Files
a5c514d2be fix mismatched upper/lowercase filenames
Fix case of WinFont.h include in WinFont.cpp

Fix case of "Strategic Status.h" include in Queen Command.cpp

Fix case of "mapscreen.h" include in Strategic Merc Handler.cpp

Fix case of "Handle Items.h" include across Tactical/TileEngine/Utils

Mechanical: normalized every #include of handle items.h (any case) to
match the actual filename "Handle Items.h". Verify with:
grep -rn "handle items.h" -i --include=*.cpp --include=*.h . | grep -v "\"Handle Items.h\""

Fix case of "World Items.h" include across Tactical/Editor

Mechanical: normalized every #include of world items.h (any case) to
match the actual filename "World Items.h". Verify with:
grep -rn "world items.h" -i --include=*.cpp --include=*.h . | grep -v "\"World Items.h\""

Fix case of "Arms Dealer Init.h" include in Overhead.cpp

Fix case of "Meanwhile.h" include in TeamTurns.cpp

Fix case of "timer.h" include in Utils All.h and Event Pump.cpp

Fix case of "Store Inventory.h" include in XML_Items.cpp

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-28 15:53:25 -03:00

110 lines
2.5 KiB
C

#ifndef __UTILS_ALL_H
#define __UTILS_ALL_H
#pragma message("GENERATED PCH FOR UTILS PROJECT.")
#include "types.h"
#include "Animated ProgressBar.h"
#include "MemMan.h"
#include "DEBUG.H"
#include "Font Control.h"
#include "vsurface.h"
#include "video.h"
#include "Render Dirty.h"
#include "Music Control.h"
#include <wchar.h>
#include "sgp.h"
#include "Cursors.h"
#include "Timer Control.h"
#include "jascreens.h"
#include "Font.h"
#include "Sys Globals.h"
#include "Handle UI.h"
#include "Interface.h"
#include "Overhead.h"
#include "Cursor Control.h"
#include "Debug Control.h"
#include "stdio.h"
#include "Encrypted File.h"
#include "FileMan.h"
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "WCheck.h"
#include "Event Manager.h"
#include "Event Pump.h"
#include "timer.h"
#include "Soldier Control.h"
#include "Sound Control.h"
#include "Weapons.h"
#include "Animation Control.h"
#include "opplist.h"
#include "himage.h"
#include "vsurface_private.h"
#include "Text.h"
#include "Screens.h"
#include "maputility.h"
#include "worlddef.h"
#include "LoadScreen.h"
#include "overhead map.h"
#include "Radar Screen.h"
#include "vobject_blitters.h"
#include "STIConvert.h"
#include "WorldDat.h"
#include "english.h"
#include "Map Information.h"
#include "line.h"
#include "MercTextBox.h"
#include "renderworld.h"
#include "Utilities.h"
#include "WordWrap.h"
#include "message.h"
#include <memory.h>
#include "mbstring.h"
#include "local.h"
#include "Map Screen Interface Bottom.h"
#include "soundman.h"
#include "builddefines.h"
#include "Dialogue Control.h"
#include "Multi Language Graphic Utils.h"
#include "random.h"
#include "gamescreen.h"
#include "Creature Spreading.h"
#include "strategicmap.h"
#include "Fade Screen.h"
#include "PopUpBox.h"
#include "sysutil.h"
#include "phys math.h"
#include "types.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Utilities.h"
#include "Cursors.h"
#include "WCheck.h"
#include "Slider.h"
#include "sysutil.h"
#include "line.h"
#include "Isometric Utils.h"
#include <stdlib.h>
#include <string.h>
#include "Compression.h"
#include "imgfmt.h"
#include "pcx.h"
#include "impTGA.h"
#include <math.h>
#include "input.h"
#include "Text Input.h"
#include "GameSettings.h"
#include "Handle Items.h"
#include "time.h"
#include "vobject.h"
#include "Overhead Types.h"
#include "Tactical Save.h"
#include "KeyMap.h"
//#include <windows.h>
//#include <windowsx.h>
//#include <mmsystem.h>
//#include <dsound.h>
#endif