway instead of GetRangeFromGridNoDiff

Both functions calculate the same thing

* Remove GetRangeFromGridNoDiff

* Remove calls to abs()

The values end up being squared anyways making these unnecessary
2023-10-07 15:14:15 +03:00
Andrzej FałkowskiandGitHub 14ec138fc7 Fixed UI movement mode not switching to crawl on character collapse, leading to deadlocks (#231) 2023-10-02 19:32:15 +03:00
Andrzej FałkowskiandGitHub a3be3ecd7e Specific drug types and drug items for background and facilities. (#226) 2023-10-02 19:30:59 +03:00
Andrzej FałkowskiandGitHub 7edecd6849 Fixed vehicle body not properly removed when destroyed during ramming (#210) 2023-08-28 16:26:46 +03:00