mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
bump action versions and change the MSVC action to a composite one that doesn't use node at all also remove msbuild which we don't need
358 lines
12 KiB
YAML
358 lines
12 KiB
YAML
name: build
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on:
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push:
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branches:
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- '**'
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tags:
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- 'v*'
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# allows to manually trigger a build
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workflow_dispatch:
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inputs:
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assemble_release:
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description: create release
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required: false
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default: false
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type: boolean
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permissions:
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contents: write
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jobs:
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workflow_setup:
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runs-on: ubuntu-latest
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outputs:
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assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
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steps:
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- id: global_vars
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name: Set global variables
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run: |
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set -eux
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full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
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if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
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then
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assemble_release='true'
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else
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assemble_release='false'
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fi
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echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT
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- name: Clone repos metadata
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run: |
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set -eux
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GAMEDIR_REPOSITORY=1dot13/gamedir
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GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages
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# filter tree is what makes this fast
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git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \
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"https://github.com/$GITHUB_REPOSITORY" \
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source
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git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
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https://github.com/$GAMEDIR_REPOSITORY \
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gamedir
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git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
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https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \
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gamedir-languages
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mkdir dist/
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echo -n "
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GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY
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GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY
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" > dist/versions.env
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- name: Generate source version information
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working-directory: source
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run: |
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set -eux
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SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA)
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SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA)
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# GAME_VERSION is used to detect outdated save games and is the main version used for tracking
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if [[ "$GITHUB_REF_TYPE" == 'tag' ]]
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then
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# if we build for a specific tag, use that as the game version
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# examples:
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# - v1.13.1
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# - v1.13.2-rc2
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GAME_VERSION="$GITHUB_REF_NAME"
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else
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# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
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# example five (5) commits after v1.13:
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# - v1.13-5-7g7ffa
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GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
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fi
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# max 15 CHAR8
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GAME_VERSION="${GAME_VERSION:0:15}"
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GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY"
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# in case of a branch or if the tag is truncated
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if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]]
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then
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GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME"
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fi
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# max 255 CHAR16
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GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}"
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echo -n "
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SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME
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GAME_VERSION=$GAME_VERSION
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GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION
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" >> ../dist/versions.env
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# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
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- name: Generate gamedir version information
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working-directory: gamedir
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run: |
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set -eux
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GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD)
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GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA)
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echo -n "
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GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA
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GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME
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" >> ../dist/versions.env
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# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
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- name: Generate gamedir-languages version information
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working-directory: gamedir-languages
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run: |
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set -eux
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GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD)
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GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA)
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echo -n "
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GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA
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GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" >> ../dist/versions.env
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- name: Show version information summary
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run: |
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set -eux
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cat dist/versions.env
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- name: Upload
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uses: actions/upload-artifact@v7
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with:
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name: versions.env
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path: dist/
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# every executable contains all languages and picks one at runtime, so one build serves every package
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compile:
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needs: [ workflow_setup ]
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runs-on: windows-latest # required for the MSVC toolchain
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strategy:
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fail-fast: false
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matrix:
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application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
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steps:
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- name: Checkout source
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uses: actions/checkout@v7
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- name: Download versions.env
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uses: actions/download-artifact@v8
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
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- name: Update GameVersion.cpp
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shell: bash
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run: |
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set -eux
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GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
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GAME_BUILD=$(echo "$GAME_BUILD_INFORMATION" | tr -cd '[:print:]' | tr -d '"\\')
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sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
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sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
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cat Ja2/GameVersion.cpp
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- name: Prepare build properties
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shell: bash
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run: |
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set -eux
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touch CMakePresets.json
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JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
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echo "
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JA2Application=$JA2Application
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" >> $GITHUB_ENV
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- uses: egor-tensin/vs-shell@v2
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with:
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arch: x86
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- name: Prepare build
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run: |
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cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application"
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- name: Build
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run: |
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cmake --build build/ -- -v
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- name: List build artifacts
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shell: bash
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run: |
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find build/
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- name: Upload
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uses: actions/upload-artifact@v7
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with:
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name: ${{ matrix.application }}
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path: build/*.exe
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# only the game data differs per language, every package gets the same executables
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assemble:
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needs: [ workflow_setup, compile ]
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if: needs.workflow_setup.outputs.assemble_release == 'true'
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runs-on: windows-latest # required for case-insensitive filesystem handling
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# at least English has to work
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continue-on-error: ${{ matrix.language != 'English' }}
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strategy:
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fail-fast: false
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matrix:
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language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian]
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steps:
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- name: Download versions.env
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uses: actions/download-artifact@v8
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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- name: Checkout gamedir
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uses: actions/checkout@v7
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with:
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repository: ${{ env.GAMEDIR_REPOSITORY }}
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ref: ${{ env.GAMEDIR_COMMIT_SHA }}
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path: gamedir
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- name: Checkout gamedir-languages
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if: matrix.language != 'English'
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uses: actions/checkout@v7
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with:
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repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
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ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
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path: gamedir-languages
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- name: Copy gamedir-languages files to gamedir
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if: matrix.language != 'English'
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shell: bash
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run: |
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set -eux
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cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/
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- name: Download applications
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uses: actions/download-artifact@v8
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with:
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pattern: ja2*
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path: artifacts
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- name: Copy application files to gamedir
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shell: bash
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run: |
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set -eux
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for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
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do
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mv artifacts/${APP}/*.exe gamedir/${APP}.exe
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done
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- name: Create version information file
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shell: bash
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run: |
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set -eux
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# "-" separates words, "_" combines words, see double-click behavior
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DIST_PREFIX='JA2_113'
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DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}"
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echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
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echo "If you encounter problems during gameplay, please provide the following version information:
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Distribution Name: $DIST_NAME
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Game Version: $GAME_VERSION
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Language: ${{ matrix.language }}
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Build Information: $GAME_BUILD_INFORMATION
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Source Repository: $GITHUB_REPOSITORY
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Source Commit SHA: $GITHUB_SHA
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Source Commit Date: $SOURCE_COMMIT_DATETIME
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Gamedir Repository: $GAMEDIR_REPOSITORY
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Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
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Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
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Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
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Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
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Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" > "gamedir/${DIST_PREFIX}-Version.txt"
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cat "gamedir/${DIST_PREFIX}-Version.txt"
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- name: Create release archive
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shell: bash
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run: |
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set -eux
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mkdir dist/
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cd gamedir/
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7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
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- name: Upload
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uses: actions/upload-artifact@v7
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with:
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name: ${{ matrix.language }}_release
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path: dist/
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compression-level: 0
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release:
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needs: [ workflow_setup, assemble ]
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if: needs.workflow_setup.outputs.assemble_release == 'true'
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runs-on: ubuntu-latest
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steps:
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- name: Download artifacts
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uses: actions/download-artifact@v8
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with:
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path: dist
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pattern: '*_release'
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merge-multiple: true
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- name: Checkout Repo
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uses: actions/checkout@v7
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with:
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path: source
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fetch-depth: 1
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sparse-checkout: 'README.md'
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- name: Create latest pre-release
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if: github.ref == 'refs/heads/master'
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working-directory: source
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run: |
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gh release delete latest --cleanup-tag || true
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git tag -d latest || true
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git push --delete origin refs/tags/latest || true
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git tag latest
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git push --force origin refs/tags/latest
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sleep 15 # make sure github can find the tag for gh release
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gh release create latest ../dist/* \
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--generate-notes \
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--title "Latest (unstable)" \
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--verify-tag \
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--prerelease
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- name: Upload to tagged release
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if: startsWith(github.ref, 'refs/tags/v')
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working-directory: source
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run: |
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gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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