Files
source/Laptop/IMP Compile Character.h
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

24 lines
885 B
C

#ifndef __IMP_COMPILE_H
#define __IMP_COMPILE_H
#define PLAYER_GENERATED_CHARACTER_ID 51
#define ATTITUDE_LIST_SIZE 30
#define NUMBER_OF_PLAYER_PORTRAITS 50 //16
void AddAnAttitudeToAttitudeList( INT8 bAttitude );
void CreatePlayerAttitude( void );
void CreateACharacterFromPlayerEnteredStats( void );
void CreatePlayerSkills( void );
void CreatePlayersPersonalitySkillsAndAttitude( void );
void AddAPersonalityToPersonalityList( INT8 bPersonlity );
void CreatePlayerPersonality( void );
void AddSkillToSkillList( INT8 bSkill );
void ResetSkillsAttributesAndPersonality( void );
void ResetIncrementCharacterAttributes( void );
void HandleMercStatsForChangesInFace( void );
void ClearAllSkillsList( void );
extern STR8 pPlayerSelectedFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ];
extern STR8 pPlayerSelectedBigFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ];
#endif