Author SHA1 Message Date
Asdow 9353bf27a1 Revert "Make new kit selection respect TonsOfGuns & Scifi tags"
This reverts commit 69904ee003.
2026-06-19 21:58:41 +03:00
Asdow ef51b578c3 Discard items based on gamestyle 2026-06-19 21:58:27 +03:00
Asdow 69904ee003 Make new kit selection respect TonsOfGuns & Scifi tags 2026-06-19 10:10:48 +03:00
db29feed11 Don't strip robot's installed components on mapscreen drop-all
The mapscreen "drop everything" hotkey (Shift+W) looped over every
inventory slot from HELMETPOS to NUM_INV_SLOTS and dumped each one.
Madlab's robot stores its installed gear in those same slots - ammo (14),
targeting (15), chassis/armour (16) and utility (17). Dropping these left
the robot defenceless, and the player cannot re-install the components
through normal inventory, so the loss was permanent.

Skip the robot's component slots in the drop loop; only its general cargo
slot (ROBOT_INVENTORY_SLOT) may still be emptied. Regular mercs are
unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 23:06:33 +03:00
Asdow 1fc5f939bf Use new RandomGridNoUnloadedSector() for autoresolve
* Load required mapinfo for checking suitable gridnos
* Modify SOLDIERTYPE::DropSectorEquipment( ) to take an external gridno when placing items into an unloaded sector
2026-06-15 22:01:07 +03:00
Asdow 9e0105caec Add function for choosing random gridno in an unloaded sector 2026-06-15 22:01:07 +03:00
Asdow 0cc7fb4e39 Add function for loading world height data 2026-06-15 22:01:07 +03:00
Asdow db15679ec1 Add missing Iter->Exists() checks 2026-06-12 15:52:24 +03:00
Asdow 6a8a22aba2 Move iter->exists() check to first 2026-06-12 15:52:24 +03:00
Asdow 9b654ff3f1 Fix typo 2026-06-12 15:51:03 +03:00
Asdow a67f4b8a8f Formatting 2026-06-12 15:51:03 +03:00
Asdow 673dea01af Use correct sector for Chitzena 2026-06-12 15:51:03 +03:00
Marco Antonio J. Costaandmajcosta b44b6cebb8 Revert PR544
"Corpses are not properly shown even if within mercs' vision due to the check only
running intermittently since we're not constantly running the reveal roofs and items
function. In addition, mercs such as Raven who have the quoteexpheadshotonly set to true,
will NEVER reveal any corpses"

Revert "Remove extra line"

This reverts commit 1e1eb88864.

Revert "Move visibility check after already included pCorpse check"

This reverts commit 72e586a378.

Revert "Make 3rd party corpses invisible till they in fov"

This reverts commit 07dbf9c848.
2026-06-02 19:17:31 -03:00
Asdow 8bc3dbd0aa Prevent RebelCommand::DailyUpdate() from running twice when loading autosave 2026-06-02 23:59:30 +03:00
Marco Antonio J. Costaandmajcosta b4176bb2d9 Fix/drag unconscious softlock
Same logic but cleaned up version of https://github.com/1dot13/source/pull/602 which Tais contributed with Claude Code's help

Most calls to SOLDIERTYPE::IsDragging() aren't supposed to have a side effect of cancelling a drag, being simple queries.
Changing the default to reflect that is right move.

Assisted-by: Claude:
2026-06-01 21:45:55 -03:00
Asdow 8b3e417872 Guard against illegal array access
Hovering mouse over an option long enough that the popup text appears and scrolling to last page with mouse wheel would run into assertion error in gprintfdirty()  Assert(pFontString!=NULL); if the option was one of the last ones that didn't have a text box in the last option page.
2026-05-28 17:44:21 +03:00
AsdowandClaude Opus 4.7 b949189881 Fix palette resolution
The LayerProp palette lookup was gated on the *filter* attribute instead
of the *palette* attribute -- the filter checks from the line above were
copy-pasted verbatim. As a result, any LayerProp with an empty filter but
a real palette never resolved its palette table: paletteTable stayed NULL
and the layer fell back to the merc's shade table.

The most visible victim is the heli fast-rope arrival layer
(filter="" palette="hats"): rendered with the merc palette, the rope's
pixel indices (45-81, 166-172) hit the merc's unreplaced orange/red glow
ramp instead of the rope's own tan/green, painting orange specks along the
rope. Testing the palette attribute restores the intended "hats" palette
and the correct rope colours; it also fixes any other empty-filter layers.

Co-Authored-By: Claude Opus 4.7
2026-05-28 16:33:48 +03:00
JuqiandAsdow cc19490898 update Chinese translations 2026-05-25 08:37:30 +03:00
GreysaandAsdow 9fac0a8ecd Tidy up code 2026-05-23 21:22:28 +03:00
GreysaandAsdow 346e5c6293 fix for issue #580 2026-05-23 21:22:28 +03:00
GreysaandAsdow 0bea84374e fixed some screenmsg strings not changed 2026-05-23 21:22:28 +03:00
GreysaandAsdow 3d589bd78e A little code cleanup and moved debug reload to shift + alt + r 2026-05-23 21:22:28 +03:00
GreysaandAsdow e1c8bee1d1 Message strings added to language files. 2026-05-23 21:22:28 +03:00
GreysaandAsdow ead2932316 Added dual wielding unjamming, tidied up reload and unjam code a little 2026-05-23 21:22:28 +03:00
GreysaandAsdow bb55299ff6 Basic implementaion of unjamming on reload hotkey.
TODO:
text strings
check dual wielding
2026-05-23 21:22:28 +03:00
JuqiandAsdow 2d4f62a5b6 Correct two errors in the Chinese translation 2026-05-13 16:02:28 +03:00
Asdow 03a7b017b6 Change mouse cursor if attachment attempt fails 2026-05-06 23:23:07 +03:00
Asdow edf8f2f086 Fix crash when failing an attachment via item desc popup callback 2026-05-06 23:23:07 +03:00
Asdow 78ed49c73d Remove corpse structure from world when removing corpse
Fixes not being able to take all corpses from one tile, if multiple corpses were stacked on top of each other. With the structure not deleted, the  GetCorpseAtGridNo would not find an existing corpse anymore.
2026-05-06 11:28:11 +03:00
Asdow 5697acabb3 Take most recent corpse from tile
Fixes crash when taking a corpse on roof when multiple corpses are stacked on one tile.
2026-05-06 11:28:11 +03:00
Asdow 09197e421c Add a function for finding last matching structure 2026-05-06 11:28:11 +03:00
JuqiandAsdow 46afd90fdc Add Chinese translation 2026-05-04 12:10:10 +03:00
JuqiandAsdow 80ba0a05d7 Revert "Add Chinese translation"
This reverts commit e7d436d9fa.
2026-05-04 12:10:10 +03:00
JuqiandAsdow aab34bff20 Add Chinese translation 2026-05-04 12:10:10 +03:00
JuqiandAsdow ef325c1cde (Chinese) Add support for line breaks in ITEMS.XML
Added detection of the NEWLINE_CHAR character "±" to enable line breaks not only when text exceeds display width, but also upon encountering NEWLINE_CHAR.
Note: This character has been conventionally adopted in the Chinese community as a line break marker within XML item descriptions. The modification affects Chinese text display only.
2026-05-02 09:39:03 +03:00
Asdow 99a4ff1527 Guard against invalid value 2026-05-02 09:31:09 +03:00
Marco Antonio J. Costaandmajcosta f2d1b09fc6 add comment to CMakeLists.txt
save people a trip to learn.microsoft.com
2026-04-08 15:25:48 -03:00
Marco Antonio J. CostaandAsdow 31970291bd make preprocessor definitions consistent in every single lib
SGP did not seem to make any use of compilationFlags or debugFlags when
translating from msbuild to cmake, but there could be a thrice removed
transitive include I've missed.

there's a small probability this fixes some obscure UB or one-definition rule
violation that's causing the mystery crashes people have reported
2026-04-08 21:06:34 +03:00
GreysaandGitHub 0a758179c2 Advanced repairs skill check (#581)
* Add technician level skill check for advanced repair

* changed readability
2026-03-17 10:35:29 +01:00
noooooo4499andAsdow 481e95d42d Avoid breaking compatibility with gamedirs with old HourlyUpdate scripts
They are mapped to the right variable now
2026-02-25 10:47:47 +02:00
Asdow 8f178a59ab Add filename to error text for pngloader 2026-02-23 18:23:08 +02:00
Asdow a6d96f5f31 Remove compiler warnings 2026-02-21 21:00:38 +02:00
Asdow 67f41d4de6 Remove superfluous variable 2026-02-21 21:00:38 +02:00
Asdow 1d53b92731 Add const keyword 2026-02-21 21:00:38 +02:00
Asdow 42b2cbc7f5 add const keyword 2026-02-21 21:00:38 +02:00
Asdow 04ace5df24 add const keyword 2026-02-21 21:00:38 +02:00
Asdow 323944757d Improve DisplayCover() performance
* Replaced gCoverViewArea[2000][2000][2] with std::vector that is adjusted to the actual viewport size. Size difference for example in 720p resolution is 8 000 000 vs 3969 elements
* FPS improved in merc view mode 6-8 frames and in enemy view mode 10-20 frames
2026-02-21 21:00:38 +02:00
noooooo4499andAsdow 7d5a1c2e9e Remove useless lua gameclock variables, add lua externalized function to heal boxers
- These gameclock variables were not updated properly so it created a discrepancy between it and the proper gameclock variables, and it was causing issues with the lua hourly update script

- Function that heals boxers after they finish resting
2026-02-12 10:24:47 +02:00
noooooo4499andAsdow dc107f5044 Fix Darren sometimes never giving fights if the boxers's IDs aren't assigned 2026-02-07 12:03:03 +02:00
Asdow f3ce1d5ff9 Fix Tank suppression fire
Code used wrong item to calculate recoil and burst APs causing the burst length loop to be stuck until the whole 2000 round mg magazine would be fired in one go.
2026-01-10 16:38:00 +02:00
Asdow b1c076416c Remove magic numbers 2026-01-04 14:57:55 +02:00
Asdow cc984b09f6 Fix comparison check 2026-01-03 17:27:43 +02:00
Asdow 8d00a316c5 Remove unused enum conditionals 2026-01-03 17:27:43 +02:00
Asdow d51f1e6088 Add comment 2026-01-03 17:27:43 +02:00
Asdow 1c86d96e9d Remove custom_email.edt
Unfinished feature as far as I can tell and new emails will be easier to add via Emails.xml
2026-01-03 17:27:43 +02:00
Asdow 1368962244 Rename function to be more descriptive 2026-01-03 17:27:43 +02:00
Asdow 6f6aadf89c Remove unused & unfinished email externalizations 2026-01-03 17:27:43 +02:00
Asdow 96de96e9c6 Remove unused includes
* Formatting
2026-01-03 17:27:43 +02:00
Asdow ebcc5449c5 Make functions static 2026-01-03 17:27:43 +02:00
Asdow 6b7bc51a52 Remove commented out variables 2026-01-03 17:27:43 +02:00
Asdow 622cffce82 Use #define instead of magic numbers 2026-01-03 17:27:43 +02:00
Asdow 5ed79c3edb Fix email sorting
* Simplify pSubject copying else ifs
* Formatting
2026-01-03 17:27:43 +02:00
Asdow fe69dba958 Add missing email 2026-01-03 17:27:43 +02:00
Asdow f8b6ee1672 Use externalized emails 2026-01-03 17:27:43 +02:00
Asdow 30070035cc Correct pSubject size 2026-01-03 17:27:43 +02:00
Asdow ff3079ff23 Formatting 2026-01-03 17:27:43 +02:00
Asdow aba3688b4b Add framework for adding externalized emails
Emails from new GameDir file TableData/Email/Emails.xml can be added via lua scripting using calls to AddEmailFromXML & AddPreReadEmailFromXML. The order of emails in Emails.xml acts as the index to be referenced and provided when calling lua  functions.

An error message  will be displayed if an email is added with an out-of-scope index but game will be able to continue.

Localization is supported and was tested on Chinese localization.
2026-01-03 17:27:43 +02:00
Asdow d6b30c6f43 Add #ifdef for cheats.h include 2025-12-09 00:35:18 +02:00
Asdow 4fcf03d31a Include cleanup Tactical/.*cpp 2025-12-09 00:35:18 +02:00
Asdow 03edc532e1 Clean up Strategic/*:cpp includes 2025-12-09 00:35:18 +02:00
Asdow 1db41f4c36 Fix helicopter airspace view when switching to travel mode
* Clicking destination column in teamlist for a squad in a helicopter will switch to first airspace view that shows safe / unsafe air sectors instead of the second sector.

* Clicking destination column in teamlist for a squad not in a helicopter while in either airspace view will now correctly turn it off
2025-12-04 23:06:08 +02:00
majcostaandAsdow 96ede9299f Change CMake build type from Release to RelWithDebInfo 2025-12-04 19:47:04 +02:00
218 changed files with 2711 additions and 2965 deletions
+2 -2
View File
@@ -27,7 +27,7 @@ if(ADDRESS_SANITIZER)
endif()
if(MSVC)
add_compile_options("/wd4838")
add_compile_options("/wd4838") # silence implicit narrowing conversion warnings
endif()
# whether we are using MSBuild as a generator
@@ -163,5 +163,5 @@ foreach(app IN LISTS ApplicationTargets)
# for SGP only
target_link_libraries(${app}_sgp PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
target_link_libraries(${app}_sgp PRIVATE libpng)
target_compile_definitions(${app}_sgp PRIVATE NO_ZLIB_COMPRESSION)
target_compile_definitions(${app}_sgp PRIVATE ${compilationFlags} ${debugFlags} NO_ZLIB_COMPRESSION)
endforeach()
+1
View File
@@ -2749,6 +2749,7 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.ubTERepairRobotPenaltyReduction = iniReader.ReadInteger("Technician","REPAIR_SPEED_ROBOT_PENALTY_REDUCTION", 30, 0, 100);
if (gSkillTraitValues.ubTETraitsNumToRepairRobot == 2) {gSkillTraitValues.ubTERepairRobotPenaltyReduction /= 2; }
gSkillTraitValues.fTETraitsCanRestoreItemThreshold = iniReader.ReadBoolean( "Technician", "MERCS_CAN_DO_ADVANCED_REPAIRS", FALSE );
gSkillTraitValues.ubTechLevelNeededForAdvancedRepair = iniReader.ReadInteger("Technician", "TECH_LEVEL_NEEDED_FOR_ADVANCED_REPAIR", 2, 1, 2);
// DOCTOR
gSkillTraitValues.ubDONumberTraitsNeededForSurgery = iniReader.ReadInteger("Doctor","NUMBER_OF_TRAITS_NEEDED_FOR_SURGERY", 1, 0, 2);
+1
View File
@@ -2145,6 +2145,7 @@ typedef struct
UINT8 ubTERepairRobotPenaltyReduction;
UINT8 ubTETraitsNumToRepairRobot;
BOOLEAN fTETraitsCanRestoreItemThreshold;
UINT8 ubTechLevelNeededForAdvancedRepair; // if we have a high enough technician level, we can repair items above the normal threshold (1 for technician, 2 for engineer)
// DOCTOR
UINT8 ubDONumberTraitsNeededForSurgery;
+53 -30
View File
@@ -1184,40 +1184,61 @@ if( g_lang != i18n::Lang::en ) {
}
}
if ( ReadXMLEmail == TRUE )
{
if ( ReadXMLEmail == TRUE )
{
// Externalized emails
strcpy(fileName, directoryName);
strcat(fileName, EMAILSFILENAME);
// Only load external emails if we find the file
if ( FileExists(fileName) )
{
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInExternalizedEmails(fileName, FALSE), EMAILSFILENAME);
if ( g_lang != i18n::Lang::en )
{
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
if ( !ReadInExternalizedEmails(fileName, TRUE) )
return FALSE;
}
}
}
// EMAIL MERC AVAILABLE by Jazz
strcpy(fileName, directoryName);
strcat(fileName, EMAILMERCAVAILABLE);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInEmailMercAvailable(fileName,FALSE), EMAILMERCAVAILABLE);
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInEmailMercAvailable(fileName, FALSE), EMAILMERCAVAILABLE);
if( g_lang != i18n::Lang::en ) {
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
if ( g_lang != i18n::Lang::en )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInEmailMercAvailable(fileName,TRUE))
return FALSE;
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
if ( !ReadInEmailMercAvailable(fileName, TRUE) )
return FALSE;
}
}
}
// EMAIL MERC LEVEL UP by Jazz
strcpy(fileName, directoryName);
strcat(fileName, EMAILMERCLEVELUP);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInEmailMercLevelUp(fileName,FALSE), EMAILMERCLEVELUP);
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInEmailMercLevelUp(fileName, FALSE), EMAILMERCLEVELUP);
if( g_lang != i18n::Lang::en ) {
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInEmailMercLevelUp(fileName,TRUE))
return FALSE;
if ( g_lang != i18n::Lang::en ) {
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
if ( !ReadInEmailMercLevelUp(fileName, TRUE) )
return FALSE;
}
}
}
}
/*
// EMAIL OTHER by Jazz
strcpy(fileName, directoryName);
@@ -1225,16 +1246,18 @@ if( g_lang != i18n::Lang::en ) {
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInEmailOther(fileName,FALSE), EMAILOTHER);
if( g_lang != i18n::Lang::en ) {
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInEmailOther(fileName,TRUE))
return FALSE;
if( g_lang != i18n::Lang::en ) {
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInEmailOther(fileName,TRUE))
return FALSE;
}
}
}
*/
}
//new vehicles by Jazz
InitNewVehicles ();
+1 -1
View File
@@ -1822,7 +1822,7 @@ void HandleHighLightedText( BOOLEAN fHighLight )
bLastRegion = -1;
}
if( bHighLight != -1 )
if( bHighLight != -1 && toggle_box_array[bHighLight] != -1)
{
if( bHighLight < OPT_FIRST_COLUMN_TOGGLE_CUT_OFF )
{
+5 -2
View File
@@ -108,6 +108,7 @@
#include "connect.h"
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
#include "WorldDat.h"
/////////////////////////////////////////////////////
//
// Local Defines
@@ -6295,8 +6296,10 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
#ifdef JA2UB
#else
if(!fBookMark && !fEmail)
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin( ), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
if ( !fBookMark && !fEmail )
{
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_INTRO);
}
#endif
}
+26
View File
@@ -1560,6 +1560,8 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
CHAR16 gzItemName[ 5000 ];
UINT8 ubItemCount=0;
UINT8 ubColumnCount=0;
const bool realisticGameStyle = gGameOptions.ubGameStyle != STYLE_SCIFI;
const bool reducedGuns = gGameOptions.fGunNut == false;
//if the mercs inventory has already been purchased, dont display the inventory
if ( (gMercProfiles[ ubMercID ].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) && !gGameExternalOptions.fGearKitsAlwaysAvailable )
@@ -1583,6 +1585,18 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
{
usItem = gMercProfiles[ubMercID].inv[ i ];
if (realisticGameStyle && ItemIsOnlyInScifi(usItem))
{
gMercProfiles[ubMercID].inv[i] = 0;
continue;
}
if (reducedGuns && ItemIsOnlyInTonsOfGuns(usItem))
{
gMercProfiles[ubMercID].inv[i] = 0;
continue;
}
//if its a valid item AND we are only displaying less then 8 items
if( usItem && ubItemCount < WEAPONBOX_TOTAL_ITEMS )
{
@@ -1662,6 +1676,18 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
{
usItem = gMercProfiles[ubMercID].inv[ i ];
if (realisticGameStyle && ItemIsOnlyInScifi(usItem))
{
gMercProfiles[ubMercID].inv[i] = 0;
continue;
}
if (reducedGuns && ItemIsOnlyInTonsOfGuns(usItem))
{
gMercProfiles[ubMercID].inv[i] = 0;
continue;
}
//if its a valid item AND we are only displaying less then 8 items
if( usItem && ubItemCount < WEAPONBOX_NUMBER )
{
+21 -11
View File
@@ -565,25 +565,35 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
StopTimeCompression();
#ifdef JA2UB
//no UB
if ( gGameUBOptions.fBobbyRSite == TRUE )
{
// Shipment from Bobby Ray
if (shs.sSenderID == BOBBYR_SENDER_ID)
AddBobbyREmailJA2( 198, 4, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_BOBBY_R_EMAIL_JA2_EDT);
if ( shs.sSenderID == BOBBYR_SENDER_ID )
{
if ( gEmails.size() > 0 )
{
AddEmailFromXML(XML_BR_SHIPMENTARRIVAL, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, false, -1, -1, 198, -1, -1, -1);
}
else
{
AddBobbyREmailJA2(198, 4, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_BOBBY_R_EMAIL_JA2_EDT);
// Shipment from John Kulba
//else
// AddEmail( JOHN_KULBA_GIFT_IN_DRASSEN, JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH, JOHN_KULBA, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT);
}
}
}
#else
// Shipment from Bobby Ray
if (shs.sSenderID == BOBBYR_SENDER_ID)
AddEmail( BOBBYR_SHIPMENT_ARRIVED, BOBBYR_SHIPMENT_ARRIVED_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT);
// Shipment from John Kulba
else
AddEmail( JOHN_KULBA_GIFT_IN_DRASSEN, JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH, JOHN_KULBA, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT);
// Shipment from Bobby Ray
if ( shs.sSenderID == BOBBYR_SENDER_ID )
{
AddEmail(BOBBYR_SHIPMENT_ARRIVED, BOBBYR_SHIPMENT_ARRIVED_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT, XML_BR_SHIPMENTARRIVAL);
}
// Shipment from John Kulba
else
{
AddEmail(JOHN_KULBA_GIFT_IN_DRASSEN, JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH, JOHN_KULBA, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT, XML_JOHNKULBA_SENTGUNS);
}
#endif
}
+155 -246
View File
@@ -1,295 +1,204 @@
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "LuaInitNPCs.h"
#include "email.h"
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "LuaInitNPCs.h"
#include "email.h"
struct
{
PARSE_STAGE curElement;
PARSE_STAGE curElement;
CHAR8 szCharData[MAIL_STRING_SIZE+1];
EMAIL_OTHER_VALUES curEmailOther;
CHAR8 szCharData[MAIL_STRING_SIZE + 1];
CHAR16 currentMessage[MAIL_STRING_SIZE];
UINT16 currentEmailIndex;
UINT16 currentMessageIndex;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
} typedef EmailXMLParseData;
typedef EmailOtherParseData;
BOOLEAN EmailOther_TextOnly;
BOOLEAN Emails_TextOnly;
static void XMLCALL
EmailOtherStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
EmailOtherStartElementHandle(void* userData, const XML_Char* name, const XML_Char** atts)
{
EmailOtherParseData * pData = (EmailOtherParseData *)userData;
EmailXMLParseData* pData = (EmailXMLParseData*)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "NEW_EMAIL") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
if (pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if (strcmp(name, "EMAILS") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "EMAIL") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if (strcmp(name, "EMAIL") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "Subject") == 0 ||
strcmp(name, "Message0") == 0 ||
strcmp(name, "Message1") == 0 ||
strcmp(name, "Message2") == 0 ||
strcmp(name, "Message3") == 0 ||
strcmp(name, "Message4") == 0 ||
strcmp(name, "Message5") == 0 ||
strcmp(name, "Message6") == 0 ||
strcmp(name, "Message7") == 0 ||
strcmp(name, "Message8") == 0 ||
strcmp(name, "Message9") == 0 ||
strcmp(name, "Message10") == 0 ||
strcmp(name, "Message11") == 0 ||
strcmp(name, "Message12") == 0 ||
strcmp(name, "Message13") == 0 ||
strcmp(name, "Message14") == 0 ||
strcmp(name, "Message15") == 0 ||
strcmp(name, "Message16") == 0 ||
strcmp(name, "Message17") == 0 ||
strcmp(name, "Message18") == 0 ||
strcmp(name, "Message19") == 0 ||
strcmp(name, "Message20") == 0 ||
strcmp(name, "Message21") == 0 ||
strcmp(name, "Message22") == 0 ||
strcmp(name, "Message23") == 0 ||
strcmp(name, "Message24") == 0 ||
strcmp(name, "Message25") == 0 ||
strcmp(name, "Message26") == 0 ||
strcmp(name, "Message27") == 0 ||
strcmp(name, "Message28") == 0 ||
strcmp(name, "Message29") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
else if (pData->curElement == ELEMENT &&
(strcmp(name, "Index") == 0 ||
strcmp(name, "Sender") == 0 ||
strcmp(name, "Subject") == 0 ||
strcmp(name, "Message") == 0))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
pData->currentDepth++;
}
static void XMLCALL
EmailOtherCharacterDataHandle(void *userData, const XML_Char *str, int len)
EmailOtherCharacterDataHandle(void* userData, const XML_Char* str, int len)
{
EmailOtherParseData * pData = (EmailOtherParseData *)userData;
EmailXMLParseData* pData = (EmailXMLParseData*)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
if ((pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
) {
strncat(pData->szCharData, str, __min((unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen(pData->szCharData)));
}
}
static void XMLCALL
EmailOtherEndElementHandle(void *userData, const XML_Char *name)
EmailOtherEndElementHandle(void* userData, const XML_Char* name)
{
EmailOtherParseData * pData = (EmailOtherParseData *)userData;
EmailXMLParseData* pData = (EmailXMLParseData*)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "NEW_EMAIL") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "EMAIL") == 0)
{
pData->curElement = ELEMENT_LIST;
if (!EmailOther_TextOnly)
{
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szSubject, pData->curEmailOther.szSubject);
// L"12345678901234567890123456789" <- max lenght (szMessage[30])
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[0], L"1. sdssdsfs dfg fdgd fg test" ); //pData-curEmailOther.szMessage[0]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[1], L"2. sdssdsfs dfg fgfgffds test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[2], L"3. sdssdsfsd gdfg fdfgsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[3], L"4. sdssdsf dgdfg dgsfdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[4], L"5. sdssdsfdgdfg dgfddsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[5], L"6. sdssdsfsffdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[6], L"7. sdssdsfsffdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[7], L"8. sdssdsfsfdgdgfgfdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[8], L"9. sdssdsfsff dg gdg dsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[9], L"10. sdssdsfsfgdsgdfgfdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[10], L"11. sdssdsfsff dgfgd dsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[11], L"12. sdssdsfsf dfgdfg dsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[12], L"13. sdssdsfsf dfgg gfdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[13], L"14. sdssdsf dgdf gsffdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[14], L"15. sdssdsf dgdf f ffdsf test" );
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[15], L"16. sdssdsfs dgdf gffdsf test" );
if (pData->currentDepth <= pData->maxReadDepth)
{
if (strcmp(name, "EMAILS") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if (strcmp(name, "EMAIL") == 0)
{
pData->curElement = ELEMENT_LIST;
if ( Emails_TextOnly )
{
pData->currentEmailIndex += 1;
pData->currentMessageIndex = 0;
}
}
else if (strcmp(name, "Sender") == 0)
{
pData->curElement = ELEMENT;
if ( !Emails_TextOnly )
{
gEmails.push_back(EMAIL_XML {});
gEmails.back().Sender = atol(pData->szCharData);
}
}
else if (strcmp(name, "Subject") == 0)
{
pData->curElement = ELEMENT;
if ( !Emails_TextOnly )
{
MultiByteToWideChar(CP_UTF8, 0, pData->szCharData, -1, gEmails.back().Subject, sizeof(gEmails.back().Subject) / sizeof(gEmails.back().Subject[0]));
}
else
{
// Replace existing text with localized version
const auto i = pData->currentEmailIndex;
MultiByteToWideChar(CP_UTF8, 0, pData->szCharData, -1, gEmails[i].Subject, sizeof(gEmails[i].Subject) / sizeof(gEmails[i].Subject[0]));
}
}
else if (strcmp(name, "Message") == 0)
{
pData->curElement = ELEMENT;
MultiByteToWideChar(CP_UTF8, 0, pData->szCharData, -1, pData->currentMessage, sizeof(pData->currentMessage) / sizeof(pData->currentMessage[0]));
/*
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[1], pData->curEmailOther.szMessage[1]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[2], pData->curEmailOther.szMessage[2]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[3], pData->curEmailOther.szMessage[3]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[4], pData->curEmailOther.szMessage[4]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[5], pData->curEmailOther.szMessage[5]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[6], pData->curEmailOther.szMessage[6]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[7], pData->curEmailOther.szMessage[7]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[8], pData->curEmailOther.szMessage[8]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[9], pData->curEmailOther.szMessage[9]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[10], pData->curEmailOther.szMessage[10]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[11], pData->curEmailOther.szMessage[11]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[12], pData->curEmailOther.szMessage[12]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[13], pData->curEmailOther.szMessage[13]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[14], pData->curEmailOther.szMessage[14]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[15], pData->curEmailOther.szMessage[15]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[16], pData->curEmailOther.szMessage[16]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[17], pData->curEmailOther.szMessage[17]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[18], pData->curEmailOther.szMessage[18]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[19], pData->curEmailOther.szMessage[19]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[20], pData->curEmailOther.szMessage[20]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[21], pData->curEmailOther.szMessage[21]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[22], pData->curEmailOther.szMessage[22]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[23], pData->curEmailOther.szMessage[23]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[24], pData->curEmailOther.szMessage[24]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[25], pData->curEmailOther.szMessage[25]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[26], pData->curEmailOther.szMessage[26]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[27], pData->curEmailOther.szMessage[27]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[28], pData->curEmailOther.szMessage[28]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[29], pData->curEmailOther.szMessage[29]);
*/
}
else
{
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szSubject, pData->curEmailOther.szSubject);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[0], L"sdssdsfsffdsf test" ); //pData->curEmailOther.szMessage[0]);
/*
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[1], pData->curEmailOther.szMessage[1]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[2], pData->curEmailOther.szMessage[2]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[3], pData->curEmailOther.szMessage[3]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[4], pData->curEmailOther.szMessage[4]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[5], pData->curEmailOther.szMessage[5]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[6], pData->curEmailOther.szMessage[6]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[7], pData->curEmailOther.szMessage[7]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[8], pData->curEmailOther.szMessage[8]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[9], pData->curEmailOther.szMessage[9]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[10], pData->curEmailOther.szMessage[10]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[11], pData->curEmailOther.szMessage[11]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[12], pData->curEmailOther.szMessage[12]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[13], pData->curEmailOther.szMessage[13]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[14], pData->curEmailOther.szMessage[14]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[15], pData->curEmailOther.szMessage[15]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[16], pData->curEmailOther.szMessage[16]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[17], pData->curEmailOther.szMessage[17]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[18], pData->curEmailOther.szMessage[18]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[19], pData->curEmailOther.szMessage[19]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[20], pData->curEmailOther.szMessage[20]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[21], pData->curEmailOther.szMessage[21]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[22], pData->curEmailOther.szMessage[22]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[23], pData->curEmailOther.szMessage[23]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[24], pData->curEmailOther.szMessage[24]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[25], pData->curEmailOther.szMessage[25]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[26], pData->curEmailOther.szMessage[26]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[27], pData->curEmailOther.szMessage[27]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[28], pData->curEmailOther.szMessage[28]);
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[29], pData->curEmailOther.szMessage[29]);
*/
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curEmailOther.uiIndex = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "Subject") == 0 )
{
pData->curElement = ELEMENT;
if ( !Emails_TextOnly )
{
gEmails.back().Messages.emplace_back(pData->currentMessage);
}
else
{
// Replace existing text with localized version
const auto i = pData->currentEmailIndex;
const auto j = pData->currentMessageIndex;
gEmails[i].Messages[j] = pData->currentMessage;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curEmailOther.szSubject, sizeof(pData->curEmailOther.szSubject)/sizeof(pData->curEmailOther.szSubject[0]) );
pData->curEmailOther.szSubject[sizeof(pData->curEmailOther.szSubject)/sizeof(pData->curEmailOther.szSubject[0]) - 1] = '\0';
}
/*
else if(strcmp(name, "Message0") == 0 )
{
pData->curElement = ELEMENT;
pData->currentMessageIndex++;
}
}
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curEmailOther.szMessage[0], sizeof(pData->curEmailOther.szMessage[0])/sizeof(pData->curEmailOther.szMessage[0]) );
pData->curEmailOther.szMessage[sizeof(pData->curEmailOther.szMessage[0])/sizeof(pData->curEmailOther.szMessage[0]) - 1][0] = '\0';
}
*/
pData->maxReadDepth--;
}
pData->currentDepth--;
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInEmailOther(STR fileName, BOOLEAN localizedVersion)
BOOLEAN ReadInExternalizedEmails(STR fileName, BOOLEAN localizedVersion)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8* lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
EmailOtherParseData pData;
EmailXMLParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EmailOther.xml" );
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Emails.xml");
EmailOther_TextOnly = localizedVersion;
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( localizedVersion );
Emails_TextOnly = localizedVersion;
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
// Open file
hFile = FileOpen(fileName, FILE_ACCESS_READ, FALSE);
if (!hFile)
return(localizedVersion);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8*)MemAlloc(uiFSize + 1);
lpcBuffer[uiFSize] = 0; //add a null terminator
//Read in block
if (!FileRead(hFile, lpcBuffer, uiFSize, &uiBytesRead))
{
MemFree(lpcBuffer);
return(FALSE);
}
FileClose( hFile );
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose(hFile);
XML_SetElementHandler(parser, EmailOtherStartElementHandle, EmailOtherEndElementHandle);
XML_SetCharacterDataHandler(parser, EmailOtherCharacterDataHandle);
XML_SetElementHandler(parser, EmailOtherStartElementHandle, EmailOtherEndElementHandle);
XML_SetCharacterDataHandler(parser, EmailOtherCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
memset(&pData, 0, sizeof(pData));
XML_SetUserData(parser, &pData);
gEmails.reserve(XML_JA2UB_SPECK_DISMISSALREFUND);
if (!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in Emails.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in EmailOther.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
XML_ParserFree(parser);
return( TRUE );
return(TRUE);
}
+518 -511
View File
File diff suppressed because it is too large Load Diff
+97 -19
View File
@@ -5,8 +5,7 @@
#include "soldier profile type.h"
// defines
#define MAX_EMAIL_LINES 10 //max number of lines can be shown in a message
#define MAX_MESSAGES_PAGE 18 // max number of messages per page
#define MAX_MESSAGES_PAGE 18 // max number of emails per page in inbox
//---ja25 ub
#ifdef JA2UB
@@ -567,11 +566,10 @@ void RenderEmail();
// message manipulation
void AddEmailMessage(INT32 iMessageOffset, INT32 iMessageLength,STR16 pSubject, INT32 iDate, UINT8 ubSender, BOOLEAN fAlreadyRead, INT32 uiFirstData, UINT32 uiSecondData, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType, UINT32 EmailAIM );
void AddEmailMessage(INT32 iMessageOffset, INT32 iMessageLength,STR16 pSubject, INT32 iDate, UINT8 ubSender, BOOLEAN fAlreadyRead, INT32 iFirstData, UINT32 uiSecondData, INT32 iThirdData, INT32 iFourthData, UINT32 uiFifthData, UINT32 uiSixData, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType, UINT32 EmailAIM );
void RemoveEmailMessage(INT32 iId);
EmailPtr GetEmailMessage(INT32 iId);
void LookForUnread();
void AddEmail(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType);
// WANNE: For the new WF merc, when they available again
void AddEmailWFMercAvailable(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, UINT8 EmailType);
@@ -586,14 +584,19 @@ void ReDrawNewMailBox( void );
void ReDisplayBoxes( void );
void ShutDownEmailList();
void AddMessageToPages(INT32 iMessageId);
void AddEmailWithSpecialData(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iFirstData, UINT32 uiSecondData, UINT8 EmailType, UINT32 EmailAIM );
void AddCustomEmail(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType);
#ifdef JA2BETAVERSION
void AddAllEmails();
#endif
typedef struct
{
UINT8 Sender;
CHAR16 Subject[EMAIL_SUBJECT_LENGTH];
std::vector<std::wstring> Messages;
} EMAIL_XML;
extern std::vector<EMAIL_XML> gEmails;
typedef struct
{
UINT8 uiIndex;
@@ -674,8 +677,8 @@ enum {
TYPE_EMAIL_KING_PIN,
TYPE_EMAIL_JOHN_KULBA,
TYPE_EMAIL_AIM_SITE,
TYPE_EMAIL_OTHER,
//Read message from Email\Emails.xml and sender read from Email\EmailSenderNameList.xml
TYPE_EMAIL_XML,
};
enum {
@@ -697,15 +700,96 @@ enum {
TYPE_EMAIL_BOBBY_R_L1 = 11,
};
enum {
XML_NOEMAIL = -1,
XML_ENRICO_INQUIRY = 0,
XML_ENRICO_FOLLOWUP,
XML_ENRICO_CONFIRMED,
XML_ENRICO_GOODLUCK,
XML_ENRICO_GREATNEWS,
XML_ENRICO_PROGRESS,
XML_ENRICO_GOODWORK,
XML_ENRICO_FINALPUSH,
XML_ENRICO_SETBACK,
XML_ENRICO_BADNEWS,
XML_ENRICO_CREPITUS,
XML_ENRICO_CONCERNED,
XML_ENRICO_WORRIED,
XML_ENRICO_DISAPPOINTED,
XML_ENRICO_MILITIA_WEBSITE,
XML_ENRICO_INTEL,
XML_IMP_INTRO,
XML_IMP_INTROAGAIN,
XML_SPECK_INTRO,
XML_SPECK_NEWSITE,
XML_SPECK_NOTICE,
XML_SPECK_NEWPERSONNEL,
XML_SPECK_PLEASEPAY,
XML_SPECK_DELINQUENT,
XML_RISREPORT,
XML_INSURANCE_APPROVED,
XML_INSURANCE_SUSPICIOUS,
XML_INSURANCE_COMPLETED,
XML_INSURANCE_INVESTIGATION,
XML_INSURANCE_REFUSED,
XML_INSURANCE_POLICYVIOLATION,
XML_BR_VISITEDSITE,
XML_BR_SHIPMENTARRIVAL,
XML_BR_MEDUNA,
XML_KINGPIN_STOLEMONEY,
XML_KINGPIN_JOBOPPORTUNITY,
XML_KINGPIN_WELLDONE,
XML_KINGPIN_FAILURE,
XML_KINGPIN_FAILUREOBSTACLES,
XML_JOHNKULBA_SENTGUNS,
XML_JOHNKULBA_MISSEDTRANSFERFLIGHT,
XML_JOHNKULBA_CRASHLANDEDHELI,
XML_JOHNKULBA_AMBUSHEDBYCATS,
XML_AIM_NOTICE_OF_DEATH,
XML_AIM_REFUND,
XML_AIM_PARTIALREFUND,
XML_AIM_NOREFUND,
XML_KERBERUS_OFFER,
XML_DASILVA_THANKYOU,
XML_JA2UB_ENRICO_HELP,
XML_JA2UB_ENRICO_INQUIRY,
XML_JA2UB_ENRICO_STILLNOWORD,
XML_JA2UB_ENRICO_GOODNEWS,
XML_JA2UB_ENRICO_CONCERNED,
XML_JA2UB_ENRICO_URGENT,
XML_JA2UB_ENRICO_RECEIVEDEMAIL,
XML_JA2UB_ENRICO_RECEIVEDEMAILMONEY,
XML_JA2UB_ENRICO_PILOTFOUND,
XML_JA2UB_ENRICO_CONGRATS,
XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK,
XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK_MANUELDEAD,
XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK_MANUELALIVE,
XML_JA2UB_ENRICO_CONGRATS_MANUELDEAD,
XML_JA2UB_ENRICO_CONGRATS_MANUELALIVE,
XML_JA2UB_IMP_INTRO,
XML_JA2UB_IMP_INTROAGAIN,
XML_JA2UB_MIGUEL_HELLO,
XML_JA2UB_MIGUEL_SORRY,
XML_JA2UB_MIGUEL_SORRY_HIREDMANUEL,
XML_JA2UB_MIGUEL_SICK,
XML_JA2UB_MIGUEL_CIGARETTES,
XML_JA2UB_AIM_SPECIALOFFER,
XML_JA2UB_AIM_BONUSOFFER,
XML_JA2UB_AIM_SPECIALBONUSOFFER,
XML_JA2UB_AIM_DISMISSALREFUND,
XML_JA2UB_SPECK_EVENBETTEROFFER,
XML_JA2UB_SPECK_DISMISSALREFUND
};
void AddEmail(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType, UINT16 EnumEmailXML = XML_NOEMAIL);
void AddEmailWithSpecialData(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iFirstData, UINT32 uiSecondData, UINT8 EmailType, UINT32 EmailAIM, UINT16 EnumEmailXML = XML_NOEMAIL);
extern EMAIL_MERC_AVAILABLE_VALUES EmailMercAvailableText[NUM_PROFILES];
extern EMAIL_MERC_LEVEL_UP_VALUES EmailMercLevelUpText[NUM_PROFILES];
extern EMAIL_MERC_INSURANCE_VALUES EmailInsuranceText[NUM_PROFILES];
extern EMAIL_OTHER_VALUES EmailOtherText[EMAIL_INDEX];
extern BOOLEAN ReadXMLEmail;
extern void AddEmailTypeXML( INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, UINT8 EmailType );
extern void AddPreReadEmailTypeXML( INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, UINT8 EmailType );
extern void AddEmailWithSpecialDataXML(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iFirstData, UINT32 uiSecondData, UINT8 EmailTyp, UINT32 EmailAIMe );
extern void AddEmailFromXML(INT32 iMessageOffset, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, BOOLEAN alreadyRead, INT32 iFirstData, UINT32 uiSecondData, INT32 iThirdData, INT32 iFourthData, UINT32 uiFifthData, UINT32 uiSixData);
extern void AddEmailWithSpecialDataXML(INT32 iMessageOffset, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, BOOLEAN alreadyRead, INT32 iFirstData, UINT32 uiSecondData, INT32 iThirdData, INT32 iFourthData, UINT32 uiFifthData, UINT32 uiSixData);
extern BOOLEAN SaveNewEmailDataToSaveGameFile( HWFILE hFile );
extern BOOLEAN LoadNewEmailDataFromLoadGameFile( HWFILE hFile );
@@ -714,9 +798,3 @@ extern void AddBobbyREmailJA2(INT32 iMessageOffset, INT32 iMessageLength, UINT8
#endif
#endif
+40 -25
View File
@@ -1350,7 +1350,8 @@ BOOLEAN AddLifeInsurancePayout( SOLDIERTYPE *pSoldier )
void StartInsuranceInvestigation( UINT16 ubPayoutID )
{
UINT8 ubDays;
const auto mercID = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID;
const auto payoutPrice = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice;
// send an email telling player an investigation is taking place
if (gStrategicStatus.ubInsuranceInvestigationsCnt == 0)
@@ -1361,10 +1362,12 @@ void StartInsuranceInvestigation( UINT16 ubPayoutID )
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
AddEmailWithSpecialData( 173, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L4 );
{
AddEmailWithSpecialData(173, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L4, XML_INSURANCE_SUSPICIOUS);
}
}
#else
AddEmailWithSpecialData( INSUR_SUSPIC, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(INSUR_SUSPIC, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_SUSPICIOUS);
#endif
}
else
@@ -1375,14 +1378,17 @@ void StartInsuranceInvestigation( UINT16 ubPayoutID )
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
AddEmailWithSpecialData( 179, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L5 );
{
AddEmailWithSpecialData(179, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L5, XML_INSURANCE_INVESTIGATION);
}
}
#else
AddEmailWithSpecialData( INSUR_SUSPIC_2, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(INSUR_SUSPIC_2, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_INVESTIGATION);
#endif
}
if ( gMercProfiles[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
UINT8 ubDays;
if ( gMercProfiles[ mercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
{
// the fact that you tried to cheat them gets realized very quickly. :-)
ubDays = 1;
@@ -1403,42 +1409,47 @@ void StartInsuranceInvestigation( UINT16 ubPayoutID )
void EndInsuranceInvestigation( UINT16 ubPayoutID )
{
const auto mercID = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID;
const auto payoutPrice = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice;
// send an email telling player the investigation is over
if ( gMercProfiles[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
if ( gMercProfiles[ mercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
{
// fraud, no payout!
#ifdef JA2UB
// no UB
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
AddEmailWithSpecialData( INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L2 );
}
if ( gubQuest[QUEST_FIX_LAPTOP] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
{
AddEmailWithSpecialData(INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L2, XML_INSURANCE_REFUSED);
}
}
#else
AddEmailWithSpecialData( INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_REFUSED);
#endif
}
// Flugente: also don't pay out if the death was suspicious. I mean, we get this if there were no enemies of the player straight up shot the guy...
else if ( gMercProfiles[LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID].ubSuspiciousDeath == SUSPICIOUS_DEATH )
else if ( gMercProfiles[mercID].ubSuspiciousDeath == SUSPICIOUS_DEATH )
{
#ifdef JA2UB
// WANNE: I really don't know if we should call something here. At least it fixed the compilation error when compiling UB version.
#else
// fraud, no payout!
AddEmailWithSpecialData( INSUR_CHEAT_FRAUD, INSUR_CHEAT_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(INSUR_CHEAT_FRAUD, INSUR_CHEAT_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_POLICYVIOLATION);
#endif
}
else
{
#ifdef JA2UB
// No UB
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
AddEmailWithSpecialData( 176, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L6 );
{
AddEmailWithSpecialData(176, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L6, XML_INSURANCE_COMPLETED);
}
}
#else
AddEmailWithSpecialData( INSUR_INVEST_OVER, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(INSUR_INVEST_OVER, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_COMPLETED);
#endif
// only now make a payment (immediately)
@@ -1450,6 +1461,9 @@ void EndInsuranceInvestigation( UINT16 ubPayoutID )
//void InsuranceContractPayLifeInsuranceForDeadMerc( LIFE_INSURANCE_PAYOUT *pPayoutStruct )
void InsuranceContractPayLifeInsuranceForDeadMerc( UINT16 ubPayoutID )
{
const auto mercID = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID;
const auto payoutPrice = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice;
//if the mercs id number is the same what is in the soldier array
if( LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubSoldierID == LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubSoldierID->ubID )
{
@@ -1459,24 +1473,25 @@ void InsuranceContractPayLifeInsuranceForDeadMerc( UINT16 ubPayoutID )
}
//add transaction to players account
AddTransactionToPlayersBook( INSURANCE_PAYOUT, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice );
AddTransactionToPlayersBook( INSURANCE_PAYOUT, mercID, GetWorldTotalMin(), payoutPrice );
//add to the history log the fact that the we paid the insurance claim
AddHistoryToPlayersLog( HISTORY_INSURANCE_CLAIM_PAYOUT, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, GetWorldTotalMin(), -1, -1 );
AddHistoryToPlayersLog( HISTORY_INSURANCE_CLAIM_PAYOUT, mercID, GetWorldTotalMin(), -1, -1 );
//if there WASNT an investigation
if( gMercProfiles[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID ].ubSuspiciousDeath == 0 )
if( gMercProfiles[ mercID ].ubSuspiciousDeath == 0 )
{
//Add an email telling the user that he received an insurance payment
#ifdef JA2UB
// no UB
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
AddEmailWithSpecialData( 170, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L3 );
{
AddEmailWithSpecialData(170, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L3, XML_INSURANCE_APPROVED);
}
}
#else
AddEmailWithSpecialData( INSUR_PAYMENT, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(INSUR_PAYMENT, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_APPROVED);
#endif
}
+1 -1
View File
@@ -3294,7 +3294,7 @@ void HaventMadeImpMercEmailCallBack()
if( ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) && ( LaptopSaveInfo.fSentImpWarningAlready == FALSE ) )
{
LaptopSaveInfo.fSentImpWarningAlready = TRUE;
AddEmail(IMP_EMAIL_AGAIN,IMP_EMAIL_AGAIN_LENGTH,1, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(IMP_EMAIL_AGAIN,IMP_EMAIL_AGAIN_LENGTH,1, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_IMP_INTROAGAIN);
}
#endif
}
+5 -6
View File
@@ -1039,7 +1039,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_INVALID;
if( IsSpeckComAvailable() )
{
AddEmail( MERC_INVALID, MERC_INVALID_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(MERC_INVALID, MERC_INVALID_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_NOTICE);
}
else
{
@@ -1055,7 +1055,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_SUSPENDED;
if( IsSpeckComAvailable() )
{
AddEmail( MERC_WARNING, MERC_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(MERC_WARNING, MERC_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_DELINQUENT);
// Have speck complain next time player come to site
LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__SENT_EMAIL_ABOUT_LACK_OF_PAYMENT;
@@ -1074,7 +1074,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID_FIRST_WARNING;
if( IsSpeckComAvailable() )
{
AddEmail( MERC_FIRST_WARNING, MERC_FIRST_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(MERC_FIRST_WARNING, MERC_FIRST_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_PLEASEPAY);
// Have speck complain next time player come to site
LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__SENT_EMAIL_ABOUT_LACK_OF_PAYMENT;
@@ -2899,8 +2899,7 @@ void GetMercSiteBackOnline()
if( IsSpeckComAvailable() )
{
//Add an email telling the user the site is back up
AddEmail( MERC_NEW_SITE_ADDRESS, MERC_NEW_SITE_ADDRESS_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
AddEmail(MERC_NEW_SITE_ADDRESS, MERC_NEW_SITE_ADDRESS_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_NEWSITE);
//Set a flag indicating that the server just went up ( so speck can make a comment when the player next visits the site )
LaptopSaveInfo.fFirstVisitSinceServerWentDown = TRUE;
}
@@ -3213,7 +3212,7 @@ void NewMercsAvailableAtMercSiteCallBack()
if (!sentNewMercsEmail)
{
sentNewMercsEmail = true;
AddEmail(NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_NEWPERSONNEL);
}
//new mercs are available
+1 -1
View File
@@ -1,5 +1,5 @@
#pragma once
#include "Event Pump.h"
//time for a new header :)
extern int readyteamreg[10];
-2
View File
@@ -8,7 +8,6 @@
#include "vsurface.h"
#include "Button System.h"
#include "Font Control.h"
#include "Editor Taskbar Utils.h"
#include "line.h"
#include "input.h"
#include "vobject_blitters.h"
@@ -16,7 +15,6 @@
#include "mousesystem.h"
#include "strategicmap.h"
#include "FileMan.h"
#include "Map Information.h"
#include "Render Dirty.h"
#include "Game Clock.h"
#include "Campaign Types.h"
+1 -21
View File
@@ -6,35 +6,18 @@
#include <math.h>
#include "ASD.h"
#include "strategic.h"
#include "WCheck.h"
#include "Utilities.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "line.h"
#include "Insurance Text.h"
#include "Encrypted File.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#include "random.h"
#include "Interface.h"
#include "Soldier Add.h"
#include "Soldier Profile.h"
#include "Overhead.h"
#include "Map Screen Interface.h"
#include "finances.h"
#include <Font Control.h>
#include "Game Clock.h"
#include "SaveLoadGame.h"
#include "GameVersion.h"
#include "message.h"
#include "Game Event Hook.h"
#include "Militia Control.h"
#include "Town Militia.h"
#include "Strategic Town Loyalty.h"
#include "Map Information.h"
#include "Campaign.h"
#include "random.h"
#include "Explosion Control.h"
#include "Strategic AI.h"
#include "Strategic Mines.h"
#include "Reinforcement.h"
@@ -42,9 +25,6 @@
#include "Queen Command.h"
#include "Map Screen Helicopter.h"
#include "Points.h"
#include "worldman.h"
#include "Map Information.h"
#include "opplist.h"
#include "Dialogue Control.h"
#include "Sound Control.h"
#include "renderworld.h"
+9 -4
View File
@@ -4948,7 +4948,7 @@ static void CollectRepairableItems(SOLDIERTYPE* pRepairSoldier, SOLDIERTYPE* pSo
// Check for attachments (are there stackable items that can take attachments though?)
UINT8 attachmentIndex = 0;
for (attachmentList::const_iterator iter = (*pObj)[stackIndex]->attachments.begin(); iter != (*pObj)[stackIndex]->attachments.end(); ++iter, ++attachmentIndex) {
if (IsItemRepairable(pRepairSoldier, iter->usItem, (*iter)[attachmentIndex]->data.objectStatus, (*iter)[attachmentIndex]->data.sRepairThreshold )) {
if ( iter->exists() && IsItemRepairable(pRepairSoldier, iter->usItem, (*iter)[attachmentIndex]->data.objectStatus, (*iter)[attachmentIndex]->data.sRepairThreshold )) {
// Send the main item, not the attachment
RepairItem item(pObj, pSoldier, (INVENTORY_SLOT) pocketIndex);
itemsToFix.push(item);
@@ -5081,7 +5081,7 @@ OBJECTTYPE* FindRepairableItemInSpecificPocket(SOLDIERTYPE * pSoldier, OBJECTTYP
// have to check for attachments after...
for (attachmentList::iterator iter = (*pObj)[subObject]->attachments.begin(); iter != (*pObj)[subObject]->attachments.end(); ++iter) {
// if it's repairable and NEEDS repairing
if ( IsItemRepairable( pSoldier, iter->usItem, (*iter)[subObject]->data.objectStatus, (*iter)[subObject]->data.sRepairThreshold ) && iter->exists() ) {
if ( iter->exists() && IsItemRepairable( pSoldier, iter->usItem, (*iter)[subObject]->data.objectStatus, (*iter)[subObject]->data.sRepairThreshold ) ) {
return( &(*iter) );
}
}
@@ -5171,8 +5171,12 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
INT16 threshold = 100;
if ( gGameExternalOptions.fAdvRepairSystem && (Item[pObj->usItem].usItemClass & (IC_WEAPON|IC_ARMOUR)) )
{
if ( !gSkillTraitValues.fTETraitsCanRestoreItemThreshold || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
if (gSkillTraitValues.fTETraitsCanRestoreItemThreshold && NUM_SKILL_TRAITS(pSoldier, TECHNICIAN_NT) >= gSkillTraitValues.ubTechLevelNeededForAdvancedRepair) // Greysa: added skill check for advanced repair. If we have a high enough technician level, we can repair items above the normal threshold (1 for technician, 2 for engineer)
{
threshold = 100;
}
else
{
threshold = (*pObj)[ubLoop]->data.sRepairThreshold;
}
}
@@ -11085,7 +11089,8 @@ void DetermineWhichAssignmentMenusCanBeShown( void )
CreateDestroyMouseRegionForFacilityMenu();
CreateDestroyMouseRegionsForFacilityAssignmentMenu();
if( ( ( gCharactersList[ bSelectedInfoChar ].usSolID->stats.bLife == 0 )||( gCharactersList[bSelectedInfoChar].usSolID->bAssignment == ASSIGNMENT_POW ) ) && ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) ) )
const auto selectedCharacter = gCharactersList[bSelectedInfoChar].usSolID;
if( selectedCharacter < NOBODY && ( (selectedCharacter->stats.bLife == 0 )||(selectedCharacter->bAssignment == ASSIGNMENT_POW ) ) && ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) ) )
{
// show basic assignment menu
ShowBox( ghRemoveMercAssignBox );
+13 -5
View File
@@ -2481,6 +2481,12 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
DeleteVideoObjectFromIndex( gpAR->iIndent );
DeleteVideoSurfaceFromIndex( gpAR->iInterfaceBuffer );
// Load necessary mapinfo to place corpses
CHAR8 bFilename[50];
INT32 worldRows, worldCols;
GetMapFileName(gpAR->ubSectorX, gpAR->ubSectorY, 0, bFilename, TRUE, TRUE);
LoadWorldInfoForAutoResolve(bFilename, worldRows, worldCols);
if( fDeleteForGood )
{ //Delete the soldier instances -- done when we are completely finished.
@@ -2519,7 +2525,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
RemoveCharacterFromSquads( gpMercs[ i ].pSoldier );
ChangeSoldiersAssignment( gpMercs[ i ].pSoldier, ASSIGNMENT_DEAD );
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpMercs[ i ].pSoldier, RandomGridNo(), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpMercs[ i ].pSoldier, RandomGridNoUnloadedSector(worldRows, worldCols), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
}
else if( gpAR->ubBattleStatus == BATTLE_SURRENDERED || gpAR->ubBattleStatus == BATTLE_CAPTURED )
{
@@ -2624,7 +2630,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
}
// Flugente: drop sector equipment
gpCivs[ i ].pSoldier->DropSectorEquipment();
const auto gridno = RandomGridNoUnloadedSector(worldRows, worldCols);
gpCivs[ i ].pSoldier->DropSectorEquipment(gridno);
if( fDeleteForGood && gpCivs[ i ].pSoldier->stats.bLife < OKLIFE/2 )
{
@@ -2649,7 +2656,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
UpdateMilitia( militia );
}
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpCivs[ i ].pSoldier, RandomGridNo(), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpCivs[ i ].pSoldier, gridno, ADD_DEAD_SOLDIER_TO_SWEETSPOT );
StrategicRemoveMilitiaFromSector( gpCivs[ i ].pSoldier->sSectorX, gpCivs[ i ].pSoldier->sSectorY, ubCurrentRank, 1 );
if( ProcessLoyalty() )
@@ -2681,7 +2688,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
TrackEnemiesKilled( ENEMY_KILLED_IN_AUTO_RESOLVE, gpEnemies[ i ].pSoldier->ubSoldierClass ); //add casualty to some statistic
if( ProcessLoyalty() )HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_ENEMY_KILLED, gpAR->ubSectorX, gpAR->ubSectorY, 0 );
ProcessQueenCmdImplicationsOfDeath( gpEnemies[ i ].pSoldier );
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpEnemies[ i ].pSoldier, RandomGridNo(), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
const auto gridno = RandomGridNoUnloadedSector(worldRows, worldCols);
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpEnemies[ i ].pSoldier, gridno, ADD_DEAD_SOLDIER_TO_SWEETSPOT);
}
}
}
@@ -6007,7 +6015,7 @@ void AutoResolveMilitiaDropAndPromote()
}
// Flugente: drop sector equipment
gpCivs[i].pSoldier->DropSectorEquipment( );
gpCivs[i].pSoldier->DropSectorEquipment( NOWHERE );
if ( gpCivs[i].pSoldier->stats.bLife < OKLIFE / 2 )
{
-4
View File
@@ -249,10 +249,6 @@ void AdvanceClock( UINT8 ubWarpCode )
guiDay = ( guiGameClock / NUM_SEC_IN_DAY );
guiHour = ( guiGameClock - ( guiDay * NUM_SEC_IN_DAY ) ) / NUM_SEC_IN_HOUR;
guiMin = ( guiGameClock - ( ( guiDay * NUM_SEC_IN_DAY ) + ( guiHour * NUM_SEC_IN_HOUR ) ) ) / NUM_SEC_IN_MIN;
uiHourLua = guiHour;
uiDayLua = guiDay;
uiMinLua = guiMin;
swprintf( WORLDTIMESTR, L"%s %d, %02d:%02d", gpGameClockString[ STR_GAMECLOCK_DAY_NAME ], guiDay, guiHour, guiMin );
+9 -13
View File
@@ -4,7 +4,6 @@
#include "environment.h"
#include "Ambient Control.h"
#include "Quests.h"
// #include "Sound Control.h"
#include "AimMembers.h"
#include "Strategic Event Handler.h"
#include "BobbyR.h"
@@ -211,7 +210,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
#ifdef JA2UB
//No JA25 UB
#else
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin( ), -1, -1 ,TYPE_EMAIL_EMAIL_EDT );
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_INTRO);
#endif
}
break;
@@ -488,7 +487,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
// No PCM in UB
#else
case EVENT_PMC_EMAIL:
AddEmail( PMC_INTRO, PMC_INTRO_LENGTH, PMC, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(PMC_INTRO, PMC_INTRO_LENGTH, PMC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KERBERUS_OFFER);
break;
#endif
@@ -504,16 +503,14 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
gMercProfiles[MARIA].bMercStatus != MERC_IS_DEAD && gMercProfiles[ANGEL].bMercStatus != MERC_IS_DEAD )
{
StartQuest( QUEST_KINGPIN_ANGEL_MARIA, gWorldSectorX, gWorldSectorY );
AddEmail( KINGPIN_BOUNTY_INITIAL, KINGPIN_BOUNTY_INITIAL_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(KINGPIN_BOUNTY_INITIAL, KINGPIN_BOUNTY_INITIAL_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_JOBOPPORTUNITY);
}
break;
case EVENT_KINGPIN_BOUNTY_END_KILLEDTHEM:
if ( gMercProfiles[KINGPIN].bMercStatus != MERC_IS_DEAD && !CheckFact( FACT_KINGPIN_DEAD, NO_PROFILE ) && !CheckFact( FACT_KINGPIN_IS_ENEMY, NO_PROFILE ) )
{
AddEmail( KINGPIN_BOUNTY_KINGPIN_REWARD, KINGPIN_BOUNTY_KINGPIN_REWARD_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(KINGPIN_BOUNTY_KINGPIN_REWARD, KINGPIN_BOUNTY_KINGPIN_REWARD_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_WELLDONE);
// also authorise payment from kingpin to the player
AddTransactionToPlayersBook( ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin( ), 10000 );
}
@@ -529,14 +526,13 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
if ( gMercProfiles[MARIA].bMercStatus != MERC_IS_DEAD && gMercProfiles[ANGEL].bMercStatus != MERC_IS_DEAD
&& CheckFact( FACT_BOUNTYHUNTER_KILLED_1, NO_PROFILE ) && CheckFact( FACT_BOUNTYHUNTER_KILLED_2, NO_PROFILE ) )
{
AddEmail( KINGPIN_BOUNTY_ANGEL_THANKS, KINGPIN_BOUNTY_ANGEL_THANKS_LENGTH, ANGEL_DASILVA, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail( KINGPIN_BOUNTY_TARGET_GOTAWAY, KINGPIN_BOUNTY_TARGET_GOTAWAY_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(KINGPIN_BOUNTY_ANGEL_THANKS, KINGPIN_BOUNTY_ANGEL_THANKS_LENGTH, ANGEL_DASILVA, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_DASILVA_THANKYOU);
AddEmail(KINGPIN_BOUNTY_TARGET_GOTAWAY, KINGPIN_BOUNTY_TARGET_GOTAWAY_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_FAILUREOBSTACLES);
}
// we can assume that the bounty hunters for to them first - Kingpin sends an email and states that someone else finished the job
else if ( gMercProfiles[KINGPIN].bMercStatus != MERC_IS_DEAD && !CheckFact( FACT_KINGPIN_DEAD, NO_PROFILE ) && !CheckFact( FACT_KINGPIN_IS_ENEMY, NO_PROFILE ) )
{
AddEmail( KINGPIN_BOUNTY_BH_GOTTARGET, KINGPIN_BOUNTY_BH_GOTTARGET_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(KINGPIN_BOUNTY_BH_GOTTARGET, KINGPIN_BOUNTY_BH_GOTTARGET_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_FAILURE);
}
// in any case, this quest is now over
@@ -602,7 +598,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
#ifndef JA2UB
case EVENT_MILITIAROSTER_EMAIL:
AddEmail( MILITIAROSTER_INTRO, MILITIAROSTER_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(MILITIAROSTER_INTRO, MILITIAROSTER_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_MILITIA_WEBSITE);
break;
#endif
@@ -629,7 +625,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
#ifndef JA2UB
case EVENT_INTEL_ENRICO_EMAIL:
AddEmail( INTEL_ENRICO_INTRO, INTEL_ENRICO_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT );
AddEmail(INTEL_ENRICO_INTRO, INTEL_ENRICO_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_INTEL);
break;
#endif
+2 -2
View File
@@ -9,9 +9,9 @@
#include "Soldier Profile.h"
#include "strategicmap.h"
#include "Game Init.h"
#include "finances.h"
#include "finances.h"
#include "Soldier Create.h"
#include "strategic.h"
#include "strategic.h"
#include "history.h"
#include "merc entering.h"
#include "Squads.h"
+4 -1
View File
@@ -158,7 +158,6 @@ CHAR16 zString[128];
HourlyDrugUpdate();
RebelCommand::HourlyUpdate();
// WANNE: This check should avoid the resaving of a loaded auto-save game, when entering tactical
BOOLEAN doAutoSave = TRUE;
@@ -169,6 +168,10 @@ CHAR16 zString[128];
if (doAutoSave)
{
// We're also using the doAutoSave check to prevent RebelCommand::DailyUpdate() from running a second time when loading an autosave at 00:00
RebelCommand::HourlyUpdate();
if ( AutoSaveToSlot[1] == FALSE && AutoSaveToSlot[2] == FALSE && AutoSaveToSlot[3] == FALSE && AutoSaveToSlot[4] == FALSE )
AutoSaveToSlot[0] = TRUE;
+1 -1
View File
@@ -1,3 +1,4 @@
#ifdef JA2UB
#include "builddefines.h"
#include "strategicmap.h"
@@ -68,7 +69,6 @@
#include "Auto Resolve.h"
#include "Cursors.h"
#ifdef JA2UB
#include "Soldier Init List.h"
#include "Dialogue Control.h"
#include "Game Clock.h"
+70 -40
View File
@@ -112,8 +112,6 @@ static int l_CheckMission(lua_State* L);
void FatigueCharacter(SOLDIERTYPE* pSoldier);
static int l_AddCustomEmail(lua_State* L);
static int l_SetDefaultArrivalSector(lua_State* L);
static int l_GetDefaultArrivalSector(lua_State* L);
static int l_SetMercArrivalLocation(lua_State* L);
@@ -405,9 +403,9 @@ static int l_AddToShouldBecomeHostileOrSayQuoteList(lua_State* L);
static int l_AddPreReadEmail(lua_State* L);
static int l_AddEmail(lua_State* L);
static int l_AddEmailXML(lua_State* L);
static int l_AddEmailXML2(lua_State* L);
static int l_AddEmailMercAvailableXML(lua_State* L);
static int l_AddEmailLevelUpXML(lua_State* L);
static int l_AddEmailFromXML(lua_State* L);
static int l_EVENT_SoldierGotHit(lua_State* L);
static int l_EVENT_InitNewSoldierAnim(lua_State* L);
@@ -861,6 +859,7 @@ static int l_PlayerTeamFull(lua_State* L);
static int l_ProfilesStrategicInsertionData(lua_State* L);
static int l_HealBoxers(lua_State* L);
static int l_ResetBoxers(lua_State* L);
static int l_AddVolunteers(lua_State* L);
@@ -914,9 +913,6 @@ static int l_SetIntelAndQuestMapDataForSector(lua_State* L);
using namespace std;
UINT16 idProfil;
UINT32 uiHourLua;
UINT32 uiDayLua;
UINT32 uiMinLua;
UINT16 PROFILLUA_sSectorX;
UINT16 PROFILLUA_sSectorY;
@@ -1027,9 +1023,9 @@ static void IniFunction(lua_State* L, BOOLEAN bQuests)
lua_register(L, "AddPreReadEmail", l_AddPreReadEmail);
lua_register(L, "AddEmail", l_AddEmail);
lua_register(L, "AddEmailMercAvailableXML", l_AddEmailXML);
lua_register(L, "AddEmailMercAvailableXML", l_AddEmailMercAvailableXML);
lua_register(L, "AddEmailMercLevelUpXML", l_AddEmailLevelUpXML);
lua_register(L, "AddEmailXML", l_AddEmailXML2);
lua_register(L, "AddEmailFromXML", l_AddEmailFromXML);
//------Time------
@@ -1191,6 +1187,7 @@ static void IniFunction(lua_State* L, BOOLEAN bQuests)
lua_register(L, "TacticalCharacterDialogueWithSpecialEvent", l_TacticalCharacterDialogueWithSpecialEvent);
lua_register(L, "SetSalary", l_MercSalary);
lua_register(L, "SetProfileStrategicInsertionData", l_ProfilesStrategicInsertionData);
lua_register(L, "HealBoxers", l_HealBoxers);
//Get merc
lua_register(L, "GetDirection", l_GetDirection); //new
@@ -1642,8 +1639,6 @@ static void IniFunction(lua_State* L, BOOLEAN bQuests)
lua_register(L, "ReStartingGame", l_ReStartingGame);
lua_register(L, "AddCustomEmail", l_AddCustomEmail);
lua_register(L, "SetDefaultArrivalSector", l_SetDefaultArrivalSector);
lua_register(L, "GetDefaultArrivalSector", l_GetDefaultArrivalSector);
lua_register(L, "SetDefaultArrivalGridNo", l_SetMercArrivalLocation);
@@ -2002,20 +1997,6 @@ static int l_SetHandleGlobalLoyaltyEvent(lua_State* L)
return 0;
}
static int l_AddCustomEmail(lua_State* L)
{
if (lua_gettop(L) >= 3)
{
INT32 iMessageOffset = lua_tointeger(L, 1);
INT32 iMessageLength = lua_tointeger(L, 2);
UINT8 ubSender = lua_tointeger(L, 3);
AddCustomEmail(iMessageOffset, iMessageLength, ubSender, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_OTHER);
}
return 0;
}
static int l_gMercProfileGearset(lua_State* L)
{
if (lua_gettop(L) >= 8)
@@ -7448,23 +7429,9 @@ static int l_ExecuteStrategicAIAction(lua_State* L)
return 0;
}
//AddEmailXML
static int l_AddEmailXML2(lua_State* L)
{
if (lua_gettop(L) >= 3)
{
INT32 offset = lua_tointeger(L, 1);
INT32 messagelength = lua_tointeger(L, 2);
UINT8 sender = lua_tointeger(L, 3);
AddEmailTypeXML(offset, messagelength, sender, GetWorldTotalMin(), -1, TYPE_EMAIL_OTHER);
}
return 0;
}
//AddEmailXML
static int l_AddEmailXML(lua_State* L)
static int l_AddEmailMercAvailableXML(lua_State* L)
{
if (lua_gettop(L))
{
@@ -7531,6 +7498,48 @@ static int l_AddPreReadEmail(lua_State* L)
return 0;
}
// New externalized emails
//AddEmail
static int l_AddEmailFromXML(lua_State* L)
{
if (lua_gettop(L))
{
UINT8 index = lua_tointeger(L, 1);
bool preReadMail = false;
INT32 iCurrentIMPPosition = -1;
INT16 iCurrentShipmentDestinationID = -1;
INT32 specialData1 = -1;
UINT32 specialData2 = -1;
INT32 specialData3 = -1;
INT32 specialData4 = -1;
UINT32 specialData5 = -1;
UINT32 specialData6 = -1;
if ( lua_gettop(L) >= 2 )
{
preReadMail = lua_toboolean(L, 2);
}
if ( lua_gettop(L) >= 7 )
{
iCurrentIMPPosition = lua_tointeger(L, 3);
iCurrentShipmentDestinationID = lua_tointeger(L, 4);
specialData1 = lua_tointeger(L, 5);
specialData2 = lua_tointeger(L, 6);
specialData3 = lua_tointeger(L, 7);
}
if ( specialData1 != -1 || specialData2 != -1 )
{
AddEmailWithSpecialDataXML(index, GetWorldTotalMin(), iCurrentIMPPosition, iCurrentShipmentDestinationID, preReadMail, specialData1, specialData2, specialData3, specialData4, specialData5, specialData6);
}
else
{
AddEmailFromXML(index, GetWorldTotalMin(), iCurrentIMPPosition, iCurrentShipmentDestinationID, preReadMail, specialData1, specialData2, specialData3, specialData4, specialData5, specialData6);
}
}
return 0;
}
//gfBoxerFought
static int l_SetgfBoxerFought(lua_State* L)
{
@@ -9305,6 +9314,27 @@ static int l_ResetBoxers(lua_State* L)
return 0;
}
// heal boxers back to max health in case the player stays in sector while the boxers are resting
static int l_HealBoxers(lua_State* L)
{
for (UINT8 i = 0; i < NUM_BOXERS; ++i)
{
// Get breath back
gubBoxerID[i]->bBreath = gubBoxerID[i]->bBreathMax;
gubBoxerID[i]->sBreathRed = 0;
// Get life back
gubBoxerID[i]->stats.bLife = gubBoxerID[i]->stats.bLifeMax;
gubBoxerID[i]->bBleeding = 0;
// erase insta-healable injury
gubBoxerID[i]->iHealableInjury = 0;
DebugQuestInfo(String("Lua: healed gubBoxerID[%d] %d back to full health", i, gubBoxerID[i]));
}
return 0;
}
//Set character to sector Y
static int l_SetCharacterSectorY(lua_State* L)
{
-3
View File
@@ -26,9 +26,6 @@ typedef struct
extern ACTION_ITEM_VALUES ActionItemsValues[500];
extern UINT32 uiHourLua;
extern UINT32 uiDayLua;
extern UINT32 uiMinLua;
extern UINT16 PROFILLUA_sSectorX;
extern UINT16 PROFILLUA_sSectorY;
extern UINT8 PROFILLUA_bSectorZ;
+10 -9
View File
@@ -510,15 +510,6 @@ void IniGlobalGameSetting(lua_State *L)
lua_pushinteger(L, gubBoxingMatchesWon);
lua_setglobal(L, "gubBoxingMatchesWon");
lua_pushinteger(L, uiHourLua);
lua_setglobal(L, "cHour");
lua_pushinteger(L, uiDayLua);
lua_setglobal(L, "cDay");
lua_pushinteger(L, uiMinLua);
lua_setglobal(L, "cMin");
lua_pushinteger(L, gbPlayerNum);
lua_setglobal(L, "gbPlayerNum");
@@ -590,6 +581,16 @@ void IniGlobalGameSetting(lua_State *L)
lua_pushinteger(L, guiMin);
lua_setglobal(L, "guiMin");
lua_pushinteger(L, guiDay);
lua_setglobal(L, "cDay");
lua_pushinteger(L, guiHour);
lua_setglobal(L, "cHour");
lua_pushinteger(L, guiMin);
lua_setglobal(L, "cMin");
lua_pushinteger(L, guiCurrentScreen);
lua_setglobal(L, "guiCurrentScreen");
@@ -11,21 +11,16 @@
#include "mapscreen.h"
#include "Render Dirty.h"
#include "Map Screen Interface Map.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Interface.h"
#include "Map Screen Interface Map Inventory.h"
#include "Map Screen Helicopter.h"
#include "Text.h"
#include "Campaign Types.h"
#include "Strategic Town Loyalty.h"
#include "strategicmap.h"
#include "Assignments.h"
// HEADROCK HAM 4: Now accepts INI settings
#include "GameSettings.h"
// Also include Quests, for checking whether a fact is true.
#include "Quests.h"
// HEADROCK HAM 5: Required for inventory filter popup
#include "popup_callback.h"
#include "popup_class.h"
#include "Queen Command.h" // added by Flugente
@@ -22,10 +22,8 @@
#include "Options Screen.h"
#include "Cursor Control.h"
#include "gameloop.h"
#include "ai.h"
#include "Tactical Save.h"
#include "Campaign Types.h"
#include "Air Raid.h"
#include "finances.h"
#include "LaptopSave.h"
#include "Interface Items.h"
@@ -1,7 +1,6 @@
#include "Map Screen Interface Map Inventory.h"
#include "Render Dirty.h"
#include "vobject.h"
#include "Utilities.h"
#include "WCheck.h"
#include "sysutil.h"
#include "Map Screen Interface Border.h"
@@ -28,7 +27,6 @@
#include "WordWrap.h"
#include "Soldier macros.h"
#include "rt time defines.h"
#include "Encyclopedia_new.h" //Moa: item visibility
#include "Town Militia.h" // added by Flugente
#include "ShopKeeper Interface.h"
@@ -36,10 +34,7 @@
#include <algorithm>
#include "InterfaceItemImages.h"
#include "SaveLoadGame.h"//dnl ch51 081009
#include "Map Information.h"//dnl ch51 091009
#include "Interface Items.h"
#include "Food.h" // added by Flugente
#include "Campaign Types.h" // added by Flugente
#include "mapscreen.h"
//forward declarations of common classes to eliminate includes
-5
View File
@@ -19,7 +19,6 @@
#include "Squads.h"
#include "message.h"
#include "Soldier Profile.h"
#include "Player Command.h"
#include "Strategic Movement.h"
#include "Queen Command.h"
#include "Campaign Types.h"
@@ -28,7 +27,6 @@
#include "Vehicles.h"
#include "Map Screen Helicopter.h"
#include "Game Clock.h"
#include "finances.h"
#include "line.h"
#include "english.h"
#include "PreBattle Interface.h"
@@ -39,7 +37,6 @@
#include "Tactical Save.h"
#include "Map Information.h"
#include "Air Raid.h"
#include "Auto Resolve.h"
#include "ASD.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente
#include "Map Screen Interface Map Inventory.h" // added by Flugente
@@ -50,10 +47,8 @@
#include "Quests.h"
#include "connect.h"
#include "Strategic Mines.h"
// HEADROCK HAM 3.5: included for detectionlevels
#include "Facilities.h"
#include "MilitiaSquads.h"
#include "LaptopSave.h"
#include <language.hpp>
@@ -5,19 +5,15 @@
#include "Queen Command.h"
#include "Player Command.h"
#include "Font Control.h"
#include "Font.h"
#include "Text.h"
#include "Map Screen Interface Map.h"
#include "Map Screen Interface Border.h"
#include "Handle UI.h"
#include "NPC.h"
#include "Strategic Town Loyalty.h"
#include "Strategic Mines.h"
#include "finances.h"
#include "Map Screen Interface Map Inventory.h"
#include "strategic.h"
#include "Utilities.h"
#include "video.h"
#include <vsurface.h>
#include "Town Militia.h"
#include "HelpScreen.h"
#include "Map Screen Helicopter.h"
@@ -25,10 +21,7 @@
#include "GameSettings.h"
#include "DEBUG.H"
#include "Overhead.h" // added by Flugente
#include "Game Clock.h" // added by Flugente
#include "Game Event Hook.h" // added by Flugente
#include "Strategic Mines.h"
#define BOX_BUTTON_WIDTH 100
#define BOX_BUTTON_HEIGHT 20
+1 -5
View File
@@ -1,5 +1,4 @@
#include "Map Screen Interface.h"
#include "string.h"
#include "Map Screen Interface Map.h"
#include "Render Dirty.h"
#include "Font Control.h"
@@ -28,7 +27,6 @@
#include "Vehicles.h"
#include "line.h"
#include "Text.h"
#include "gameloop.h"
#include "Map Screen Helicopter.h"
#include "PreBattle Interface.h"
#include "WordWrap.h"
@@ -46,11 +44,9 @@
#include "Game Init.h"
#include "Strategic Mines.h"
#include "finances.h"
#include "strategic.h"
#include "Air Raid.h"
#include "Queen Command.h"
#include "Render Fun.h"
#include "Food.h"
#include "personnel.h"
#include "mapscreen.h"
@@ -6166,7 +6162,7 @@ BOOLEAN HandleTimeCompressWithTeamJackedInAndGearedToGo( void )
//no ja25 UB
#else
// Add e-mail message
AddEmail(ENRICO_CONGRATS,ENRICO_CONGRATS_LENGTH,MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_CONGRATS, ENRICO_CONGRATS_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_GOODLUCK);
#endif
return( TRUE );
+2 -2
View File
@@ -1,4 +1,5 @@
#include "Map Screen Interface.h"
#ifdef JA2UB
#include "Map Screen Interface.h"
#include "string.h"
#include "Map Screen Interface Map.h"
#include "Font Control.h"
@@ -47,7 +48,6 @@
#include "connect.h"
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h"
-2
View File
@@ -13,8 +13,6 @@
#include "Soldier Profile.h"
#include "Overhead.h"
#include "Dialogue Control.h"
#include "gameloop.h"
#include "NPC.h"
#include "Assignments.h"
#include "strategic.h"
#include "Text.h"
+13 -13
View File
@@ -9,8 +9,6 @@
#include "Soldier Add.h"
#include "Dialogue Control.h"
#include "Soldier Create.h"
#include "message.h"
#include "Font Control.h"
#include "personnel.h"
#include "LaptopSave.h"
#include "Map Screen Interface.h"
@@ -18,8 +16,7 @@
#include "strategicmap.h"
#include "Quests.h"
#include "worlddef.h"
#include "Animation Control.h"
#include "Tactical Save.h"
#include <Overhead.h>
#include "Interface Control.h"
#include "gamescreen.h"
#include "jascreens.h"
@@ -27,10 +24,8 @@
#include "Assignments.h"
#include "Strategic Movement.h"
#include "Squads.h"
#include "gameloop.h"
#include "Text.h"
#include "Strategic Status.h"
#include "mercs.h"
#include "insurance Contract.h"
#include "Vehicles.h"
#include "email.h"
@@ -1107,10 +1102,12 @@ void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier )
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.fDeadMerc == TRUE )
AddEmailWithSpecialData( 27, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L2 );
{
AddEmailWithSpecialData(27, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L2, XML_AIM_REFUND);
}
}
#else
AddEmailWithSpecialData( AIM_MEDICAL_DEPOSIT_REFUND, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(AIM_MEDICAL_DEPOSIT_REFUND, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_REFUND);
#endif
}
//else if the merc is a dead, refund NOTHING!!
@@ -1121,14 +1118,15 @@ void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier )
//add an email
#ifdef JA2UB
//no UB
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.fDeadMerc == TRUE )
AddEmailWithSpecialData( 217, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L3 );
{
AddEmailWithSpecialData(217, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L3, XML_AIM_NOREFUND);
}
}
#else
AddEmailWithSpecialData( AIM_MEDICAL_DEPOSIT_NO_REFUND, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(AIM_MEDICAL_DEPOSIT_NO_REFUND, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_NOREFUND);
#endif
}
//else the player is injured, refund a partial amount
@@ -1146,10 +1144,12 @@ void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier )
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
{
if ( gGameUBOptions.fDeadMerc == TRUE )
AddEmailWithSpecialData( 214, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L4 );
{
AddEmailWithSpecialData(214, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L4, XML_AIM_PARTIALREFUND);
}
}
#else
AddEmailWithSpecialData( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_PARTIALREFUND);
#endif
}
}
+1 -11
View File
@@ -4,25 +4,15 @@
#include "strategic.h"
#include "strategicmap.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Utilities.h"
#include "random.h"
#include "Text.h"
#include "Map Screen Interface.h"
#include "Interface.h"
#include "LaptopSave.h"
#include <Font Control.h>
#include "Game Clock.h"
#include "Assignments.h"
#include "Squads.h"
#include "Soldier Create.h"
#include "Dialogue Control.h"
#include "GameSettings.h"
#include "Queen Command.h"
#include "math.h"
#include "Auto Resolve.h"
#include "Vehicles.h"
#include "Tactical Save.h"
#include "Campaign.h"
#include "message.h"
#include "mapscreen.h"
#include "Strategic Pathing.h"
-5
View File
@@ -37,20 +37,15 @@ to call into.
#include "strategicmap.h"
#include "Strategic Movement.h"
#include "Strategic Town Loyalty.h"
#include "Text.h"
#include "Town Militia.h"
#include "Vehicles.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include <lua.h>
#include <lua_function.h>
#include <lua_state.h>
#include <lua_table.h>
extern CHAR16 gzUserDefinedButton1[ 128 ];
extern CHAR16 gzUserDefinedButton2[ 128 ];
+1 -4
View File
@@ -8,7 +8,6 @@
#include "LaptopSave.h"
#include "Quests.h"
#include "Morale.h"
#include "Overhead.h"
#include "strategicmap.h"
#include "Map Screen Helicopter.h"
#include "Game Clock.h"
@@ -20,8 +19,6 @@
#include "PreBattle Interface.h"
#include "Map Screen Interface.h"
#include "Tactical Save.h"
#include "interface Dialogue.h"
#include "random.h"
// HEADROCK HAM 3.6: Added for facility string printing...
#include "PopUpBox.h"
#include "CampaignStats.h" // added by Flugente
@@ -252,7 +249,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
#ifdef JA2UB
// no UB
#else
AddEmail( BOBBYR_NOW_OPEN, BOBBYR_NOW_OPEN_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(BOBBYR_NOW_OPEN, BOBBYR_NOW_OPEN_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_BR_VISITEDSITE);
#endif
LaptopSaveInfo.ubHaveBeenToBobbyRaysAtLeastOnceWhileUnderConstruction = BOBBYR_ALREADY_SENT_EMAIL;
}
+1 -5
View File
@@ -16,7 +16,6 @@
#include "Strategic Pathing.h"
#include "Text.h"
#include "PopUpBox.h"
#include "Player Command.h"
#include "Cursors.h"
#include "Auto Resolve.h"
#include "Sound Control.h"
@@ -24,7 +23,6 @@
#include "Map Screen Interface Bottom.h"
#include "Overhead.h"
#include "Tactical Placement GUI.h"
#include "Town Militia.h"
#include "Campaign.h"
#include "GameSettings.h"
#include "random.h"
@@ -41,15 +39,13 @@
#include "Soldier macros.h"
#include "history.h"
#include "Cheats.h"
// added by SANDRO
#include "Tactical Save.h"
#include "message.h"
#include "CampaignStats.h" // added by Flugente
#include "MilitiaSquads.h" // added by Flugente
#include "SkillCheck.h" // added by Flugente
#include "Strategic Transport Groups.h"
#include "Utilities.h"
#ifdef JA2UB
#include "ub_config.h"
#endif
+1 -3
View File
@@ -1,7 +1,6 @@
//Queen Command.c
#include "Queen Command.h"
#include "Strategic Event Handler.h"
#include "Overhead Types.h"
#include "strategicmap.h"
#include "Soldier Init List.h"
@@ -9,7 +8,7 @@
#include "random.h"
#include "Strategic Movement.h"
#include "Overhead.h"
#include "Strategic Pathing.h"
#include <Vehicles.h>
#include "strategic.h"
#include "message.h"
#include "Map Edgepoints.h"
@@ -33,7 +32,6 @@
#include "Animation Data.h"
#include "Game Clock.h"
#include "renderworld.h"
#include "Town Militia.h"
#include "Dialogue Control.h"
#include "Campaign Init.h"
#include "Meanwhile.h"
-2
View File
@@ -22,13 +22,11 @@
#include "Soldier Add.h"
#include "opplist.h"
#include "Handle Items.h"
#include "Game Clock.h"
#include "environment.h"
#include "Dialogue Control.h"
//#include "Soldier Control.h"
#include "Overhead.h"
#include "MessageBoxScreen.h"
#include "stdio.h"
#include "english.h"
#include "line.h"
#include "Keys.h"
-3
View File
@@ -8,12 +8,10 @@
#include "Handle Items.h"
#include "Overhead.h"
#include "interface Dialogue.h"
#include "Soldier Profile.h"
#include "Isometric Utils.h"
#include "Render Fun.h"
#include "history.h"
#include "Map Screen Helicopter.h"
#include "Overhead.h"
#include "Strategic Mines.h"
#include "Boxing.h"
#include "Campaign Types.h"
@@ -22,7 +20,6 @@
#include "Campaign.h"
#include "GameSettings.h"
#include "Arms Dealer Init.h"
#include "GameSettings.h"
#include "random.h"
#include "Assignments.h"
#include "strategic.h"
+1 -10
View File
@@ -1,20 +1,11 @@
#include "Town Militia.h"
#include "Militia Control.h"
#include "Campaign Types.h"
#include "strategic.h"
#include "mapscreen.h"
#include "strategicmap.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Utilities.h"
#include "random.h"
#include "Text.h"
#include "Map Screen Interface.h"
#include "Interface.h"
#include "LaptopSave.h"
#include "Assignments.h"
#include "Squads.h"
#include "Soldier Create.h"
#include "Dialogue Control.h"
#include "Queen Command.h"
#include "GameSettings.h"
#include "Soldier Init List.h"
-1
View File
@@ -1,4 +1,3 @@
#include <memory.h>
#include "FileMan.h"
#include "types.h"
#include "Scheduling.h"
+3 -7
View File
@@ -13,7 +13,6 @@
#include "strategicmap.h"
#include "Game Clock.h"
#include "strategic.h"
#include "Explosion Control.h"
#include "Town Militia.h"
#include "Overhead.h"
#include "Squads.h"
@@ -26,15 +25,12 @@
#include "Campaign Init.h"
#include "Game Init.h"
#include "PreBattle Interface.h"
#include "Quests.h"
#include "Soldier Profile.h"
#include "Scheduling.h"
#include "Map Information.h"
#include "interface Dialogue.h"
#include "ASD.h" // added by Flugente
#include "Rebel Command.h"
#include "Game Event Hook.h"
#include "Strategic Town Loyalty.h"
#include "Strategic Transport Groups.h"
#include "GameInitOptionsScreen.h"
@@ -4885,14 +4881,14 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
}
// depending on which cities the player currently holds, we send out attack on multiple cities. We try to make these attacks occur simultaneously, so the player will have to fend off
// multiple gigantic attacks on different cities. Ideally, the attacks will be timed so well that the player cannot use a sqaud in both battles, even with use of the helicopter
// multiple gigantic attacks on different cities. Ideally, the attacks will be timed so well that the player cannot use a squad in both battles, even with use of the helicopter
// we first have to check which cities we have to attack. For that, we simply check wether there are troops in the target sector. If not, we will attack here
BOOLEAN fAttack_Grumm = !(SectorInfo[ SEC_H3 ].ubNumTroops > 0);
BOOLEAN fAttack_Cambria = !(SectorInfo[ SEC_H8 ].ubNumTroops > 0);
BOOLEAN fCambriaSAMOccupied = !(SectorInfo[ SEC_I8 ].ubNumTroops > 0);
BOOLEAN fAttack_Alma = !(SectorInfo[ SEC_I13 ].ubNumTroops > 0);
BOOLEAN fAttack_Alma = !(SectorInfo[ SEC_I13 ].ubNumTroops > 0);
BOOLEAN fAttack_Balime = !(SectorInfo[ SEC_L11 ].ubNumTroops > 0);
BOOLEAN fAttack_Chitzena = !(SectorInfo[ SEC_L11 ].ubNumTroops > 0);
BOOLEAN fAttack_Chitzena = !(SectorInfo[ SEC_B2 ].ubNumTroops > 0);
ubNumSoldiers = (UINT8)( gubMinEnemyGroupSize + difficultyMod * 3);
+3 -12
View File
@@ -1,9 +1,7 @@
#include "Strategic Event Handler.h"
#include "MemMan.h"
#include "message.h"
#include <Windows.h>
#include "Items.h"
#include "Handle Items.h"
#include "LaptopSave.h"
#include "Tactical Save.h"
#include "strategicmap.h"
#include "Quests.h"
@@ -14,12 +12,6 @@
#include "random.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Soldier Init List.h"
#include "SaveLoadMap.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "renderworld.h"
#include "Soldier Profile.h"
#include "email.h"
#include "strategic.h"
#include "GameSettings.h"
@@ -30,7 +22,6 @@
#include "Rebel Command.h"
#include "Luaglobal.h"
#include "connect.h"
#include "LuaInitNPCs.h"
//forward declarations of common classes to eliminate includes
@@ -698,7 +689,7 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
#ifdef JA2UB
// no UB
#else
AddEmail( KING_PIN_LETTER, KING_PIN_LETTER_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT );
AddEmail(KING_PIN_LETTER, KING_PIN_LETTER_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_STOLEMONEY);
#endif
StartQuest( QUEST_KINGPIN_MONEY, gMercProfiles[ KINGPIN ].sSectorX, gMercProfiles[ KINGPIN ].sSectorY );
// add event to send terrorists two days from now
@@ -804,7 +795,7 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
#ifdef JA2UB
// no UB
#else
AddEmail( ENRICO_MIGUEL, ENRICO_MIGUEL_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_MIGUEL, ENRICO_MIGUEL_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_GREATNEWS);
#endif
break;
-7
View File
@@ -16,7 +16,6 @@
#include "mercs.h"
#include "Mapscreen.h"
#include "Weapons.h"
#include "personnel.h"
#include "Strategic Movement.h"
#include "LaptopSave.h"
#include "message.h"
@@ -25,23 +24,17 @@
#include "strategic.h"
#include "strategicmap.h"
#include "Strategic Status.h"
#include "aim.h"
#include "email.h"
#include "Map Screen Interface.h"
#include "Campaign.h"
#include "Soldier Add.h"
#include "screenids.h"
#include "gameloop.h"
#include "jascreens.h"
#include "Soldier macros.h"
#include "finances.h"
#include "GameSettings.h"
#include "Quests.h"
// HEADROCK HAM B1: Additional Include for Dynamic Roaming Restrictions
#include "MilitiaSquads.h"
// HEADROCK HAM 3.6: Additional include for Facility Operating Deby
#include "Facilities.h"
// HEADROCK HAM 3.6: And another include, for militia upkeep costs.
#include "Town Militia.h"
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinionsDailyRefresh()
-1
View File
@@ -13,7 +13,6 @@
#include "Strategic Mines.h"
#include "Strategic Mines LUA.h"
#include "UndergroundInit.h"
#include <vfs/Core/vfs_debug.h> // for CBasicException
#include "connect.h"
-4
View File
@@ -1,18 +1,15 @@
#include <string.h>
#include "Strategic Mines.h"
#include "finances.h"
#include "Strategic Town Loyalty.h"
#include "strategic.h"
#include "Game Clock.h"
#include "strategicmap.h"
#include "random.h"
#include "Soldier Profile.h"
#include "Dialogue Control.h"
#include "Map Screen Interface.h"
#include "Quests.h"
#include "Creature Spreading.h"
#include "message.h"
#include "Text.h"
#include "Game Event Hook.h"
#include "GameSettings.h"
#include "Strategic AI.h"
@@ -22,7 +19,6 @@
#include "ASD.h" // added by Flugente
#include "Rebel Command.h"
#include "GameInitOptionsScreen.h"
#include "Strategic Mines LUA.h"
#include <vector>
-3
View File
@@ -1,6 +1,5 @@
#include "builddefines.h"
#include <stdlib.h>
#include <memory.h>
#include "Strategic Movement.h"
#include "MemMan.h"
#include "DEBUG.H"
@@ -34,7 +33,6 @@
#include "Tactical Save.h"
#include "Player Command.h"
#include "Strategic AI.h"
#include "Town Militia.h"
#include "Music Control.h"
#include "Campaign.h"
#include "Isometric Utils.h"
@@ -53,7 +51,6 @@
#include "Strategic Transport Groups.h"
#include "MilitiaSquads.h"
#include "Vehicles.h"
#ifdef JA2UB
#include "Ja25Update.h"
+1 -7
View File
@@ -1,24 +1,18 @@
#include <stdio.h>
#include <time.h>
#include "types.h"
#include "worlddef.h"
#include "sgp.h"
#include <DEBUG.H>
#include "strategic.h"
#include "mapscreen.h"
#include "Overhead.h"
#include "strategicmap.h"
#include "Strategic Pathing.h"
#include "Map Screen Interface Border.h"
#include "Game Clock.h"
#include "Strategic Movement.h"
#include "Campaign Types.h"
#include "Assignments.h"
#include "Squads.h"
#include "Vehicles.h"
#include "Map Screen Helicopter.h"
#include "input.h"
#include "english.h"
#include "Map Screen Interface.h"
#include "Game Event Hook.h"
#include "Strategic AI.h"
#include "Queen Command.h" // added by Flugente
+9 -9
View File
@@ -253,7 +253,7 @@ void HandleEnricoEmail(void)
// if creatures have attacked a mine (doesn't care if they're still there or not at the moment)
if (HasAnyMineBeenAttackedByMonsters() && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_CREATURES))
{
AddEmail(ENRICO_CREATURES, ENRICO_CREATURES_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_CREATURES, ENRICO_CREATURES_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_CREPITUS);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_CREATURES;
return; // avoid any other E-mail at the same time
}
@@ -261,21 +261,21 @@ void HandleEnricoEmail(void)
if ((ubCurrentProgress >= SOME_PROGRESS_THRESHOLD) && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_SOME_PROGRESS))
{
AddEmail(ENRICO_PROG_20, ENRICO_PROG_20_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_PROG_20, ENRICO_PROG_20_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_PROGRESS);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_SOME_PROGRESS;
return; // avoid any setback E-mail at the same time
}
if ((ubCurrentProgress >= ABOUT_HALFWAY_THRESHOLD) && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_ABOUT_HALFWAY))
{
AddEmail(ENRICO_PROG_55, ENRICO_PROG_55_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_PROG_55, ENRICO_PROG_55_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_GOODWORK);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_ABOUT_HALFWAY;
return; // avoid any setback E-mail at the same time
}
if ((ubCurrentProgress >= NEARLY_DONE_THRESHOLD) && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_NEARLY_DONE))
{
AddEmail(ENRICO_PROG_80, ENRICO_PROG_80_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_PROG_80, ENRICO_PROG_80_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_FINALPUSH);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_NEARLY_DONE;
return; // avoid any setback E-mail at the same time
}
@@ -285,7 +285,7 @@ void HandleEnricoEmail(void)
(((ubHighestProgress - ubCurrentProgress) >= MINOR_SETBACK_THRESHOLD) && (gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_FLAG_SETBACK_OVER))) &&
!(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_MAJOR_SETBACK))
{
AddEmail(ENRICO_SETBACK, ENRICO_SETBACK_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_SETBACK, ENRICO_SETBACK_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_BADNEWS);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_MAJOR_SETBACK;
}
else
@@ -293,7 +293,7 @@ void HandleEnricoEmail(void)
if (((ubHighestProgress - ubCurrentProgress) >= MINOR_SETBACK_THRESHOLD) &&
!(gStrategicStatus.usEnricoEmailFlags & (ENRICO_EMAIL_SENT_MINOR_SETBACK | ENRICO_EMAIL_SENT_MAJOR_SETBACK)))
{
AddEmail(ENRICO_SETBACK_2, ENRICO_SETBACK_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(ENRICO_SETBACK_2, ENRICO_SETBACK_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_SETBACK);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_MINOR_SETBACK;
}
else
@@ -356,15 +356,15 @@ void HandleEnricoEmail(void)
switch( bComplaint )
{
case 3:
AddEmail(LACK_PLAYER_PROGRESS_3, LACK_PLAYER_PROGRESS_3_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(LACK_PLAYER_PROGRESS_3, LACK_PLAYER_PROGRESS_3_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_DISAPPOINTED);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_LACK_PROGRESS3;
break;
case 2:
AddEmail(LACK_PLAYER_PROGRESS_2, LACK_PLAYER_PROGRESS_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(LACK_PLAYER_PROGRESS_2, LACK_PLAYER_PROGRESS_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_WORRIED);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_LACK_PROGRESS2;
break;
default:
AddEmail(LACK_PLAYER_PROGRESS_1, LACK_PLAYER_PROGRESS_1_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(LACK_PLAYER_PROGRESS_1, LACK_PLAYER_PROGRESS_1_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_CONCERNED);
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_LACK_PROGRESS1;
break;
-6
View File
@@ -8,7 +8,6 @@
#include "Queen Command.h"
#include "Animation Data.h"
#include "Quests.h"
#include "Font.h"
#include "message.h"
#include "LOS.h"
#include "World Items.h"
@@ -18,9 +17,7 @@
#include "random.h"
#include "Strategic Movement.h"
#include "Strategic Pathing.h"
#include "Vehicles.h"
#include "Game Clock.h"
#include "Game Event Hook.h"
#include "Morale.h"
#include "GameSettings.h"
#include "Text.h"
@@ -29,9 +26,6 @@
#include "history.h"
#include "Meanwhile.h"
#include "Strategic Status.h"
// HEADROCK HAM B1: Added include for Dynamic Roaming Militia
#include "MilitiaSquads.h"
// HEADROCK HAM 3.6: Include for Facility Debt
#include "Facilities.h"
#include "CampaignStats.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente
+2 -12
View File
@@ -1,22 +1,12 @@
#include "sgp.h"
#include "Game Clock.h"
#include "Font Control.h"
#include "Timer Control.h"
#include "Overhead.h"
#include "Game Clock.h"
#include "message.h"
#include "worlddef.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include <Overhead Types.h>
#include "Strategic Turns.h"
#include "Isometric Utils.h"
#include "Animation Data.h"
#include "Animation Control.h"
#include "Tactical Turns.h"
#include "Strategic Turns.h"
#include "rt time defines.h"
#include "Assignments.h"
-4
View File
@@ -7,7 +7,6 @@
#include "strategicmap.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Utilities.h"
#include "random.h"
#include "Text.h"
#include "Map Screen Interface.h"
@@ -16,8 +15,6 @@
#include "finances.h"
#include "Game Clock.h"
#include "Assignments.h"
#include "Squads.h"
#include "Soldier Create.h"
#include "Dialogue Control.h"
#include "GameSettings.h"
#include "Queen Command.h"
@@ -39,7 +36,6 @@
#include "Soldier Control.h"
#include "soldier profile type.h"
#include "MilitiaSquads.h"
#define SIZE_OF_MILITIA_COMPLETED_TRAINING_LIST 50
// temporary local global variables
-2
View File
@@ -9,8 +9,6 @@
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "lua_state.h"
-1
View File
@@ -7,7 +7,6 @@
#include "FileMan.h"
#include "MemMan.h"
#include "Debug Control.h"
#include "mapscreen.h"
#define MAX_CHAR_DATA_LENGTH 500
+1 -1
View File
@@ -11,7 +11,7 @@
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "GameSettings.h"
#include <Item Types.h>
#include "XML.h"
#include "FileMan.h"
#include "Campaign Types.h"
-1
View File
@@ -16,7 +16,6 @@
#include "XML.h"
#include "FileMan.h"
#include "Campaign Types.h"
#include "Facilities.h"
FACILITYTYPE gFacilityTypes[ MAX_NUM_FACILITY_TYPES ];
UINT16 NUM_FACILITY_TYPES = 0;
-1
View File
@@ -2,7 +2,6 @@
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Map Screen Interface Map.h"
struct
+1 -2
View File
@@ -1,6 +1,5 @@
#include "sgp.h"
#include "Map Screen Interface.h"
#include "Overhead.h"
#include <FileMan.h>
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
-2
View File
@@ -13,11 +13,9 @@
#include "XML.h"
#include "expat.h"
#include "string.h"
#include "Campaign Types.h"
#include "FileMan.h"
#include "MemMan.h"
#include "Debug Control.h"
#include "mapscreen.h"
#define MAX_CHAR_DATA_LENGTH 500
+14 -15
View File
@@ -1,7 +1,6 @@
#include "mapscreen.h"
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "gameloop.h"
#include "sgp.h"
#include "vobject.h"
@@ -17,12 +16,9 @@
#include "Font Control.h"
#include "Timer Control.h"
#include "Interface.h"
#include "Handle UI.h"
#include "Interface Items.h"
#include "Interface Utils.h"
#include "lighting.h"
#include <wchar.h>
#include <tchar.h>
#include "Cursors.h"
#include "Soldier Profile.h"
#include "Interface Panels.h"
@@ -60,7 +56,6 @@
#include "Dialogue Control.h"
#include "Map Screen Interface TownMine Info.h"
#include "PreBattle Interface.h"
#include "personnel.h"
#include "Animated ProgressBar.h"
#include "Queen Command.h"
#include "LaptopSave.h"
@@ -74,11 +69,9 @@
#include "Strategic Mines.h"
#include "SaveLoadScreen.h"
#include "Options Screen.h"
#include "Auto Resolve.h"
#include "Meanwhile.h"
#include "Campaign.h"
#include "random.h"
#include "Air Raid.h"
#include "Quests.h"
#include "Town Militia.h"
#include "Weapons.h"
@@ -98,13 +91,8 @@
#include "Strategic Status.h"
#include "Soldier Create.h"
#include "Animation Control.h"
// HEADROCK HAM 3.6: Include facilities for assignment display
#include "Facilities.h"
// HEADROCK HAM 4: Include Militia Squads for Manual Militia Restrictions toggle.
#include "MilitiaSquads.h"
#include "Auto Bandage.h" // added by Flugente
#include "Food.h" // added by Flugente
#include "Drugs And Alcohol.h" // added by Flugente
#include "WordWrap.h"
#include "connect.h" //hayden
@@ -8484,6 +8472,12 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
if ( HandleNailsVestFetish( pSoldier, i, NOTHING ) )
continue;
// tais: never strip Madlab's robot of its installed components (ammo,
// targeting, chassis/armour, utility) - the player can't re-install them
// and the robot would be left defenceless. Only its cargo slot may be emptied.
if ( AM_A_ROBOT( pSoldier ) && i != ROBOT_INVENTORY_SLOT )
continue;
AutoPlaceObjectInInventoryStash(&pSoldier->inv[i], pSoldier->sGridNo, pSoldier->pathing.bLevel);
DeleteObj(&pSoldier->inv[i]);
}
@@ -11735,7 +11729,6 @@ void TeamListDestinationRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
// if he's in the helicopter
if( gCharactersList[ iValue + FIRSTmercTOdisplay ].usSolID->iVehicleId == iHelicopterVehicleId )
{
TurnOnAirSpaceMode( );
if( RequestGiveSkyriderNewDestination( ) == FALSE )
{
// not allowed to change destination of the helicopter
@@ -16025,8 +16018,14 @@ void MakeMapModesSuitableForDestPlotting( INT8 bCharNumber )
{
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE || gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE_COLOURED_SAMS )
{
// turn off airspace mode automatically
ToggleAirspaceMode();
// turn airspace OFF
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff(MAP_BORDER_AIRSPACE_BTN);
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
}
-2
View File
@@ -1,9 +1,7 @@
#include "types.h"
#include "strategic town reputation.h"
#include "soldier profile type.h"
#include "Game Event Hook.h"
#include "Soldier Profile.h"
#include "Overhead.h"
#include "Game Clock.h"
#include "Strategic Town Loyalty.h"
#include "DEBUG.H"
+1 -9
View File
@@ -1,24 +1,16 @@
#include "strategic.h"
#include "types.h"
#include "Squads.h"
#include "jascreens.h"
#include "Assignments.h"
#include "Interface Control.h"
#include "Overhead.h"
#include "Soldier Profile.h"
#include "Dialogue Control.h"
#include "personnel.h"
#include "Tactical Save.h"
#include "Isometric Utils.h"
#include "Vehicles.h"
#include "Game Clock.h"
#include "CampaignStats.h" // added by Flugente
#include "MilitiaSquads.h" // added by Flugente
#include "Game Event Hook.h" // added by Flugente
#include "message.h" // added by Flugente
#include "Text.h" // added by Flugente
#include "Queen Command.h" // added by Flugente
#ifdef JA2UB
#else
// anv: for playable Speck
+2 -17
View File
@@ -4,11 +4,7 @@
#include "strategic.h"
#include "Strategic Mines.h"
#include "types.h"
#include "memory.h"
#include <stdio.h>
#include <stdarg.h>
#include <math.h>
#include <time.h>
#include "jascreens.h"
#include "worlddef.h"
#include "Soldier Control.h"
@@ -16,13 +12,11 @@
#include "Interface Panels.h"
#include "Isometric Utils.h"
#include "Ambient Control.h"
#include "worlddef.h"
#include "WorldDat.h"
#include "Text.h"
#include "Soldier Add.h"
#include "Soldier macros.h"
#include "Strategic Pathing.h"
#include "Soldier Create.h"
#include "Handle UI.h"
#include "faces.h"
#include "renderworld.h"
@@ -36,7 +30,7 @@
#include "message.h"
#include "Font Control.h"
#include "environment.h"
#include "Game Events.h"
#include "Game Event Hook.h"
#include "Quests.h"
#include "FileMan.h"
#include "Animated ProgressBar.h"
@@ -51,7 +45,6 @@
#include "Animation Control.h"
#include "Squads.h"
#include "worldman.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Queen Command.h"
#include "Cursor Control.h"
@@ -66,11 +59,8 @@
#include "Tactical Placement GUI.h"
#include "Map Screen Helicopter.h"
#include "Map Edgepoints.h"
#include "Player Command.h"
#include "Event Pump.h"
#include "Meanwhile.h"
#include "Air Raid.h"
#include "Strategic Mines.h"
#include "Creature Spreading.h"
#include "SaveLoadMap.h"
#include "Militia Control.h"
@@ -84,12 +74,9 @@
#include "Debug Control.h"
#include "expat.h"
#include "Loading Screen.h"
#include "Queen Command.h"
#include "Enemy Soldier Save.h"
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"
#include "interface Dialogue.h"
#include "Map Screen Interface.h"
#include "history.h"
#include "Bullets.h"
@@ -105,6 +92,7 @@
#include "GameInitOptionsScreen.h"
#ifdef JA2UB
#include "interface Dialogue.h"
#include "SaveLoadGame.h"
#include "email.h"
#include "Ja25 Strategic Ai.h"
@@ -121,12 +109,9 @@
#include "connect.h" //hayden added alot ""'s to get around client spawing random/different placed AI
#include "SaveLoadGame.h"
#include "Strategic Mines.h"
#include "Strategic Mines LUA.h"
#include "UndergroundInit.h"
#include "LuaInitNPCs.h"
#include "Luaglobal.h"
#include "sgp_logger.h"
-2
View File
@@ -20,11 +20,9 @@
#include "Explosion Control.h"
#include "Interface.h"
#include "Music Control.h"
#include "Campaign Types.h"
#include "GameSettings.h"
#include "Text.h"
#include "Morale.h"
#include "Map Screen Helicopter.h"
#include "Structure Wrap.h"
#include "Meanwhile.h"
-4
View File
@@ -1,9 +1,5 @@
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "WCheck.h"
#include "stdlib.h"
#include "DEBUG.H"
#include "Animation Cache.h"
#include "Animation Data.h"
-3
View File
@@ -2,12 +2,9 @@
#include <stdio.h>
#include <string.h>
#include "WCheck.h"
#include "stdlib.h"
#include "DEBUG.H"
#include "Animation Data.h"
#include "Animation Control.h"
#include "jascreens.h"
#include "tiledef.h"
#include "Sys Globals.h"
#include "Debug Control.h"
+3 -7
View File
@@ -15,12 +15,8 @@
#include "LuaInitNPCs.h" // added by Flugente
#ifdef JA2UB
#include "Explosion Control.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "MapScreen Quotes.h"
#include "email.h"
#include "interface Dialogue.h"
#include "ub_config.h"
#endif
@@ -1427,7 +1423,7 @@ void AddObjectToArmsDealerInventory( UINT8 ubArmsDealer, OBJECTTYPE *pObject )
for (attachmentList::iterator iter = seperateObject[0]->attachments.begin(); iter != seperateObject[0]->attachments.end();) {
// ARM: Note: this is only used for selling, not repairs, so attachmentes are seperated when sold to a dealer
// If the attachment is detachable
if (! (Item[ iter->usItem ].inseparable ) && iter->exists())
if (! (iter->exists() && Item[ iter->usItem ].inseparable))
{
// add this particular attachment (they can't be imprinted, or themselves have attachments!)
AddObjectToArmsDealerInventory( ubArmsDealer, &(*iter) );
@@ -1935,7 +1931,7 @@ UINT32 CalculateObjectItemRepairTime( UINT8 ubArmsDealer, OBJECTTYPE *pItemObjec
// add time to repair any attachments on it
for (attachmentList::iterator iter = (*pItemObject)[x]->attachments.begin(); iter != (*pItemObject)[x]->attachments.end(); ++iter) {
// if damaged and repairable
if ( ( (*iter)[x]->data.objectStatus < 100 ) && CanDealerRepairItem( ubArmsDealer, iter->usItem ) && iter->exists())
if ( iter->exists() && ( (*iter)[x]->data.objectStatus < 100 ) && CanDealerRepairItem( ubArmsDealer, iter->usItem ) )
{
//uiRepairTime += CalculateSimpleItemRepairTime( ubArmsDealer, iter->usItem, (*iter)[x]->data.objectStatus );
uiRepairTime += CalculateObjectItemRepairTime( ubArmsDealer, &(*iter) );
@@ -1992,7 +1988,7 @@ UINT32 CalculateObjectItemRepairCost( UINT8 ubArmsDealer, OBJECTTYPE *pItemObjec
// add cost of repairing any attachments on it
for (attachmentList::iterator iter = (*pItemObject)[x]->attachments.begin(); iter != (*pItemObject)[x]->attachments.end(); ++iter) {
// if damaged and repairable
if ( ( (*iter)[x]->data.objectStatus < 100 ) && CanDealerRepairItem( ubArmsDealer, iter->usItem ) && iter->exists())
if ( iter->exists() && ( (*iter)[x]->data.objectStatus < 100 ) && CanDealerRepairItem( ubArmsDealer, iter->usItem ) )
{
uiRepairCost += CalculateObjectItemRepairCost( ubArmsDealer, &(*iter));
}
-1
View File
@@ -1,6 +1,5 @@
#include "types.h"
#include "ArmsDealerInvInit.h"
//#include "Item Types.h"
#include "Arms Dealer Init.h"
#include "DEBUG.H"
#include "Weapons.h"
+5 -2
View File
@@ -453,11 +453,14 @@ BOOLEAN BoxerAvailable( void )
return( FALSE );
}
// NOTE THIS IS NOW BROKEN BECAUSE NPC.C ASSUMES THAT BOXERSAVAILABLE < 3 IS A
// SEQUEL FIGHT. Maybe we could check Kingpin's location instead!
UINT8 BoxersAvailable( void )
{
UINT8 ubCount = 0;
// Should also run CheckOnBoxers to make sure boxer IDs are set for this function similarly to BoxerAvailable
if (CheckOnBoxers() == FALSE)
{
return(ubCount);
}
for (UINT8 ubLoop = 0; ubLoop < NUM_BOXERS; ++ubLoop)
{
+4 -11
View File
@@ -1,6 +1,5 @@
#include "builddefines.h"
#include <stdio.h>
#include "stdlib.h"
#include "DEBUG.H"
#include "Overhead Types.h"
@@ -31,22 +30,16 @@
#include "Strategic AI.h"
#include "interface Dialogue.h"
#include "DynamicDialogue.h"
#include "email.h"
#include "mercs.h"
#ifdef JA2UB
#include "Explosion Control.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "MapScreen Quotes.h"
#include "email.h"
#include "interface Dialogue.h"
#include "mercs.h"
#include "ub_config.h"
#endif
#include "GameInitOptionsScreen.h"
#include "email.h"
#include "mercs.h"
//forward declarations of common classes to eliminate includes
@@ -1359,13 +1352,13 @@ void HandleUnhiredMercDeaths( INT32 iProfileID )
{
if ( gMercProfiles[iProfileID].Type == PROFILETYPE_AIM && gGameUBOptions.fDeadMerc == TRUE ) //new profiles by Jazz
//send an email to the player telling the player that a merc died
AddEmailWithSpecialData(206, MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH, AIM_SITE, GetWorldTotalMin(), 0, iProfileID, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L1 );
AddEmailWithSpecialData(206, MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH, AIM_SITE, GetWorldTotalMin(), 0, iProfileID, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L1, XML_AIM_NOTICE_OF_DEATH);
}
#else
if ( gMercProfiles[iProfileID].Type == PROFILETYPE_AIM )
{
//send an email to the player telling the player that a merc died
AddEmailWithSpecialData(MERC_DIED_ON_OTHER_ASSIGNMENT, MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH, AIM_SITE, GetWorldTotalMin(), 0, iProfileID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
AddEmailWithSpecialData(MERC_DIED_ON_OTHER_ASSIGNMENT, MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH, AIM_SITE, GetWorldTotalMin(), 0, iProfileID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_NOTICE_OF_DEATH);
}
#endif
}
-2
View File
@@ -8,13 +8,11 @@
#include "FileMan.h"
#include "Encrypted File.h"
#include "MessageBoxScreen.h"
#include "Queen Command.h"
#include "Overhead.h"
#include "Render Dirty.h"
#include "MercTextBox.h"
#include "ai.h"
#include "Text.h"
#include "screenids.h"
#include "Animation Data.h"
#include "video.h"
#include "Font Control.h"
+7 -3
View File
@@ -34,8 +34,6 @@
#include "Map Screen Interface.h"
#include "Text.h"
#include "Merc Contract.h"
#include "Town Militia.h"
#include "Meanwhile.h"
#include "SkillCheck.h"
#include "Interface Control.h"
#include "Civ Quotes.h"
@@ -52,9 +50,15 @@
#include <queue>
#include "connect.h"
#ifndef JA2UB
#include "Town Militia.h"
#include "Meanwhile.h"
#endif // !JA2UB
#ifdef JA2UB
#include "Intro.h"
#include "MapScreen Quotes.h"
#include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h"
#include "Animation Control.h"
+2 -1
View File
@@ -8,7 +8,8 @@
#include "Overhead.h"
#include "random.h"
#include "Assignments.h"
#include "Soldier Profile.h"
#include <mapscreen.h>
#include "soldier profile type.h"
#include "Queen Command.h"
#include "Quests.h"
#include "finances.h"
+412 -556
View File
File diff suppressed because it is too large Load Diff
+1 -4
View File
@@ -3,16 +3,13 @@
#include "Soldier Profile.h"
#include "Drugs And Alcohol.h"
#include "Items.h"
#include "Morale.h"
#include "Points.h"
#include "message.h"
#include "GameSettings.h" // SANDRO - had to add this, dammit!
#include "random.h"
#include "Text.h"
#include "Interface.h"
#include "Food.h" // added by Flugente
#include "Animation Data.h" // added by Flugente for SoldierBodyTypes
#include "CampaignStats.h" // added by Flugente
#include "Overhead.h"
#include "DynamicDialogue.h"// added by Flugente
//forward declarations of common classes to eliminate includes
+5 -2
View File
@@ -10,8 +10,6 @@
#include "SaveLoadGame.h"
#include "GameVersion.h"
#include "Text.h"
#include "MercTextBox.h"
#include "Meanwhile.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Interface.h"
@@ -30,6 +28,11 @@
#include "Campaign.h"
#include "Points.h"
#ifndef JA2UB
#include "Meanwhile.h"
#endif // !JA2UB
// event id counter
// has to be saved/loaded/reset
UINT32 gDynamicDialogueEventCounter = 0;
+22 -20
View File
@@ -2,7 +2,6 @@
#include "Overhead.h"
#include "worldman.h"
#include "Soldier Profile.h"
#include "NPC.h"
#include "Dialogue Control.h"
#include "End Game.h"
#include "Intro.h"
@@ -13,23 +12,26 @@
#include "Sound Control.h"
#include "renderworld.h"
#include "Isometric Utils.h"
#include "Music Control.h"
#include "Soldier macros.h"
#include "qarray.h"
#include "LOS.h"
#include "Strategic AI.h"
#include "Squads.h"
#include "PreBattle Interface.h"
#include "Strategic Movement.h"
#include "strategic.h"
#include "Morale.h"
#include "Queen Command.h"
#include "Strategic Town Loyalty.h"
#include "Player Command.h"
#include "Campaign Types.h"
#include "Tactical Save.h"
#include "screenids.h"
#ifndef JA2UB
#include "NPC.h"
#include "Music Control.h"
#include "qarray.h"
#include "LOS.h"
#include "Strategic AI.h"
#include "Squads.h"
#include "PreBattle Interface.h"
#include "strategic.h"
#include "Queen Command.h"
#include "Strategic Town Loyalty.h"
#include "Player Command.h"
#include "Tactical Save.h"
#endif // !JA2UB
#ifdef JA2UB
#include "email.h"
#include "Game Clock.h"
@@ -505,37 +507,37 @@ void HandleAddingTheEndGameEmails()
// email # 12a - Miguel dead, Manuel never recruited
if( !fMiguelAlive && !fManuelHired )
{
AddEmail( EMAIL_CONGRATS, EMAIL_CONGRATS_LENGTH, MAIL_ENRICO, GetWorldTotalMin(),-1 ,-1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(EMAIL_CONGRATS, EMAIL_CONGRATS_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_JA2UB_ENRICO_CONGRATS);
}
// email # 12b - Miguel alive, Manuel never recruited
else if( fMiguelAlive && !fManuelHired )
{
AddEmail( EMAIL_CONGRATSICK, EMAIL_CONGRATSICK_LENGTH, MAIL_ENRICO, GetWorldTotalMin(),-1 ,-1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(EMAIL_CONGRATSICK, EMAIL_CONGRATSICK_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK);
}
// email # 12c - Miguel alive, Manuel dead
else if( fMiguelAlive && !fManuelAlive )
{
AddEmail( EMAIL_CONGRATMIGMANUELDEAD, EMAIL_CONGRATMIGMANUELDEAD_LENGTH, MAIL_ENRICO, GetWorldTotalMin() , -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(EMAIL_CONGRATMIGMANUELDEAD, EMAIL_CONGRATMIGMANUELDEAD_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK_MANUELDEAD);
}
// email # 12d - Miguel alive, Manuel recruited and alive
else if( fMiguelAlive && fManuelAlive && fManuelHired )
{
AddEmail( EMAIL_CONGRATMIGMANUELALIVE, EMAIL_CONGRATMIGMANUELALIVE_LENGTH, MAIL_ENRICO, GetWorldTotalMin() , -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(EMAIL_CONGRATMIGMANUELALIVE, EMAIL_CONGRATMIGMANUELALIVE_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK_MANUELALIVE);
}
// email # 12e - Miguel dead, Manuel dead
else if( !fMiguelAlive && !fManuelAlive )
{
AddEmail( EMAIL_CONGRATMANUELDEAD, EMAIL_CONGRATMANUELDEAD_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1 , -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(EMAIL_CONGRATMANUELDEAD, EMAIL_CONGRATMANUELDEAD_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_JA2UB_ENRICO_CONGRATS_MANUELDEAD);
}
// email # 12f - Miguel dead, Manuel recruited and alive
else if( !fMiguelAlive && fManuelAlive && fManuelHired )
{
AddEmail( EMAIL_CONGRATMANUELALIVE, EMAIL_CONGRATMANUELALIVE_LENGTH, MAIL_ENRICO, GetWorldTotalMin() , -1, -1, TYPE_EMAIL_EMAIL_EDT);
AddEmail(EMAIL_CONGRATMANUELALIVE, EMAIL_CONGRATMANUELALIVE_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_JA2UB_ENRICO_CONGRATS_MANUELALIVE);
}
else
+1 -16
View File
@@ -1,36 +1,21 @@
#include "builddefines.h"
#include "GameSettings.h"
#include <stdio.h>
#include <memory.h>
#include "types.h"
#include "strategicmap.h"
#include "Overhead.h"
#include "Isometric Utils.h"
#include "Soldier Add.h"
#include "Soldier Create.h"
#include "Soldier Init List.h"
#include "DEBUG.H"
#include "random.h"
#include "Items.h"
#include "Map Information.h"
#include "Soldier Profile.h"
#include "EditorMercs.h"
#include "Animation Data.h"
#include "message.h"
#include "Font Control.h"
#include "Campaign Types.h"
#include "Tactical Save.h"
#include "Game Clock.h"
#include "Queen Command.h"
#include "Scheduling.h"
#include "Soldier macros.h" // added by Flugente
#include "GameVersion.h"
//ADB When a savegame is loaded, the enemy and civ stuff needs to be loaded and updated, but this can only happen
//when the temp file is loaded which can happen much later, it cannot load convert and save when updating the savegame
//therefore store a flag to load and convert later
-2
View File
@@ -1,5 +1,3 @@
#include "types.h"
#include "DEBUG.H"
#include "EnemyItemDrops.h"
WEAPON_DROPS gEnemyWeaponDrops[MAX_DROP_ITEMS];
+2
View File
@@ -1,6 +1,8 @@
#ifndef _ENEMY_ITEM_DROPS__H_
#define _ENEMY_ITEM_DROPS__H_
#include "types.h"
#define MAX_DROP_ITEMS 100
typedef struct
+5 -11
View File
@@ -1,10 +1,7 @@
#include "builddefines.h"
#include "math.h"
#include <stdio.h>
#include <errno.h>
#include "worlddef.h"
#include "renderworld.h"
#include "vsurface.h"
#include "Render Dirty.h"
#include "sysutil.h"
@@ -12,7 +9,6 @@
#include "video.h"
#include "vobject_blitters.h"
#include "faces.h"
#include "Utilities.h"
#include "Overhead.h"
#include "GAP.H"
#include "Soldier Profile.h"
@@ -27,21 +23,19 @@
#include "GameSettings.h"
#include "Squads.h"
#include "Interface.h"
#include "Quests.h"
#include "Animation Control.h"
#include <strategicmap.h>
#include "Drugs And Alcohol.h"
#include "Interface Items.h"
#include "Meanwhile.h"
#include "Map Screen Interface.h"
// HEADROCK HAM 3.2: Added two includes so that a function can read values of the Gun Range/hospital location
#include "Campaign Types.h"
#include "Strategic Event Handler.h"
#include "Food.h" // added by Flugente
#include "Queen Command.h" // added by Flugente for FindUnderGroundSector(...)
#include "strategic.h" // added by Flugente
#ifdef JA2UB
#include "Ja25_Tactical.h"
#else
#include "Meanwhile.h"
#include "Map Screen Interface.h"
#endif
// Defines
-3
View File
@@ -1,4 +1,3 @@
#include <math.h>
#include "sgp.h"
#include "Soldier Profile.h"
#include "Food.h"
@@ -14,11 +13,9 @@
#include "Sound Control.h"
#include "Assignments.h"
#include "Overhead.h"
#include "Isometric Utils.h"
#include "Campaign Types.h"
#include "Drugs And Alcohol.h"
#include "environment.h"
#include "WorldDat.h"
#include "Facilities.h"
#include "Soldier macros.h"
#include "strategicmap.h"
+1 -3
View File
@@ -1,11 +1,9 @@
#include "builddefines.h"
#include <string.h>
#include "DEBUG.H"
#include "types.h"
//#include "mssw.h"
#include "GAP.H"
#include "Sound Control.h"
#include "soundman.h"
#include <stdio.h>
#include "FileMan.h"
SUBSEQUENTSOUNDS subsequentsounds;
+1 -10
View File
@@ -1,6 +1,4 @@
#include "builddefines.h"
#include <stdio.h>
#include <time.h>
#include <wchar.h>
#include "sgp.h"
#include "worlddef.h"
#include "worldman.h"
@@ -29,21 +27,14 @@
#include "Isometric Utils.h"
#include "ai.h"
#include "Soldier macros.h"
#include "Event Pump.h"
#include "GameSettings.h"
#include "fresh_header.h"
#include "connect.h"
#include <language.hpp>
#ifdef JA2UB
#include "Explosion Control.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "MapScreen Quotes.h"
#include "email.h"
#include "interface Dialogue.h"
#include "mercs.h"
#include "ub_config.h"
#endif
BOOLEAN gfSetPerceivedDoorState = FALSE;
+1 -7
View File
@@ -18,7 +18,6 @@
#include "Timer Control.h"
#include "WCheck.h"
#include "Interface Items.h"
#include "physics.h"
#include "Soldier Profile.h"
#include "interface Dialogue.h"
#include "Quests.h"
@@ -29,9 +28,7 @@
#include "ai.h"
#include "Soldier macros.h"
#include "Interface Panels.h"
#include "Strategic Town Loyalty.h"
#include "Soldier Functions.h"
#include "Map Screen Helicopter.h"
#include "PATHAI.H"
#include "fov.h"
#include "MessageBoxScreen.h"
@@ -57,9 +54,7 @@
#include "End Game.h"
#include "Interface Control.h"
#include "Map Screen Interface Map Inventory.h"
// added by SANDRO
#include "Morale.h"
// added by Flugente
#include "Drugs And Alcohol.h"
#include "Food.h"
// added by sevenfm - this is needed for _keydown(SHIFT) to work
@@ -75,13 +70,12 @@
#include "Game Clock.h" // added by Flugente
#include <vfs/Core/vfs_file_raii.h> // added by Flugente for vfs-stuff
#include "DynamicDialogue.h" // added by Flugente for SoldierRelation()
#include "MessageBoxScreen.h" // added by Flugente
#include "Map Screen Interface.h" // added by Flugente
#include "Map Screen Interface Map.h" // added by Flugente
#include "WorldDat.h"
#ifdef JA2UB
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#endif
#define NUM_ITEMS_LISTED 8
-1
View File
@@ -4,7 +4,6 @@
#include "PATHAI.H"
#include "Handle UI.h"
#include "Points.h"
#include "Weapons.h"
#include "renderworld.h"
#include "Animation Control.h"
#include "message.h"
+5 -19
View File
@@ -1,16 +1,14 @@
#include "connect.h"
#include "builddefines.h"
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include <wchar.h>
#include <cmath>
#include <cstdio>
#include <vector>
#include "DEBUG.H"
#include "math.h"
#include "jascreens.h"
#include "PATHAI.H"
#include "Soldier Control.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Event Pump.h"
#include "Timer Control.h"
#include "mousesystem.h"
#include "Cursors.h"
@@ -31,39 +29,31 @@
#include "renderworld.h"
#include "structure.h"
#include "Interface Panels.h"
#include "Weapons.h"
#include "Handle items.h"
#include "UI Cursors.h"
#include "Handle UI Plan.h"
#include "message.h"
#include "Render Fun.h"
#include "Interface Items.h"
#include "physics.h"
#include "Soldier Profile.h"
#include "strategicmap.h"
#include "Soldier Profile.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "interface Dialogue.h"
#include <NPC.h>
#include "Soldier macros.h"
#include "Soldier Functions.h"
#include "Assignments.h"
#include "Squads.h"
#include "Strategic Pathing.h"
#include "Strategic Movement.h"
#include "strategic.h"
#include "Exit Grids.h"
#include "Structure Wrap.h"
#include "Soldier Add.h"
#include "random.h"
#include "english.h"
#include "random.h"
#include "english.h"
#include "Vehicles.h"
#include "MessageBoxScreen.h"
#include "Text.h"
#include "Dialogue Control.h"
#include "line.h"
#include "GameSettings.h"
#include "LOS.h"
#include "Campaign Types.h"
@@ -78,13 +68,9 @@
#include "qarray.h"
#include "environment.h"
#include "Map Information.h"
#include "Soldier Control.h"
#include "DisplayCover.h"
#include "english.h" // sevenfm: this is needed for _keydown(SHIFT) to work
#include "TeamTurns.h"
#include "Options Screen.h"
#include "SaveLoadScreen.h"
#include "Map Screen Interface.h" // added by Flugente for SquadNames
#include "Keys.h" // added by silversurfer for door handling from the side
-5
View File
@@ -1,8 +1,6 @@
#include <stdio.h>
#include <time.h>
#include <math.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "sysutil.h"
@@ -13,7 +11,6 @@
#include "vsurface.h"
#include "input.h"
#include "Handle UI.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "renderworld.h"
#include "Cursors.h"
@@ -25,7 +22,6 @@
#include "Interface Cursors.h"
#include "lighting.h"
#include "Interface Panels.h"
#include "PATHAI.H"
#include "vobject_blitters.h"
#include "faces.h"
#include "Handle UI Plan.h"
@@ -46,7 +42,6 @@
#include "GameSettings.h"
#include "Explosion Control.h" // added by Flugente
#include "connect.h"
#include "Text.h"
#ifdef JA2UB
-5
View File
@@ -1,9 +1,5 @@
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "mousesystem.h"
#include "vsurface.h"
#include "input.h"
#include "Handle UI.h"
#include "Cursors.h"
#include "worlddef.h"
@@ -11,7 +7,6 @@
#include "Interface Cursors.h"
#include "Interface.h"
#include "Isometric Utils.h"
#include "Cursors.h"
#include "Sys Globals.h"
#include "Overhead.h"
#include "Interface Items.h"
+6 -19
View File
@@ -1,7 +1,6 @@
#include "builddefines.h"
#include <stdio.h>
#include "sgp.h"
#include "Encrypted File.h"
#include "faces.h"
#include "WCheck.h"
#include "Soldier Profile.h"
@@ -13,7 +12,6 @@
#include "Dialogue Control.h"
#include "renderworld.h"
#include "NPC.h"
#include "interface Dialogue.h"
#include "MercTextBox.h"
#include "message.h"
#include "Items.h"
@@ -26,7 +24,6 @@
#include "ai.h"
#include "AIInternals.h"
#include "Interactive Tiles.h"
#include "Soldier Profile.h"
#include "Interface Panels.h"
#include "Quests.h"
#include "Squads.h"
@@ -47,12 +44,9 @@
#include "GameSettings.h"
#include "Strategic Mines.h"
#include "Boxing.h"
#include "Items.h"
#include "worldman.h"
#include "Render Fun.h"
// including this for Strategic AI.h
#include "Strategic Movement.h"
#include "Strategic AI.h"
#include "Soldier Create.h"
#include "SkillCheck.h"
#include "Sound Control.h"
@@ -63,17 +57,12 @@
#include "Morale.h"
#include "personnel.h"
#include "Map Screen Interface.h"
#include "Queen Command.h"
#include "Campaign.h"
#include "BobbyRMailOrder.h"
#include "End Game.h"
#include "Map Screen Helicopter.h"
#include "Cheats.h"
#include "Overhead.h"
#include "Soldier Control.h"
#include "LuaInitNPCs.h"
#include "Text.h"
#include "Luaglobal.h"
@@ -81,20 +70,18 @@
#include "Explosion Control.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "MapScreen Quotes.h"
#include "email.h"
#include "Soldier macros.h"
#include "LOS.h"
#include "Soldier Control.h"
#include "Ja25Update.h"
#include "ub_config.h"
#else
// anv: for playable Speck
#include "Speck Quotes.h"
#include "mercs.h"
#endif
#ifdef JA2UB
#else
// anv: for playable Speck
#include "Speck Quotes.h"
#include "mercs.h"
#ifndef _DEBUG
#include "Cheats.h"
#endif
//forward declarations of common classes to eliminate includes
+4 -35
View File
@@ -1,59 +1,28 @@
#include "builddefines.h"
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "sysutil.h"
#include "Overhead.h"
#include "mousesystem.h"
#include "Button System.h"
#include "Interface.h"
#include "vsurface.h"
#include "WCheck.h"
#include "input.h"
#include "Handle UI.h"
#include "renderworld.h"
#include "Font Control.h"
#include "Utilities.h"
#include "Interface Panels.h"
#include "Animation Control.h"
#include "Soldier Control.h"
#include "Weapons.h"
#include "lighting.h"
#include "faces.h"
#include "mapscreen.h"
#include "message.h"
#include "soldier profile type.h"
#include <Font.h>
#include "Text.h"
#include "Interface Items.h"
#include "Font Control.h"
#include "Cursor Control.h"
#include "Interface Utils.h"
#include "Interface Items.h"
#include "WordWrap.h"
#include "vobject_blitters.h"
#include "world items.h"
#include "Points.h"
#include "physics.h"
#include "Handle UI.h"
#include "ShopKeeper Interface.h"
#include "english.h"
#include "Keys.h"
#include "strategicmap.h"
#include "Soldier macros.h"
#include "Squads.h"
#include "MessageBoxScreen.h"
#include "GameSettings.h"
#include "Map Screen Interface Map Inventory.h"
#include "Quests.h"
#include "Map Screen Interface.h"
#include "Campaign Types.h"
#include "LOS.h"
#include "Map Screen Interface Map.h"
#include "Food.h" // added by Flugente
#include "Multi Language Graphic Utils.h"
#include <language.hpp>
//forward declarations of common classes to eliminate includes
@@ -10104,7 +10073,7 @@ void DrawArmorValues( OBJECTTYPE * gpItemDescObject )
UINT16 iFinalProtectionValue = iProtectionValue;
for (attachmentList::iterator iter = (*gpItemDescObject)[0]->attachments.begin(); iter != (*gpItemDescObject)[0]->attachments.end(); ++iter)
{
if (Item[ iter->usItem ].usItemClass == IC_ARMOUR)
if ( iter->exists() && Item[ iter->usItem ].usItemClass == IC_ARMOUR)
{
iFinalProtectionValue += Armour[Item[iter->usItem].ubClassIndex].ubProtection;
}
@@ -10130,7 +10099,7 @@ void DrawArmorValues( OBJECTTYPE * gpItemDescObject )
UINT16 iComparedFinalProtectionValue = iComparedProtectionValue;
for (attachmentList::iterator iter = (*gpComparedItemDescObject)[0]->attachments.begin(); iter != (*gpComparedItemDescObject)[0]->attachments.end(); ++iter)
{
if (Item[ iter->usItem ].usItemClass == IC_ARMOUR)
if ( iter->exists() && Item[ iter->usItem ].usItemClass == IC_ARMOUR)
{
iComparedFinalProtectionValue += Armour[Item[iter->usItem].ubClassIndex].ubProtection;
}
+22 -22
View File
@@ -1,10 +1,7 @@
#include "builddefines.h"
#include "mapscreen.h"
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "sysutil.h"
@@ -19,7 +16,6 @@
#include "renderworld.h"
#include "Sys Globals.h"
#include "Cursors.h"
#include "Radar Screen.h"
#include "Font Control.h"
#include "Render Dirty.h"
#include "Utilities.h"
@@ -30,15 +26,12 @@
#include "Weapons.h"
#include "lighting.h"
#include "faces.h"
#include "mapscreen.h"
#include "message.h"
#include "Text.h"
#include "Interface Items.h"
#include "Font Control.h"
#include "Cursor Control.h"
#include "Interface Cursors.h"
#include "Interface Utils.h"
#include "Interface Items.h"
#include "WordWrap.h"
#include "Interface Control.h"
#include "vobject_blitters.h"
@@ -47,7 +40,6 @@
#include "physics.h"
#include "finances.h"
#include "UI Cursors.h"
#include "Handle UI.h"
#include "ShopKeeper Interface.h"
#include "Dialogue Control.h"
#include "english.h"
@@ -67,7 +59,6 @@
#include "Map Screen Interface Map.h"
#include "Interface Enhanced.h"
#include "InterfaceItemImages.h"
#include "Auto Resolve.h"
#include "popup_callback.h"
// BOB : quick attachment popup
#include "popup_class.h"
@@ -75,19 +66,10 @@
#include "SkillCheck.h" // added by Flugente
#include "random.h" // added by Flugente
#include "Explosion Control.h" // added by Flugente
#include "Food.h" // added by Flugente
#include "Encyclopedia_new.h" //Moa: enc. item visibility
// sevenfm:
#include "Soldier Control.h"
#include "Sound Control.h"
#include "Multi Language Graphic Utils.h"
#include <language.hpp>
#ifdef JA2UB
#include "Ja25_Tactical.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - all "APBPConstants[AP_PICKUP_ITEM]" were replaced by GetBasicAPsToPickupItem()
@@ -661,13 +643,29 @@ void popupCallbackItem(INT16 itemId){
i++;p++;
}
OBJECTTYPE pObjTmp;
static OBJECTTYPE pObjTmp;
pObjTmp.initialize();
if( bestStack->RemoveObjectAtIndex(leastDamagedIndex, &pObjTmp) ){
gpItemPointer = &pObjTmp; // pick up the object (or stack)
DoAttachment((UINT8)gubPopupStatusIndex, guiPopupItemPos); // try to attach it
//gpItemPointer = NULL; // dont drop it!
// If attaching failed, change mouse cursor to item as we're still holding it
if ( gpItemPointer->exists() ) {
// Set mouse
guiExternVo = GetInterfaceGraphicForItem(&(Item[gpItemPointer->usItem]));
gusExternVoSubIndex = Item[gpItemPointer->usItem].ubGraphicNum;
MSYS_ChangeRegionCursor(&gMPanelRegion, EXTERN_CURSOR);
MSYS_SetCurrentCursor(EXTERN_CURSOR);
fMapInventoryItem = TRUE;
fTeamPanelDirty = TRUE;
//Dirty interface
fInterfacePanelDirty = DIRTYLEVEL2;
UpdateItemHatches();
}
gItemDescAttachmentPopups[giActiveAttachmentPopup]->hide();
RenderItemDescriptionBox();
@@ -6078,7 +6076,8 @@ void ItemDescAmmoCallback(GUI_BUTTON *btn,INT32 reason)
gfItemAmmoDown = FALSE;
//CHRISL: We dont' want to be able to reload guns using the ammo crate from this function
if((gpItemPointer != NULL && Magazine[Item[gpItemPointer->usItem].ubClassIndex].ubMagType >= AMMO_BOX) || !EnoughPoints(gpItemDescSoldier, APBPConstants[AP_RELOAD_GUN], 0, TRUE))//dnl ch65 040913
//Greysa: add check for ammo item
if( gpItemPointer != NULL && ( (Item[gpItemPointer->usItem].usItemClass != IC_AMMO || Magazine[Item[gpItemPointer->usItem].ubClassIndex].ubMagType >= AMMO_BOX) ) || !EnoughPoints(gpItemDescSoldier, APBPConstants[AP_RELOAD_GUN], 0, TRUE) )//dnl ch65 040913
{
fInterfacePanelDirty = DIRTYLEVEL2;
btn->uiFlags &= (~BUTTON_CLICKED_ON );
@@ -6101,7 +6100,8 @@ void ItemDescAmmoCallback(GUI_BUTTON *btn,INT32 reason)
else
{
//holding an item
if(Magazine[Item[gpItemPointer->usItem].ubClassIndex].ubCalibre == Weapon[Item[gpItemDescObject->usItem].ubClassIndex].ubCalibre)
//Greysa: add check for ammo item
if( Item[gpItemPointer->usItem].usItemClass == IC_AMMO && Magazine[Item[gpItemPointer->usItem].ubClassIndex].ubCalibre == Weapon[Item[gpItemDescObject->usItem].ubClassIndex].ubCalibre )
{
ReloadGun(gpItemDescSoldier, gpItemDescObject, gpItemPointer, ubStatusIndex);
}
-9
View File
@@ -1,8 +1,6 @@
#include "builddefines.h"
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "sysutil.h"
@@ -26,7 +24,6 @@
#include "Soldier Control.h"
#include "PATHAI.H"
#include "Weapons.h"
#include "lighting.h"
#include "faces.h"
#include "mapscreen.h"
#include "message.h"
@@ -35,7 +32,6 @@
#include "Interface Control.h"
#include "Interface Utils.h"
#include "Game Clock.h"
#include "mapscreen.h"
#include "Soldier macros.h"
#include "strategicmap.h"
#include "Soldier Functions.h"
@@ -51,7 +47,6 @@
#include "ShopKeeper Interface.h"
#include "english.h"
#include "Keys.h"
#include "Soldier Add.h"
#include "Vehicles.h"
#include "GameSettings.h"
#include "Dialogue Control.h"
@@ -62,7 +57,6 @@
#include "vobject_blitters.h"
#include "finances.h"
#include "LaptopSave.h"
#include "Cursor Control.h"
#include "MessageBoxScreen.h"
#include "WordWrap.h"
#include "Boxing.h"
@@ -70,9 +64,6 @@
// HEADROCK HAM 3.6: This is required for Stat Progress Bars
#include "Campaign.h"
#include "Food.h" // added by Flugente
//legion by Jazz
#include "Interface Utils.h"
#include <language.hpp>
//forward declarations of common classes to eliminate includes
+1 -3
View File
@@ -1,5 +1,4 @@
#include "builddefines.h"
#include <stdio.h>
#include <string.h>
#include "sgp.h"
#include "himage.h"
#include "vobject.h"
@@ -8,7 +7,6 @@
#include "Interface.h"
#include "sysutil.h"
#include "faces.h"
#include "Render Dirty.h"
#include "Weapons.h"
#include "Overhead.h"
#include "Soldier macros.h"
+1 -15
View File
@@ -1,9 +1,7 @@
#include "builddefines.h"
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "sysutil.h"
@@ -30,9 +28,8 @@
#include "lighting.h"
#include "Interface Panels.h"
#include "PATHAI.H"
#include "vobject_blitters.h"
#include <shading.h>
#include "faces.h"
#include "Handle UI Plan.h"
#include "Interface Control.h"
#include "Interface Items.h"
#include "Soldier Profile.h"
@@ -46,15 +43,11 @@
#include "Soldier macros.h"
#include "Game Clock.h"
#include "physics.h"
#include "Map Screen Interface Map.h"
#include "line.h"
#include "Vehicles.h"
#include "MessageBoxScreen.h"
#include "GameSettings.h"
#include "Squads.h"
#include "message.h"
#include "strategicmap.h"
#include "Queen Command.h"
// HEADROCK HAM 4: Included for new CTH indicator
#include "Weapons.h"
#include "Map Screen Interface.h" // added by Flugente for SquadNames
@@ -65,14 +58,7 @@
#include "InterfaceItemImages.h"
#ifdef JA2UB
#include "Explosion Control.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "MapScreen Quotes.h"
#include "email.h"
#include "interface Dialogue.h"
#include "mercs.h"
#include "ub_config.h"
#endif
#include "connect.h"
-2
View File
@@ -1,4 +1,3 @@
#include <memory.h>
#include "Inventory Choosing.h"
#include "Animation Data.h"
#include "Items.h"
@@ -15,7 +14,6 @@
#include "strategic.h"
#include "Game Clock.h"
#include "message.h"
#include "Tactical Save.h" // added by Flugente
#include "Soldier macros.h" // added by Flugente
#include "Rebel Command.h"
extern WorldItems gAllWorldItems;

Some files were not shown because too many files have changed in this diff Show More