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@@ -77,7 +77,7 @@ jobs:
|
||||
arch: x86
|
||||
- name: Prepare build
|
||||
run: |
|
||||
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
|
||||
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
|
||||
- name: Build
|
||||
run: |
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||||
cmake --build build/ -- -v
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||||
|
||||
+2
-2
@@ -27,7 +27,7 @@ if(ADDRESS_SANITIZER)
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||||
endif()
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||||
|
||||
if(MSVC)
|
||||
add_compile_options("/wd4838")
|
||||
add_compile_options("/wd4838") # silence implicit narrowing conversion warnings
|
||||
endif()
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||||
|
||||
# whether we are using MSBuild as a generator
|
||||
@@ -163,5 +163,5 @@ foreach(app IN LISTS ApplicationTargets)
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||||
# for SGP only
|
||||
target_link_libraries(${app}_sgp PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
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||||
target_link_libraries(${app}_sgp PRIVATE libpng)
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||||
target_compile_definitions(${app}_sgp PRIVATE NO_ZLIB_COMPRESSION)
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||||
target_compile_definitions(${app}_sgp PRIVATE ${compilationFlags} ${debugFlags} NO_ZLIB_COMPRESSION)
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||||
endforeach()
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "Font Control.h"
|
||||
#include "Cursors.h"
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||||
#include "Font.h"
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||||
#include "WordWrap.h"
|
||||
#include "sysutil.h"
|
||||
#include "input.h"
|
||||
#include "english.h"
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||||
|
||||
+24
-37
@@ -1,40 +1,27 @@
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||||
#include "types.h"
|
||||
#include "FeaturesScreen.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
#include "WordWrap.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "WordWrap.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Sound Control.h"
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||||
#include "Ambient Control.h"
|
||||
#include "WorldDat.h"
|
||||
#include "worlddef.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "english.h"
|
||||
#include "Overhead.h"
|
||||
#include "GAP.H"
|
||||
#include "Cursors.h"
|
||||
#include "sysutil.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "insurance.h"
|
||||
|
||||
#include "connect.h"
|
||||
#include "worldman.h"
|
||||
#include "Init.h"
|
||||
#include "Game Events.h"
|
||||
#include "types.h"
|
||||
#include "FeaturesScreen.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
#include "WordWrap.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "english.h"
|
||||
#include "Cursors.h"
|
||||
#include "sysutil.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "connect.h"
|
||||
#include "mainmenuscreen.h"
|
||||
|
||||
extern UINT32 guiDoneButton; // symbol already declared globally in AimArchives.cpp (jonathanl)
|
||||
|
||||
|
||||
@@ -1,38 +1,30 @@
|
||||
#include "types.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
#include "Soldier Profile.h"
|
||||
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "types.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
#endif
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_init.h>
|
||||
#include <vfs/Tools/vfs_property_container.h>
|
||||
#include <vfs/Core/vfs_os_functions.h>
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
|
||||
// *********************************
|
||||
// Unfinished Business: Initial Game Screen
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "HelpScreen.h"
|
||||
#include "INIReader.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "random.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "sgp.h"
|
||||
@@ -36,7 +35,6 @@
|
||||
#include "connect.h"
|
||||
#include "sgp_logger.h"
|
||||
|
||||
#include "Map Information.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
@@ -156,7 +154,7 @@ BOOLEAN UsingInventoryCostsAPSystem()
|
||||
return ( gGameExternalOptions.fInventoryCostsAP );
|
||||
}
|
||||
|
||||
std::string StringToLower(std::string strToConvert)
|
||||
static std::string StringToLower(std::string strToConvert)
|
||||
{//change each element of the string to lower case
|
||||
for(unsigned int i=0;i<strToConvert.length();i++)
|
||||
{
|
||||
@@ -185,7 +183,7 @@ BOOLEAN IsNIVModeValid(bool checkRes)
|
||||
return isValid;
|
||||
}
|
||||
|
||||
void UpdateFeatureFlags()
|
||||
static void UpdateFeatureFlags()
|
||||
{
|
||||
// do we need to override some ini settings?
|
||||
if (gGameSettings.fFeatures[FF_FEATURES_SCREEN])
|
||||
@@ -2751,6 +2749,7 @@ void LoadSkillTraitsExternalSettings()
|
||||
gSkillTraitValues.ubTERepairRobotPenaltyReduction = iniReader.ReadInteger("Technician","REPAIR_SPEED_ROBOT_PENALTY_REDUCTION", 30, 0, 100);
|
||||
if (gSkillTraitValues.ubTETraitsNumToRepairRobot == 2) {gSkillTraitValues.ubTERepairRobotPenaltyReduction /= 2; }
|
||||
gSkillTraitValues.fTETraitsCanRestoreItemThreshold = iniReader.ReadBoolean( "Technician", "MERCS_CAN_DO_ADVANCED_REPAIRS", FALSE );
|
||||
gSkillTraitValues.ubTechLevelNeededForAdvancedRepair = iniReader.ReadInteger("Technician", "TECH_LEVEL_NEEDED_FOR_ADVANCED_REPAIR", 2, 1, 2);
|
||||
|
||||
// DOCTOR
|
||||
gSkillTraitValues.ubDONumberTraitsNeededForSurgery = iniReader.ReadInteger("Doctor","NUMBER_OF_TRAITS_NEEDED_FOR_SURGERY", 1, 0, 2);
|
||||
|
||||
@@ -2145,6 +2145,7 @@ typedef struct
|
||||
UINT8 ubTERepairRobotPenaltyReduction;
|
||||
UINT8 ubTETraitsNumToRepairRobot;
|
||||
BOOLEAN fTETraitsCanRestoreItemThreshold;
|
||||
UINT8 ubTechLevelNeededForAdvancedRepair; // if we have a high enough technician level, we can repair items above the normal threshold (1 for technician, 2 for engineer)
|
||||
|
||||
// DOCTOR
|
||||
UINT8 ubDONumberTraitsNeededForSurgery;
|
||||
|
||||
+20
-25
@@ -1,27 +1,23 @@
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "WCheck.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Font Control.h"
|
||||
#include "Text.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "HelpScreenText.h"
|
||||
#include "line.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "laptop.h"
|
||||
#include "Text Input.h"
|
||||
#include "english.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Init.h"
|
||||
#include "Overhead.h"
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "WCheck.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "HelpScreenText.h"
|
||||
#include "line.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "laptop.h"
|
||||
#include "Text Input.h"
|
||||
#include "english.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Init.h"
|
||||
#include "Overhead.h"
|
||||
|
||||
extern INT16 gsVIEWPORT_END_Y;
|
||||
extern void PrintDate( void );
|
||||
@@ -308,7 +304,6 @@ void SelectHelpScrollAreaCallBack( MOUSE_REGION * pRegion, INT32 iReason );
|
||||
|
||||
// region to mask the background
|
||||
MOUSE_REGION gHelpScreenScrollAreaArrows;
|
||||
void SelectHelpScrollAreaArrowsCallBack( MOUSE_REGION * pRegion, INT32 iReason );
|
||||
|
||||
|
||||
//checkbox to toggle show help again toggle
|
||||
|
||||
+98
-173
@@ -1,55 +1,47 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "Screens.h"
|
||||
#include "INIReader.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "renderworld.h"
|
||||
#include "mousesystem.h"
|
||||
#include "sysutil.h"
|
||||
#include "worlddef.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include "Button System.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Event Pump.h"
|
||||
#include "lighting.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "video.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Interface Items.h"
|
||||
#include "maputility.h"
|
||||
#include "strategic.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "laptop.h"
|
||||
#include "NPC.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Information.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Summary Info.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "Init.h"
|
||||
#include "jascreens.h"
|
||||
#include "XML.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Weapons.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Multilingual Text Code Generator.h"
|
||||
#include "editscreen.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "Screens.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "sysutil.h"
|
||||
#include "worlddef.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include <himage.h>
|
||||
#include <vobject.h>
|
||||
#include "Timer Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sound Control.h"
|
||||
#include "lighting.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "video.h"
|
||||
#include "maputility.h"
|
||||
#include "strategic.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "laptop.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Information.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Summary Info.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "Init.h"
|
||||
#include "jascreens.h"
|
||||
#include "XML.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Weapons.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Multilingual Text Code Generator.h"
|
||||
#include "editscreen.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "MPXmlTeams.hpp"
|
||||
#include "Strategic Mines LUA.h"
|
||||
@@ -57,8 +49,6 @@
|
||||
#include "lua_state.h"
|
||||
|
||||
#include "Interface.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "aim.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "email.h"
|
||||
@@ -70,7 +60,6 @@
|
||||
#include "ub_config.h"
|
||||
|
||||
|
||||
#include "Civ Quotes.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "BriefingRoom_Data.h"
|
||||
#include "AimArchives.h"
|
||||
@@ -96,20 +85,6 @@ extern BOOLEAN GetCDromDriveLetter( STR8 pString );
|
||||
extern BOOLEAN gfUseConsecutiveQuickSaveSlots;
|
||||
#endif
|
||||
|
||||
#if defined( GERMAN ) && !defined( _DEBUG )
|
||||
//#define LASERLOCK_ENABLED
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef LASERLOCK_ENABLED
|
||||
int LASERLOK_Init( HINSTANCE hInstance );
|
||||
int LASERLOK_Run();
|
||||
int LASERLOK_Check();
|
||||
|
||||
BOOLEAN PrepareLaserLockSystem();
|
||||
void HandleLaserLockResult( BOOLEAN fSuccess );
|
||||
// int TestCall( int n);
|
||||
#endif
|
||||
|
||||
extern HINSTANCE ghInstance;
|
||||
|
||||
@@ -140,7 +115,7 @@ static void AddLanguagePrefix(STR fileName)
|
||||
AddLanguagePrefix( fileName, GetLanguagePrefix());
|
||||
}
|
||||
|
||||
void ResetEmptyRPCFaceSlots()
|
||||
static void ResetEmptyRPCFaceSlots()
|
||||
{
|
||||
//legion by jazz (load small faces from rpcs)
|
||||
// reset empty slots with "-1"
|
||||
@@ -1209,40 +1184,61 @@ if( g_lang != i18n::Lang::en ) {
|
||||
}
|
||||
}
|
||||
|
||||
if ( ReadXMLEmail == TRUE )
|
||||
{
|
||||
if ( ReadXMLEmail == TRUE )
|
||||
{
|
||||
// Externalized emails
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, EMAILSFILENAME);
|
||||
// Only load external emails if we find the file
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInExternalizedEmails(fileName, FALSE), EMAILSFILENAME);
|
||||
|
||||
if ( g_lang != i18n::Lang::en )
|
||||
{
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if ( !ReadInExternalizedEmails(fileName, TRUE) )
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// EMAIL MERC AVAILABLE by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, EMAILMERCAVAILABLE);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailMercAvailable(fileName,FALSE), EMAILMERCAVAILABLE);
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailMercAvailable(fileName, FALSE), EMAILMERCAVAILABLE);
|
||||
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
if ( g_lang != i18n::Lang::en )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInEmailMercAvailable(fileName,TRUE))
|
||||
return FALSE;
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if ( !ReadInEmailMercAvailable(fileName, TRUE) )
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// EMAIL MERC LEVEL UP by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, EMAILMERCLEVELUP);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailMercLevelUp(fileName,FALSE), EMAILMERCLEVELUP);
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailMercLevelUp(fileName, FALSE), EMAILMERCLEVELUP);
|
||||
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInEmailMercLevelUp(fileName,TRUE))
|
||||
return FALSE;
|
||||
if ( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if ( !ReadInEmailMercLevelUp(fileName, TRUE) )
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
// EMAIL OTHER by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -1250,16 +1246,18 @@ if( g_lang != i18n::Lang::en ) {
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailOther(fileName,FALSE), EMAILOTHER);
|
||||
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInEmailOther(fileName,TRUE))
|
||||
return FALSE;
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInEmailOther(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
//new vehicles by Jazz
|
||||
|
||||
InitNewVehicles ();
|
||||
@@ -1412,11 +1410,6 @@ if( g_lang != i18n::Lang::en ) {
|
||||
|
||||
UINT32 InitializeJA2(void)
|
||||
{
|
||||
|
||||
#ifdef LASERLOCK_ENABLED
|
||||
HandleLaserLockResult( PrepareLaserLockSystem() );
|
||||
#endif
|
||||
|
||||
HandleJA2CDCheck( );
|
||||
|
||||
gfWorldLoaded = FALSE;
|
||||
@@ -1680,74 +1673,6 @@ void ShutdownJA2(void)
|
||||
}
|
||||
|
||||
|
||||
#ifdef LASERLOCK_ENABLED
|
||||
|
||||
BOOLEAN PrepareLaserLockSystem()
|
||||
{
|
||||
INT32 iInitRetVal=0;
|
||||
INT32 iRunRetVal=0;
|
||||
INT32 iCheckRetVal=0;
|
||||
CHAR8 zDirectory[512];
|
||||
|
||||
CHAR8 zCdLocation[ SGPFILENAME_LEN ];
|
||||
CHAR8 zCdFile[ SGPFILENAME_LEN ];
|
||||
|
||||
//Get the "current" file directory
|
||||
GetFileManCurrentDirectory( zDirectory );
|
||||
|
||||
if( GetCDromDriveLetter( zCdLocation ) )
|
||||
{
|
||||
// OK, build filename
|
||||
sprintf( zCdFile, "%s%s", zCdLocation, "Data" );
|
||||
}
|
||||
else
|
||||
{
|
||||
goto FAILED_LASERLOK;
|
||||
}
|
||||
|
||||
//Go back to the root directory
|
||||
SetFileManCurrentDirectory( zCdFile );
|
||||
//Init the laser lock system
|
||||
iInitRetVal = LASERLOK_Init( ghInstance );
|
||||
if( iInitRetVal != 0 )
|
||||
goto FAILED_LASERLOK;
|
||||
|
||||
//makes the verification of the laserlok system
|
||||
iRunRetVal = LASERLOK_Run();
|
||||
if( iRunRetVal != 0 )
|
||||
goto FAILED_LASERLOK;
|
||||
|
||||
//checks the result of the laserlok run function
|
||||
iCheckRetVal = LASERLOK_Check();
|
||||
if( iCheckRetVal != 0 )
|
||||
goto FAILED_LASERLOK;
|
||||
|
||||
//Restore back to the proper directory
|
||||
SetFileManCurrentDirectory( zDirectory );
|
||||
return( TRUE );
|
||||
|
||||
FAILED_LASERLOK:
|
||||
//Restore back to the proper directory
|
||||
SetFileManCurrentDirectory( zDirectory );
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
void HandleLaserLockResult( BOOLEAN fSuccess )
|
||||
{
|
||||
if( !fSuccess )
|
||||
{
|
||||
CHAR8 zString[512];
|
||||
|
||||
sprintf( zString, "%S", gzLateLocalizedString[56] );
|
||||
|
||||
// ShowCursor(TRUE);
|
||||
// ShowCursor(TRUE);
|
||||
ShutdownWithErrorBox( zString );
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void SetupMaxActionPointsAnimation()
|
||||
{
|
||||
gubMaxActionPoints[REGMALE] = APBPConstants[AP_MAXIMUM];
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "LogicalBodyTypes/SurfaceDB.h"
|
||||
#include "LogicalBodyTypes/FilterDB.h"
|
||||
#include "LogicalBodyTypes/EnumeratorDB.h"
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
#include "LogicalBodyTypes/PaletteDB.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
+13
-36
@@ -1,41 +1,18 @@
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Font Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Text.h"
|
||||
#include "line.h"
|
||||
#include "Intro.h"
|
||||
#include "Cinematics.h"
|
||||
#include "Cinematics Bink.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Music Control.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "english.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "sgp_logger.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Init.h"
|
||||
#include "INIReader.h"
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
|
||||
#include "Luaglobal.h"
|
||||
#ifdef JA2UB
|
||||
#include "strategicmap.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "End Game.h"
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Intro.h"
|
||||
#include "Cinematics.h"
|
||||
#include "Cinematics Bink.h"
|
||||
#endif
|
||||
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Music Control.h"
|
||||
#include "english.h"
|
||||
#include "sgp_logger.h"
|
||||
#include "INIReader.h"
|
||||
#include "Luaglobal.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "XML.h"
|
||||
#include <language.hpp>
|
||||
|
||||
BOOLEAN Style_JA = TRUE;
|
||||
|
||||
+1
-62
@@ -1,72 +1,11 @@
|
||||
#include "builddefines.h"
|
||||
#include <wchar.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "Render Fun.h"
|
||||
#include "stdlib.h"
|
||||
#include "DEBUG.H"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include <math.h>
|
||||
#include "PATHAI.H"
|
||||
#include "random.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "video.h"
|
||||
#include "Weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Event Pump.h"
|
||||
#include "ai.h"
|
||||
#include "Interface.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "english.h"
|
||||
#include "Squads.h"
|
||||
|
||||
#include <types.h>
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
#include "Items.h"
|
||||
#include "soundman.h"
|
||||
#include "Utilities.h"
|
||||
#include "strategic.h"
|
||||
#include "soldier tile.h"
|
||||
#include "Smell.h"
|
||||
#include "Keys.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Quests.h"
|
||||
#include "message.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "GameSettings.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Vehicles.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Morale.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Map Information.h"
|
||||
#include "Buildings.h"
|
||||
#include "Text.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
#include "Ja25_Tactical.h"
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
|
||||
INT16 JA2_5_START_SECTOR_X;
|
||||
INT16 JA2_5_START_SECTOR_Y;
|
||||
|
||||
@@ -5,11 +5,6 @@
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
//Used in the editor to compensate for the 2_<map name>
|
||||
#define JA25_EXP_MAP_NAME_PREFIX L""
|
||||
#define JA25_EXP_MAP_NAME_SIZE_OFFSET 0
|
||||
|
||||
|
||||
//The starting sector of the Expanion pack
|
||||
extern INT16 JA2_5_START_SECTOR_X;
|
||||
extern INT16 JA2_5_START_SECTOR_Y;
|
||||
|
||||
@@ -19,7 +19,6 @@ extern HVSURFACE ghFrameBuffer;
|
||||
extern BOOLEAN gfSchedulesHosed;
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Ja25_Tactical.h"
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#endif
|
||||
UINT8 gubLastLoadingScreenID = LOADINGSCREEN_NOTHING;
|
||||
@@ -344,7 +343,7 @@ static void BuildLoadscreenFilename(std::string& dst, const char* path, int reso
|
||||
dst.append(".sti");
|
||||
}
|
||||
|
||||
std::string GetResolutionSuffix(SCREEN_RESOLUTION resolution)
|
||||
static std::string GetResolutionSuffix(SCREEN_RESOLUTION resolution)
|
||||
{
|
||||
switch (resolution)
|
||||
{
|
||||
@@ -376,7 +375,7 @@ std::string GetResolutionSuffix(SCREEN_RESOLUTION resolution)
|
||||
}
|
||||
}
|
||||
|
||||
std::string FindBestFittingLoadscreenFilename(const std::string& baseName, SCREEN_RESOLUTION resolution)
|
||||
static std::string FindBestFittingLoadscreenFilename(const std::string& baseName, SCREEN_RESOLUTION resolution)
|
||||
{
|
||||
for (SCREEN_RESOLUTION res = resolution; res <= _2560x1600; res = (SCREEN_RESOLUTION)(res + 1))
|
||||
{
|
||||
|
||||
+20
-21
@@ -1,24 +1,23 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "laptop.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "MPChatScreen.h"
|
||||
#include "WordWrap.h"
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "MPChatScreen.h"
|
||||
#include "WordWrap.h"
|
||||
#include "message.h"
|
||||
#include "Utilities.h"
|
||||
#include "connect.h"
|
||||
|
||||
+22
-33
@@ -1,38 +1,28 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Music Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Options Screen.h"
|
||||
#include "english.h"
|
||||
#include "gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Font Control.h"
|
||||
#include "Text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "JA2 Splash.h"
|
||||
#include "GameVersion.h"
|
||||
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Music Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Options Screen.h"
|
||||
#include "english.h"
|
||||
#include "gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "JA2 Splash.h"
|
||||
#include "GameVersion.h"
|
||||
#include "connect.h"
|
||||
#include "strategic.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Overhead.h"
|
||||
#include "Init.h"
|
||||
#include "XML.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_profile.h>
|
||||
|
||||
@@ -83,7 +73,6 @@ void MenuButtonCallback(GUI_BUTTON *btn, INT32 reason);
|
||||
void HandleMainMenuKeyboardInput();
|
||||
void HandleMainMenuInput();
|
||||
void HandleMainMenuScreen();
|
||||
void DisplayAssignmentText();
|
||||
void ClearMainMenu();
|
||||
void SelectMainMenuBackGroundRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
void SetMainMenuExitScreen( UINT32 uiNewScreen );
|
||||
@@ -428,7 +417,7 @@ void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
}
|
||||
}
|
||||
|
||||
void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
static void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
{
|
||||
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
||||
{
|
||||
|
||||
@@ -14,12 +14,10 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "laptop.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "DropDown.h" // added by Flugente
|
||||
#include "Utilities.h" // added by Flugente for FilenameForBPP(...)
|
||||
#include "FeaturesScreen.h"
|
||||
|
||||
#define MSGBOX_DEFAULT_WIDTH 300
|
||||
|
||||
@@ -1822,7 +1822,7 @@ void HandleHighLightedText( BOOLEAN fHighLight )
|
||||
bLastRegion = -1;
|
||||
}
|
||||
|
||||
if( bHighLight != -1 )
|
||||
if( bHighLight != -1 && toggle_box_array[bHighLight] != -1)
|
||||
{
|
||||
if( bHighLight < OPT_FIRST_COLUMN_TOGGLE_CUT_OFF )
|
||||
{
|
||||
|
||||
+119
-211
@@ -1,162 +1,127 @@
|
||||
#include "types.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "FileMan.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include "DEBUG.H"
|
||||
#include "Overhead.h"
|
||||
#include "Keys.h"
|
||||
#include "finances.h"
|
||||
#include "history.h"
|
||||
#include "files.h"
|
||||
#include "laptop.h"
|
||||
#include "INIReader.h"
|
||||
#include "email.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Game Events.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "worlddef.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Queen Command.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Squads.h"
|
||||
#include "environment.h"
|
||||
#include "lighting.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "strategic.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Quests.h"
|
||||
#include "opplist.h"
|
||||
#include "message.h"
|
||||
#include "NPC.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "GameVersion.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Music Control.h"
|
||||
#include "Options Screen.h"
|
||||
#include "ai.h"
|
||||
#include "renderworld.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "random.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
|
||||
#include "Interface.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "environment.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
|
||||
#include "Strategic Mines.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Bullets.h"
|
||||
#include "Air Raid.h"
|
||||
#include "physics.h"
|
||||
#include "Strategic Pathing.h"
|
||||
|
||||
#include "TeamTurns.h"
|
||||
|
||||
#include "Explosion Control.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Boxing.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
|
||||
#include "Meanwhile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "LightEffects.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Map Information.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Game Init.h"
|
||||
#include "Cheats.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Assignments.h"
|
||||
#include "Interface Items.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "PostalService.h"
|
||||
// HEADROCK HAM B1: Additional Include for HAM
|
||||
#include "MilitiaSquads.h"
|
||||
// HEADROCK HAM 3.5: Another include for HAM
|
||||
#include "Facilities.h"
|
||||
// HEADROCK HAM 3.6: Yet another include, goddammit
|
||||
#include "Town Militia.h"
|
||||
#include "Items.h"
|
||||
#include "Encyclopedia_new.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "PMC.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "BobbyR.h"
|
||||
#include "IMP Portraits.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Squads.h"
|
||||
#include "IMP Confirm.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "FileMan.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include "DEBUG.H"
|
||||
#include "Overhead.h"
|
||||
#include "Keys.h"
|
||||
#include "finances.h"
|
||||
#include "history.h"
|
||||
#include "files.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "email.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Game Events.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "worlddef.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Queen Command.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Squads.h"
|
||||
#include "environment.h"
|
||||
#include "lighting.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "strategic.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Quests.h"
|
||||
#include "opplist.h"
|
||||
#include "message.h"
|
||||
#include "NPC.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "GameVersion.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Music Control.h"
|
||||
#include "Options Screen.h"
|
||||
#include "ai.h"
|
||||
#include "renderworld.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "random.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Interface.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Bullets.h"
|
||||
#include "Air Raid.h"
|
||||
#include "physics.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Boxing.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "LightEffects.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Map Information.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Game Init.h"
|
||||
#include "Cheats.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Assignments.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "PostalService.h"
|
||||
#include "MilitiaSquads.h"
|
||||
#include "Facilities.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Items.h"
|
||||
#include "Encyclopedia_new.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "PMC.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#include "BobbyR.h"
|
||||
#include "IMP Portraits.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Enemy Soldier Save.h"
|
||||
#include "BobbyRMailOrder.h"
|
||||
#include "mercs.h"
|
||||
#include "INIReader.h"
|
||||
#include "mercs.h"
|
||||
#include "Soldier Profile.h"
|
||||
#ifdef JA2UB
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "Ja25_Tactical.h"
|
||||
#endif
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "Vehicles.h"
|
||||
#include "BriefingRoom_Data.h"
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
//rain
|
||||
//end rain
|
||||
|
||||
#include "connect.h"
|
||||
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
|
||||
#include "Sys Globals.h"//dnl ch74 201013
|
||||
#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
|
||||
#include "WorldDat.h"
|
||||
/////////////////////////////////////////////////////
|
||||
//
|
||||
// Local Defines
|
||||
//
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Strategic Movement.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "ub_config.h"
|
||||
#include "Ja25Update.h"
|
||||
#endif
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#include <language.hpp>
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
//void ConvertWeapons( SOLDIERTYPE *pSoldier );
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "Ja25_Tactical.h"
|
||||
#include "ub_config.h"
|
||||
#include "Ja25Update.h"
|
||||
|
||||
extern void MakeBadSectorListFromMapsOnHardDrive( BOOLEAN fDisplayMessages ); // ja25 UB
|
||||
#endif
|
||||
|
||||
@@ -205,8 +170,6 @@ extern BOOLEAN gfCreatureMeanwhileScenePlayed;
|
||||
BOOLEAN gMusicModeToPlay = FALSE;
|
||||
|
||||
|
||||
//extern BOOLEAN gfFirstTimeInGameHeliCrash;
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
BOOLEAN gfDisplaySaveGamesNowInvalidatedMsg = FALSE;
|
||||
#endif
|
||||
@@ -214,14 +177,13 @@ BOOLEAN gfDisplaySaveGamesNowInvalidatedMsg = FALSE;
|
||||
BOOLEAN gfUseConsecutiveQuickSaveSlots = FALSE;
|
||||
UINT32 guiCurrentQuickSaveNumber = 0;
|
||||
UINT32 guiLastSaveGameNum = 1;
|
||||
BOOLEAN DoesAutoSaveFileExist( BOOLEAN fLatestAutoSave );
|
||||
|
||||
UINT32 guiJA2EncryptionSet = 0;
|
||||
UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
//The screen that the gaem was saved from
|
||||
//The screen that the game was saved from
|
||||
UINT32 uiCurrentScreen;
|
||||
|
||||
UINT32 uiCurrentUniqueSoldierId;
|
||||
@@ -532,10 +494,6 @@ BOOLEAN LoadSavedMercProfiles( HWFILE hwFile );
|
||||
BOOLEAN SaveSoldierStructure( HWFILE hFile );
|
||||
BOOLEAN LoadSoldierStructure( HWFILE hFile );
|
||||
|
||||
// CHRISL: New functions to save and load LBENODE data
|
||||
BOOLEAN SaveLBENODEToSaveGameFile( HWFILE hFile );
|
||||
BOOLEAN LoadLBENODEFromSaveGameFile( HWFILE hFile );
|
||||
|
||||
//BOOLEAN SavePtrInfo( PTR *pData, UINT32 uiSizeOfObject, HWFILE hFile );
|
||||
//BOOLEAN LoadPtrInfo( PTR *pData, UINT32 uiSizeOfObject, HWFILE hFile );
|
||||
|
||||
@@ -623,28 +581,7 @@ void ValidateStrategicGroups();
|
||||
//if all that sounds compilcated, it is
|
||||
|
||||
extern int gLastLBEUniqueID;
|
||||
/*
|
||||
// CHRISL: New function to save/load LBENODE data
|
||||
BOOLEAN SaveLBENODEToSaveGameFile( HWFILE hFile )
|
||||
{
|
||||
UINT32 uiNumBytesWritten;
|
||||
if ( !FileWrite( hFile, &gLastLBEUniqueID, sizeof(int), &uiNumBytesWritten ) )
|
||||
{
|
||||
return(FALSE);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOLEAN LoadLBENODEFromSaveGameFile( HWFILE hFile )
|
||||
{
|
||||
UINT32 uiNumBytesRead;
|
||||
if ( !FileRead( hFile, &gLastLBEUniqueID, sizeof(int), &uiNumBytesRead ) )
|
||||
{
|
||||
return(FALSE);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
*/
|
||||
BOOLEAN LBENODE::Load( HWFILE hFile )
|
||||
{
|
||||
UINT32 uiNumBytesRead;
|
||||
@@ -660,7 +597,7 @@ BOOLEAN LBENODE::Load( HWFILE hFile )
|
||||
//when combined with copy assignment which makes a new LBENODE
|
||||
gLastLBEUniqueID = uniqueID + 1;
|
||||
}
|
||||
int size;
|
||||
int size = 0;
|
||||
if ( !FileRead( hFile, &size, sizeof(int), &uiNumBytesRead ) )
|
||||
{
|
||||
return(FALSE);
|
||||
@@ -725,7 +662,7 @@ BOOLEAN LBENODE::Save( HWFILE hFile, bool fSavingMap )
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
|
||||
static BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
|
||||
{
|
||||
UINT32 uiNumBytesRead;
|
||||
UINT8 ubArmsDealer;
|
||||
@@ -736,7 +673,7 @@ BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
|
||||
|
||||
if (guiCurrentSaveGameVersion >= NIV_SAVEGAME_DATATYPE_CHANGE)
|
||||
{
|
||||
int dealers;
|
||||
int dealers = 0;
|
||||
if (!FileRead( hFile, &dealers, sizeof( int ), &uiNumBytesRead ))
|
||||
{
|
||||
return( FALSE );
|
||||
@@ -764,7 +701,7 @@ BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
|
||||
//loop through all the dealers inventories
|
||||
for( ubArmsDealer=0; ubArmsDealer<dealers; ++ubArmsDealer )
|
||||
{
|
||||
int size;
|
||||
int size = 0;
|
||||
if (!FileRead( hFile, &size, sizeof( int ), &uiNumBytesRead ))
|
||||
{
|
||||
return( FALSE );
|
||||
@@ -1505,7 +1442,7 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
|
||||
numBytesRead = ReadFieldByField(hFile, &filler, sizeof(filler), sizeof(UINT8), numBytesRead);
|
||||
|
||||
//DBrot: More rooms
|
||||
int size;
|
||||
int size = 0;
|
||||
if ( numBytesRead + buffer != SIZEOF_MERCPROFILESTRUCT_POD )
|
||||
{
|
||||
return(FALSE);
|
||||
@@ -6359,8 +6296,10 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#ifdef JA2UB
|
||||
|
||||
#else
|
||||
if(!fBookMark && !fEmail)
|
||||
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin( ), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
|
||||
if ( !fBookMark && !fEmail )
|
||||
{
|
||||
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_INTRO);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7082,10 +7021,6 @@ if( g_lang == i18n::Lang::de ) {
|
||||
}
|
||||
}
|
||||
}
|
||||
//#ifdef JA2UB
|
||||
//if the soldier has the NON weapon version of the merc knofe or merc umbrella
|
||||
//ConvertWeapons( &Menptr[ cnt ] );
|
||||
//#endif
|
||||
|
||||
// JA2Gold: fix next-to-previous attacker value
|
||||
Menptr[cnt].ubNextToPreviousAttackerID = NOBODY;
|
||||
@@ -8732,7 +8667,7 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
|
||||
extern UINT32 guiRainLoop;
|
||||
//end rain
|
||||
|
||||
void EnsureValidLoadScreen( UINT32* puiScreen )
|
||||
static void EnsureValidLoadScreen( UINT32* puiScreen )
|
||||
{
|
||||
if (!puiScreen)
|
||||
return;
|
||||
@@ -9802,30 +9737,3 @@ UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader )
|
||||
|
||||
return( uiEncryptionSet );
|
||||
}
|
||||
|
||||
//inshy: Now we dont need this convertation, all items chenged in the maps
|
||||
/*
|
||||
#ifdef JA2UB
|
||||
void ConvertWeapons( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
INT32 iCnt;
|
||||
|
||||
for( iCnt=0; iCnt< NUM_INV_SLOTS; iCnt++)
|
||||
{
|
||||
|
||||
|
||||
if(UsingNewInventorySystem() == false && gGameOptions.ubAttachmentSystem == ATTACHMENT_OLD )
|
||||
{
|
||||
if( pSoldier->inv[ iCnt ].usItem == 97 || pSoldier->inv[ iCnt ].usItem == 1346 || pSoldier->inv[ iCnt ].usItem == 99
|
||||
|| pSoldier->inv[ iCnt ].usItem == 1347 || pSoldier->inv[ iCnt ].usItem == 584 || pSoldier->inv[ iCnt ].usItem == 551 )
|
||||
pSoldier->inv[ iCnt ].usItem = 129;
|
||||
|
||||
if( pSoldier->inv[ iCnt ].usItem == 117 || pSoldier->inv[ iCnt ].usItem == 349 || pSoldier->inv[ iCnt ].usItem == 1263 )
|
||||
pSoldier->inv[ iCnt ].usItem = 71;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
*/
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "stdio.h"
|
||||
#include "WordWrap.h"
|
||||
#include "strategicmap.h"
|
||||
#include "finances.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Cursors.h"
|
||||
@@ -19,7 +18,6 @@
|
||||
#include "Options Screen.h"
|
||||
#include "GameVersion.h"
|
||||
#include "sysutil.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Overhead.h"
|
||||
#include "gamescreen.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -31,7 +29,6 @@
|
||||
#include "message.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "PostalService.h"
|
||||
|
||||
#include "connect.h"
|
||||
@@ -41,10 +38,6 @@
|
||||
#include <vfs/Core/vfs_file_raii.h>
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Strategic Movement.h"
|
||||
|
||||
//#include "Strategic Movement Costs.h"
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#endif
|
||||
|
||||
|
||||
+21
-29
@@ -1,30 +1,22 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "input.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Overhead.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Interface.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "english.h"
|
||||
#include "FileMan.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <types.h>
|
||||
#include <video.h>
|
||||
#include <MemMan.h>
|
||||
#include <Overhead Types.h>
|
||||
#include <Soldier Control.h>
|
||||
#include "renderworld.h"
|
||||
#include "input.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "english.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
@@ -44,7 +36,7 @@ static UINT8 ubNumStates = 0;
|
||||
static UINT16 *pusStates = NULL;
|
||||
static INT8 ubCurLoadedState = 0;
|
||||
|
||||
void CycleAnimations( )
|
||||
static void CycleAnimations( )
|
||||
{
|
||||
INT32 cnt;
|
||||
|
||||
@@ -318,7 +310,7 @@ UINT32 AniEditScreenHandle(void)
|
||||
}
|
||||
|
||||
|
||||
UINT16 GetAnimStateFromName( STR8 zName )
|
||||
static UINT16 GetAnimStateFromName( STR8 zName )
|
||||
{
|
||||
INT32 cnt;
|
||||
|
||||
|
||||
+1
-6
@@ -1,4 +1,3 @@
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
@@ -17,20 +16,16 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "Interface.h"
|
||||
#include "GameSettings.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Text.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Tactical Placement GUI.h"//dnl ch45 071009
|
||||
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
|
||||
#include "World Items.h"//dnl ch77 191113
|
||||
#include "Overhead.h" // added by Flugente
|
||||
#include "Ambient Control.h" // sevenfm
|
||||
|
||||
#include "SaveLoadScreen.h"
|
||||
|
||||
#include "Lua Interpreter.h"
|
||||
//**ddd direct link libraries
|
||||
#pragma comment (lib, "user32.lib")
|
||||
#pragma comment (lib, "gdi32.lib")
|
||||
@@ -80,7 +75,7 @@ void HandleNewScreenChange( UINT32 uiNewScreen, UINT32 uiOldScreen );
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
BOOLEAN gubReportMapscreenLock = 0;
|
||||
void ReportMapscreenErrorLock()
|
||||
static void ReportMapscreenErrorLock()
|
||||
{
|
||||
switch( gubReportMapscreenLock )
|
||||
{
|
||||
|
||||
+64
-81
@@ -1,85 +1,68 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "vobject.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Screens.h"
|
||||
#include "Overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "sysutil.h"
|
||||
#include "input.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "Handle UI.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "Cursors.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Button System.h"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "environment.h"
|
||||
#include "Bullets.h"
|
||||
#include "Assignments.h"
|
||||
#include "message.h"
|
||||
#include <string.h>
|
||||
#include "overhead map.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
//DEF: Test Code
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#endif
|
||||
#include "Interface Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "physics.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "faces.h"
|
||||
#include "strategicmap.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Interface.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Strategic Turns.h"
|
||||
|
||||
#include "merc entering.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Map Information.h"
|
||||
#include "environment.h"
|
||||
#include "Squads.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Auto Bandage.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Sound Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
#include "random.h"
|
||||
#include "editscreen.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include <Overhead Types.h>
|
||||
#include <Soldier Control.h>
|
||||
#include "renderworld.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Screens.h"
|
||||
#include <Meanwhile.h>
|
||||
#include "HelpScreen.h"
|
||||
#include "Overhead.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Cursors.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Button System.h"
|
||||
#include "lighting.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "environment.h"
|
||||
#include "Bullets.h"
|
||||
#include <mousesystem.h>
|
||||
#include "message.h"
|
||||
#include "overhead map.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
//DEF: Test Code
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#endif
|
||||
#include "Interface Control.h"
|
||||
#include "physics.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "faces.h"
|
||||
#include "strategicmap.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "merc entering.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Map Information.h"
|
||||
#include "Squads.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Auto Bandage.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Sound Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
#include "random.h"
|
||||
#include "editscreen.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "connect.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
+39
-52
@@ -1,51 +1,38 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "Font.h"
|
||||
#include "timer.h"
|
||||
#include "mousesystem.h"
|
||||
#include "screenids.h"
|
||||
#include "Screens.h"
|
||||
#include "Font Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "editscreen.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "Timer Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Interface.h"
|
||||
#include "Overhead.h"
|
||||
#include "Utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "jascreens.h"
|
||||
#include "gameloop.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Animation Cache.h"
|
||||
#include "lighting.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Game Init.h"
|
||||
#include "Init.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "GameVersion.h"
|
||||
#include "Game Clock.h"
|
||||
#include "gamescreen.h"
|
||||
#include "english.h"
|
||||
#include "random.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Sound Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Text.h"
|
||||
#include "INIReader.h"
|
||||
#include "builddefines.h"
|
||||
#include <cstdio>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Screens.h"
|
||||
#include "Font Control.h"
|
||||
#include <Overhead Types.h>
|
||||
#include <Soldier Control.h>
|
||||
#include "Timer Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include <Handle UI.h>
|
||||
#include "Overhead.h"
|
||||
#include "Utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "jascreens.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Game Init.h"
|
||||
#include "Init.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "GameVersion.h"
|
||||
#include "Game Clock.h"
|
||||
#include "gamescreen.h"
|
||||
#include "english.h"
|
||||
#include "random.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Text.h"
|
||||
#include "INIReader.h"
|
||||
|
||||
#include "sgp_logger.h"
|
||||
#include <language.hpp>
|
||||
@@ -663,7 +650,7 @@ UINT32 DebugScreenInit(void)
|
||||
}
|
||||
|
||||
|
||||
BOOLEAN CheckForAndExitTacticalDebug( )
|
||||
static BOOLEAN CheckForAndExitTacticalDebug( )
|
||||
{
|
||||
if ( gfExitDebugScreen )
|
||||
{
|
||||
@@ -680,7 +667,7 @@ BOOLEAN CheckForAndExitTacticalDebug( )
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
void ExitDebugScreen( )
|
||||
static void ExitDebugScreen( )
|
||||
{
|
||||
if ( guiCurrentScreen == DEBUG_SCREEN )
|
||||
{
|
||||
@@ -935,7 +922,7 @@ UINT32 DemoExitScreenInit(void)
|
||||
}
|
||||
|
||||
|
||||
void DoneFadeOutForDemoExitScreen( void )
|
||||
static void DoneFadeOutForDemoExitScreen( void )
|
||||
{
|
||||
gfProgramIsRunning = FALSE;
|
||||
}
|
||||
@@ -943,7 +930,7 @@ void DoneFadeOutForDemoExitScreen( void )
|
||||
// unused
|
||||
//extern INT8 gbFadeSpeed;
|
||||
|
||||
void DisplayTopwareGermanyAddress()
|
||||
static void DisplayTopwareGermanyAddress()
|
||||
{
|
||||
VOBJECT_DESC vo_desc;
|
||||
UINT32 uiTempID;
|
||||
|
||||
@@ -1,277 +0,0 @@
|
||||
//legion 2
|
||||
#include "types.h"
|
||||
#include "types.h"
|
||||
#include "random.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "XML.h"
|
||||
#include "INIReader.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "sgp.h"
|
||||
#include "jascreens.h"
|
||||
#include "laptop.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "email.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Game Init.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategic.h"
|
||||
#include "Squads.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "gameloop.h"
|
||||
#include "random.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "message.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Quests.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "INIReader.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "XML.h"
|
||||
#include "Item Types.h"
|
||||
#include "Items.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "Ja25Update.h"
|
||||
#endif
|
||||
|
||||
#include "legion cfg.h" //legion2
|
||||
#include "Campaign Types.h"
|
||||
#include "Interface.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "renderworld.h"
|
||||
#include "connect.h"
|
||||
#include "XMLWriter.h"
|
||||
#include "Debug Control.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
|
||||
GAME_LEGION_OPTIONS gGameLegionOptions;
|
||||
|
||||
#define GAME_LEGION_OPTIONS_FILE "UB_Options.ini"
|
||||
|
||||
void LoadGameLegionOptions();
|
||||
|
||||
#ifdef JA2UB
|
||||
void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level );
|
||||
#endif
|
||||
|
||||
void RandomStats ();
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level )
|
||||
{
|
||||
UNDERGROUND_SECTORINFO *pSector;
|
||||
UINT16 ubNumAdmins = 0;
|
||||
UINT16 ubNumTroops = 0;
|
||||
UINT16 ubNumElites = 0;
|
||||
|
||||
if ( Level != 0 )
|
||||
{
|
||||
pSector = FindUnderGroundSector( SectorX, SectorY, Level );
|
||||
if ( pSector )
|
||||
{
|
||||
if ( pSector->fVisited != TRUE )
|
||||
{
|
||||
switch( gGameOptions.ubDifficultyLevel )
|
||||
{
|
||||
case DIF_LEVEL_EASY:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 10 + Random( 5 );
|
||||
ubNumElites = Random( 4 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
case DIF_LEVEL_MEDIUM:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 15 + Random( 8 );
|
||||
ubNumElites = 1 + Random( 2 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
case DIF_LEVEL_HARD:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 20 + Random( 7 );
|
||||
ubNumElites = 2 + Random( 2 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
case DIF_LEVEL_INSANE:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 20 + Random( 3 );
|
||||
ubNumElites = 6 + Random( 3 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !GetSectorFlagStatus( SectorX, SectorY, Level, SF_ALREADY_VISITED ) )
|
||||
{
|
||||
switch( gGameOptions.ubDifficultyLevel )
|
||||
{
|
||||
case DIF_LEVEL_EASY:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 10 + Random( 5 );
|
||||
ubNumElites = Random( 4 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
case DIF_LEVEL_MEDIUM:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 15 + Random( 8 );
|
||||
ubNumElites = 1 + Random( 2 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
case DIF_LEVEL_HARD:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 23 + Random( 7);
|
||||
ubNumElites = 2 + Random( 2 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
case DIF_LEVEL_INSANE:
|
||||
ubNumAdmins = Random( 0 );
|
||||
ubNumTroops = 20 + Random( 3 );
|
||||
ubNumElites = 6 + Random( 3 );
|
||||
SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void LoadGameLegionOptions()
|
||||
{
|
||||
#ifdef JA2UB
|
||||
JA2_5_START_SECTOR_X = gGameExternalOptions.ubDefaultArrivalSectorX;
|
||||
JA2_5_START_SECTOR_Y = gGameExternalOptions.ubDefaultArrivalSectorY;
|
||||
#endif
|
||||
|
||||
gGameLegionOptions.MercStartingGear25XML = TRUE;
|
||||
gGameLegionOptions.LOCATEGRIDNO = gGameExternalOptions.iInitialMercArrivalLocation;
|
||||
gGameLegionOptions.LOCATEGRIDNO2 = 0;
|
||||
gGameLegionOptions.OLDUBInventory = FALSE;
|
||||
|
||||
CIniReader iniReader(GAME_LEGION_OPTIONS_FILE);
|
||||
|
||||
// -----------------------
|
||||
// Unfinished Business
|
||||
// -----------------------
|
||||
|
||||
gGameLegionOptions.BorderTown = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_TOWN", TRUE);
|
||||
gGameLegionOptions.BorderMine = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_MINE", TRUE);
|
||||
gGameLegionOptions.BorderTeams = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_TEAMS", TRUE);
|
||||
gGameLegionOptions.BorderMilitia = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_MILITIA", FALSE);
|
||||
gGameLegionOptions.BorderAirspace = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_AIRSPACE", TRUE);
|
||||
gGameLegionOptions.BorderItem = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_ITEM", TRUE);
|
||||
|
||||
gGameLegionOptions.EventAttackInitialSectorIfPlayerStillThere = iniReader.ReadBoolean("Unfinished Business Settings","EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE", TRUE);
|
||||
gGameLegionOptions.HandleAddingEnemiesToTunnelMaps = iniReader.ReadBoolean("Unfinished Business Settings","HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS", TRUE);
|
||||
gGameLegionOptions.ubEndDefaultSectorX = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_X", 16, 1, 16);
|
||||
gGameLegionOptions.ubEndDefaultSectorY = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Y", 11, 1, 16);
|
||||
gGameLegionOptions.ubEndDefaultSectorZ = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Z", 0, 0, 16);
|
||||
gGameLegionOptions.AutoResolove = iniReader.ReadBoolean("Unfinished Business Settings","AUTO_RESOLVE", FALSE);
|
||||
|
||||
gGameLegionOptions.InitialHeliGridNo[ 0 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_1", 14947);
|
||||
gGameLegionOptions.InitialHeliGridNo[ 1 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_2", 15584);
|
||||
gGameLegionOptions.InitialHeliGridNo[ 2 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_3", 15754);
|
||||
gGameLegionOptions.InitialHeliGridNo[ 3 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_4", 16232);
|
||||
gGameLegionOptions.InitialHeliGridNo[ 4 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_5", 16067);
|
||||
gGameLegionOptions.InitialHeliGridNo[ 5 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_6", 16230);
|
||||
gGameLegionOptions.InitialHeliGridNo[ 6 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_GRIDNO_7", 15272);
|
||||
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 0 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_1", 1300);
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 1 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_2", 2000);
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 2 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_3", 2750);
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 3 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_4", 3400);
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 4 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_5", 4160);
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 5 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_6", 4700);
|
||||
gGameLegionOptions.InitalHeliRandomTimes[ 6 ] = iniReader.ReadInteger("Unfinished Business Settings","INITIAL_HELICOPTER_RANDOM_TIME_7", 5630);
|
||||
|
||||
gGameLegionOptions.InGameHeliCrash = iniReader.ReadBoolean("Unfinished Business Settings","ENABLE_UB_HELICOPTER_CRASH", TRUE);
|
||||
gGameLegionOptions.JerryQuotes = iniReader.ReadBoolean("Unfinished Business Settings","JERRY_QUOTES", TRUE);
|
||||
gGameLegionOptions.InJerry = iniReader.ReadBoolean("Unfinished Business Settings","JERRY", TRUE);
|
||||
gGameLegionOptions.JerryGridNo = iniReader.ReadInteger("Unfinished Business Settings","JERRY_GRIDNO", 15109);
|
||||
gGameLegionOptions.InGameHeli = iniReader.ReadBoolean("Unfinished Business Settings","ENABLE_JA2_HELICOPTER_LANDING", FALSE);
|
||||
|
||||
gGameLegionOptions.SwitchInMorrisAreaGridNo = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_IN_MORRIS_AREA_GRIDNO", 15231);
|
||||
gGameLegionOptions.SwitchToLaunchMisslesGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1", 14268);
|
||||
gGameLegionOptions.SwitchToLaunchMisslesGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2", 15708);
|
||||
gGameLegionOptions.RadioLocatorsGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","RADIO_LOCATORS_GRIDNO_1", 15070);
|
||||
gGameLegionOptions.RadioLocatorsGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","RADIO_LOCATORS_GRIDNO_2", 14744);
|
||||
gGameLegionOptions.PowergenSectorGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_1", 15100);
|
||||
gGameLegionOptions.PowergenSectorGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_2", 12220);
|
||||
gGameLegionOptions.PowergenSectorGridNo3 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_3", 14155);
|
||||
gGameLegionOptions.PowergenSectorGridNo4 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_GRIDNO_4", 13980);
|
||||
|
||||
gGameLegionOptions.PowergenSectorExitgridGridNo = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_SECTOR_EXITGRID_GRIDNO", 19749);
|
||||
gGameLegionOptions.PowergenFanSoundGridNo1 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_FAN_SOUND_GRIDNO_1", 10979);
|
||||
gGameLegionOptions.PowergenFanSoundGridNo2 = iniReader.ReadInteger("Unfinished Business Settings","POWERGEN_FAN_SOUND_GRIDNO_2", 19749);
|
||||
gGameLegionOptions.StartFanbackupAgainGridNo = iniReader.ReadInteger("Unfinished Business Settings","START_FANBACKUP_AGAIN_GRIDNO", 10980);
|
||||
gGameLegionOptions.StopPowergenFanGridNo = iniReader.ReadInteger("Unfinished Business Settings","STOP_POWERGEN_FAN_GRIDNO", 10980);
|
||||
|
||||
//sec J13
|
||||
gGameLegionOptions.FanGridNo[0] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_1", 10978);
|
||||
gGameLegionOptions.FanGridNo[1] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_2", 10979);
|
||||
gGameLegionOptions.FanGridNo[2] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_3", 10980);
|
||||
gGameLegionOptions.FanGridNo[3] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_4", 10818);
|
||||
gGameLegionOptions.FanGridNo[4] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_5", 10819);
|
||||
gGameLegionOptions.FanGridNo[5] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_6", 10820);
|
||||
gGameLegionOptions.FanGridNo[6] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_7", 10658);
|
||||
gGameLegionOptions.FanGridNo[7] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_8", 10659);
|
||||
gGameLegionOptions.FanGridNo[8] = iniReader.ReadInteger("Unfinished Business Settings","FAN_GRIDNO_9", 10660);
|
||||
|
||||
if ( gGameLegionOptions.InGameHeli == TRUE )
|
||||
gGameLegionOptions.InGameHeliCrash = FALSE;
|
||||
|
||||
if ( gGameLegionOptions.InGameHeliCrash == TRUE )
|
||||
gGameLegionOptions.InGameHeli = FALSE;
|
||||
|
||||
if ( gGameLegionOptions.InGameHeli == TRUE && gGameLegionOptions.InGameHeliCrash == TRUE )
|
||||
{
|
||||
gGameLegionOptions.InGameHeliCrash = TRUE;
|
||||
gGameLegionOptions.InGameHeli = FALSE;
|
||||
}
|
||||
|
||||
// -----------------------
|
||||
// Campaign
|
||||
// -----------------------
|
||||
|
||||
gGameLegionOptions.EnemyXML = iniReader.ReadBoolean("Campaign Settings","USE_ENEMY_ARMY_XMLS", TRUE);
|
||||
gGameLegionOptions.AddRandomEnemyToSector = iniReader.ReadBoolean("Campaign Settings","ADD_RANDOM_ENEMY_TO_SECTOR", FALSE);
|
||||
gGameLegionOptions.StrategicMovementCostsXML = iniReader.ReadBoolean("Campaign Settings","STRATEGIC_MOVEMENT_COSTS_XML", FALSE);
|
||||
gGameLegionOptions.MakeStrategicMovementCosts = iniReader.ReadBoolean("Campaign Settings","MAKE_STRATEGIC_MOVEMENT_COSTS", FALSE);
|
||||
gGameLegionOptions.LaptopQuestEnabled = iniReader.ReadBoolean("Campaign Settings","LAPTOP_QUEST", TRUE);
|
||||
gGameLegionOptions.pJA2UB = iniReader.ReadBoolean("Campaign Settings","JA2UB", TRUE);
|
||||
gGameLegionOptions.fDeadMerc = iniReader.ReadBoolean("Campaign Settings","NOTIFY_ON_DEAD_AIM_MERCS", FALSE);
|
||||
|
||||
// -----------------------
|
||||
// Laptop
|
||||
// -----------------------
|
||||
|
||||
gGameLegionOptions.LaptopIMPPassJA2 = iniReader.ReadBoolean("Laptop Settings","IMP_PASS_JA2", FALSE);
|
||||
gGameLegionOptions.LaptopIMPPassUB = iniReader.ReadBoolean("Laptop Settings","IMP_PASS_UB", TRUE);
|
||||
gGameLegionOptions.LaptopLinkInsurance = iniReader.ReadBoolean("Laptop Settings","LINK_INSURANCE", FALSE);
|
||||
gGameLegionOptions.LaptopLinkFuneral = iniReader.ReadBoolean("Laptop Settings","LINK_FUNERAL", TRUE);
|
||||
gGameLegionOptions.LaptopLinkBobby = iniReader.ReadBoolean("Laptop Settings","LINK_BOBBY", FALSE);
|
||||
gGameLegionOptions.fBobbyRSite = iniReader.ReadBoolean("Laptop Settings","BOBBY_SITE_ACCESSED", FALSE);
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
#ifndef _LEGION_CFG_H
|
||||
#define _LEGION_CFG_H
|
||||
|
||||
#include "soldier profile type.h"
|
||||
|
||||
extern void LoadGameLegionOptions();
|
||||
|
||||
typedef struct
|
||||
{
|
||||
BOOLEAN BorderTown;
|
||||
BOOLEAN BorderMine;
|
||||
BOOLEAN BorderTeams;
|
||||
BOOLEAN BorderMilitia;
|
||||
BOOLEAN BorderAirspace;
|
||||
BOOLEAN BorderItem;
|
||||
|
||||
BOOLEAN EnemyXML;
|
||||
BOOLEAN EventAttackInitialSectorIfPlayerStillThere;
|
||||
BOOLEAN HandleAddingEnemiesToTunnelMaps;
|
||||
BOOLEAN BobbyRayInventory_UB;
|
||||
BOOLEAN InitTownLoyalty_UB;
|
||||
BOOLEAN AutoResolove;
|
||||
BOOLEAN AddRandomEnemyToSector;
|
||||
BOOLEAN StrategicMovementCostsXML;
|
||||
BOOLEAN MakeStrategicMovementCosts;
|
||||
BOOLEAN MercStartingGear25XML;
|
||||
UINT32 InitialHeliGridNo[ 7 ];
|
||||
INT16 InitalHeliRandomTimes[ 7 ];
|
||||
UINT32 LOCATEGRIDNO;
|
||||
BOOLEAN LaptopIMPPassJA2;
|
||||
BOOLEAN LaptopIMPPassUB;
|
||||
|
||||
UINT8 ubDefaultArrivalSectorX;
|
||||
UINT8 ubDefaultArrivalSectorY;
|
||||
|
||||
INT32 iStartingCashNovice;
|
||||
INT32 iStartingCashExperienced;
|
||||
INT32 iStartingCashExpert;
|
||||
INT32 iStartingCashInsane;
|
||||
|
||||
BOOLEAN TEX_AND_JOHN;
|
||||
|
||||
BOOLEAN Random_Manuel_Text;
|
||||
|
||||
BOOLEAN RISRAPORT;
|
||||
|
||||
BOOLEAN LaptopQuestEnabled;
|
||||
|
||||
BOOLEAN InGameHeliCrash;
|
||||
|
||||
BOOLEAN InGameHeli;
|
||||
|
||||
UINT32 LOCATEGRIDNO2;
|
||||
|
||||
BOOLEAN JerryQuotes;
|
||||
|
||||
BOOLEAN InJerry;
|
||||
|
||||
UINT32 JerryGridNo;
|
||||
|
||||
UINT32 SwitchInMorrisAreaGridNo;
|
||||
UINT32 SwitchToLaunchMisslesGridNo1;
|
||||
UINT32 SwitchToLaunchMisslesGridNo2;
|
||||
UINT32 RadioLocatorsGridNo1;
|
||||
UINT32 RadioLocatorsGridNo2;
|
||||
UINT32 PowergenSectorGridNo1;
|
||||
UINT32 PowergenSectorGridNo2;
|
||||
UINT32 PowergenSectorGridNo3;
|
||||
UINT32 PowergenSectorGridNo4;
|
||||
UINT32 PowergenSectorExitgridGridNo;
|
||||
UINT32 PowergenFanSoundGridNo1;
|
||||
UINT32 PowergenFanSoundGridNo2;
|
||||
UINT32 StartFanbackupAgainGridNo;
|
||||
UINT32 StopPowergenFanGridNo;
|
||||
|
||||
BOOLEAN TestUB;
|
||||
|
||||
BOOLEAN LaptopLinkInsurance;
|
||||
BOOLEAN LaptopLinkFuneral;
|
||||
BOOLEAN LaptopLinkBobby;
|
||||
|
||||
UINT32 FanGridNo[9];
|
||||
|
||||
UINT8 ubEndDefaultSectorX;
|
||||
UINT8 ubEndDefaultSectorY;
|
||||
UINT8 ubEndDefaultSectorZ;
|
||||
|
||||
BOOLEAN pJA2UB;
|
||||
|
||||
BOOLEAN fBobbyRSite;
|
||||
BOOLEAN fDeadMerc;
|
||||
|
||||
BOOLEAN OLDUBInventory;
|
||||
|
||||
} GAME_LEGION_OPTIONS;
|
||||
|
||||
extern GAME_LEGION_OPTIONS gGameLegionOptions;
|
||||
|
||||
#ifdef JA2UB
|
||||
extern void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level );
|
||||
extern void RandomStats ();
|
||||
#endif
|
||||
|
||||
extern void RandomStats ();
|
||||
#endif
|
||||
+11
-1
@@ -200,7 +200,17 @@ void LoadGameUBOptions()
|
||||
gGameUBOptions.BorderItem = iniReader.ReadBoolean("Unfinished Business Settings","BORDER_ITEM", TRUE);
|
||||
|
||||
gGameUBOptions.EventAttackInitialSectorIfPlayerStillThere = iniReader.ReadBoolean("Unfinished Business Settings","EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE", TRUE);
|
||||
gGameUBOptions.HandleAddingEnemiesToTunnelMaps = iniReader.ReadBoolean("Unfinished Business Settings","HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS", TRUE);
|
||||
gGameUBOptions.HandleAddingEnemiesToTunnelMaps = iniReader.ReadBoolean("Unfinished Business Settings","HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS", TRUE);
|
||||
|
||||
//J14-1
|
||||
gGameUBOptions.Tunnel1_SectorX = iniReader.ReadInteger("Unfinished Business Settings", "TUNNEL1_SECTOR_X", 14);
|
||||
gGameUBOptions.Tunnel1_SectorY = iniReader.ReadInteger("Unfinished Business Settings", "TUNNEL1_SECTOR_Y", 10);
|
||||
gGameUBOptions.Tunnel1_SectorZ = iniReader.ReadInteger("Unfinished Business Settings", "TUNNEL1_SECTOR_Z", 1);
|
||||
//K14-1
|
||||
gGameUBOptions.Tunnel2_SectorX = iniReader.ReadInteger("Unfinished Business Settings", "TUNNEL2_SECTOR_X", 14);
|
||||
gGameUBOptions.Tunnel2_SectorY = iniReader.ReadInteger("Unfinished Business Settings", "TUNNEL2_SECTOR_Y", 11);
|
||||
gGameUBOptions.Tunnel2_SectorZ = iniReader.ReadInteger("Unfinished Business Settings", "TUNNEL2_SECTOR_Z", 1);
|
||||
|
||||
gGameUBOptions.ubEndDefaultSectorX = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_X", 16, 1, 16);
|
||||
gGameUBOptions.ubEndDefaultSectorY = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Y", 11, 1, 16);
|
||||
gGameUBOptions.ubEndDefaultSectorZ = iniReader.ReadInteger("Unfinished Business Settings","DEFAULT_END_SECTOR_Z", 0, 0, 16);
|
||||
|
||||
@@ -224,6 +224,14 @@ typedef struct
|
||||
INT16 BettyBloodCatSectorX;
|
||||
INT16 BettyBloodCatSectorY;
|
||||
INT8 BettyBloodCatSectorZ;
|
||||
|
||||
INT16 Tunnel1_SectorX;
|
||||
INT16 Tunnel1_SectorY;
|
||||
INT8 Tunnel1_SectorZ;
|
||||
|
||||
INT16 Tunnel2_SectorX;
|
||||
INT16 Tunnel2_SectorY;
|
||||
INT8 Tunnel2_SectorZ;
|
||||
} GAME_UB_OPTIONS;
|
||||
|
||||
extern GAME_UB_OPTIONS gGameUBOptions;
|
||||
|
||||
@@ -1560,6 +1560,8 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
|
||||
CHAR16 gzItemName[ 5000 ];
|
||||
UINT8 ubItemCount=0;
|
||||
UINT8 ubColumnCount=0;
|
||||
const bool realisticGameStyle = gGameOptions.ubGameStyle != STYLE_SCIFI;
|
||||
const bool reducedGuns = gGameOptions.fGunNut == false;
|
||||
|
||||
//if the mercs inventory has already been purchased, dont display the inventory
|
||||
if ( (gMercProfiles[ ubMercID ].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS) && !gGameExternalOptions.fGearKitsAlwaysAvailable )
|
||||
@@ -1583,6 +1585,18 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
|
||||
{
|
||||
usItem = gMercProfiles[ubMercID].inv[ i ];
|
||||
|
||||
if (realisticGameStyle && ItemIsOnlyInScifi(usItem))
|
||||
{
|
||||
gMercProfiles[ubMercID].inv[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (reducedGuns && ItemIsOnlyInTonsOfGuns(usItem))
|
||||
{
|
||||
gMercProfiles[ubMercID].inv[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
//if its a valid item AND we are only displaying less then 8 items
|
||||
if( usItem && ubItemCount < WEAPONBOX_TOTAL_ITEMS )
|
||||
{
|
||||
@@ -1662,6 +1676,18 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
|
||||
{
|
||||
usItem = gMercProfiles[ubMercID].inv[ i ];
|
||||
|
||||
if (realisticGameStyle && ItemIsOnlyInScifi(usItem))
|
||||
{
|
||||
gMercProfiles[ubMercID].inv[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (reducedGuns && ItemIsOnlyInTonsOfGuns(usItem))
|
||||
{
|
||||
gMercProfiles[ubMercID].inv[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
//if its a valid item AND we are only displaying less then 8 items
|
||||
if( usItem && ubItemCount < WEAPONBOX_NUMBER )
|
||||
{
|
||||
|
||||
+21
-11
@@ -565,25 +565,35 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
|
||||
|
||||
StopTimeCompression();
|
||||
#ifdef JA2UB
|
||||
|
||||
//no UB
|
||||
if ( gGameUBOptions.fBobbyRSite == TRUE )
|
||||
{
|
||||
// Shipment from Bobby Ray
|
||||
if (shs.sSenderID == BOBBYR_SENDER_ID)
|
||||
AddBobbyREmailJA2( 198, 4, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_BOBBY_R_EMAIL_JA2_EDT);
|
||||
if ( shs.sSenderID == BOBBYR_SENDER_ID )
|
||||
{
|
||||
if ( gEmails.size() > 0 )
|
||||
{
|
||||
AddEmailFromXML(XML_BR_SHIPMENTARRIVAL, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, false, -1, -1, 198, -1, -1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddBobbyREmailJA2(198, 4, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_BOBBY_R_EMAIL_JA2_EDT);
|
||||
// Shipment from John Kulba
|
||||
//else
|
||||
// AddEmail( JOHN_KULBA_GIFT_IN_DRASSEN, JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH, JOHN_KULBA, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT);
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
// Shipment from Bobby Ray
|
||||
if (shs.sSenderID == BOBBYR_SENDER_ID)
|
||||
AddEmail( BOBBYR_SHIPMENT_ARRIVED, BOBBYR_SHIPMENT_ARRIVED_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT);
|
||||
// Shipment from John Kulba
|
||||
else
|
||||
AddEmail( JOHN_KULBA_GIFT_IN_DRASSEN, JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH, JOHN_KULBA, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT);
|
||||
// Shipment from Bobby Ray
|
||||
if ( shs.sSenderID == BOBBYR_SENDER_ID )
|
||||
{
|
||||
AddEmail(BOBBYR_SHIPMENT_ARRIVED, BOBBYR_SHIPMENT_ARRIVED_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT, XML_BR_SHIPMENTARRIVAL);
|
||||
}
|
||||
// Shipment from John Kulba
|
||||
else
|
||||
{
|
||||
AddEmail(JOHN_KULBA_GIFT_IN_DRASSEN, JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH, JOHN_KULBA, GetWorldTotalMin(), -1, gusCurShipmentDestinationID, TYPE_EMAIL_EMAIL_EDT, XML_JOHNKULBA_SENTGUNS);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
+155
-246
@@ -1,295 +1,204 @@
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "Interface.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "email.h"
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "Interface.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "email.h"
|
||||
|
||||
struct
|
||||
{
|
||||
PARSE_STAGE curElement;
|
||||
PARSE_STAGE curElement;
|
||||
|
||||
CHAR8 szCharData[MAIL_STRING_SIZE+1];
|
||||
EMAIL_OTHER_VALUES curEmailOther;
|
||||
CHAR8 szCharData[MAIL_STRING_SIZE + 1];
|
||||
CHAR16 currentMessage[MAIL_STRING_SIZE];
|
||||
UINT16 currentEmailIndex;
|
||||
UINT16 currentMessageIndex;
|
||||
|
||||
UINT32 maxArraySize;
|
||||
UINT32 curIndex;
|
||||
UINT32 currentDepth;
|
||||
UINT32 maxReadDepth;
|
||||
}
|
||||
UINT32 maxArraySize;
|
||||
UINT32 curIndex;
|
||||
UINT32 currentDepth;
|
||||
UINT32 maxReadDepth;
|
||||
} typedef EmailXMLParseData;
|
||||
|
||||
typedef EmailOtherParseData;
|
||||
|
||||
BOOLEAN EmailOther_TextOnly;
|
||||
BOOLEAN Emails_TextOnly;
|
||||
|
||||
static void XMLCALL
|
||||
EmailOtherStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
|
||||
EmailOtherStartElementHandle(void* userData, const XML_Char* name, const XML_Char** atts)
|
||||
{
|
||||
EmailOtherParseData * pData = (EmailOtherParseData *)userData;
|
||||
EmailXMLParseData* pData = (EmailXMLParseData*)userData;
|
||||
|
||||
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
|
||||
{
|
||||
if(strcmp(name, "NEW_EMAIL") == 0 && pData->curElement == ELEMENT_NONE)
|
||||
{
|
||||
pData->curElement = ELEMENT_LIST;
|
||||
if (pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
|
||||
{
|
||||
if (strcmp(name, "EMAILS") == 0 && pData->curElement == ELEMENT_NONE)
|
||||
{
|
||||
pData->curElement = ELEMENT_LIST;
|
||||
|
||||
pData->maxReadDepth++; //we are not skipping this element
|
||||
}
|
||||
else if(strcmp(name, "EMAIL") == 0 && pData->curElement == ELEMENT_LIST)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->maxReadDepth++; //we are not skipping this element
|
||||
}
|
||||
else if (strcmp(name, "EMAIL") == 0 && pData->curElement == ELEMENT_LIST)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
|
||||
pData->maxReadDepth++; //we are not skipping this element
|
||||
}
|
||||
else if(pData->curElement == ELEMENT &&
|
||||
(strcmp(name, "uiIndex") == 0 ||
|
||||
strcmp(name, "Subject") == 0 ||
|
||||
strcmp(name, "Message0") == 0 ||
|
||||
strcmp(name, "Message1") == 0 ||
|
||||
strcmp(name, "Message2") == 0 ||
|
||||
strcmp(name, "Message3") == 0 ||
|
||||
strcmp(name, "Message4") == 0 ||
|
||||
strcmp(name, "Message5") == 0 ||
|
||||
strcmp(name, "Message6") == 0 ||
|
||||
strcmp(name, "Message7") == 0 ||
|
||||
strcmp(name, "Message8") == 0 ||
|
||||
strcmp(name, "Message9") == 0 ||
|
||||
strcmp(name, "Message10") == 0 ||
|
||||
strcmp(name, "Message11") == 0 ||
|
||||
strcmp(name, "Message12") == 0 ||
|
||||
strcmp(name, "Message13") == 0 ||
|
||||
strcmp(name, "Message14") == 0 ||
|
||||
strcmp(name, "Message15") == 0 ||
|
||||
strcmp(name, "Message16") == 0 ||
|
||||
strcmp(name, "Message17") == 0 ||
|
||||
strcmp(name, "Message18") == 0 ||
|
||||
strcmp(name, "Message19") == 0 ||
|
||||
strcmp(name, "Message20") == 0 ||
|
||||
strcmp(name, "Message21") == 0 ||
|
||||
strcmp(name, "Message22") == 0 ||
|
||||
strcmp(name, "Message23") == 0 ||
|
||||
strcmp(name, "Message24") == 0 ||
|
||||
strcmp(name, "Message25") == 0 ||
|
||||
strcmp(name, "Message26") == 0 ||
|
||||
strcmp(name, "Message27") == 0 ||
|
||||
strcmp(name, "Message28") == 0 ||
|
||||
strcmp(name, "Message29") == 0 ))
|
||||
{
|
||||
pData->curElement = ELEMENT_PROPERTY;
|
||||
pData->maxReadDepth++; //we are not skipping this element
|
||||
}
|
||||
else if (pData->curElement == ELEMENT &&
|
||||
(strcmp(name, "Index") == 0 ||
|
||||
strcmp(name, "Sender") == 0 ||
|
||||
strcmp(name, "Subject") == 0 ||
|
||||
strcmp(name, "Message") == 0))
|
||||
{
|
||||
pData->curElement = ELEMENT_PROPERTY;
|
||||
|
||||
pData->maxReadDepth++; //we are not skipping this element
|
||||
}
|
||||
pData->maxReadDepth++; //we are not skipping this element
|
||||
}
|
||||
|
||||
pData->szCharData[0] = '\0';
|
||||
}
|
||||
pData->szCharData[0] = '\0';
|
||||
}
|
||||
|
||||
pData->currentDepth++;
|
||||
pData->currentDepth++;
|
||||
|
||||
}
|
||||
|
||||
static void XMLCALL
|
||||
EmailOtherCharacterDataHandle(void *userData, const XML_Char *str, int len)
|
||||
EmailOtherCharacterDataHandle(void* userData, const XML_Char* str, int len)
|
||||
{
|
||||
EmailOtherParseData * pData = (EmailOtherParseData *)userData;
|
||||
EmailXMLParseData* pData = (EmailXMLParseData*)userData;
|
||||
|
||||
if( (pData->currentDepth <= pData->maxReadDepth) &&
|
||||
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
|
||||
){
|
||||
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
|
||||
}
|
||||
if ((pData->currentDepth <= pData->maxReadDepth) &&
|
||||
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
|
||||
) {
|
||||
strncat(pData->szCharData, str, __min((unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen(pData->szCharData)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void XMLCALL
|
||||
EmailOtherEndElementHandle(void *userData, const XML_Char *name)
|
||||
EmailOtherEndElementHandle(void* userData, const XML_Char* name)
|
||||
{
|
||||
EmailOtherParseData * pData = (EmailOtherParseData *)userData;
|
||||
EmailXMLParseData* pData = (EmailXMLParseData*)userData;
|
||||
|
||||
if(pData->currentDepth <= pData->maxReadDepth)
|
||||
{
|
||||
if(strcmp(name, "NEW_EMAIL") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT_NONE;
|
||||
}
|
||||
else if(strcmp(name, "EMAIL") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT_LIST;
|
||||
|
||||
if (!EmailOther_TextOnly)
|
||||
{
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szSubject, pData->curEmailOther.szSubject);
|
||||
// L"12345678901234567890123456789" <- max lenght (szMessage[30])
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[0], L"1. sdssdsfs dfg fdgd fg test" ); //pData-curEmailOther.szMessage[0]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[1], L"2. sdssdsfs dfg fgfgffds test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[2], L"3. sdssdsfsd gdfg fdfgsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[3], L"4. sdssdsf dgdfg dgsfdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[4], L"5. sdssdsfdgdfg dgfddsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[5], L"6. sdssdsfsffdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[6], L"7. sdssdsfsffdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[7], L"8. sdssdsfsfdgdgfgfdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[8], L"9. sdssdsfsff dg gdg dsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[9], L"10. sdssdsfsfgdsgdfgfdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[10], L"11. sdssdsfsff dgfgd dsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[11], L"12. sdssdsfsf dfgdfg dsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[12], L"13. sdssdsfsf dfgg gfdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[13], L"14. sdssdsf dgdf gsffdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[14], L"15. sdssdsf dgdf f ffdsf test" );
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[15], L"16. sdssdsfs dgdf gffdsf test" );
|
||||
if (pData->currentDepth <= pData->maxReadDepth)
|
||||
{
|
||||
if (strcmp(name, "EMAILS") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT_NONE;
|
||||
}
|
||||
else if (strcmp(name, "EMAIL") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT_LIST;
|
||||
if ( Emails_TextOnly )
|
||||
{
|
||||
pData->currentEmailIndex += 1;
|
||||
pData->currentMessageIndex = 0;
|
||||
}
|
||||
}
|
||||
else if (strcmp(name, "Sender") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
if ( !Emails_TextOnly )
|
||||
{
|
||||
gEmails.push_back(EMAIL_XML {});
|
||||
gEmails.back().Sender = atol(pData->szCharData);
|
||||
}
|
||||
}
|
||||
else if (strcmp(name, "Subject") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
if ( !Emails_TextOnly )
|
||||
{
|
||||
MultiByteToWideChar(CP_UTF8, 0, pData->szCharData, -1, gEmails.back().Subject, sizeof(gEmails.back().Subject) / sizeof(gEmails.back().Subject[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Replace existing text with localized version
|
||||
const auto i = pData->currentEmailIndex;
|
||||
MultiByteToWideChar(CP_UTF8, 0, pData->szCharData, -1, gEmails[i].Subject, sizeof(gEmails[i].Subject) / sizeof(gEmails[i].Subject[0]));
|
||||
}
|
||||
}
|
||||
else if (strcmp(name, "Message") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
MultiByteToWideChar(CP_UTF8, 0, pData->szCharData, -1, pData->currentMessage, sizeof(pData->currentMessage) / sizeof(pData->currentMessage[0]));
|
||||
|
||||
/*
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[1], pData->curEmailOther.szMessage[1]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[2], pData->curEmailOther.szMessage[2]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[3], pData->curEmailOther.szMessage[3]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[4], pData->curEmailOther.szMessage[4]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[5], pData->curEmailOther.szMessage[5]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[6], pData->curEmailOther.szMessage[6]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[7], pData->curEmailOther.szMessage[7]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[8], pData->curEmailOther.szMessage[8]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[9], pData->curEmailOther.szMessage[9]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[10], pData->curEmailOther.szMessage[10]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[11], pData->curEmailOther.szMessage[11]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[12], pData->curEmailOther.szMessage[12]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[13], pData->curEmailOther.szMessage[13]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[14], pData->curEmailOther.szMessage[14]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[15], pData->curEmailOther.szMessage[15]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[16], pData->curEmailOther.szMessage[16]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[17], pData->curEmailOther.szMessage[17]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[18], pData->curEmailOther.szMessage[18]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[19], pData->curEmailOther.szMessage[19]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[20], pData->curEmailOther.szMessage[20]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[21], pData->curEmailOther.szMessage[21]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[22], pData->curEmailOther.szMessage[22]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[23], pData->curEmailOther.szMessage[23]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[24], pData->curEmailOther.szMessage[24]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[25], pData->curEmailOther.szMessage[25]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[26], pData->curEmailOther.szMessage[26]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[27], pData->curEmailOther.szMessage[27]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[28], pData->curEmailOther.szMessage[28]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[29], pData->curEmailOther.szMessage[29]);
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szSubject, pData->curEmailOther.szSubject);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[0], L"sdssdsfsffdsf test" ); //pData->curEmailOther.szMessage[0]);
|
||||
/*
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[1], pData->curEmailOther.szMessage[1]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[2], pData->curEmailOther.szMessage[2]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[3], pData->curEmailOther.szMessage[3]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[4], pData->curEmailOther.szMessage[4]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[5], pData->curEmailOther.szMessage[5]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[6], pData->curEmailOther.szMessage[6]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[7], pData->curEmailOther.szMessage[7]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[8], pData->curEmailOther.szMessage[8]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[9], pData->curEmailOther.szMessage[9]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[10], pData->curEmailOther.szMessage[10]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[11], pData->curEmailOther.szMessage[11]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[12], pData->curEmailOther.szMessage[12]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[13], pData->curEmailOther.szMessage[13]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[14], pData->curEmailOther.szMessage[14]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[15], pData->curEmailOther.szMessage[15]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[16], pData->curEmailOther.szMessage[16]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[17], pData->curEmailOther.szMessage[17]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[18], pData->curEmailOther.szMessage[18]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[19], pData->curEmailOther.szMessage[19]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[20], pData->curEmailOther.szMessage[20]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[21], pData->curEmailOther.szMessage[21]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[22], pData->curEmailOther.szMessage[22]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[23], pData->curEmailOther.szMessage[23]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[24], pData->curEmailOther.szMessage[24]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[25], pData->curEmailOther.szMessage[25]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[26], pData->curEmailOther.szMessage[26]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[27], pData->curEmailOther.szMessage[27]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[28], pData->curEmailOther.szMessage[28]);
|
||||
wcscpy(EmailOtherText[pData->curEmailOther.uiIndex].szMessage[29], pData->curEmailOther.szMessage[29]);
|
||||
*/
|
||||
}
|
||||
}
|
||||
else if(strcmp(name, "uiIndex") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curEmailOther.uiIndex = (UINT8) atol(pData->szCharData);
|
||||
}
|
||||
else if(strcmp(name, "Subject") == 0 )
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
if ( !Emails_TextOnly )
|
||||
{
|
||||
gEmails.back().Messages.emplace_back(pData->currentMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Replace existing text with localized version
|
||||
const auto i = pData->currentEmailIndex;
|
||||
const auto j = pData->currentMessageIndex;
|
||||
gEmails[i].Messages[j] = pData->currentMessage;
|
||||
|
||||
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curEmailOther.szSubject, sizeof(pData->curEmailOther.szSubject)/sizeof(pData->curEmailOther.szSubject[0]) );
|
||||
pData->curEmailOther.szSubject[sizeof(pData->curEmailOther.szSubject)/sizeof(pData->curEmailOther.szSubject[0]) - 1] = '\0';
|
||||
}
|
||||
/*
|
||||
else if(strcmp(name, "Message0") == 0 )
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->currentMessageIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curEmailOther.szMessage[0], sizeof(pData->curEmailOther.szMessage[0])/sizeof(pData->curEmailOther.szMessage[0]) );
|
||||
pData->curEmailOther.szMessage[sizeof(pData->curEmailOther.szMessage[0])/sizeof(pData->curEmailOther.szMessage[0]) - 1][0] = '\0';
|
||||
}
|
||||
*/
|
||||
pData->maxReadDepth--;
|
||||
}
|
||||
pData->currentDepth--;
|
||||
pData->maxReadDepth--;
|
||||
}
|
||||
pData->currentDepth--;
|
||||
}
|
||||
|
||||
BOOLEAN ReadInEmailOther(STR fileName, BOOLEAN localizedVersion)
|
||||
BOOLEAN ReadInExternalizedEmails(STR fileName, BOOLEAN localizedVersion)
|
||||
{
|
||||
HWFILE hFile;
|
||||
UINT32 uiBytesRead;
|
||||
UINT32 uiFSize;
|
||||
CHAR8 * lpcBuffer;
|
||||
XML_Parser parser = XML_ParserCreate(NULL);
|
||||
HWFILE hFile;
|
||||
UINT32 uiBytesRead;
|
||||
UINT32 uiFSize;
|
||||
CHAR8* lpcBuffer;
|
||||
XML_Parser parser = XML_ParserCreate(NULL);
|
||||
|
||||
EmailOtherParseData pData;
|
||||
EmailXMLParseData pData;
|
||||
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EmailOther.xml" );
|
||||
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Emails.xml");
|
||||
|
||||
EmailOther_TextOnly = localizedVersion;
|
||||
|
||||
// Open file
|
||||
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
|
||||
if ( !hFile )
|
||||
return( localizedVersion );
|
||||
Emails_TextOnly = localizedVersion;
|
||||
|
||||
uiFSize = FileGetSize(hFile);
|
||||
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
|
||||
// Open file
|
||||
hFile = FileOpen(fileName, FILE_ACCESS_READ, FALSE);
|
||||
if (!hFile)
|
||||
return(localizedVersion);
|
||||
|
||||
//Read in block
|
||||
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
|
||||
{
|
||||
MemFree(lpcBuffer);
|
||||
return( FALSE );
|
||||
}
|
||||
uiFSize = FileGetSize(hFile);
|
||||
lpcBuffer = (CHAR8*)MemAlloc(uiFSize + 1);
|
||||
|
||||
lpcBuffer[uiFSize] = 0; //add a null terminator
|
||||
//Read in block
|
||||
if (!FileRead(hFile, lpcBuffer, uiFSize, &uiBytesRead))
|
||||
{
|
||||
MemFree(lpcBuffer);
|
||||
return(FALSE);
|
||||
}
|
||||
|
||||
FileClose( hFile );
|
||||
lpcBuffer[uiFSize] = 0; //add a null terminator
|
||||
|
||||
FileClose(hFile);
|
||||
|
||||
|
||||
XML_SetElementHandler(parser, EmailOtherStartElementHandle, EmailOtherEndElementHandle);
|
||||
XML_SetCharacterDataHandler(parser, EmailOtherCharacterDataHandle);
|
||||
XML_SetElementHandler(parser, EmailOtherStartElementHandle, EmailOtherEndElementHandle);
|
||||
XML_SetCharacterDataHandler(parser, EmailOtherCharacterDataHandle);
|
||||
|
||||
|
||||
memset(&pData,0,sizeof(pData));
|
||||
XML_SetUserData(parser, &pData);
|
||||
memset(&pData, 0, sizeof(pData));
|
||||
XML_SetUserData(parser, &pData);
|
||||
|
||||
gEmails.reserve(XML_JA2UB_SPECK_DISMISSALREFUND);
|
||||
if (!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
|
||||
{
|
||||
CHAR8 errorBuf[511];
|
||||
|
||||
sprintf(errorBuf, "XML Parser Error in Emails.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
|
||||
LiveMessage(errorBuf);
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
|
||||
|
||||
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
|
||||
{
|
||||
CHAR8 errorBuf[511];
|
||||
|
||||
sprintf(errorBuf, "XML Parser Error in EmailOther.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
|
||||
LiveMessage(errorBuf);
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
XML_ParserFree(parser);
|
||||
|
||||
|
||||
XML_ParserFree(parser);
|
||||
|
||||
|
||||
return( TRUE );
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
+1
-2
@@ -3,7 +3,6 @@
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "Timer Control.h"
|
||||
#include "DEBUG.H"
|
||||
#include "WordWrap.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "email.h"
|
||||
@@ -16,7 +15,7 @@
|
||||
#include "sysutil.h"
|
||||
|
||||
#include "LocalizedStrings.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include <soldier profile type.h>
|
||||
|
||||
UINT8 MAX_NUMBER_MERCS = 0;
|
||||
|
||||
|
||||
+518
-511
File diff suppressed because it is too large
Load Diff
+97
-19
@@ -5,8 +5,7 @@
|
||||
#include "soldier profile type.h"
|
||||
|
||||
// defines
|
||||
#define MAX_EMAIL_LINES 10 //max number of lines can be shown in a message
|
||||
#define MAX_MESSAGES_PAGE 18 // max number of messages per page
|
||||
#define MAX_MESSAGES_PAGE 18 // max number of emails per page in inbox
|
||||
|
||||
//---ja25 ub
|
||||
#ifdef JA2UB
|
||||
@@ -567,11 +566,10 @@ void RenderEmail();
|
||||
|
||||
|
||||
// message manipulation
|
||||
void AddEmailMessage(INT32 iMessageOffset, INT32 iMessageLength,STR16 pSubject, INT32 iDate, UINT8 ubSender, BOOLEAN fAlreadyRead, INT32 uiFirstData, UINT32 uiSecondData, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType, UINT32 EmailAIM );
|
||||
void AddEmailMessage(INT32 iMessageOffset, INT32 iMessageLength,STR16 pSubject, INT32 iDate, UINT8 ubSender, BOOLEAN fAlreadyRead, INT32 iFirstData, UINT32 uiSecondData, INT32 iThirdData, INT32 iFourthData, UINT32 uiFifthData, UINT32 uiSixData, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType, UINT32 EmailAIM );
|
||||
void RemoveEmailMessage(INT32 iId);
|
||||
EmailPtr GetEmailMessage(INT32 iId);
|
||||
void LookForUnread();
|
||||
void AddEmail(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType);
|
||||
|
||||
// WANNE: For the new WF merc, when they available again
|
||||
void AddEmailWFMercAvailable(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, UINT8 EmailType);
|
||||
@@ -586,14 +584,19 @@ void ReDrawNewMailBox( void );
|
||||
void ReDisplayBoxes( void );
|
||||
void ShutDownEmailList();
|
||||
void AddMessageToPages(INT32 iMessageId);
|
||||
void AddEmailWithSpecialData(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iFirstData, UINT32 uiSecondData, UINT8 EmailType, UINT32 EmailAIM );
|
||||
|
||||
void AddCustomEmail(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType);
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
void AddAllEmails();
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 Sender;
|
||||
CHAR16 Subject[EMAIL_SUBJECT_LENGTH];
|
||||
std::vector<std::wstring> Messages;
|
||||
} EMAIL_XML;
|
||||
extern std::vector<EMAIL_XML> gEmails;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 uiIndex;
|
||||
@@ -674,8 +677,8 @@ enum {
|
||||
TYPE_EMAIL_KING_PIN,
|
||||
TYPE_EMAIL_JOHN_KULBA,
|
||||
TYPE_EMAIL_AIM_SITE,
|
||||
|
||||
TYPE_EMAIL_OTHER,
|
||||
//Read message from Email\Emails.xml and sender read from Email\EmailSenderNameList.xml
|
||||
TYPE_EMAIL_XML,
|
||||
};
|
||||
|
||||
enum {
|
||||
@@ -697,15 +700,96 @@ enum {
|
||||
TYPE_EMAIL_BOBBY_R_L1 = 11,
|
||||
};
|
||||
|
||||
enum {
|
||||
XML_NOEMAIL = -1,
|
||||
XML_ENRICO_INQUIRY = 0,
|
||||
XML_ENRICO_FOLLOWUP,
|
||||
XML_ENRICO_CONFIRMED,
|
||||
XML_ENRICO_GOODLUCK,
|
||||
XML_ENRICO_GREATNEWS,
|
||||
XML_ENRICO_PROGRESS,
|
||||
XML_ENRICO_GOODWORK,
|
||||
XML_ENRICO_FINALPUSH,
|
||||
XML_ENRICO_SETBACK,
|
||||
XML_ENRICO_BADNEWS,
|
||||
XML_ENRICO_CREPITUS,
|
||||
XML_ENRICO_CONCERNED,
|
||||
XML_ENRICO_WORRIED,
|
||||
XML_ENRICO_DISAPPOINTED,
|
||||
XML_ENRICO_MILITIA_WEBSITE,
|
||||
XML_ENRICO_INTEL,
|
||||
XML_IMP_INTRO,
|
||||
XML_IMP_INTROAGAIN,
|
||||
XML_SPECK_INTRO,
|
||||
XML_SPECK_NEWSITE,
|
||||
XML_SPECK_NOTICE,
|
||||
XML_SPECK_NEWPERSONNEL,
|
||||
XML_SPECK_PLEASEPAY,
|
||||
XML_SPECK_DELINQUENT,
|
||||
XML_RISREPORT,
|
||||
XML_INSURANCE_APPROVED,
|
||||
XML_INSURANCE_SUSPICIOUS,
|
||||
XML_INSURANCE_COMPLETED,
|
||||
XML_INSURANCE_INVESTIGATION,
|
||||
XML_INSURANCE_REFUSED,
|
||||
XML_INSURANCE_POLICYVIOLATION,
|
||||
XML_BR_VISITEDSITE,
|
||||
XML_BR_SHIPMENTARRIVAL,
|
||||
XML_BR_MEDUNA,
|
||||
XML_KINGPIN_STOLEMONEY,
|
||||
XML_KINGPIN_JOBOPPORTUNITY,
|
||||
XML_KINGPIN_WELLDONE,
|
||||
XML_KINGPIN_FAILURE,
|
||||
XML_KINGPIN_FAILUREOBSTACLES,
|
||||
XML_JOHNKULBA_SENTGUNS,
|
||||
XML_JOHNKULBA_MISSEDTRANSFERFLIGHT,
|
||||
XML_JOHNKULBA_CRASHLANDEDHELI,
|
||||
XML_JOHNKULBA_AMBUSHEDBYCATS,
|
||||
XML_AIM_NOTICE_OF_DEATH,
|
||||
XML_AIM_REFUND,
|
||||
XML_AIM_PARTIALREFUND,
|
||||
XML_AIM_NOREFUND,
|
||||
XML_KERBERUS_OFFER,
|
||||
XML_DASILVA_THANKYOU,
|
||||
XML_JA2UB_ENRICO_HELP,
|
||||
XML_JA2UB_ENRICO_INQUIRY,
|
||||
XML_JA2UB_ENRICO_STILLNOWORD,
|
||||
XML_JA2UB_ENRICO_GOODNEWS,
|
||||
XML_JA2UB_ENRICO_CONCERNED,
|
||||
XML_JA2UB_ENRICO_URGENT,
|
||||
XML_JA2UB_ENRICO_RECEIVEDEMAIL,
|
||||
XML_JA2UB_ENRICO_RECEIVEDEMAILMONEY,
|
||||
XML_JA2UB_ENRICO_PILOTFOUND,
|
||||
XML_JA2UB_ENRICO_CONGRATS,
|
||||
XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK,
|
||||
XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK_MANUELDEAD,
|
||||
XML_JA2UB_ENRICO_CONGRATS_MIGUELSICK_MANUELALIVE,
|
||||
XML_JA2UB_ENRICO_CONGRATS_MANUELDEAD,
|
||||
XML_JA2UB_ENRICO_CONGRATS_MANUELALIVE,
|
||||
XML_JA2UB_IMP_INTRO,
|
||||
XML_JA2UB_IMP_INTROAGAIN,
|
||||
XML_JA2UB_MIGUEL_HELLO,
|
||||
XML_JA2UB_MIGUEL_SORRY,
|
||||
XML_JA2UB_MIGUEL_SORRY_HIREDMANUEL,
|
||||
XML_JA2UB_MIGUEL_SICK,
|
||||
XML_JA2UB_MIGUEL_CIGARETTES,
|
||||
XML_JA2UB_AIM_SPECIALOFFER,
|
||||
XML_JA2UB_AIM_BONUSOFFER,
|
||||
XML_JA2UB_AIM_SPECIALBONUSOFFER,
|
||||
XML_JA2UB_AIM_DISMISSALREFUND,
|
||||
XML_JA2UB_SPECK_EVENBETTEROFFER,
|
||||
XML_JA2UB_SPECK_DISMISSALREFUND
|
||||
};
|
||||
void AddEmail(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, UINT8 EmailType, UINT16 EnumEmailXML = XML_NOEMAIL);
|
||||
void AddEmailWithSpecialData(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iFirstData, UINT32 uiSecondData, UINT8 EmailType, UINT32 EmailAIM, UINT16 EnumEmailXML = XML_NOEMAIL);
|
||||
|
||||
extern EMAIL_MERC_AVAILABLE_VALUES EmailMercAvailableText[NUM_PROFILES];
|
||||
extern EMAIL_MERC_LEVEL_UP_VALUES EmailMercLevelUpText[NUM_PROFILES];
|
||||
extern EMAIL_MERC_INSURANCE_VALUES EmailInsuranceText[NUM_PROFILES];
|
||||
|
||||
extern EMAIL_OTHER_VALUES EmailOtherText[EMAIL_INDEX];
|
||||
extern BOOLEAN ReadXMLEmail;
|
||||
extern void AddEmailTypeXML( INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iCurrentIMPPosition, UINT8 EmailType );
|
||||
extern void AddPreReadEmailTypeXML( INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, UINT8 EmailType );
|
||||
extern void AddEmailWithSpecialDataXML(INT32 iMessageOffset, INT32 iMessageLength, UINT8 ubSender, INT32 iDate, INT32 iFirstData, UINT32 uiSecondData, UINT8 EmailTyp, UINT32 EmailAIMe );
|
||||
extern void AddEmailFromXML(INT32 iMessageOffset, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, BOOLEAN alreadyRead, INT32 iFirstData, UINT32 uiSecondData, INT32 iThirdData, INT32 iFourthData, UINT32 uiFifthData, UINT32 uiSixData);
|
||||
extern void AddEmailWithSpecialDataXML(INT32 iMessageOffset, INT32 iDate, INT32 iCurrentIMPPosition, INT16 iCurrentShipmentDestinationID, BOOLEAN alreadyRead, INT32 iFirstData, UINT32 uiSecondData, INT32 iThirdData, INT32 iFourthData, UINT32 uiFifthData, UINT32 uiSixData);
|
||||
extern BOOLEAN SaveNewEmailDataToSaveGameFile( HWFILE hFile );
|
||||
extern BOOLEAN LoadNewEmailDataFromLoadGameFile( HWFILE hFile );
|
||||
|
||||
@@ -714,9 +798,3 @@ extern void AddBobbyREmailJA2(INT32 iMessageOffset, INT32 iMessageLength, UINT8
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1350,7 +1350,8 @@ BOOLEAN AddLifeInsurancePayout( SOLDIERTYPE *pSoldier )
|
||||
|
||||
void StartInsuranceInvestigation( UINT16 ubPayoutID )
|
||||
{
|
||||
UINT8 ubDays;
|
||||
const auto mercID = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID;
|
||||
const auto payoutPrice = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice;
|
||||
|
||||
// send an email telling player an investigation is taking place
|
||||
if (gStrategicStatus.ubInsuranceInvestigationsCnt == 0)
|
||||
@@ -1361,10 +1362,12 @@ void StartInsuranceInvestigation( UINT16 ubPayoutID )
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
|
||||
AddEmailWithSpecialData( 173, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L4 );
|
||||
{
|
||||
AddEmailWithSpecialData(173, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L4, XML_INSURANCE_SUSPICIOUS);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( INSUR_SUSPIC, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(INSUR_SUSPIC, INSUR_SUSPIC_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_SUSPICIOUS);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -1375,14 +1378,17 @@ void StartInsuranceInvestigation( UINT16 ubPayoutID )
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
|
||||
AddEmailWithSpecialData( 179, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L5 );
|
||||
{
|
||||
AddEmailWithSpecialData(179, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L5, XML_INSURANCE_INVESTIGATION);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( INSUR_SUSPIC_2, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(INSUR_SUSPIC_2, INSUR_SUSPIC_2_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_INVESTIGATION);
|
||||
#endif
|
||||
}
|
||||
|
||||
if ( gMercProfiles[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
|
||||
UINT8 ubDays;
|
||||
if ( gMercProfiles[ mercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
|
||||
{
|
||||
// the fact that you tried to cheat them gets realized very quickly. :-)
|
||||
ubDays = 1;
|
||||
@@ -1403,42 +1409,47 @@ void StartInsuranceInvestigation( UINT16 ubPayoutID )
|
||||
|
||||
void EndInsuranceInvestigation( UINT16 ubPayoutID )
|
||||
{
|
||||
const auto mercID = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID;
|
||||
const auto payoutPrice = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice;
|
||||
|
||||
// send an email telling player the investigation is over
|
||||
if ( gMercProfiles[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
|
||||
if ( gMercProfiles[ mercID ].ubSuspiciousDeath == VERY_SUSPICIOUS_DEATH )
|
||||
{
|
||||
// fraud, no payout!
|
||||
#ifdef JA2UB
|
||||
// no UB
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
|
||||
AddEmailWithSpecialData( INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L2 );
|
||||
}
|
||||
if ( gubQuest[QUEST_FIX_LAPTOP] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
|
||||
{
|
||||
AddEmailWithSpecialData(INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L2, XML_INSURANCE_REFUSED);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(INSUR_1HOUR_FRAUD, INSUR_1HOUR_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_REFUSED);
|
||||
#endif
|
||||
}
|
||||
// Flugente: also don't pay out if the death was suspicious. I mean, we get this if there were no enemies of the player straight up shot the guy...
|
||||
else if ( gMercProfiles[LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID].ubSuspiciousDeath == SUSPICIOUS_DEATH )
|
||||
else if ( gMercProfiles[mercID].ubSuspiciousDeath == SUSPICIOUS_DEATH )
|
||||
{
|
||||
#ifdef JA2UB
|
||||
// WANNE: I really don't know if we should call something here. At least it fixed the compilation error when compiling UB version.
|
||||
#else
|
||||
// fraud, no payout!
|
||||
AddEmailWithSpecialData( INSUR_CHEAT_FRAUD, INSUR_CHEAT_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(INSUR_CHEAT_FRAUD, INSUR_CHEAT_FRAUD_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_POLICYVIOLATION);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef JA2UB
|
||||
// No UB
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
|
||||
AddEmailWithSpecialData( 176, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L6 );
|
||||
{
|
||||
AddEmailWithSpecialData(176, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L6, XML_INSURANCE_COMPLETED);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( INSUR_INVEST_OVER, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(INSUR_INVEST_OVER, INSUR_INVEST_OVER_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_COMPLETED);
|
||||
#endif
|
||||
|
||||
// only now make a payment (immediately)
|
||||
@@ -1450,6 +1461,9 @@ void EndInsuranceInvestigation( UINT16 ubPayoutID )
|
||||
//void InsuranceContractPayLifeInsuranceForDeadMerc( LIFE_INSURANCE_PAYOUT *pPayoutStruct )
|
||||
void InsuranceContractPayLifeInsuranceForDeadMerc( UINT16 ubPayoutID )
|
||||
{
|
||||
const auto mercID = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].ubMercID;
|
||||
const auto payoutPrice = LaptopSaveInfo.pLifeInsurancePayouts[ubPayoutID].iPayOutPrice;
|
||||
|
||||
//if the mercs id number is the same what is in the soldier array
|
||||
if( LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubSoldierID == LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubSoldierID->ubID )
|
||||
{
|
||||
@@ -1459,24 +1473,25 @@ void InsuranceContractPayLifeInsuranceForDeadMerc( UINT16 ubPayoutID )
|
||||
}
|
||||
|
||||
//add transaction to players account
|
||||
AddTransactionToPlayersBook( INSURANCE_PAYOUT, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice );
|
||||
AddTransactionToPlayersBook( INSURANCE_PAYOUT, mercID, GetWorldTotalMin(), payoutPrice );
|
||||
|
||||
//add to the history log the fact that the we paid the insurance claim
|
||||
AddHistoryToPlayersLog( HISTORY_INSURANCE_CLAIM_PAYOUT, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, GetWorldTotalMin(), -1, -1 );
|
||||
AddHistoryToPlayersLog( HISTORY_INSURANCE_CLAIM_PAYOUT, mercID, GetWorldTotalMin(), -1, -1 );
|
||||
|
||||
//if there WASNT an investigation
|
||||
if( gMercProfiles[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID ].ubSuspiciousDeath == 0 )
|
||||
if( gMercProfiles[ mercID ].ubSuspiciousDeath == 0 )
|
||||
{
|
||||
//Add an email telling the user that he received an insurance payment
|
||||
#ifdef JA2UB
|
||||
// no UB
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.LaptopLinkInsurance == TRUE )
|
||||
AddEmailWithSpecialData( 170, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L3 );
|
||||
{
|
||||
AddEmailWithSpecialData(170, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_INSURANCE_COMPANY_EMAIL_JA2_EDT, TYPE_E_INSURANCE_L3, XML_INSURANCE_APPROVED);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( INSUR_PAYMENT, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].iPayOutPrice, LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubMercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(INSUR_PAYMENT, INSUR_PAYMENT_LENGTH, INSURANCE_COMPANY, GetWorldTotalMin(), payoutPrice, mercID, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_INSURANCE_APPROVED);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -3294,7 +3294,7 @@ void HaventMadeImpMercEmailCallBack()
|
||||
if( ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) && ( LaptopSaveInfo.fSentImpWarningAlready == FALSE ) )
|
||||
{
|
||||
LaptopSaveInfo.fSentImpWarningAlready = TRUE;
|
||||
AddEmail(IMP_EMAIL_AGAIN,IMP_EMAIL_AGAIN_LENGTH,1, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(IMP_EMAIL_AGAIN,IMP_EMAIL_AGAIN_LENGTH,1, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_IMP_INTROAGAIN);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
+5
-6
@@ -1039,7 +1039,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
|
||||
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_INVALID;
|
||||
if( IsSpeckComAvailable() )
|
||||
{
|
||||
AddEmail( MERC_INVALID, MERC_INVALID_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(MERC_INVALID, MERC_INVALID_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_NOTICE);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1055,7 +1055,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
|
||||
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_SUSPENDED;
|
||||
if( IsSpeckComAvailable() )
|
||||
{
|
||||
AddEmail( MERC_WARNING, MERC_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(MERC_WARNING, MERC_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_DELINQUENT);
|
||||
|
||||
// Have speck complain next time player come to site
|
||||
LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__SENT_EMAIL_ABOUT_LACK_OF_PAYMENT;
|
||||
@@ -1074,7 +1074,7 @@ void DailyUpdateOfMercSite( UINT16 usDate)
|
||||
LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID_FIRST_WARNING;
|
||||
if( IsSpeckComAvailable() )
|
||||
{
|
||||
AddEmail( MERC_FIRST_WARNING, MERC_FIRST_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(MERC_FIRST_WARNING, MERC_FIRST_WARNING_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_PLEASEPAY);
|
||||
|
||||
// Have speck complain next time player come to site
|
||||
LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__SENT_EMAIL_ABOUT_LACK_OF_PAYMENT;
|
||||
@@ -2899,8 +2899,7 @@ void GetMercSiteBackOnline()
|
||||
if( IsSpeckComAvailable() )
|
||||
{
|
||||
//Add an email telling the user the site is back up
|
||||
AddEmail( MERC_NEW_SITE_ADDRESS, MERC_NEW_SITE_ADDRESS_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
|
||||
|
||||
AddEmail(MERC_NEW_SITE_ADDRESS, MERC_NEW_SITE_ADDRESS_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_NEWSITE);
|
||||
//Set a flag indicating that the server just went up ( so speck can make a comment when the player next visits the site )
|
||||
LaptopSaveInfo.fFirstVisitSinceServerWentDown = TRUE;
|
||||
}
|
||||
@@ -3213,7 +3212,7 @@ void NewMercsAvailableAtMercSiteCallBack()
|
||||
if (!sentNewMercsEmail)
|
||||
{
|
||||
sentNewMercsEmail = true;
|
||||
AddEmail(NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_NEWPERSONNEL);
|
||||
}
|
||||
|
||||
//new mercs are available
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Event Pump.h"
|
||||
//time for a new header :)
|
||||
extern int readyteamreg[10];
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "vsurface.h"
|
||||
#include "Button System.h"
|
||||
#include "Font Control.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#include "line.h"
|
||||
#include "input.h"
|
||||
#include "vobject_blitters.h"
|
||||
@@ -16,7 +15,6 @@
|
||||
#include "mousesystem.h"
|
||||
#include "strategicmap.h"
|
||||
#include "FileMan.h"
|
||||
#include "Map Information.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
+1
-21
@@ -6,35 +6,18 @@
|
||||
#include <math.h>
|
||||
#include "ASD.h"
|
||||
#include "strategic.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Cursors.h"
|
||||
#include "line.h"
|
||||
#include "Insurance Text.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "Text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "random.h"
|
||||
#include "Interface.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Overhead.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "finances.h"
|
||||
#include <Font Control.h>
|
||||
#include "Game Clock.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "GameVersion.h"
|
||||
#include "message.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Map Information.h"
|
||||
|
||||
#include "Campaign.h"
|
||||
#include "random.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Reinforcement.h"
|
||||
@@ -42,9 +25,6 @@
|
||||
#include "Queen Command.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Points.h"
|
||||
#include "worldman.h"
|
||||
#include "Map Information.h"
|
||||
#include "opplist.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Sound Control.h"
|
||||
#include "renderworld.h"
|
||||
|
||||
+98
-108
@@ -1,96 +1,81 @@
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "Items.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "stdlib.h"
|
||||
#include "message.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Campaign.h"
|
||||
#include "Queen Command.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Text.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "NPC.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Animation Control.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Squads.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "laptop.h"
|
||||
#include "finances.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "renderworld.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Soldier Find.h"
|
||||
#include "ai.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "line.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Quests.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "math.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Map Information.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "history.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "interface Dialogue.h"
|
||||
// added by SANDRO
|
||||
#include "AIInternals.h"
|
||||
#include "Morale.h"
|
||||
#include "Food.h"
|
||||
#include "Tactical Save.h" // added by Flugente
|
||||
#include "Campaign Types.h" // added by Flugente
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "Disease.h" // added by Flugente
|
||||
#include "Queen Command.h" // added by Flugente
|
||||
#include "PMC.h" // added by Flugente
|
||||
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Militia Control.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Strategic AI.h"
|
||||
#include "MiniEvents.h"
|
||||
#include "Rebel Command.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "Items.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "stdlib.h"
|
||||
#include "message.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Campaign.h"
|
||||
#include "Queen Command.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Text.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "NPC.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Animation Control.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Squads.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "laptop.h"
|
||||
#include "finances.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "renderworld.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Soldier Find.h"
|
||||
#include <Rotting Corpses.h>
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Quests.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "math.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Map Information.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "history.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "interface Dialogue.h"
|
||||
// added by SANDRO
|
||||
#include "AIInternals.h"
|
||||
#include "Morale.h"
|
||||
#include "Food.h"
|
||||
#include "Tactical Save.h" // added by Flugente
|
||||
#include "Campaign Types.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "Disease.h" // added by Flugente
|
||||
#include "PMC.h" // added by Flugente
|
||||
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Militia Control.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Strategic AI.h"
|
||||
#include "MiniEvents.h"
|
||||
#include "Rebel Command.h"
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "Vehicles.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#include "Facilities.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
class SOLDIERTYPE;
|
||||
extern int POP_UP_BOX_X;
|
||||
extern WorldItems gAllWorldItems;
|
||||
|
||||
#include "MilitiaSquads.h"
|
||||
// HEADROCK HAM 3.5: Include Facility data
|
||||
#include "Facilities.h"
|
||||
|
||||
#include "Vehicles.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Explosion Control.h"
|
||||
@@ -782,7 +767,7 @@ void ChangeSoldiersAssignment( SOLDIERTYPE *pSoldier, INT8 bAssignment )
|
||||
fMapPanelDirty = TRUE;
|
||||
}
|
||||
|
||||
BOOLEAN BasicCanCharacterAssignment( SOLDIERTYPE * pSoldier, BOOLEAN fNotInCombat )
|
||||
static BOOLEAN BasicCanCharacterAssignment( SOLDIERTYPE * pSoldier, BOOLEAN fNotInCombat )
|
||||
{
|
||||
AssertNotNIL(pSoldier);
|
||||
// global conditions restricting all assignment changes
|
||||
@@ -1365,7 +1350,7 @@ BOOLEAN DoesCharacterHaveAnyItemsToRepair( SOLDIERTYPE *pSoldier, INT8 bHighestP
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
BOOLEAN BasicCanCharacterRepair( SOLDIERTYPE * pSoldier )
|
||||
static BOOLEAN BasicCanCharacterRepair( SOLDIERTYPE * pSoldier )
|
||||
{
|
||||
AssertNotNIL(pSoldier);
|
||||
|
||||
@@ -2448,7 +2433,7 @@ BOOLEAN CanCharacterTrainTeammates( SOLDIERTYPE *pSoldier )
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
BOOLEAN CanCharacterBeTrainedByOther( SOLDIERTYPE *pSoldier )
|
||||
static BOOLEAN CanCharacterBeTrainedByOther( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
AssertNotNIL(pSoldier);
|
||||
|
||||
@@ -2833,7 +2818,7 @@ BOOLEAN CanCharacterSnitch( SOLDIERTYPE *pSoldier )
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
BOOLEAN CanCharacterSpreadPropaganda( SOLDIERTYPE *pSoldier )
|
||||
static BOOLEAN CanCharacterSpreadPropaganda( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
AssertNotNIL(pSoldier);
|
||||
|
||||
@@ -2864,7 +2849,7 @@ BOOLEAN CanCharacterSpreadPropaganda( SOLDIERTYPE *pSoldier )
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
BOOLEAN CanCharacterGatherInformation( SOLDIERTYPE *pSoldier )
|
||||
static BOOLEAN CanCharacterGatherInformation( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
AssertNotNIL(pSoldier);
|
||||
|
||||
@@ -2895,7 +2880,7 @@ BOOLEAN CanCharacterGatherInformation( SOLDIERTYPE *pSoldier )
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
BOOLEAN CanCharacterSnitchInPrison( SOLDIERTYPE *pSoldier )
|
||||
static BOOLEAN CanCharacterSnitchInPrison( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
AssertNotNIL(pSoldier);
|
||||
|
||||
@@ -3173,7 +3158,7 @@ UINT8 GetNumberThatCanBeDoctored( SOLDIERTYPE *pDoctor, BOOLEAN fThisHour, BOOLE
|
||||
return( ubNumberOfPeople );
|
||||
}
|
||||
|
||||
SOLDIERTYPE* GetPatientThatCanBeDoctored( SOLDIERTYPE *pDoctor, BOOLEAN fThisHour, BOOLEAN fSkipKitCheck, BOOLEAN fSkipSkillCheck, BOOLEAN fCheckForSurgery )
|
||||
static SOLDIERTYPE* GetPatientThatCanBeDoctored( SOLDIERTYPE *pDoctor, BOOLEAN fThisHour, BOOLEAN fSkipKitCheck, BOOLEAN fSkipSkillCheck, BOOLEAN fCheckForSurgery )
|
||||
{
|
||||
int cnt;
|
||||
SOLDIERTYPE *pSoldier = MercPtrs[0], *pTeamSoldier = NULL;
|
||||
@@ -3594,7 +3579,7 @@ UINT32 CalculatePrisonGuardValue(SOLDIERTYPE *pSoldier )
|
||||
return( usValue );
|
||||
}
|
||||
|
||||
UINT32 CalculateSnitchGuardValue(SOLDIERTYPE *pSoldier )
|
||||
static UINT32 CalculateSnitchGuardValue(SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
// this is an assignment
|
||||
UINT32 usValue = 0;
|
||||
@@ -3630,7 +3615,7 @@ UINT32 CalculateSnitchGuardValue(SOLDIERTYPE *pSoldier )
|
||||
return( usValue );
|
||||
}
|
||||
|
||||
UINT32 CalculateAllGuardsValueInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
static UINT32 CalculateAllGuardsValueInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
{
|
||||
UINT32 prisonguardvalue = 0;
|
||||
|
||||
@@ -3651,7 +3636,7 @@ UINT32 CalculateAllGuardsValueInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
return( prisonguardvalue );
|
||||
}
|
||||
|
||||
UINT32 CalculateAllSnitchesGuardValueInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
static UINT32 CalculateAllSnitchesGuardValueInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
{
|
||||
UINT32 prisonguardvalue = 0;
|
||||
|
||||
@@ -3672,7 +3657,7 @@ UINT32 CalculateAllSnitchesGuardValueInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ
|
||||
return( prisonguardvalue );
|
||||
}
|
||||
|
||||
UINT32 CalculateAllGuardsNumberInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
static UINT32 CalculateAllGuardsNumberInPrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
|
||||
{
|
||||
UINT8 numprisonguards = 0;
|
||||
|
||||
@@ -3847,7 +3832,7 @@ INT16 GetTrainWorkerPts(SOLDIERTYPE *pSoldier)
|
||||
}
|
||||
|
||||
// anv: handle prisoners exposing snitch as a snitch
|
||||
BOOL HandleSnitchExposition(SOLDIERTYPE *pSoldier)
|
||||
static BOOL HandleSnitchExposition(SOLDIERTYPE *pSoldier)
|
||||
{
|
||||
UINT32 uiSuspicion = 0;
|
||||
UINT32 uiCoverQuality = 0;
|
||||
@@ -4963,7 +4948,7 @@ static void CollectRepairableItems(SOLDIERTYPE* pRepairSoldier, SOLDIERTYPE* pSo
|
||||
// Check for attachments (are there stackable items that can take attachments though?)
|
||||
UINT8 attachmentIndex = 0;
|
||||
for (attachmentList::const_iterator iter = (*pObj)[stackIndex]->attachments.begin(); iter != (*pObj)[stackIndex]->attachments.end(); ++iter, ++attachmentIndex) {
|
||||
if (IsItemRepairable(pRepairSoldier, iter->usItem, (*iter)[attachmentIndex]->data.objectStatus, (*iter)[attachmentIndex]->data.sRepairThreshold )) {
|
||||
if ( iter->exists() && IsItemRepairable(pRepairSoldier, iter->usItem, (*iter)[attachmentIndex]->data.objectStatus, (*iter)[attachmentIndex]->data.sRepairThreshold )) {
|
||||
// Send the main item, not the attachment
|
||||
RepairItem item(pObj, pSoldier, (INVENTORY_SLOT) pocketIndex);
|
||||
itemsToFix.push(item);
|
||||
@@ -5096,7 +5081,7 @@ OBJECTTYPE* FindRepairableItemInSpecificPocket(SOLDIERTYPE * pSoldier, OBJECTTYP
|
||||
// have to check for attachments after...
|
||||
for (attachmentList::iterator iter = (*pObj)[subObject]->attachments.begin(); iter != (*pObj)[subObject]->attachments.end(); ++iter) {
|
||||
// if it's repairable and NEEDS repairing
|
||||
if ( IsItemRepairable( pSoldier, iter->usItem, (*iter)[subObject]->data.objectStatus, (*iter)[subObject]->data.sRepairThreshold ) && iter->exists() ) {
|
||||
if ( iter->exists() && IsItemRepairable( pSoldier, iter->usItem, (*iter)[subObject]->data.objectStatus, (*iter)[subObject]->data.sRepairThreshold ) ) {
|
||||
return( &(*iter) );
|
||||
}
|
||||
}
|
||||
@@ -5105,7 +5090,7 @@ OBJECTTYPE* FindRepairableItemInSpecificPocket(SOLDIERTYPE * pSoldier, OBJECTTYP
|
||||
}
|
||||
|
||||
// Flugente: changed this function so that it repairs items up to a variable threshold instead of always 100%. This will only happen if the option gGameExternalOptions.fAdvRepairSystem is used
|
||||
void DoActualRepair( SOLDIERTYPE * pSoldier, UINT16 usItem, INT16 * pbStatus, INT16 sThreshold, UINT8 * pubRepairPtsLeft )
|
||||
static void DoActualRepair( SOLDIERTYPE * pSoldier, UINT16 usItem, INT16 * pbStatus, INT16 sThreshold, UINT8 * pubRepairPtsLeft )
|
||||
{
|
||||
INT16 sRepairCostAdj;
|
||||
UINT16 usDamagePts, usPtsFixed;
|
||||
@@ -5186,8 +5171,12 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
|
||||
INT16 threshold = 100;
|
||||
if ( gGameExternalOptions.fAdvRepairSystem && (Item[pObj->usItem].usItemClass & (IC_WEAPON|IC_ARMOUR)) )
|
||||
{
|
||||
if ( !gSkillTraitValues.fTETraitsCanRestoreItemThreshold || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
|
||||
if (gSkillTraitValues.fTETraitsCanRestoreItemThreshold && NUM_SKILL_TRAITS(pSoldier, TECHNICIAN_NT) >= gSkillTraitValues.ubTechLevelNeededForAdvancedRepair) // Greysa: added skill check for advanced repair. If we have a high enough technician level, we can repair items above the normal threshold (1 for technician, 2 for engineer)
|
||||
{
|
||||
threshold = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
threshold = (*pObj)[ubLoop]->data.sRepairThreshold;
|
||||
}
|
||||
}
|
||||
@@ -6829,7 +6818,7 @@ struct admintmpstruct
|
||||
FLOAT percentage;
|
||||
};
|
||||
|
||||
UINT16 GetNumberofAdministratableMercs( INT16 sX, INT16 sY )
|
||||
static UINT16 GetNumberofAdministratableMercs( INT16 sX, INT16 sY )
|
||||
{
|
||||
UINT16 num = 0;
|
||||
UINT8 townid_origin = GetTownIdForSector( sX, sY );
|
||||
@@ -7942,7 +7931,7 @@ BOOLEAN TrainTownInSector( SOLDIERTYPE *pTrainer, INT16 sMapX, INT16 sMapY, INT1
|
||||
return ( FALSE );
|
||||
}
|
||||
|
||||
void Interrogateprisoner(UINT8 aPrisonerType, FLOAT aChanceModifier, INT8& arMilitiaType, UINT32& arRansom, FLOAT& arIntel )
|
||||
static void Interrogateprisoner(UINT8 aPrisonerType, FLOAT aChanceModifier, INT8& arMilitiaType, UINT32& arRansom, FLOAT& arIntel )
|
||||
{
|
||||
arMilitiaType = -1;
|
||||
|
||||
@@ -11100,7 +11089,8 @@ void DetermineWhichAssignmentMenusCanBeShown( void )
|
||||
CreateDestroyMouseRegionForFacilityMenu();
|
||||
CreateDestroyMouseRegionsForFacilityAssignmentMenu();
|
||||
|
||||
if( ( ( gCharactersList[ bSelectedInfoChar ].usSolID->stats.bLife == 0 )||( gCharactersList[bSelectedInfoChar].usSolID->bAssignment == ASSIGNMENT_POW ) ) && ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) ) )
|
||||
const auto selectedCharacter = gCharactersList[bSelectedInfoChar].usSolID;
|
||||
if( selectedCharacter < NOBODY && ( (selectedCharacter->stats.bLife == 0 )||(selectedCharacter->bAssignment == ASSIGNMENT_POW ) ) && ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) ) )
|
||||
{
|
||||
// show basic assignment menu
|
||||
ShowBox( ghRemoveMercAssignBox );
|
||||
@@ -11469,7 +11459,7 @@ void ClearScreenMaskForMapScreenExit( void )
|
||||
CreateDestroyMouseRegionsForPrisonerMenu( );
|
||||
}
|
||||
|
||||
void CreateDestroyMouseRegions( void )
|
||||
static void CreateDestroyMouseRegions( void )
|
||||
{
|
||||
static BOOLEAN fCreated = FALSE;
|
||||
UINT32 iCounter = 0;
|
||||
@@ -12686,7 +12676,7 @@ void RemoveMercMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
||||
}
|
||||
}
|
||||
|
||||
void BeginRemoveMercFromContract( SOLDIERTYPE *pSoldier )
|
||||
static void BeginRemoveMercFromContract( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
// This function will setup the quote, then start dialogue beginning the actual leave sequence
|
||||
if( ( pSoldier->stats.bLife > 0 ) && ( pSoldier->bAssignment != ASSIGNMENT_POW ) )
|
||||
@@ -12789,7 +12779,7 @@ void BeginRemoveMercFromContract( SOLDIERTYPE *pSoldier )
|
||||
}
|
||||
|
||||
|
||||
void MercDismissConfirmCallBack( UINT8 bExitValue )
|
||||
static void MercDismissConfirmCallBack( UINT8 bExitValue )
|
||||
{
|
||||
if ( bExitValue == MSG_BOX_RETURN_YES )
|
||||
{
|
||||
@@ -21386,7 +21376,7 @@ void PayFacilityCostsYesNoBoxCallback( UINT8 bExitValue )
|
||||
}
|
||||
|
||||
// HEADROCK HAM 3.6: Callback on agreeing to pay off facility debts before you can assign another character to facility work.
|
||||
void PayFacilityDebtManuallyYesNoBoxCallback( UINT8 bExitValue )
|
||||
static void PayFacilityDebtManuallyYesNoBoxCallback( UINT8 bExitValue )
|
||||
{
|
||||
// This callback should only be called if the player can pay off the ENTIRE debt!!
|
||||
Assert( LaptopSaveInfo.iCurrentBalance >= giTotalOwedForFacilityOperationsToday );
|
||||
|
||||
+103
-102
@@ -1,75 +1,68 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Music Control.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Player Command.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "gameloop.h"
|
||||
#include "screenids.h"
|
||||
#include "mapscreen.h"
|
||||
#include "vobject.h"
|
||||
#include "video.h"
|
||||
#include "input.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Overhead.h"
|
||||
#include "Interface.h"
|
||||
#include "Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Campaign.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Text.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Squads.h"
|
||||
#include "random.h"
|
||||
#include "line.h"
|
||||
#include "english.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "strategic.h"
|
||||
#include "message.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "rt time defines.h"
|
||||
#include "Morale.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Quests.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Assignments.h"
|
||||
#include "Cheats.h"
|
||||
#include "Map Information.h"
|
||||
#include "MilitiaSquads.h"
|
||||
// #include "Strategic AI.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "AIInternals.h" // added by SANDRO
|
||||
#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact.
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Music Control.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Player Command.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "gameloop.h"
|
||||
#include "screenids.h"
|
||||
#include "mapscreen.h"
|
||||
#include "vobject.h"
|
||||
#include "video.h"
|
||||
#include "input.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Overhead.h"
|
||||
#include "Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Campaign.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Text.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Squads.h"
|
||||
#include "random.h"
|
||||
#include "line.h"
|
||||
#include "english.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "strategic.h"
|
||||
#include "message.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Morale.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Quests.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Assignments.h"
|
||||
#include "Cheats.h"
|
||||
#include "Map Information.h"
|
||||
#include "MilitiaSquads.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "AIInternals.h" // added by SANDRO
|
||||
#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact.
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#include "Reinforcement.h"
|
||||
|
||||
//#define INVULNERABILITY
|
||||
@@ -337,7 +330,7 @@ SOLDIERCELL *gpCivs = NULL;
|
||||
SOLDIERCELL *gpEnemies = NULL;
|
||||
|
||||
//Simple wrappers for autoresolve sounds that are played.
|
||||
void PlayAutoResolveSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
|
||||
static void PlayAutoResolveSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
|
||||
{
|
||||
if( gpAR->fSound )
|
||||
{
|
||||
@@ -345,7 +338,7 @@ void PlayAutoResolveSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32
|
||||
}
|
||||
}
|
||||
|
||||
void PlayAutoResolveSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
|
||||
static void PlayAutoResolveSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
|
||||
{
|
||||
if( gpAR->fSound )
|
||||
{
|
||||
@@ -356,7 +349,7 @@ void PlayAutoResolveSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVol
|
||||
|
||||
extern void ClearPreviousAIGroupAssignment( GROUP *pGroup );
|
||||
|
||||
void EliminateAllMercs()
|
||||
static void EliminateAllMercs()
|
||||
{
|
||||
SOLDIERCELL *pAttacker = NULL;
|
||||
INT32 i, iNum = 0;
|
||||
@@ -387,7 +380,7 @@ void EliminateAllMercs()
|
||||
}
|
||||
}
|
||||
|
||||
void EliminateAllFriendlies()
|
||||
static void EliminateAllFriendlies()
|
||||
{
|
||||
INT32 i;
|
||||
if( gpAR )
|
||||
@@ -503,7 +496,7 @@ void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY )
|
||||
#define ORIG_RIGHT 92
|
||||
#define ORIG_BOTTOM 84
|
||||
|
||||
void DoTransitionFromPreBattleInterfaceToAutoResolve()
|
||||
static void DoTransitionFromPreBattleInterfaceToAutoResolve()
|
||||
{
|
||||
SGPRect SrcRect, DstRect;
|
||||
UINT32 uiStartTime, uiCurrTime;
|
||||
@@ -734,7 +727,7 @@ UINT32 AutoResolveScreenHandle()
|
||||
return AUTORESOLVE_SCREEN;
|
||||
}
|
||||
|
||||
void RefreshMerc( SOLDIERTYPE *pSoldier )
|
||||
static void RefreshMerc( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
pSoldier->stats.bLife = pSoldier->stats.bLifeMax;
|
||||
pSoldier->bBleeding = 0;
|
||||
@@ -750,7 +743,7 @@ void RefreshMerc( SOLDIERTYPE *pSoldier )
|
||||
|
||||
//Now assign the pSoldier->ubGroupIDs for the enemies, so we know where to remove them. Start with
|
||||
//stationary groups first.
|
||||
void AssociateEnemiesWithStrategicGroups()
|
||||
static void AssociateEnemiesWithStrategicGroups()
|
||||
{
|
||||
SECTORINFO *pSector;
|
||||
GROUP *pGroup;
|
||||
@@ -1193,7 +1186,7 @@ void CalculateSoldierCells( BOOLEAN fReset )
|
||||
}
|
||||
|
||||
|
||||
INT32 DetermineCellID( SOLDIERCELL *pCell )
|
||||
static INT32 DetermineCellID( SOLDIERCELL *pCell )
|
||||
{
|
||||
INT32 iIndex;
|
||||
|
||||
@@ -1212,7 +1205,7 @@ INT32 DetermineCellID( SOLDIERCELL *pCell )
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOLEAN IsItAllowedToRender( SOLDIERCELL *pCell )
|
||||
static BOOLEAN IsItAllowedToRender( SOLDIERCELL *pCell )
|
||||
{
|
||||
INT32 iID = DetermineCellID( pCell );
|
||||
|
||||
@@ -1355,7 +1348,7 @@ void RenderSoldierCellBars( SOLDIERCELL *pCell )
|
||||
ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+46, iStartY, pCell->xp+47, pCell->yp+29, Get16BPPColor( FROMRGB( 8, 107, 8 ) ) );
|
||||
}
|
||||
|
||||
void BuildInterfaceBuffer()
|
||||
static void BuildInterfaceBuffer()
|
||||
{
|
||||
VSURFACE_DESC vs_desc;
|
||||
UINT16 usUselessWidth, usUselessHeight;
|
||||
@@ -1437,7 +1430,7 @@ void BuildInterfaceBuffer()
|
||||
SetClippingRect( &ClipRect );
|
||||
}
|
||||
|
||||
void ExpandWindow()
|
||||
static void ExpandWindow()
|
||||
{
|
||||
SGPRect OldRect;
|
||||
UINT32 uiDestPitchBYTES;
|
||||
@@ -1532,7 +1525,7 @@ void ExpandWindow()
|
||||
|
||||
}
|
||||
|
||||
OBJECTTYPE* FindMedicalKit()
|
||||
static OBJECTTYPE* FindMedicalKit()
|
||||
{
|
||||
INT32 i;
|
||||
INT32 iSlot;
|
||||
@@ -1547,7 +1540,7 @@ OBJECTTYPE* FindMedicalKit()
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UINT32 AutoBandageMercs()
|
||||
static UINT32 AutoBandageMercs()
|
||||
{
|
||||
INT32 i, iBest;
|
||||
UINT32 uiPointsUsed, uiCurrPointsUsed, uiMaxPointsUsed, uiParallelPointsUsed;
|
||||
@@ -2488,6 +2481,12 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
|
||||
DeleteVideoObjectFromIndex( gpAR->iIndent );
|
||||
DeleteVideoSurfaceFromIndex( gpAR->iInterfaceBuffer );
|
||||
|
||||
// Load necessary mapinfo to place corpses
|
||||
CHAR8 bFilename[50];
|
||||
INT32 worldRows, worldCols;
|
||||
GetMapFileName(gpAR->ubSectorX, gpAR->ubSectorY, 0, bFilename, TRUE, TRUE);
|
||||
LoadWorldInfoForAutoResolve(bFilename, worldRows, worldCols);
|
||||
|
||||
if( fDeleteForGood )
|
||||
{ //Delete the soldier instances -- done when we are completely finished.
|
||||
|
||||
@@ -2526,7 +2525,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
|
||||
RemoveCharacterFromSquads( gpMercs[ i ].pSoldier );
|
||||
ChangeSoldiersAssignment( gpMercs[ i ].pSoldier, ASSIGNMENT_DEAD );
|
||||
|
||||
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpMercs[ i ].pSoldier, RandomGridNo(), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
|
||||
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpMercs[ i ].pSoldier, RandomGridNoUnloadedSector(worldRows, worldCols), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
|
||||
}
|
||||
else if( gpAR->ubBattleStatus == BATTLE_SURRENDERED || gpAR->ubBattleStatus == BATTLE_CAPTURED )
|
||||
{
|
||||
@@ -2631,7 +2630,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
|
||||
}
|
||||
|
||||
// Flugente: drop sector equipment
|
||||
gpCivs[ i ].pSoldier->DropSectorEquipment();
|
||||
const auto gridno = RandomGridNoUnloadedSector(worldRows, worldCols);
|
||||
gpCivs[ i ].pSoldier->DropSectorEquipment(gridno);
|
||||
|
||||
if( fDeleteForGood && gpCivs[ i ].pSoldier->stats.bLife < OKLIFE/2 )
|
||||
{
|
||||
@@ -2656,7 +2656,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
|
||||
UpdateMilitia( militia );
|
||||
}
|
||||
|
||||
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpCivs[ i ].pSoldier, RandomGridNo(), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
|
||||
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpCivs[ i ].pSoldier, gridno, ADD_DEAD_SOLDIER_TO_SWEETSPOT );
|
||||
StrategicRemoveMilitiaFromSector( gpCivs[ i ].pSoldier->sSectorX, gpCivs[ i ].pSoldier->sSectorY, ubCurrentRank, 1 );
|
||||
|
||||
if( ProcessLoyalty() )
|
||||
@@ -2688,7 +2688,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Autoresolve2");
|
||||
TrackEnemiesKilled( ENEMY_KILLED_IN_AUTO_RESOLVE, gpEnemies[ i ].pSoldier->ubSoldierClass ); //add casualty to some statistic
|
||||
if( ProcessLoyalty() )HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_ENEMY_KILLED, gpAR->ubSectorX, gpAR->ubSectorY, 0 );
|
||||
ProcessQueenCmdImplicationsOfDeath( gpEnemies[ i ].pSoldier );
|
||||
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpEnemies[ i ].pSoldier, RandomGridNo(), ADD_DEAD_SOLDIER_TO_SWEETSPOT );
|
||||
const auto gridno = RandomGridNoUnloadedSector(worldRows, worldCols);
|
||||
AddDeadSoldierToUnLoadedSector( gpAR->ubSectorX, gpAR->ubSectorY, 0, gpEnemies[ i ].pSoldier, gridno, ADD_DEAD_SOLDIER_TO_SWEETSPOT);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3730,7 +3731,7 @@ void RenderSoldierCellHealth( SOLDIERCELL *pCell )
|
||||
mprintf( xp, yp, pStr );
|
||||
}
|
||||
|
||||
UINT8 GetUnusedMercProfileID()
|
||||
static UINT8 GetUnusedMercProfileID()
|
||||
{
|
||||
UINT8 ubRandom=0;
|
||||
INT32 i;
|
||||
@@ -3825,7 +3826,7 @@ void DetermineTeamLeader( BOOLEAN fFriendlyTeam )
|
||||
}
|
||||
}
|
||||
|
||||
void ResetNextAttackCounter( SOLDIERCELL *pCell )
|
||||
static void ResetNextAttackCounter( SOLDIERCELL *pCell )
|
||||
{
|
||||
pCell->usNextAttack = min( 1000 - pCell->usAttack, 800 );
|
||||
pCell->usNextAttack = (UINT16)(1000 + pCell->usNextAttack * 5 + PreRandom( 2000 - pCell->usAttack ) );
|
||||
@@ -3835,7 +3836,7 @@ void ResetNextAttackCounter( SOLDIERCELL *pCell )
|
||||
}
|
||||
}
|
||||
|
||||
FLOAT CalcClassBonusOrPenalty( SOLDIERTYPE *pSoldier )
|
||||
static FLOAT CalcClassBonusOrPenalty( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
switch( pSoldier->ubSoldierClass )
|
||||
{
|
||||
@@ -4115,7 +4116,7 @@ void DrawDebugText( SOLDIERCELL *pCell )
|
||||
}
|
||||
}
|
||||
|
||||
SOLDIERCELL* ChooseTarget( SOLDIERCELL *pAttacker )
|
||||
static SOLDIERCELL* ChooseTarget( SOLDIERCELL *pAttacker )
|
||||
{
|
||||
INT32 iAvailableTargets;
|
||||
INT32 index;
|
||||
@@ -4185,7 +4186,7 @@ SOLDIERCELL* ChooseTarget( SOLDIERCELL *pAttacker )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
|
||||
static BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
|
||||
{
|
||||
OBJECTTYPE *pItem;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
@@ -4239,7 +4240,7 @@ BOOLEAN FireAShot( SOLDIERCELL *pAttacker )
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOLEAN FireTankCannon( SOLDIERCELL *pAttacker )
|
||||
static BOOLEAN FireTankCannon( SOLDIERCELL *pAttacker )
|
||||
{
|
||||
OBJECTTYPE *pItem;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
@@ -4281,7 +4282,7 @@ BOOLEAN FireTankCannon( SOLDIERCELL *pAttacker )
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOLEAN FireAntiTankWeapon( SOLDIERCELL *pAttacker )
|
||||
static BOOLEAN FireAntiTankWeapon( SOLDIERCELL *pAttacker )
|
||||
{
|
||||
OBJECTTYPE *pItem;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
@@ -4336,7 +4337,7 @@ BOOLEAN FireAntiTankWeapon( SOLDIERCELL *pAttacker )
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
|
||||
static BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
|
||||
{
|
||||
UINT8 invsize = pAttacker->pSoldier->inv.size();
|
||||
for( UINT8 i = 0; i < invsize; ++i )
|
||||
@@ -4351,7 +4352,7 @@ BOOLEAN AttackerHasKnife( SOLDIERCELL *pAttacker )
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
|
||||
static BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
OBJECTTYPE *pItem;
|
||||
UINT8 invsize = pSoldier->inv.size();
|
||||
@@ -4373,7 +4374,7 @@ BOOLEAN TargetHasLoadedGun( SOLDIERTYPE *pSoldier )
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
|
||||
static void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
|
||||
{
|
||||
INT16 sAttack;
|
||||
INT16 sDefence;
|
||||
@@ -4993,7 +4994,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
|
||||
}
|
||||
}
|
||||
|
||||
void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
|
||||
static void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
|
||||
{
|
||||
INT32 iNewLife;
|
||||
SOLDIERCELL *pAttacker;
|
||||
@@ -5307,7 +5308,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
|
||||
pTarget->uiFlags |= CELL_HITBYATTACKER | CELL_DIRTY;
|
||||
}
|
||||
|
||||
void Delay( UINT32 uiMilliseconds )
|
||||
static void Delay( UINT32 uiMilliseconds )
|
||||
{
|
||||
INT32 iTime;
|
||||
iTime = GetJA2Clock();
|
||||
@@ -6014,7 +6015,7 @@ void AutoResolveMilitiaDropAndPromote()
|
||||
}
|
||||
|
||||
// Flugente: drop sector equipment
|
||||
gpCivs[i].pSoldier->DropSectorEquipment( );
|
||||
gpCivs[i].pSoldier->DropSectorEquipment( NOWHERE );
|
||||
|
||||
if ( gpCivs[i].pSoldier->stats.bLife < OKLIFE / 2 )
|
||||
{
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
#include "Campaign Init.h"
|
||||
#include "random.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -15,7 +13,6 @@
|
||||
#include "Tactical Save.h"
|
||||
|
||||
#include "connect.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include "XMLWriter.h"
|
||||
|
||||
#include "UndergroundInit.h"
|
||||
@@ -309,7 +306,7 @@ void InitKnowFacilitiesFlags( )
|
||||
|
||||
|
||||
//Mobile groups are handled separately from sectors, because they are on the move.
|
||||
void GeneratePatrolGroups()
|
||||
static void GeneratePatrolGroups()
|
||||
{
|
||||
GROUP *pGroup;
|
||||
UINT8 ubNumTroops;
|
||||
@@ -527,7 +524,7 @@ void BuildUndergroundSectorInfoList()
|
||||
// Lesh: this function creates randomized world
|
||||
// every sector can be randomized between common and alternative, chances 50/50
|
||||
// randomization of individual sectors can be switched off via array RandomSector[]
|
||||
void InitWorld()
|
||||
static void InitWorld()
|
||||
{
|
||||
INT16 sSectorCounter;
|
||||
|
||||
|
||||
@@ -24,16 +24,11 @@
|
||||
#include "Animation Data.h"
|
||||
#include "opplist.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Map Information.h"
|
||||
#include "Queen Command.h"
|
||||
#include "ai.h" // added by Flugente
|
||||
#include "Isometric Utils.h" // added by Flugente
|
||||
#include "Soldier Create.h" // added by Flugente
|
||||
#include "Player Command.h" // added by Flugente
|
||||
|
||||
#include "Strategic Mines.h"
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
@@ -160,7 +155,7 @@ extern SECTOR_EXT_DATA SectorExternalData[256][4];
|
||||
//extern MINE_STATUS_TYPE gMineStatus[ MAX_NUMBER_OF_MINES ];
|
||||
|
||||
|
||||
CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCreatureHabitat )
|
||||
static CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCreatureHabitat )
|
||||
{
|
||||
CREATURE_DIRECTIVE *curr;
|
||||
UINT8 ubSectorX, ubSectorY;
|
||||
@@ -278,7 +273,7 @@ void InitLairGrumm()
|
||||
}
|
||||
*/
|
||||
|
||||
void InitLair(INT32 iChosenMine)
|
||||
static void InitLair(INT32 iChosenMine)
|
||||
{
|
||||
CREATURE_DIRECTIVE *curr;
|
||||
giLairID = iChosenMine;
|
||||
@@ -517,7 +512,7 @@ void InitCreatureQuest()
|
||||
}
|
||||
}
|
||||
|
||||
void AddCreatureToNode( CREATURE_DIRECTIVE *node )
|
||||
static void AddCreatureToNode( CREATURE_DIRECTIVE *node )
|
||||
{
|
||||
node->pLevel->ubNumCreatures++;
|
||||
|
||||
@@ -529,7 +524,7 @@ void AddCreatureToNode( CREATURE_DIRECTIVE *node )
|
||||
}
|
||||
}
|
||||
|
||||
BOOLEAN PlaceNewCreature( CREATURE_DIRECTIVE *node, INT32 iDistance )
|
||||
static BOOLEAN PlaceNewCreature( CREATURE_DIRECTIVE *node, INT32 iDistance )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CreatureSpreading1");
|
||||
if( !node )
|
||||
@@ -677,7 +672,7 @@ void DecayCreatures()
|
||||
|
||||
}
|
||||
|
||||
void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8 ubNumAdultMales, UINT8 ubNumAdultFemales )
|
||||
static void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8 ubNumAdultMales, UINT8 ubNumAdultFemales )
|
||||
{
|
||||
INT32 iRandom;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
@@ -764,7 +759,7 @@ void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8
|
||||
AllTeamsLookForAll( FALSE );
|
||||
}
|
||||
|
||||
void AddCreaturesToBattle_Other( UINT8 ubNum )
|
||||
static void AddCreaturesToBattle_Other( UINT8 ubNum )
|
||||
{
|
||||
SOLDIERTYPE *pSoldier;
|
||||
MAPEDGEPOINTINFO MapEdgepointInfo = {};
|
||||
@@ -851,7 +846,7 @@ void AddCreaturesToBattle_Other( UINT8 ubNum )
|
||||
AllTeamsLookForAll( FALSE );
|
||||
}
|
||||
|
||||
void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
|
||||
static void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
|
||||
{
|
||||
INT32 iRandom, i;
|
||||
UINT8 ubSectorX, ubSectorY;
|
||||
@@ -1482,7 +1477,7 @@ void ChooseCreatureQuestStartDay()
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteDirectiveNode( CREATURE_DIRECTIVE **node )
|
||||
static void DeleteDirectiveNode( CREATURE_DIRECTIVE **node )
|
||||
{
|
||||
if( (*node)->next )
|
||||
DeleteDirectiveNode( &((*node)->next) );
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "Facilities.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Overhead.h"
|
||||
#include "Assignments.h"
|
||||
#include "GameSettings.h"
|
||||
#include "LaptopSave.h"
|
||||
@@ -29,10 +28,7 @@
|
||||
#include "Interface.h"
|
||||
#include "message.h"
|
||||
#include "Morale.h"
|
||||
#include "Points.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "MilitiaSquads.h"
|
||||
#include "Tactical Save.h"
|
||||
#include <random>
|
||||
|
||||
@@ -1997,8 +1993,8 @@ INT32 GetTotalFacilityHourlyCosts( BOOLEAN fPositive )
|
||||
pSoldier = gCharactersList[ ubCounter ].usSolID;
|
||||
|
||||
// Is character truly valid?
|
||||
if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
|
||||
pSoldier->bSectorZ == 0 && pSoldier != NULL &&
|
||||
if( pSoldier != NULL && !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
|
||||
pSoldier->bSectorZ == 0 &&
|
||||
pSoldier->stats.bLife >= OKLIFE &&
|
||||
!(pSoldier->flags.fMercAsleep) )
|
||||
{
|
||||
|
||||
+21
-29
@@ -1,28 +1,24 @@
|
||||
#include "sgp.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Font.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "environment.h"
|
||||
#include "Game Clock.h"
|
||||
#include "message.h"
|
||||
#include "Game Events.h"
|
||||
#include "Assignments.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "renderworld.h"
|
||||
#include "lighting.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Map Information.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#include "sgp.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Font.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "environment.h"
|
||||
#include "message.h"
|
||||
#include <mousesystem.h>
|
||||
#include "MercTextBox.h"
|
||||
#include "renderworld.h"
|
||||
#include "lighting.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Map Information.h"
|
||||
#include "GameSettings.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
|
||||
//#define DEBUG_GAME_CLOCK
|
||||
@@ -253,10 +249,6 @@ void AdvanceClock( UINT8 ubWarpCode )
|
||||
guiDay = ( guiGameClock / NUM_SEC_IN_DAY );
|
||||
guiHour = ( guiGameClock - ( guiDay * NUM_SEC_IN_DAY ) ) / NUM_SEC_IN_HOUR;
|
||||
guiMin = ( guiGameClock - ( ( guiDay * NUM_SEC_IN_DAY ) + ( guiHour * NUM_SEC_IN_HOUR ) ) ) / NUM_SEC_IN_MIN;
|
||||
|
||||
uiHourLua = guiHour;
|
||||
uiDayLua = guiDay;
|
||||
uiMinLua = guiMin;
|
||||
|
||||
swprintf( WORLDTIMESTR, L"%s %d, %02d:%02d", gpGameClockString[ STR_GAMECLOCK_DAY_NAME ], guiDay, guiHour, guiMin );
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "environment.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "Quests.h"
|
||||
// #include "Sound Control.h"
|
||||
#include "AimMembers.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "BobbyR.h"
|
||||
@@ -17,14 +16,12 @@
|
||||
#include "Strategic Movement.h"
|
||||
#include "Assignments.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "message.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "strategic town reputation.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Overhead.h"
|
||||
#include "random.h"
|
||||
@@ -32,7 +29,6 @@
|
||||
#include "Strategic AI.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "INIReader.h"
|
||||
#include "GameSettings.h"
|
||||
#include "english.h"
|
||||
#include "input.h"
|
||||
@@ -50,7 +46,6 @@
|
||||
#include "Rebel Command.h"
|
||||
#include "interface Dialogue.h"
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Explosion Control.h"
|
||||
@@ -85,7 +80,7 @@ void CrippledVersionEndGameCheck();
|
||||
|
||||
|
||||
|
||||
BOOLEAN DelayEventIfBattleInProgress( STRATEGICEVENT *pEvent )
|
||||
static BOOLEAN DelayEventIfBattleInProgress( STRATEGICEVENT *pEvent )
|
||||
{
|
||||
STRATEGICEVENT *pNewEvent;
|
||||
if( gTacticalStatus.fEnemyInSector )
|
||||
@@ -215,7 +210,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
||||
#ifdef JA2UB
|
||||
//No JA25 UB
|
||||
#else
|
||||
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin( ), -1, -1 ,TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_SPECK_INTRO);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
@@ -492,7 +487,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
||||
// No PCM in UB
|
||||
#else
|
||||
case EVENT_PMC_EMAIL:
|
||||
AddEmail( PMC_INTRO, PMC_INTRO_LENGTH, PMC, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(PMC_INTRO, PMC_INTRO_LENGTH, PMC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KERBERUS_OFFER);
|
||||
break;
|
||||
#endif
|
||||
|
||||
@@ -508,16 +503,14 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
||||
gMercProfiles[MARIA].bMercStatus != MERC_IS_DEAD && gMercProfiles[ANGEL].bMercStatus != MERC_IS_DEAD )
|
||||
{
|
||||
StartQuest( QUEST_KINGPIN_ANGEL_MARIA, gWorldSectorX, gWorldSectorY );
|
||||
|
||||
AddEmail( KINGPIN_BOUNTY_INITIAL, KINGPIN_BOUNTY_INITIAL_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(KINGPIN_BOUNTY_INITIAL, KINGPIN_BOUNTY_INITIAL_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_JOBOPPORTUNITY);
|
||||
}
|
||||
break;
|
||||
|
||||
case EVENT_KINGPIN_BOUNTY_END_KILLEDTHEM:
|
||||
if ( gMercProfiles[KINGPIN].bMercStatus != MERC_IS_DEAD && !CheckFact( FACT_KINGPIN_DEAD, NO_PROFILE ) && !CheckFact( FACT_KINGPIN_IS_ENEMY, NO_PROFILE ) )
|
||||
{
|
||||
AddEmail( KINGPIN_BOUNTY_KINGPIN_REWARD, KINGPIN_BOUNTY_KINGPIN_REWARD_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
|
||||
AddEmail(KINGPIN_BOUNTY_KINGPIN_REWARD, KINGPIN_BOUNTY_KINGPIN_REWARD_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_WELLDONE);
|
||||
// also authorise payment from kingpin to the player
|
||||
AddTransactionToPlayersBook( ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin( ), 10000 );
|
||||
}
|
||||
@@ -533,14 +526,13 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
||||
if ( gMercProfiles[MARIA].bMercStatus != MERC_IS_DEAD && gMercProfiles[ANGEL].bMercStatus != MERC_IS_DEAD
|
||||
&& CheckFact( FACT_BOUNTYHUNTER_KILLED_1, NO_PROFILE ) && CheckFact( FACT_BOUNTYHUNTER_KILLED_2, NO_PROFILE ) )
|
||||
{
|
||||
AddEmail( KINGPIN_BOUNTY_ANGEL_THANKS, KINGPIN_BOUNTY_ANGEL_THANKS_LENGTH, ANGEL_DASILVA, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
|
||||
AddEmail( KINGPIN_BOUNTY_TARGET_GOTAWAY, KINGPIN_BOUNTY_TARGET_GOTAWAY_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(KINGPIN_BOUNTY_ANGEL_THANKS, KINGPIN_BOUNTY_ANGEL_THANKS_LENGTH, ANGEL_DASILVA, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_DASILVA_THANKYOU);
|
||||
AddEmail(KINGPIN_BOUNTY_TARGET_GOTAWAY, KINGPIN_BOUNTY_TARGET_GOTAWAY_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_FAILUREOBSTACLES);
|
||||
}
|
||||
// we can assume that the bounty hunters for to them first - Kingpin sends an email and states that someone else finished the job
|
||||
else if ( gMercProfiles[KINGPIN].bMercStatus != MERC_IS_DEAD && !CheckFact( FACT_KINGPIN_DEAD, NO_PROFILE ) && !CheckFact( FACT_KINGPIN_IS_ENEMY, NO_PROFILE ) )
|
||||
{
|
||||
AddEmail( KINGPIN_BOUNTY_BH_GOTTARGET, KINGPIN_BOUNTY_BH_GOTTARGET_LENGTH, KING_PIN, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(KINGPIN_BOUNTY_BH_GOTTARGET, KINGPIN_BOUNTY_BH_GOTTARGET_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_FAILURE);
|
||||
}
|
||||
|
||||
// in any case, this quest is now over
|
||||
@@ -606,7 +598,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
||||
|
||||
#ifndef JA2UB
|
||||
case EVENT_MILITIAROSTER_EMAIL:
|
||||
AddEmail( MILITIAROSTER_INTRO, MILITIAROSTER_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin( ), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(MILITIAROSTER_INTRO, MILITIAROSTER_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_MILITIA_WEBSITE);
|
||||
break;
|
||||
#endif
|
||||
|
||||
@@ -633,7 +625,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
||||
|
||||
#ifndef JA2UB
|
||||
case EVENT_INTEL_ENRICO_EMAIL:
|
||||
AddEmail( INTEL_ENRICO_INTRO, INTEL_ENRICO_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(INTEL_ENRICO_INTRO, INTEL_ENRICO_INTRO_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_INTEL);
|
||||
break;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@ BOOLEAN DeleteEventsWithDeletionPending()
|
||||
}
|
||||
|
||||
|
||||
void AdjustClockToEventStamp( STRATEGICEVENT *pEvent, UINT32 *puiAdjustment )
|
||||
static void AdjustClockToEventStamp( STRATEGICEVENT *pEvent, UINT32 *puiAdjustment )
|
||||
{
|
||||
UINT32 uiDiff;
|
||||
|
||||
|
||||
+2
-11
@@ -9,10 +9,8 @@
|
||||
#include "Soldier Profile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Game Init.h"
|
||||
#include "Animation Data.h"
|
||||
#include "finances.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategic.h"
|
||||
#include "history.h"
|
||||
#include "merc entering.h"
|
||||
@@ -31,12 +29,10 @@
|
||||
#include "Creature Spreading.h"
|
||||
#include "Quests.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "AimMembers.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "NPC.h"
|
||||
#include "GameSettings.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Vehicles.h"
|
||||
@@ -51,22 +47,17 @@
|
||||
// HEADROCK HAM 3.6: Include for adding facility debt reset
|
||||
#include "Facilities.h"
|
||||
// HEADROCK HAM 4: Include for initializing Manual Restrictions
|
||||
#include "MilitiaSquads.h"
|
||||
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "PMC.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "MiniEvents.h"
|
||||
#include "Rebel Command.h"
|
||||
#include "World Items.h"
|
||||
|
||||
#include "Vehicles.h"
|
||||
#include "Text.h"
|
||||
#include "connect.h"
|
||||
#include "XML.h"
|
||||
#include "mercs.h"
|
||||
#include "aim.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#ifdef JA2UB
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "Ja25_Tactical.h"
|
||||
@@ -105,14 +96,14 @@ UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
|
||||
UINT8 gubScreenCount=0;
|
||||
|
||||
#ifdef JA2UB
|
||||
void InitCustomStrategicLayer ( void )
|
||||
static void InitCustomStrategicLayer ( void )
|
||||
{
|
||||
LetLuaGameInit(2); //load custom InitStrategicLayer
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void InitNPCs( void )
|
||||
static void InitNPCs( void )
|
||||
{
|
||||
|
||||
#ifdef LUA_GAME_INIT_NPCS
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "Strategic Mines.h"
|
||||
#include "Campaign.h"
|
||||
#include "Morale.h"
|
||||
#include "Quests.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Overhead.h"
|
||||
#include "jascreens.h"
|
||||
@@ -159,7 +158,6 @@ CHAR16 zString[128];
|
||||
|
||||
HourlyDrugUpdate();
|
||||
|
||||
RebelCommand::HourlyUpdate();
|
||||
|
||||
// WANNE: This check should avoid the resaving of a loaded auto-save game, when entering tactical
|
||||
BOOLEAN doAutoSave = TRUE;
|
||||
@@ -170,6 +168,10 @@ CHAR16 zString[128];
|
||||
|
||||
if (doAutoSave)
|
||||
{
|
||||
// We're also using the doAutoSave check to prevent RebelCommand::DailyUpdate() from running a second time when loading an autosave at 00:00
|
||||
RebelCommand::HourlyUpdate();
|
||||
|
||||
|
||||
if ( AutoSaveToSlot[1] == FALSE && AutoSaveToSlot[2] == FALSE && AutoSaveToSlot[3] == FALSE && AutoSaveToSlot[4] == FALSE )
|
||||
AutoSaveToSlot[0] = TRUE;
|
||||
|
||||
@@ -909,7 +911,7 @@ void HourlyStealUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
BOOLEAN RemoveItemInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usItem, UINT32 usNumToRemove )
|
||||
static BOOLEAN RemoveItemInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usItem, UINT32 usNumToRemove )
|
||||
{
|
||||
UINT32 uiTotalNumberOfRealItems = 0;
|
||||
std::vector<WORLDITEM> pWorldItem;//dnl ch75 271013
|
||||
@@ -985,7 +987,7 @@ BOOLEAN RemoveItemInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT1
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
UINT32 CountAccessibleItemsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usItem )
|
||||
static UINT32 CountAccessibleItemsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usItem )
|
||||
{
|
||||
UINT32 numfound = 0;
|
||||
UINT32 uiTotalNumberOfRealItems = 0;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#ifdef JA2UB
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "strategicmap.h"
|
||||
@@ -68,7 +69,6 @@
|
||||
#include "Auto Resolve.h"
|
||||
#include "Cursors.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Soldier Init List.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Game Clock.h"
|
||||
@@ -145,8 +145,6 @@ void InitJohnKulbaInitialSector();
|
||||
|
||||
void FixEnemyCounterInSectorBug();
|
||||
|
||||
void AddEnemiesToFirstTunnelSector();
|
||||
void AddEnemiesToSecondTunnelSector();
|
||||
UINT8 NumEnemiesToAttackFirstTunnelSector( UINT8 *pAdmins, UINT8 *pTroops, UINT8 *pElites, UINT8 *pTanks, UINT8 *pJeeps, UINT8 *pRobots );
|
||||
UINT8 NumEnemiesToAttackSecondTunnelSector( UINT8 *pAdmins, UINT8 *pTroops, UINT8 *pElites, UINT8 *pTanks, UINT8 *pJeeps, UINT8 *pRobots );
|
||||
void RemoveAllEnemySoldierInitListLinks();
|
||||
@@ -1272,10 +1270,69 @@ void InitJa25StrategicAiBloodcats( )
|
||||
}
|
||||
|
||||
|
||||
static BOOLEAN AddEnemiesToSectorPlayerIsIn(INT16 sectorX, INT16 sectorY, INT8 sectorZ, UINT8 admins, UINT8 troops, UINT8 elites)
|
||||
{
|
||||
if ( gGameUBOptions.pJA2UB == TRUE )
|
||||
{
|
||||
|
||||
if ( !(gTacticalStatus.uiFlags & INCOMBAT) )
|
||||
{
|
||||
SetEnemyEncounterCode(ENEMY_INVASION_CODE);
|
||||
}
|
||||
|
||||
SetNumberJa25EnemiesInSector(sectorX, sectorY, sectorZ, admins, troops, elites, 0, 0, 0);
|
||||
|
||||
SetThisSectorAsEnemyControlled(sectorX, sectorY, sectorZ, FALSE);
|
||||
|
||||
//Set up flag so enemies will go and find the player in that sector
|
||||
gJa25SaveStruct.fEnemyShouldImmediatelySeekThePlayer = TRUE;
|
||||
gJa25SaveStruct.bSectorTheEnemyWillSeekEnemy = SECTOR(sectorX, sectorY);
|
||||
}
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
static void AddEnemiesToFirstTunnelSector()
|
||||
{
|
||||
const auto x1 = gGameUBOptions.Tunnel1_SectorX;
|
||||
const auto y1 = gGameUBOptions.Tunnel1_SectorY;
|
||||
const auto z1 = gGameUBOptions.Tunnel1_SectorZ;
|
||||
|
||||
UINT8 ubNumAdmins = 0;
|
||||
UINT8 ubNumTroops = 0;
|
||||
UINT8 ubNumElites = 0;
|
||||
UINT8 ubNumTanks = 0;
|
||||
UINT8 ubNumJeeps = 0;
|
||||
UINT8 ubNumRobots = 0;
|
||||
|
||||
NumEnemiesToAttackFirstTunnelSector(&ubNumAdmins, &ubNumTroops, &ubNumElites, &ubNumTanks, &ubNumJeeps, &ubNumRobots);
|
||||
SetNumberJa25EnemiesInSector(x1, y1, z1, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots);
|
||||
}
|
||||
|
||||
static void AddEnemiesToSecondTunnelSector()
|
||||
{
|
||||
const auto x2 = gGameUBOptions.Tunnel2_SectorX;
|
||||
const auto y2 = gGameUBOptions.Tunnel2_SectorY;
|
||||
const auto z2 = gGameUBOptions.Tunnel2_SectorZ;
|
||||
|
||||
UINT8 ubNumAdmins = 0;
|
||||
UINT8 ubNumTroops = 0;
|
||||
UINT8 ubNumElites = 0;
|
||||
UINT8 ubNumTanks = 0;
|
||||
UINT8 ubNumJeeps = 0;
|
||||
UINT8 ubNumRobots = 0;
|
||||
|
||||
NumEnemiesToAttackSecondTunnelSector(&ubNumAdmins, &ubNumTroops, &ubNumElites, &ubNumTanks, &ubNumJeeps, &ubNumRobots);
|
||||
SetNumberJa25EnemiesInSector(x2, y2, z2, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots);
|
||||
}
|
||||
|
||||
|
||||
void HandleAddingEnemiesToTunnelMaps()
|
||||
{
|
||||
BOOLEAN fInCombat = ( gTacticalStatus.uiFlags & INCOMBAT );
|
||||
UINT8 ubNumEnemies=0;
|
||||
UINT8 ubNumEnemies = 0;
|
||||
UINT8 ubNumAdmins = 0;
|
||||
UINT8 ubNumTroops = 0;
|
||||
UINT8 ubNumElites = 0;
|
||||
|
||||
//if the player has been in the complex
|
||||
if( HaveMercsEverBeenInComplex() )
|
||||
@@ -1284,21 +1341,35 @@ void HandleAddingEnemiesToTunnelMaps()
|
||||
return;
|
||||
}
|
||||
|
||||
const auto x1 = gGameUBOptions.Tunnel1_SectorX;
|
||||
const auto y1 = gGameUBOptions.Tunnel1_SectorY;
|
||||
const auto z1 = gGameUBOptions.Tunnel1_SectorZ;
|
||||
|
||||
const auto x2 = gGameUBOptions.Tunnel2_SectorX;
|
||||
const auto y2 = gGameUBOptions.Tunnel2_SectorY;
|
||||
const auto z2 = gGameUBOptions.Tunnel2_SectorZ;
|
||||
|
||||
const bool isPlayerInFirstTunnel = AreAnyPlayerMercsStillInSector(x1, y1, z1);
|
||||
const bool isPlayerInSecondTunnel = AreAnyPlayerMercsStillInSector(x2, y2, z2);
|
||||
|
||||
//if the player IS NOT in either of the tunnel sectors
|
||||
if( !AreAnyPlayerMercsStillInSector( 14, 10, 1 ) &&
|
||||
!AreAnyPlayerMercsStillInSector( 14, 11, 1 ) )
|
||||
if( !isPlayerInFirstTunnel && !isPlayerInSecondTunnel )
|
||||
{
|
||||
AddEnemiesToJa25TunnelMaps();
|
||||
// Add enemies to both sectors if fan was blown up
|
||||
if ( gJa25SaveStruct.ubHowPlayerGotThroughFan == PG__PLAYER_BLEW_UP_FAN_TO_GET_THROUGH )
|
||||
{
|
||||
AddEnemiesToFirstTunnelSector();
|
||||
AddEnemiesToSecondTunnelSector();
|
||||
}
|
||||
}
|
||||
|
||||
//else if the player IS NOT in the 2nd sector but in the first sector
|
||||
else if( AreAnyPlayerMercsStillInSector( 14, 10, 1 ) &&
|
||||
!AreAnyPlayerMercsStillInSector( 14, 11, 1 ) )
|
||||
//else if the player IS NOT in the 2nd sector but is in the first sector
|
||||
else if( isPlayerInFirstTunnel && !isPlayerInSecondTunnel )
|
||||
{
|
||||
ubNumEnemies = NumEnemiesToAttackFirstTunnelSector( NULL, NULL, NULL, NULL, NULL, NULL );
|
||||
ubNumEnemies = NumEnemiesToAttackFirstTunnelSector(&ubNumAdmins, &ubNumTroops, &ubNumElites, NULL, NULL, NULL );
|
||||
|
||||
//Add enemies to the first sector
|
||||
HandleAddEnemiesToSectorPlayerIsntIn( JA25_J14_1, ubNumEnemies );
|
||||
AddEnemiesToSectorPlayerIsIn( x1, y1, z1, ubNumAdmins, ubNumTroops, ubNumElites);
|
||||
|
||||
//Remember to move the enemies to be in the entrance to the tunnel
|
||||
SetJa25GeneralFlag( JA_GF__MOVE_ENEMIES_TO_EDGE_IN_TUNNEL_1 );
|
||||
@@ -1307,58 +1378,17 @@ void HandleAddingEnemiesToTunnelMaps()
|
||||
}
|
||||
|
||||
//else if the player is in the second sector
|
||||
else if( AreAnyPlayerMercsStillInSector( 14, 11, 1 ) )
|
||||
else if( isPlayerInSecondTunnel )
|
||||
{
|
||||
ubNumEnemies = NumEnemiesToAttackSecondTunnelSector( NULL, NULL, NULL, NULL, NULL, NULL );
|
||||
ubNumEnemies = NumEnemiesToAttackSecondTunnelSector(&ubNumAdmins, &ubNumTroops, &ubNumElites, NULL, NULL, NULL );
|
||||
|
||||
//Add enemies to the first sector
|
||||
HandleAddEnemiesToSectorPlayerIsntIn( JA25_K14_1, ubNumEnemies );
|
||||
AddEnemiesToSectorPlayerIsIn(x2, y2, z2, ubNumAdmins, ubNumTroops, ubNumElites);
|
||||
|
||||
//Remember to move the enemies to be in the entrance to the tunnel
|
||||
SetJa25GeneralFlag( JA_GF__MOVE_ENEMIES_TO_EDGE_IN_TUNNEL_2 );
|
||||
}
|
||||
}
|
||||
|
||||
void AddEnemiesToJa25TunnelMaps()
|
||||
{
|
||||
if( gJa25SaveStruct.ubHowPlayerGotThroughFan == PG__PLAYER_BLEW_UP_FAN_TO_GET_THROUGH )
|
||||
{
|
||||
//if the player blew up the fan, add a ton of enemies to the sector
|
||||
AddEnemiesToFirstTunnelSector();
|
||||
|
||||
AddEnemiesToSecondTunnelSector();
|
||||
}
|
||||
else if( gJa25SaveStruct.ubHowPlayerGotThroughFan == PG__PLAYER_STOPPED_FAN_TO_GET_THROUGH )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void AddEnemiesToFirstTunnelSector()
|
||||
{
|
||||
UINT8 ubNumAdmins=0;
|
||||
UINT8 ubNumTroops=0;
|
||||
UINT8 ubNumElites=0;
|
||||
UINT8 ubNumTanks=0;
|
||||
UINT8 ubNumJeeps=0;
|
||||
UINT8 ubNumRobots=0;
|
||||
|
||||
NumEnemiesToAttackFirstTunnelSector( &ubNumAdmins, &ubNumTroops, &ubNumElites, &ubNumTanks, &ubNumJeeps, &ubNumRobots );
|
||||
|
||||
SetNumberJa25EnemiesInSector( 14, 10, 1, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots );
|
||||
}
|
||||
|
||||
void AddEnemiesToSecondTunnelSector()
|
||||
{
|
||||
UINT8 ubNumAdmins=0;
|
||||
UINT8 ubNumTroops=0;
|
||||
UINT8 ubNumElites=0;
|
||||
UINT8 ubNumTanks=0;
|
||||
UINT8 ubNumJeeps=0;
|
||||
UINT8 ubNumRobots=0;
|
||||
|
||||
NumEnemiesToAttackSecondTunnelSector( &ubNumAdmins, &ubNumTroops, &ubNumElites, &ubNumTanks, &ubNumJeeps, &ubNumRobots );
|
||||
SetNumberJa25EnemiesInSector( 14, 11, 1, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots );
|
||||
}
|
||||
|
||||
UINT8 NumEnemiesToAttackFirstTunnelSector( UINT8 *pAdmins, UINT8 *pTroops, UINT8 *pElites, UINT8 *pTanks, UINT8 *pJeeps, UINT8 *pRobots )
|
||||
{
|
||||
@@ -1388,6 +1418,11 @@ UINT8 NumEnemiesToAttackFirstTunnelSector( UINT8 *pAdmins, UINT8 *pTroops, UINT8
|
||||
ubNumTroops = 4 + Random( 0 );
|
||||
ubNumElites = 4 + Random( 0 );
|
||||
break;
|
||||
case DIF_LEVEL_INSANE:
|
||||
ubNumAdmins = 0 + Random(0);
|
||||
ubNumTroops = 0 + Random(0);
|
||||
ubNumElites = 8 + Random(0);
|
||||
break;
|
||||
}
|
||||
|
||||
if( pAdmins )
|
||||
@@ -1440,6 +1475,11 @@ UINT8 NumEnemiesToAttackSecondTunnelSector( UINT8 *pAdmins, UINT8 *pTroops, UINT
|
||||
ubNumTroops = 6 + Random( 0 );
|
||||
ubNumElites = 4 + Random( 3 );
|
||||
break;
|
||||
case DIF_LEVEL_INSANE:
|
||||
ubNumAdmins = 0 + Random(0);
|
||||
ubNumTroops = 0 + Random(0);
|
||||
ubNumElites = 10 + Random(0);
|
||||
break;
|
||||
}
|
||||
|
||||
if( pAdmins )
|
||||
|
||||
@@ -199,7 +199,6 @@ BOOLEAN SaveJa25SaveInfoToSaveGame( HWFILE hFile );
|
||||
BOOLEAN LoadJa25SaveInfoFromSavedGame( HWFILE hFile );
|
||||
|
||||
|
||||
void AddEnemiesToJa25TunnelMaps();
|
||||
void HandleAddingEnemiesToTunnelMaps();
|
||||
|
||||
void SetJa25GeneralFlag( UINT32 uiFlagToSet );
|
||||
|
||||
+101
-52
@@ -5,7 +5,8 @@
|
||||
#include "Strategic Mines.h"
|
||||
#include "BobbyRMailOrder.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "connect.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include <Soldier Create.h>
|
||||
#include "FileMan.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
@@ -29,7 +30,6 @@
|
||||
#include "Explosion Control.h"
|
||||
#include "soldier tile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Action Items.h"
|
||||
#include "AIInternals.h"
|
||||
#include "Handle Doors.h"
|
||||
@@ -72,7 +72,6 @@ extern "C" {
|
||||
#include "lua_state.h"
|
||||
#include "lua_function.h"
|
||||
|
||||
#include "Encrypted File.h"
|
||||
|
||||
#include "BriefingRoom_Data.h"
|
||||
#include "MiniGame.h" // added by Flugente
|
||||
@@ -113,8 +112,6 @@ static int l_CheckMission(lua_State* L);
|
||||
|
||||
void FatigueCharacter(SOLDIERTYPE* pSoldier);
|
||||
|
||||
static int l_AddCustomEmail(lua_State* L);
|
||||
|
||||
static int l_SetDefaultArrivalSector(lua_State* L);
|
||||
static int l_GetDefaultArrivalSector(lua_State* L);
|
||||
static int l_SetMercArrivalLocation(lua_State* L);
|
||||
@@ -406,9 +403,9 @@ static int l_AddToShouldBecomeHostileOrSayQuoteList(lua_State* L);
|
||||
|
||||
static int l_AddPreReadEmail(lua_State* L);
|
||||
static int l_AddEmail(lua_State* L);
|
||||
static int l_AddEmailXML(lua_State* L);
|
||||
static int l_AddEmailXML2(lua_State* L);
|
||||
static int l_AddEmailMercAvailableXML(lua_State* L);
|
||||
static int l_AddEmailLevelUpXML(lua_State* L);
|
||||
static int l_AddEmailFromXML(lua_State* L);
|
||||
|
||||
static int l_EVENT_SoldierGotHit(lua_State* L);
|
||||
static int l_EVENT_InitNewSoldierAnim(lua_State* L);
|
||||
@@ -862,6 +859,7 @@ static int l_PlayerTeamFull(lua_State* L);
|
||||
|
||||
static int l_ProfilesStrategicInsertionData(lua_State* L);
|
||||
|
||||
static int l_HealBoxers(lua_State* L);
|
||||
static int l_ResetBoxers(lua_State* L);
|
||||
|
||||
static int l_AddVolunteers(lua_State* L);
|
||||
@@ -915,9 +913,6 @@ static int l_SetIntelAndQuestMapDataForSector(lua_State* L);
|
||||
using namespace std;
|
||||
|
||||
UINT16 idProfil;
|
||||
UINT32 uiHourLua;
|
||||
UINT32 uiDayLua;
|
||||
UINT32 uiMinLua;
|
||||
|
||||
UINT16 PROFILLUA_sSectorX;
|
||||
UINT16 PROFILLUA_sSectorY;
|
||||
@@ -950,7 +945,7 @@ void IniLuaGlobal()
|
||||
}
|
||||
}
|
||||
|
||||
void IniGlobal_0(lua_State* L)
|
||||
static void IniGlobal_0(lua_State* L)
|
||||
{
|
||||
|
||||
lua_pushinteger(L, PROFILLUA_sSectorX);
|
||||
@@ -979,7 +974,7 @@ void IniGlobal_0(lua_State* L)
|
||||
|
||||
}
|
||||
|
||||
void IniGlobal_1(lua_State* L)
|
||||
static void IniGlobal_1(lua_State* L)
|
||||
{
|
||||
lua_pushinteger(L, PROFILLUA2_ubProfile);
|
||||
lua_setglobal(L, "ProfileId");
|
||||
@@ -1000,7 +995,7 @@ void IniGlobal_1(lua_State* L)
|
||||
lua_setglobal(L, "ProfileIdsGridNo");
|
||||
|
||||
}
|
||||
void IniFunction(lua_State* L, BOOLEAN bQuests)
|
||||
static void IniFunction(lua_State* L, BOOLEAN bQuests)
|
||||
{
|
||||
|
||||
lua_register(L, "HireMerc", l_HireMerc);
|
||||
@@ -1028,9 +1023,9 @@ void IniFunction(lua_State* L, BOOLEAN bQuests)
|
||||
|
||||
lua_register(L, "AddPreReadEmail", l_AddPreReadEmail);
|
||||
lua_register(L, "AddEmail", l_AddEmail);
|
||||
lua_register(L, "AddEmailMercAvailableXML", l_AddEmailXML);
|
||||
lua_register(L, "AddEmailMercAvailableXML", l_AddEmailMercAvailableXML);
|
||||
lua_register(L, "AddEmailMercLevelUpXML", l_AddEmailLevelUpXML);
|
||||
lua_register(L, "AddEmailXML", l_AddEmailXML2);
|
||||
lua_register(L, "AddEmailFromXML", l_AddEmailFromXML);
|
||||
|
||||
//------Time------
|
||||
|
||||
@@ -1192,6 +1187,7 @@ void IniFunction(lua_State* L, BOOLEAN bQuests)
|
||||
lua_register(L, "TacticalCharacterDialogueWithSpecialEvent", l_TacticalCharacterDialogueWithSpecialEvent);
|
||||
lua_register(L, "SetSalary", l_MercSalary);
|
||||
lua_register(L, "SetProfileStrategicInsertionData", l_ProfilesStrategicInsertionData);
|
||||
lua_register(L, "HealBoxers", l_HealBoxers);
|
||||
|
||||
//Get merc
|
||||
lua_register(L, "GetDirection", l_GetDirection); //new
|
||||
@@ -1643,8 +1639,6 @@ void IniFunction(lua_State* L, BOOLEAN bQuests)
|
||||
|
||||
lua_register(L, "ReStartingGame", l_ReStartingGame);
|
||||
|
||||
lua_register(L, "AddCustomEmail", l_AddCustomEmail);
|
||||
|
||||
lua_register(L, "SetDefaultArrivalSector", l_SetDefaultArrivalSector);
|
||||
lua_register(L, "GetDefaultArrivalSector", l_GetDefaultArrivalSector);
|
||||
lua_register(L, "SetDefaultArrivalGridNo", l_SetMercArrivalLocation);
|
||||
@@ -2003,20 +1997,6 @@ static int l_SetHandleGlobalLoyaltyEvent(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_AddCustomEmail(lua_State* L)
|
||||
{
|
||||
if (lua_gettop(L) >= 3)
|
||||
{
|
||||
INT32 iMessageOffset = lua_tointeger(L, 1);
|
||||
INT32 iMessageLength = lua_tointeger(L, 2);
|
||||
UINT8 ubSender = lua_tointeger(L, 3);
|
||||
|
||||
AddCustomEmail(iMessageOffset, iMessageLength, ubSender, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_OTHER);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_gMercProfileGearset(lua_State* L)
|
||||
{
|
||||
if (lua_gettop(L) >= 8)
|
||||
@@ -2243,18 +2223,38 @@ static int l_SetNumberOfJa25BloodCatsInSector(lua_State* L)
|
||||
|
||||
static int l_SetNumberJa25EnemiesInSurfaceSector(lua_State* L)
|
||||
{
|
||||
if (lua_gettop(L) >= 6)
|
||||
if ( lua_gettop(L) >= 3 )
|
||||
{
|
||||
INT16 sSectorX = lua_tointeger(L, 1);
|
||||
INT16 sSectorY = lua_tointeger(L, 2);
|
||||
UINT8 ubNumAdmins = lua_tointeger(L, 3);
|
||||
UINT8 ubNumTroops = lua_tointeger(L, 4);
|
||||
UINT8 ubNumElites = lua_tointeger(L, 5);
|
||||
UINT8 ubNumTanks = lua_tointeger(L, 6);
|
||||
//TODO: expand lua call to include these two
|
||||
UINT8 ubNumTroops = 0;
|
||||
UINT8 ubNumElites = 0;
|
||||
UINT8 ubNumTanks = 0;
|
||||
UINT8 ubNumJeeps = 0;
|
||||
UINT8 ubNumRobots = 0;
|
||||
|
||||
if ( lua_gettop(L) >= 4 )
|
||||
{
|
||||
ubNumTroops = lua_tointeger(L, 4);
|
||||
}
|
||||
if ( lua_gettop(L) >= 5 )
|
||||
{
|
||||
ubNumElites = lua_tointeger(L, 5);
|
||||
}
|
||||
if ( lua_gettop(L) >= 6 )
|
||||
{
|
||||
ubNumTanks = lua_tointeger(L, 6);
|
||||
}
|
||||
if ( lua_gettop(L) >= 7 )
|
||||
{
|
||||
ubNumJeeps = lua_tointeger(L, 7);
|
||||
}
|
||||
if ( lua_gettop(L) >= 8 )
|
||||
{
|
||||
ubNumRobots = lua_tointeger(L, 8);
|
||||
}
|
||||
|
||||
SetNumberJa25EnemiesInSurfaceSector(SECTOR(sSectorX, sSectorY), ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks, ubNumJeeps, ubNumRobots);
|
||||
}
|
||||
|
||||
@@ -2881,7 +2881,7 @@ BOOLEAN LuaIDScripts(UINT8 Init, UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 u
|
||||
// Neither one of the function arguments are used inside the function and the only place where this is called
|
||||
// makes it look like it *is* supposed to match against specific profile *and* restrict the search to player mercs.
|
||||
// That last part makes no sense since player mercs are part of OUR_TEAM
|
||||
SOLDIERTYPE* FindSoldierByProfileID2(UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly)
|
||||
static SOLDIERTYPE* FindSoldierByProfileID2(UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly)
|
||||
{
|
||||
SoldierID soldier = gTacticalStatus.Team[CIV_TEAM].bFirstID;
|
||||
SoldierID lastid = gTacticalStatus.Team[CIV_TEAM].bLastID;
|
||||
@@ -7429,23 +7429,9 @@ static int l_ExecuteStrategicAIAction(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
//AddEmailXML
|
||||
static int l_AddEmailXML2(lua_State* L)
|
||||
{
|
||||
if (lua_gettop(L) >= 3)
|
||||
{
|
||||
INT32 offset = lua_tointeger(L, 1);
|
||||
INT32 messagelength = lua_tointeger(L, 2);
|
||||
UINT8 sender = lua_tointeger(L, 3);
|
||||
|
||||
AddEmailTypeXML(offset, messagelength, sender, GetWorldTotalMin(), -1, TYPE_EMAIL_OTHER);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//AddEmailXML
|
||||
static int l_AddEmailXML(lua_State* L)
|
||||
static int l_AddEmailMercAvailableXML(lua_State* L)
|
||||
{
|
||||
if (lua_gettop(L))
|
||||
{
|
||||
@@ -7512,6 +7498,48 @@ static int l_AddPreReadEmail(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// New externalized emails
|
||||
//AddEmail
|
||||
static int l_AddEmailFromXML(lua_State* L)
|
||||
{
|
||||
if (lua_gettop(L))
|
||||
{
|
||||
UINT8 index = lua_tointeger(L, 1);
|
||||
bool preReadMail = false;
|
||||
INT32 iCurrentIMPPosition = -1;
|
||||
INT16 iCurrentShipmentDestinationID = -1;
|
||||
INT32 specialData1 = -1;
|
||||
UINT32 specialData2 = -1;
|
||||
INT32 specialData3 = -1;
|
||||
INT32 specialData4 = -1;
|
||||
UINT32 specialData5 = -1;
|
||||
UINT32 specialData6 = -1;
|
||||
|
||||
if ( lua_gettop(L) >= 2 )
|
||||
{
|
||||
preReadMail = lua_toboolean(L, 2);
|
||||
}
|
||||
if ( lua_gettop(L) >= 7 )
|
||||
{
|
||||
iCurrentIMPPosition = lua_tointeger(L, 3);
|
||||
iCurrentShipmentDestinationID = lua_tointeger(L, 4);
|
||||
specialData1 = lua_tointeger(L, 5);
|
||||
specialData2 = lua_tointeger(L, 6);
|
||||
specialData3 = lua_tointeger(L, 7);
|
||||
}
|
||||
|
||||
if ( specialData1 != -1 || specialData2 != -1 )
|
||||
{
|
||||
AddEmailWithSpecialDataXML(index, GetWorldTotalMin(), iCurrentIMPPosition, iCurrentShipmentDestinationID, preReadMail, specialData1, specialData2, specialData3, specialData4, specialData5, specialData6);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddEmailFromXML(index, GetWorldTotalMin(), iCurrentIMPPosition, iCurrentShipmentDestinationID, preReadMail, specialData1, specialData2, specialData3, specialData4, specialData5, specialData6);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//gfBoxerFought
|
||||
static int l_SetgfBoxerFought(lua_State* L)
|
||||
{
|
||||
@@ -9286,6 +9314,27 @@ static int l_ResetBoxers(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// heal boxers back to max health in case the player stays in sector while the boxers are resting
|
||||
static int l_HealBoxers(lua_State* L)
|
||||
{
|
||||
for (UINT8 i = 0; i < NUM_BOXERS; ++i)
|
||||
{
|
||||
// Get breath back
|
||||
gubBoxerID[i]->bBreath = gubBoxerID[i]->bBreathMax;
|
||||
gubBoxerID[i]->sBreathRed = 0;
|
||||
// Get life back
|
||||
gubBoxerID[i]->stats.bLife = gubBoxerID[i]->stats.bLifeMax;
|
||||
gubBoxerID[i]->bBleeding = 0;
|
||||
// erase insta-healable injury
|
||||
gubBoxerID[i]->iHealableInjury = 0;
|
||||
|
||||
DebugQuestInfo(String("Lua: healed gubBoxerID[%d] %d back to full health", i, gubBoxerID[i]));
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//Set character to sector Y
|
||||
static int l_SetCharacterSectorY(lua_State* L)
|
||||
{
|
||||
|
||||
@@ -26,9 +26,6 @@ typedef struct
|
||||
|
||||
extern ACTION_ITEM_VALUES ActionItemsValues[500];
|
||||
|
||||
extern UINT32 uiHourLua;
|
||||
extern UINT32 uiDayLua;
|
||||
extern UINT32 uiMinLua;
|
||||
extern UINT16 PROFILLUA_sSectorX;
|
||||
extern UINT16 PROFILLUA_sSectorY;
|
||||
extern UINT8 PROFILLUA_bSectorZ;
|
||||
|
||||
+10
-9
@@ -510,15 +510,6 @@ void IniGlobalGameSetting(lua_State *L)
|
||||
lua_pushinteger(L, gubBoxingMatchesWon);
|
||||
lua_setglobal(L, "gubBoxingMatchesWon");
|
||||
|
||||
lua_pushinteger(L, uiHourLua);
|
||||
lua_setglobal(L, "cHour");
|
||||
|
||||
lua_pushinteger(L, uiDayLua);
|
||||
lua_setglobal(L, "cDay");
|
||||
|
||||
lua_pushinteger(L, uiMinLua);
|
||||
lua_setglobal(L, "cMin");
|
||||
|
||||
lua_pushinteger(L, gbPlayerNum);
|
||||
lua_setglobal(L, "gbPlayerNum");
|
||||
|
||||
@@ -590,6 +581,16 @@ void IniGlobalGameSetting(lua_State *L)
|
||||
lua_pushinteger(L, guiMin);
|
||||
lua_setglobal(L, "guiMin");
|
||||
|
||||
lua_pushinteger(L, guiDay);
|
||||
lua_setglobal(L, "cDay");
|
||||
|
||||
lua_pushinteger(L, guiHour);
|
||||
lua_setglobal(L, "cHour");
|
||||
|
||||
lua_pushinteger(L, guiMin);
|
||||
lua_setglobal(L, "cMin");
|
||||
|
||||
|
||||
lua_pushinteger(L, guiCurrentScreen);
|
||||
lua_setglobal(L, "guiCurrentScreen");
|
||||
|
||||
|
||||
@@ -1,48 +1,41 @@
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Vehicles.h"
|
||||
#include "finances.h"
|
||||
#include "Quests.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategic.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "random.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "string.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "message.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Assignments.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "strategicmap.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "TileDat.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Text.h"
|
||||
#include "Squads.h"
|
||||
#include "Player Command.h"
|
||||
#include "Sound Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "renderworld.h"
|
||||
#include "soundman.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Scheduling.h"
|
||||
// HEADROCK HAM 3.5: Added facility-based skyrider costs modifier
|
||||
#include "Facilities.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "merc entering.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Vehicles.h"
|
||||
#include "finances.h"
|
||||
#include "Quests.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategic.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "random.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "string.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "message.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategicmap.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Text.h"
|
||||
#include "Squads.h"
|
||||
#include "Sound Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "renderworld.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Scheduling.h"
|
||||
// HEADROCK HAM 3.5: Added facility-based skyrider costs modifier
|
||||
#include "Facilities.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "merc entering.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "NPC.h"
|
||||
#include "history.h"
|
||||
|
||||
@@ -510,7 +503,7 @@ BOOLEAN ReadInHeliInfo(STR fileName)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOLEAN WriteInInfo(STR fileName)
|
||||
static BOOLEAN WriteInInfo(STR fileName)
|
||||
{
|
||||
HWFILE hFile;
|
||||
|
||||
@@ -2446,7 +2439,7 @@ BOOLEAN WillAirRaidBeStopped( INT16 sSectorX, INT16 sSectorY )
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
void HeliCrashSoundStopCallback( void *pData )
|
||||
static void HeliCrashSoundStopCallback( void *pData )
|
||||
{
|
||||
SkyriderDestroyed( );
|
||||
}
|
||||
@@ -2589,7 +2582,7 @@ BOOLEAN CanHelicopterTakeOff( void )
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
void AddHeliPiece( INT32 iGridNo, UINT16 sOStruct )
|
||||
static void AddHeliPiece( INT32 iGridNo, UINT16 sOStruct )
|
||||
{
|
||||
UINT16 usDummy;
|
||||
|
||||
|
||||
@@ -11,21 +11,16 @@
|
||||
#include "mapscreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Text.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Assignments.h"
|
||||
// HEADROCK HAM 4: Now accepts INI settings
|
||||
#include "GameSettings.h"
|
||||
// Also include Quests, for checking whether a fact is true.
|
||||
#include "Quests.h"
|
||||
// HEADROCK HAM 5: Required for inventory filter popup
|
||||
#include "popup_callback.h"
|
||||
#include "popup_class.h"
|
||||
#include "Queen Command.h" // added by Flugente
|
||||
|
||||
|
||||
@@ -22,10 +22,8 @@
|
||||
#include "Options Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "gameloop.h"
|
||||
#include "ai.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Air Raid.h"
|
||||
#include "finances.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Interface Items.h"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "vobject.h"
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "sysutil.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include "WordWrap.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "rt time defines.h"
|
||||
#include "Encyclopedia_new.h" //Moa: item visibility
|
||||
#include "Town Militia.h" // added by Flugente
|
||||
|
||||
#include "ShopKeeper Interface.h"
|
||||
@@ -36,10 +34,7 @@
|
||||
#include <algorithm>
|
||||
#include "InterfaceItemImages.h"
|
||||
#include "SaveLoadGame.h"//dnl ch51 081009
|
||||
#include "Map Information.h"//dnl ch51 091009
|
||||
#include "Interface Items.h"
|
||||
#include "Food.h" // added by Flugente
|
||||
#include "Campaign Types.h" // added by Flugente
|
||||
#include "mapscreen.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "Squads.h"
|
||||
#include "message.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Player Command.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include "Vehicles.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Game Clock.h"
|
||||
#include "finances.h"
|
||||
#include "line.h"
|
||||
#include "english.h"
|
||||
#include "PreBattle Interface.h"
|
||||
@@ -39,7 +37,6 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "Map Information.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Map Screen Interface Map Inventory.h" // added by Flugente
|
||||
@@ -50,10 +47,8 @@
|
||||
|
||||
#include "Quests.h"
|
||||
#include "connect.h"
|
||||
#include "Strategic Mines.h"
|
||||
// HEADROCK HAM 3.5: included for detectionlevels
|
||||
#include "Facilities.h"
|
||||
#include "MilitiaSquads.h"
|
||||
|
||||
#include "LaptopSave.h"
|
||||
#include <language.hpp>
|
||||
|
||||
@@ -5,19 +5,15 @@
|
||||
#include "Queen Command.h"
|
||||
#include "Player Command.h"
|
||||
#include "Font Control.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Handle UI.h"
|
||||
#include "NPC.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "finances.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "strategic.h"
|
||||
#include "Utilities.h"
|
||||
#include "video.h"
|
||||
#include <vsurface.h>
|
||||
#include "Town Militia.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
@@ -25,10 +21,7 @@
|
||||
#include "GameSettings.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Overhead.h" // added by Flugente
|
||||
#include "Game Clock.h" // added by Flugente
|
||||
#include "Game Event Hook.h" // added by Flugente
|
||||
|
||||
#include "Strategic Mines.h"
|
||||
|
||||
|
||||
#define BOX_BUTTON_WIDTH 100
|
||||
#define BOX_BUTTON_HEIGHT 20
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "Map Screen Interface.h"
|
||||
#include "string.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Font Control.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include "Vehicles.h"
|
||||
#include "line.h"
|
||||
#include "Text.h"
|
||||
#include "gameloop.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "WordWrap.h"
|
||||
@@ -46,11 +44,9 @@
|
||||
#include "Game Init.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "finances.h"
|
||||
#include "strategic.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Food.h"
|
||||
#include "personnel.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
@@ -6166,7 +6162,7 @@ BOOLEAN HandleTimeCompressWithTeamJackedInAndGearedToGo( void )
|
||||
//no ja25 UB
|
||||
#else
|
||||
// Add e-mail message
|
||||
AddEmail(ENRICO_CONGRATS,ENRICO_CONGRATS_LENGTH,MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_CONGRATS, ENRICO_CONGRATS_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_GOODLUCK);
|
||||
#endif
|
||||
|
||||
return( TRUE );
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Map Screen Interface.h"
|
||||
#ifdef JA2UB
|
||||
#include "Map Screen Interface.h"
|
||||
#include "string.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Font Control.h"
|
||||
@@ -47,7 +48,6 @@
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "Ja25_Tactical.h"
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
#include "Soldier Profile.h"
|
||||
#include "Overhead.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "gameloop.h"
|
||||
#include "NPC.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "Text.h"
|
||||
|
||||
+13
-13
@@ -9,8 +9,6 @@
|
||||
#include "Soldier Add.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "message.h"
|
||||
#include "Font Control.h"
|
||||
#include "personnel.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Map Screen Interface.h"
|
||||
@@ -18,8 +16,7 @@
|
||||
#include "strategicmap.h"
|
||||
#include "Quests.h"
|
||||
#include "worlddef.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Tactical Save.h"
|
||||
#include <Overhead.h>
|
||||
#include "Interface Control.h"
|
||||
#include "gamescreen.h"
|
||||
#include "jascreens.h"
|
||||
@@ -27,10 +24,8 @@
|
||||
#include "Assignments.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Squads.h"
|
||||
#include "gameloop.h"
|
||||
#include "Text.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "mercs.h"
|
||||
#include "insurance Contract.h"
|
||||
#include "Vehicles.h"
|
||||
#include "email.h"
|
||||
@@ -1107,10 +1102,12 @@ void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier )
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.fDeadMerc == TRUE )
|
||||
AddEmailWithSpecialData( 27, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L2 );
|
||||
{
|
||||
AddEmailWithSpecialData(27, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L2, XML_AIM_REFUND);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( AIM_MEDICAL_DEPOSIT_REFUND, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(AIM_MEDICAL_DEPOSIT_REFUND, AIM_MEDICAL_DEPOSIT_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_REFUND);
|
||||
#endif
|
||||
}
|
||||
//else if the merc is a dead, refund NOTHING!!
|
||||
@@ -1121,14 +1118,15 @@ void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier )
|
||||
|
||||
//add an email
|
||||
#ifdef JA2UB
|
||||
//no UB
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.fDeadMerc == TRUE )
|
||||
AddEmailWithSpecialData( 217, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L3 );
|
||||
{
|
||||
AddEmailWithSpecialData(217, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L3, XML_AIM_NOREFUND);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( AIM_MEDICAL_DEPOSIT_NO_REFUND, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(AIM_MEDICAL_DEPOSIT_NO_REFUND, AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), pSoldier->usMedicalDeposit, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_NOREFUND);
|
||||
#endif
|
||||
}
|
||||
//else the player is injured, refund a partial amount
|
||||
@@ -1146,10 +1144,12 @@ void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier )
|
||||
if( gubQuest[ QUEST_FIX_LAPTOP ] == QUESTDONE || gGameUBOptions.LaptopQuestEnabled == FALSE )
|
||||
{
|
||||
if ( gGameUBOptions.fDeadMerc == TRUE )
|
||||
AddEmailWithSpecialData( 214, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L4 );
|
||||
{
|
||||
AddEmailWithSpecialData(214, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_DEAD_MERC_AIM_SITE_EMAIL_JA2_EDT, TYPE_E_AIM_L4, XML_AIM_PARTIALREFUND);
|
||||
}
|
||||
}
|
||||
#else
|
||||
AddEmailWithSpecialData( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE );
|
||||
AddEmailWithSpecialData(AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND, AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH, AIM_SITE, GetWorldTotalMin(), iRefundAmount, pSoldier->ubProfile, TYPE_EMAIL_EMAIL_EDT, TYPE_E_NONE, XML_AIM_PARTIALREFUND);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,25 +4,15 @@
|
||||
#include "strategic.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Interface.h"
|
||||
#include "LaptopSave.h"
|
||||
#include <Font Control.h>
|
||||
#include "Game Clock.h"
|
||||
#include "Assignments.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Queen Command.h"
|
||||
#include "math.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign.h"
|
||||
#include "message.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Strategic Pathing.h"
|
||||
|
||||
@@ -37,20 +37,15 @@ to call into.
|
||||
#include "strategicmap.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Text.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Vehicles.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
}
|
||||
|
||||
#include <lua.h>
|
||||
#include <lua_function.h>
|
||||
#include <lua_state.h>
|
||||
#include <lua_table.h>
|
||||
|
||||
extern CHAR16 gzUserDefinedButton1[ 128 ];
|
||||
extern CHAR16 gzUserDefinedButton2[ 128 ];
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "LaptopSave.h"
|
||||
#include "Quests.h"
|
||||
#include "Morale.h"
|
||||
#include "Overhead.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Game Clock.h"
|
||||
@@ -20,8 +19,6 @@
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "random.h"
|
||||
// HEADROCK HAM 3.6: Added for facility string printing...
|
||||
#include "PopUpBox.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
@@ -252,7 +249,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
|
||||
#ifdef JA2UB
|
||||
// no UB
|
||||
#else
|
||||
AddEmail( BOBBYR_NOW_OPEN, BOBBYR_NOW_OPEN_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(BOBBYR_NOW_OPEN, BOBBYR_NOW_OPEN_LENGTH, BOBBY_R, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_BR_VISITEDSITE);
|
||||
#endif
|
||||
LaptopSaveInfo.ubHaveBeenToBobbyRaysAtLeastOnceWhileUnderConstruction = BOBBYR_ALREADY_SENT_EMAIL;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Text.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Player Command.h"
|
||||
#include "Cursors.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Sound Control.h"
|
||||
@@ -24,7 +23,6 @@
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Overhead.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Campaign.h"
|
||||
#include "GameSettings.h"
|
||||
#include "random.h"
|
||||
@@ -41,15 +39,13 @@
|
||||
#include "Soldier macros.h"
|
||||
#include "history.h"
|
||||
#include "Cheats.h"
|
||||
// added by SANDRO
|
||||
#include "Tactical Save.h"
|
||||
#include "message.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "MilitiaSquads.h" // added by Flugente
|
||||
#include "SkillCheck.h" // added by Flugente
|
||||
#include "Strategic Transport Groups.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
//Queen Command.c
|
||||
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Init List.h"
|
||||
@@ -9,7 +8,7 @@
|
||||
#include "random.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include <Vehicles.h>
|
||||
#include "strategic.h"
|
||||
#include "message.h"
|
||||
#include "Map Edgepoints.h"
|
||||
@@ -33,7 +32,6 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Game Clock.h"
|
||||
#include "renderworld.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Campaign Init.h"
|
||||
#include "Meanwhile.h"
|
||||
|
||||
@@ -22,13 +22,11 @@
|
||||
#include "Soldier Add.h"
|
||||
#include "opplist.h"
|
||||
#include "Handle Items.h"
|
||||
#include "Game Clock.h"
|
||||
#include "environment.h"
|
||||
#include "Dialogue Control.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "stdio.h"
|
||||
#include "english.h"
|
||||
#include "line.h"
|
||||
#include "Keys.h"
|
||||
|
||||
@@ -8,12 +8,10 @@
|
||||
#include "Handle Items.h"
|
||||
#include "Overhead.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Render Fun.h"
|
||||
#include "history.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Boxing.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -22,7 +20,6 @@
|
||||
#include "Campaign.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "GameSettings.h"
|
||||
#include "random.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
|
||||
@@ -1,20 +1,11 @@
|
||||
#include "Town Militia.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "strategic.h"
|
||||
#include "mapscreen.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Interface.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Assignments.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Queen Command.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Soldier Init List.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include <memory.h>
|
||||
#include "FileMan.h"
|
||||
#include "types.h"
|
||||
#include "Scheduling.h"
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "strategicmap.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategic.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Overhead.h"
|
||||
#include "Squads.h"
|
||||
@@ -26,15 +25,12 @@
|
||||
#include "Campaign Init.h"
|
||||
#include "Game Init.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Quests.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Map Information.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Transport Groups.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
@@ -4885,14 +4881,14 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
|
||||
}
|
||||
|
||||
// depending on which cities the player currently holds, we send out attack on multiple cities. We try to make these attacks occur simultaneously, so the player will have to fend off
|
||||
// multiple gigantic attacks on different cities. Ideally, the attacks will be timed so well that the player cannot use a sqaud in both battles, even with use of the helicopter
|
||||
// multiple gigantic attacks on different cities. Ideally, the attacks will be timed so well that the player cannot use a squad in both battles, even with use of the helicopter
|
||||
// we first have to check which cities we have to attack. For that, we simply check wether there are troops in the target sector. If not, we will attack here
|
||||
BOOLEAN fAttack_Grumm = !(SectorInfo[ SEC_H3 ].ubNumTroops > 0);
|
||||
BOOLEAN fAttack_Cambria = !(SectorInfo[ SEC_H8 ].ubNumTroops > 0);
|
||||
BOOLEAN fCambriaSAMOccupied = !(SectorInfo[ SEC_I8 ].ubNumTroops > 0);
|
||||
BOOLEAN fAttack_Alma = !(SectorInfo[ SEC_I13 ].ubNumTroops > 0);
|
||||
BOOLEAN fAttack_Alma = !(SectorInfo[ SEC_I13 ].ubNumTroops > 0);
|
||||
BOOLEAN fAttack_Balime = !(SectorInfo[ SEC_L11 ].ubNumTroops > 0);
|
||||
BOOLEAN fAttack_Chitzena = !(SectorInfo[ SEC_L11 ].ubNumTroops > 0);
|
||||
BOOLEAN fAttack_Chitzena = !(SectorInfo[ SEC_B2 ].ubNumTroops > 0);
|
||||
|
||||
ubNumSoldiers = (UINT8)( gubMinEnemyGroupSize + difficultyMod * 3);
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "MemMan.h"
|
||||
#include "message.h"
|
||||
#include <Windows.h>
|
||||
#include "Items.h"
|
||||
#include "Handle Items.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Quests.h"
|
||||
@@ -14,12 +12,6 @@
|
||||
#include "random.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "renderworld.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "email.h"
|
||||
#include "strategic.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -30,7 +22,6 @@
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "Luaglobal.h"
|
||||
#include "connect.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
@@ -698,7 +689,7 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
|
||||
#ifdef JA2UB
|
||||
// no UB
|
||||
#else
|
||||
AddEmail( KING_PIN_LETTER, KING_PIN_LETTER_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT );
|
||||
AddEmail(KING_PIN_LETTER, KING_PIN_LETTER_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_KINGPIN_STOLEMONEY);
|
||||
#endif
|
||||
StartQuest( QUEST_KINGPIN_MONEY, gMercProfiles[ KINGPIN ].sSectorX, gMercProfiles[ KINGPIN ].sSectorY );
|
||||
// add event to send terrorists two days from now
|
||||
@@ -804,7 +795,7 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
|
||||
#ifdef JA2UB
|
||||
// no UB
|
||||
#else
|
||||
AddEmail( ENRICO_MIGUEL, ENRICO_MIGUEL_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_MIGUEL, ENRICO_MIGUEL_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_GREATNEWS);
|
||||
#endif
|
||||
break;
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "mercs.h"
|
||||
#include "Mapscreen.h"
|
||||
#include "Weapons.h"
|
||||
#include "personnel.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "message.h"
|
||||
@@ -25,23 +24,17 @@
|
||||
#include "strategic.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "aim.h"
|
||||
#include "email.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Campaign.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "screenids.h"
|
||||
#include "gameloop.h"
|
||||
#include "jascreens.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "finances.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Quests.h"
|
||||
// HEADROCK HAM B1: Additional Include for Dynamic Roaming Restrictions
|
||||
#include "MilitiaSquads.h"
|
||||
// HEADROCK HAM 3.6: Additional include for Facility Operating Deby
|
||||
#include "Facilities.h"
|
||||
// HEADROCK HAM 3.6: And another include, for militia upkeep costs.
|
||||
#include "Town Militia.h"
|
||||
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinionsDailyRefresh()
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "Strategic Mines.h"
|
||||
#include "Strategic Mines LUA.h"
|
||||
#include "UndergroundInit.h"
|
||||
#include <vfs/Core/vfs_debug.h> // for CBasicException
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
#include <string.h>
|
||||
#include "Strategic Mines.h"
|
||||
#include "finances.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "strategic.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategicmap.h"
|
||||
#include "random.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Quests.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "message.h"
|
||||
#include "Text.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic AI.h"
|
||||
@@ -22,7 +19,6 @@
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
#include "Strategic Mines LUA.h"
|
||||
#include <vector>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
#include "Strategic Movement.h"
|
||||
#include "MemMan.h"
|
||||
#include "DEBUG.H"
|
||||
@@ -34,7 +33,6 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "Player Command.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Music Control.h"
|
||||
#include "Campaign.h"
|
||||
#include "Isometric Utils.h"
|
||||
@@ -53,7 +51,6 @@
|
||||
#include "Strategic Transport Groups.h"
|
||||
|
||||
#include "MilitiaSquads.h"
|
||||
#include "Vehicles.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Ja25Update.h"
|
||||
|
||||
@@ -1,24 +1,18 @@
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "types.h"
|
||||
#include "worlddef.h"
|
||||
#include "sgp.h"
|
||||
#include <DEBUG.H>
|
||||
#include "strategic.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Overhead.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Assignments.h"
|
||||
#include "Squads.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "input.h"
|
||||
#include "english.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Queen Command.h" // added by Flugente
|
||||
|
||||
@@ -253,7 +253,7 @@ void HandleEnricoEmail(void)
|
||||
// if creatures have attacked a mine (doesn't care if they're still there or not at the moment)
|
||||
if (HasAnyMineBeenAttackedByMonsters() && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_CREATURES))
|
||||
{
|
||||
AddEmail(ENRICO_CREATURES, ENRICO_CREATURES_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_CREATURES, ENRICO_CREATURES_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_CREPITUS);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_CREATURES;
|
||||
return; // avoid any other E-mail at the same time
|
||||
}
|
||||
@@ -261,21 +261,21 @@ void HandleEnricoEmail(void)
|
||||
|
||||
if ((ubCurrentProgress >= SOME_PROGRESS_THRESHOLD) && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_SOME_PROGRESS))
|
||||
{
|
||||
AddEmail(ENRICO_PROG_20, ENRICO_PROG_20_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_PROG_20, ENRICO_PROG_20_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_PROGRESS);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_SOME_PROGRESS;
|
||||
return; // avoid any setback E-mail at the same time
|
||||
}
|
||||
|
||||
if ((ubCurrentProgress >= ABOUT_HALFWAY_THRESHOLD) && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_ABOUT_HALFWAY))
|
||||
{
|
||||
AddEmail(ENRICO_PROG_55, ENRICO_PROG_55_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_PROG_55, ENRICO_PROG_55_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_GOODWORK);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_ABOUT_HALFWAY;
|
||||
return; // avoid any setback E-mail at the same time
|
||||
}
|
||||
|
||||
if ((ubCurrentProgress >= NEARLY_DONE_THRESHOLD) && !(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_NEARLY_DONE))
|
||||
{
|
||||
AddEmail(ENRICO_PROG_80, ENRICO_PROG_80_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_PROG_80, ENRICO_PROG_80_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_FINALPUSH);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_NEARLY_DONE;
|
||||
return; // avoid any setback E-mail at the same time
|
||||
}
|
||||
@@ -285,7 +285,7 @@ void HandleEnricoEmail(void)
|
||||
(((ubHighestProgress - ubCurrentProgress) >= MINOR_SETBACK_THRESHOLD) && (gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_FLAG_SETBACK_OVER))) &&
|
||||
!(gStrategicStatus.usEnricoEmailFlags & ENRICO_EMAIL_SENT_MAJOR_SETBACK))
|
||||
{
|
||||
AddEmail(ENRICO_SETBACK, ENRICO_SETBACK_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_SETBACK, ENRICO_SETBACK_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_BADNEWS);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_MAJOR_SETBACK;
|
||||
}
|
||||
else
|
||||
@@ -293,7 +293,7 @@ void HandleEnricoEmail(void)
|
||||
if (((ubHighestProgress - ubCurrentProgress) >= MINOR_SETBACK_THRESHOLD) &&
|
||||
!(gStrategicStatus.usEnricoEmailFlags & (ENRICO_EMAIL_SENT_MINOR_SETBACK | ENRICO_EMAIL_SENT_MAJOR_SETBACK)))
|
||||
{
|
||||
AddEmail(ENRICO_SETBACK_2, ENRICO_SETBACK_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(ENRICO_SETBACK_2, ENRICO_SETBACK_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_SETBACK);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_MINOR_SETBACK;
|
||||
}
|
||||
else
|
||||
@@ -356,15 +356,15 @@ void HandleEnricoEmail(void)
|
||||
switch( bComplaint )
|
||||
{
|
||||
case 3:
|
||||
AddEmail(LACK_PLAYER_PROGRESS_3, LACK_PLAYER_PROGRESS_3_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(LACK_PLAYER_PROGRESS_3, LACK_PLAYER_PROGRESS_3_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_DISAPPOINTED);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_LACK_PROGRESS3;
|
||||
break;
|
||||
case 2:
|
||||
AddEmail(LACK_PLAYER_PROGRESS_2, LACK_PLAYER_PROGRESS_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(LACK_PLAYER_PROGRESS_2, LACK_PLAYER_PROGRESS_2_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_WORRIED);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_LACK_PROGRESS2;
|
||||
break;
|
||||
default:
|
||||
AddEmail(LACK_PLAYER_PROGRESS_1, LACK_PLAYER_PROGRESS_1_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
|
||||
AddEmail(LACK_PLAYER_PROGRESS_1, LACK_PLAYER_PROGRESS_1_LENGTH, MAIL_ENRICO, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT, XML_ENRICO_CONCERNED);
|
||||
gStrategicStatus.usEnricoEmailFlags |= ENRICO_EMAIL_SENT_LACK_PROGRESS1;
|
||||
break;
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "Queen Command.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Quests.h"
|
||||
#include "Font.h"
|
||||
#include "message.h"
|
||||
#include "LOS.h"
|
||||
#include "World Items.h"
|
||||
@@ -18,9 +17,7 @@
|
||||
#include "random.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Morale.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Text.h"
|
||||
@@ -29,9 +26,6 @@
|
||||
#include "history.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Strategic Status.h"
|
||||
// HEADROCK HAM B1: Added include for Dynamic Roaming Militia
|
||||
#include "MilitiaSquads.h"
|
||||
// HEADROCK HAM 3.6: Include for Facility Debt
|
||||
#include "Facilities.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
|
||||
@@ -1,22 +1,12 @@
|
||||
#include "sgp.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "message.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include <Overhead Types.h>
|
||||
#include "Strategic Turns.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Tactical Turns.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "rt time defines.h"
|
||||
#include "Assignments.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "strategicmap.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
@@ -16,8 +15,6 @@
|
||||
#include "finances.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Assignments.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Queen Command.h"
|
||||
@@ -39,7 +36,6 @@
|
||||
#include "Soldier Control.h"
|
||||
#include "soldier profile type.h"
|
||||
|
||||
#include "MilitiaSquads.h"
|
||||
#define SIZE_OF_MILITIA_COMPLETED_TRAINING_LIST 50
|
||||
|
||||
// temporary local global variables
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
}
|
||||
|
||||
#include "lua_state.h"
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "FileMan.h"
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "GameSettings.h"
|
||||
#include <Item Types.h>
|
||||
#include "XML.h"
|
||||
#include "FileMan.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "XML.h"
|
||||
#include "FileMan.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Facilities.h"
|
||||
|
||||
FACILITYTYPE gFacilityTypes[ MAX_NUM_FACILITY_TYPES ];
|
||||
UINT16 NUM_FACILITY_TYPES = 0;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "Interface.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
|
||||
struct
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "sgp.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Overhead.h"
|
||||
#include <FileMan.h>
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
|
||||
@@ -13,11 +13,9 @@
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
#include "string.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "FileMan.h"
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
+14
-15
@@ -1,7 +1,6 @@
|
||||
#include "mapscreen.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "gameloop.h"
|
||||
#include "sgp.h"
|
||||
#include "vobject.h"
|
||||
@@ -17,12 +16,9 @@
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "lighting.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "Cursors.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Interface Panels.h"
|
||||
@@ -60,7 +56,6 @@
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface TownMine Info.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "personnel.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "Queen Command.h"
|
||||
#include "LaptopSave.h"
|
||||
@@ -74,11 +69,9 @@
|
||||
#include "Strategic Mines.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Campaign.h"
|
||||
#include "random.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Quests.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Weapons.h"
|
||||
@@ -98,13 +91,8 @@
|
||||
#include "Strategic Status.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Animation Control.h"
|
||||
// HEADROCK HAM 3.6: Include facilities for assignment display
|
||||
#include "Facilities.h"
|
||||
// HEADROCK HAM 4: Include Militia Squads for Manual Militia Restrictions toggle.
|
||||
#include "MilitiaSquads.h"
|
||||
#include "Auto Bandage.h" // added by Flugente
|
||||
#include "Food.h" // added by Flugente
|
||||
#include "Drugs And Alcohol.h" // added by Flugente
|
||||
#include "WordWrap.h"
|
||||
|
||||
#include "connect.h" //hayden
|
||||
@@ -8484,6 +8472,12 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
|
||||
if ( HandleNailsVestFetish( pSoldier, i, NOTHING ) )
|
||||
continue;
|
||||
|
||||
// tais: never strip Madlab's robot of its installed components (ammo,
|
||||
// targeting, chassis/armour, utility) - the player can't re-install them
|
||||
// and the robot would be left defenceless. Only its cargo slot may be emptied.
|
||||
if ( AM_A_ROBOT( pSoldier ) && i != ROBOT_INVENTORY_SLOT )
|
||||
continue;
|
||||
|
||||
AutoPlaceObjectInInventoryStash(&pSoldier->inv[i], pSoldier->sGridNo, pSoldier->pathing.bLevel);
|
||||
DeleteObj(&pSoldier->inv[i]);
|
||||
}
|
||||
@@ -11735,7 +11729,6 @@ void TeamListDestinationRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
|
||||
// if he's in the helicopter
|
||||
if( gCharactersList[ iValue + FIRSTmercTOdisplay ].usSolID->iVehicleId == iHelicopterVehicleId )
|
||||
{
|
||||
TurnOnAirSpaceMode( );
|
||||
if( RequestGiveSkyriderNewDestination( ) == FALSE )
|
||||
{
|
||||
// not allowed to change destination of the helicopter
|
||||
@@ -16025,8 +16018,14 @@ void MakeMapModesSuitableForDestPlotting( INT8 bCharNumber )
|
||||
{
|
||||
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE || gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE_COLOURED_SAMS )
|
||||
{
|
||||
// turn off airspace mode automatically
|
||||
ToggleAirspaceMode();
|
||||
// turn airspace OFF
|
||||
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
|
||||
MapBorderButtonOff(MAP_BORDER_AIRSPACE_BTN);
|
||||
// dirty regions
|
||||
fMapPanelDirty = TRUE;
|
||||
fTeamPanelDirty = TRUE;
|
||||
fCharacterInfoPanelDirty = TRUE;
|
||||
fMapScreenBottomDirty = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#include "types.h"
|
||||
#include "strategic town reputation.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "DEBUG.H"
|
||||
|
||||
@@ -1,24 +1,16 @@
|
||||
#include "strategic.h"
|
||||
#include "types.h"
|
||||
#include "Squads.h"
|
||||
#include "jascreens.h"
|
||||
#include "Assignments.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "personnel.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Game Clock.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "MilitiaSquads.h" // added by Flugente
|
||||
#include "Game Event Hook.h" // added by Flugente
|
||||
#include "message.h" // added by Flugente
|
||||
#include "Text.h" // added by Flugente
|
||||
#include "Queen Command.h" // added by Flugente
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
#else
|
||||
// anv: for playable Speck
|
||||
|
||||
@@ -4,11 +4,7 @@
|
||||
#include "strategic.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "types.h"
|
||||
#include "memory.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
#include "jascreens.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Control.h"
|
||||
@@ -16,13 +12,11 @@
|
||||
#include "Interface Panels.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "worlddef.h"
|
||||
#include "WorldDat.h"
|
||||
#include "Text.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Handle UI.h"
|
||||
#include "faces.h"
|
||||
#include "renderworld.h"
|
||||
@@ -36,7 +30,7 @@
|
||||
#include "message.h"
|
||||
#include "Font Control.h"
|
||||
#include "environment.h"
|
||||
#include "Game Events.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Quests.h"
|
||||
#include "FileMan.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
@@ -51,7 +45,6 @@
|
||||
#include "Animation Control.h"
|
||||
#include "Squads.h"
|
||||
#include "worldman.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Cursor Control.h"
|
||||
@@ -66,11 +59,8 @@
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Player Command.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Militia Control.h"
|
||||
@@ -84,12 +74,9 @@
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Enemy Soldier Save.h"
|
||||
#include "NPC.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "history.h"
|
||||
#include "Bullets.h"
|
||||
@@ -105,6 +92,7 @@
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "interface Dialogue.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "email.h"
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
@@ -121,12 +109,9 @@
|
||||
|
||||
#include "connect.h" //hayden added alot ""'s to get around client spawing random/different placed AI
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Strategic Mines LUA.h"
|
||||
#include "UndergroundInit.h"
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "Luaglobal.h"
|
||||
|
||||
#include "sgp_logger.h"
|
||||
|
||||
|
||||
+13
-15
@@ -20,11 +20,9 @@
|
||||
#include "Explosion Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Music Control.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Text.h"
|
||||
#include "Morale.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Meanwhile.h"
|
||||
|
||||
@@ -303,7 +301,7 @@ BOOLEAN BeginAirRaid( )
|
||||
}
|
||||
|
||||
|
||||
INT32 PickLocationNearAnyMercInSector( )
|
||||
static INT32 PickLocationNearAnyMercInSector( )
|
||||
{
|
||||
UINT16 ubMercsInSector[ 20 ] = { 0 };
|
||||
UINT16 ubNumMercs = 0;
|
||||
@@ -344,7 +342,7 @@ INT32 PickLocationNearAnyMercInSector( )
|
||||
return( NOWHERE );
|
||||
}
|
||||
|
||||
INT32 PickRandomLocationAtMinSpacesAway( INT32 sGridNo, INT16 sMinValue, INT16 sRandomVar )
|
||||
static INT32 PickRandomLocationAtMinSpacesAway( INT32 sGridNo, INT16 sMinValue, INT16 sRandomVar )
|
||||
{
|
||||
INT32 sNewGridNo = NOWHERE;
|
||||
INT16 sX, sY, sNewX, sNewY;
|
||||
@@ -382,7 +380,7 @@ INT32 PickRandomLocationAtMinSpacesAway( INT32 sGridNo, INT16 sMinValue, INT16 s
|
||||
return( sNewGridNo );
|
||||
}
|
||||
|
||||
void TryToStartRaid( )
|
||||
static void TryToStartRaid( )
|
||||
{
|
||||
// OK, check conditions,
|
||||
|
||||
@@ -414,7 +412,7 @@ void TryToStartRaid( )
|
||||
|
||||
}
|
||||
|
||||
void AirRaidStart( )
|
||||
static void AirRaidStart( )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AirRaidStart"));
|
||||
// Begin ambient sound....
|
||||
@@ -434,7 +432,7 @@ void AirRaidStart( )
|
||||
}
|
||||
}
|
||||
|
||||
void AirRaidLookForDive( )
|
||||
static void AirRaidLookForDive( )
|
||||
{
|
||||
BOOLEAN fDoDive = FALSE;
|
||||
BOOLEAN fDoQuote = FALSE;
|
||||
@@ -558,7 +556,7 @@ void AirRaidLookForDive( )
|
||||
}
|
||||
|
||||
|
||||
void AirRaidStartEnding( )
|
||||
static void AirRaidStartEnding( )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AirRaidStartEnding"));
|
||||
// Fade out sound.....
|
||||
@@ -566,7 +564,7 @@ void AirRaidStartEnding( )
|
||||
}
|
||||
|
||||
|
||||
void BeginBombing( )
|
||||
static void BeginBombing( )
|
||||
{
|
||||
INT32 sGridNo;
|
||||
UINT32 iSoundStartDelay;
|
||||
@@ -623,7 +621,7 @@ void BeginBombing( )
|
||||
|
||||
|
||||
|
||||
void BeginDive( )
|
||||
static void BeginDive( )
|
||||
{
|
||||
INT32 sGridNo;
|
||||
UINT32 iSoundStartDelay;
|
||||
@@ -681,7 +679,7 @@ void BeginDive( )
|
||||
}
|
||||
|
||||
|
||||
void MoveDiveAirplane( FLOAT dAngle )
|
||||
static void MoveDiveAirplane( FLOAT dAngle )
|
||||
{
|
||||
FLOAT dDeltaPos;
|
||||
|
||||
@@ -701,7 +699,7 @@ void MoveDiveAirplane( FLOAT dAngle )
|
||||
}
|
||||
|
||||
|
||||
void DoDive( )
|
||||
static void DoDive( )
|
||||
{
|
||||
INT16 sRange;
|
||||
INT32 sGridNo, sOldGridNo;
|
||||
@@ -877,7 +875,7 @@ void DoDive( )
|
||||
}
|
||||
|
||||
|
||||
void DoBombing( )
|
||||
static void DoBombing( )
|
||||
{
|
||||
INT16 sRange;
|
||||
INT32 sGridNo, sOldGridNo, sBombGridNo;
|
||||
@@ -1498,7 +1496,7 @@ void EndAirRaid( )
|
||||
}
|
||||
|
||||
// Madd
|
||||
void CheckForAndSetupAirRaid ()
|
||||
static void CheckForAndSetupAirRaid ()
|
||||
{
|
||||
//INT16 sSectorX;
|
||||
//INT16 sSectorY;
|
||||
@@ -1577,7 +1575,7 @@ void CheckForAndSetupAirRaid ()
|
||||
//}
|
||||
}
|
||||
|
||||
void EnemyCallInAirStrike (INT16 sSectorX, INT16 sSectorY)
|
||||
static void EnemyCallInAirStrike (INT16 sSectorX, INT16 sSectorY)
|
||||
{
|
||||
//AIR_RAID_DEFINITION AirRaidDef;
|
||||
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "types.h"
|
||||
#include "WCheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
|
||||
@@ -1,19 +1,14 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "FileMan.h"
|
||||
#include "Weapons.h"
|
||||
#include "message.h"
|
||||
#include "structure.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Debug Control.h"
|
||||
#include "random.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
#include "connect.h"
|
||||
@@ -3730,7 +3725,7 @@ BOOLEAN LoadAnimationStateInstructions( )
|
||||
}
|
||||
|
||||
//ddd Trick for loading more than 320 animation files (?)
|
||||
UINT16 fuckTheBoundz[320][100];
|
||||
UINT16 fuckTheBoundz[320][100] {};
|
||||
|
||||
//Read in block
|
||||
//if ( !FileRead( hFile, gusAnimInst, sizeof( gusAnimInst ), &uiBytesRead ) ) //commentet by ddd
|
||||
|
||||
@@ -2,12 +2,9 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "WCheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
|
||||
#include "jascreens.h"
|
||||
#include "tiledef.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Debug Control.h"
|
||||
@@ -913,7 +910,7 @@ BOOLEAN DeInitAnimationSystem( )
|
||||
|
||||
|
||||
|
||||
STRUCTURE_FILE_REF *InternalGetAnimationStructureRef( SoldierID usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState, BOOLEAN fUseAbsolute )
|
||||
static STRUCTURE_FILE_REF *InternalGetAnimationStructureRef( SoldierID usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState, BOOLEAN fUseAbsolute )
|
||||
{
|
||||
INT8 bStructDataType;
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user