fix mismatched upper/lowercase filenames

Fix case of WinFont.h include in WinFont.cpp

Fix case of "Strategic Status.h" include in Queen Command.cpp

Fix case of "mapscreen.h" include in Strategic Merc Handler.cpp

Fix case of "Handle Items.h" include across Tactical/TileEngine/Utils

Mechanical: normalized every #include of handle items.h (any case) to
match the actual filename "Handle Items.h". Verify with:
grep -rn "handle items.h" -i --include=*.cpp --include=*.h . | grep -v "\"Handle Items.h\""

Fix case of "World Items.h" include across Tactical/Editor

Mechanical: normalized every #include of world items.h (any case) to
match the actual filename "World Items.h". Verify with:
grep -rn "world items.h" -i --include=*.cpp --include=*.h . | grep -v "\"World Items.h\""

Fix case of "Arms Dealer Init.h" include in Overhead.cpp

Fix case of "Meanwhile.h" include in TeamTurns.cpp

Fix case of "timer.h" include in Utils All.h and Event Pump.cpp

Fix case of "Store Inventory.h" include in XML_Items.cpp

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-07-28 15:53:25 -03:00
committed by majcosta
co-authored by Claude Sonnet 5
parent c3578335ab
commit a5c514d2be
19 changed files with 23 additions and 23 deletions
+1 -1
View File
@@ -22,7 +22,7 @@
#include "Overhead.h"
#include "Handle UI.h"
#include "Event Pump.h"
#include "world items.h"
#include "World Items.h"
#include "LoadScreen.h"
#include "Render Dirty.h"
#include "Isometric Utils.h"
+1 -1
View File
@@ -13,7 +13,7 @@
#include "message.h"
#include "Map Edgepoints.h"
#include "PreBattle Interface.h"
#include "strategic status.h"
#include "Strategic Status.h"
#include "Squads.h"
#include "Assignments.h"
#include "Items.h"
+1 -1
View File
@@ -14,7 +14,7 @@
#include "random.h"
#include "Morale.h"
#include "mercs.h"
#include "Mapscreen.h"
#include "mapscreen.h"
#include "Weapons.h"
#include "Strategic Movement.h"
#include "LaptopSave.h"
+2 -2
View File
@@ -1,7 +1,7 @@
#include "connect.h"
#include "Items.h"
#include "Action Items.h"
#include "handle Items.h"
#include "Handle Items.h"
#include "Overhead.h"
#include "Weapons.h"
#include "Points.h"
@@ -13,7 +13,7 @@
#include "Animation Control.h"
#include "Font Control.h"
#include "Render Dirty.h"
#include "World items.h"
#include "World Items.h"
#include "Text.h"
#include "Timer Control.h"
#include "WCheck.h"
+1 -1
View File
@@ -29,7 +29,7 @@
#include "renderworld.h"
#include "structure.h"
#include "Interface Panels.h"
#include "Handle items.h"
#include "Handle Items.h"
#include "UI Cursors.h"
#include "Handle UI Plan.h"
#include "message.h"
+1 -1
View File
@@ -15,7 +15,7 @@
#include <Font.h>
#include "Text.h"
#include "Interface Items.h"
#include "world items.h"
#include "World Items.h"
#include "Points.h"
#include "english.h"
#include "GameSettings.h"
+1 -1
View File
@@ -35,7 +35,7 @@
#include "WordWrap.h"
#include "Interface Control.h"
#include "vobject_blitters.h"
#include "world items.h"
#include "World Items.h"
#include "Points.h"
#include "physics.h"
#include "finances.h"
+1 -1
View File
@@ -83,7 +83,7 @@
#include "Exit Grids.h"
#include "jascreens.h"
#include "strategic.h"
#include "arms dealer init.h"
#include "Arms Dealer Init.h"
#include "Interface Utils.h"
#include "Air Raid.h"
#include "Civ Quotes.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "stdlib.h"
#include "DEBUG.H"
#include "Weapons.h"
#include "handle items.h"
#include "Handle Items.h"
#include "worlddef.h"
#include "worldman.h"
#include "Rotting Corpses.h"
+1 -1
View File
@@ -21,7 +21,7 @@
#include "Interactive Tiles.h"
#include "Points.h"
#include "message.h"
#include "world items.h"
#include "World Items.h"
#include "physics.h"
#include "Soldier Create.h"
#include "Dialogue Control.h"
+1 -1
View File
@@ -46,7 +46,7 @@
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#else
#include "meanwhile.h"
#include "Meanwhile.h"
#endif // JA2UB
//forward declarations of common classes to eliminate includes
+1 -1
View File
@@ -32,7 +32,7 @@
#include "Communication.h"
#endif
#include "overhead map.h"
#include "world items.h"
#include "World Items.h"
#include "Game Clock.h"
#include "Interface Items.h"
#include "physics.h"
+2 -2
View File
@@ -1,10 +1,10 @@
#include "Items.h"
#include "handle Items.h"
#include "Handle Items.h"
#include "Overhead.h"
#include "tiledef.h"
#include "worlddef.h"
#include "Font Control.h"
#include "World items.h"
#include "World Items.h"
#include "Isometric Utils.h"
#include "Sys Globals.h"
#include "Tactical Save.h"
+2 -2
View File
@@ -5,12 +5,12 @@
#include "stdlib.h"
#include "DEBUG.H"
#include "Weapons.h"
#include "handle items.h"
#include "Handle Items.h"
#include "worlddef.h"
#include "worldman.h"
#include "Animation Control.h"
#include "Tile Animation.h"
#include "handle items.h"
#include "Handle Items.h"
#include "SmokeEffects.h"
#include "message.h"
#include "Isometric Utils.h"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "sgp.h"
#include "WCheck.h"
#include "Event Pump.h"
#include "Timer.h"
#include "timer.h"
#include "Sound Control.h"
#include "Overhead.h"
#include "Weapons.h"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "DEBUG.H"
#include "Timer Control.h"
#include "Overhead.h"
#include "handle items.h"
#include "Handle Items.h"
#include "worlddef.h"
#include "renderworld.h"
#include "Interface Control.h"
+2 -2
View File
@@ -33,7 +33,7 @@
#include "WCheck.h"
#include "Event Manager.h"
#include "Event Pump.h"
#include "Timer.h"
#include "timer.h"
#include "Soldier Control.h"
#include "Sound Control.h"
#include "Weapons.h"
@@ -95,7 +95,7 @@
#include "input.h"
#include "Text Input.h"
#include "GameSettings.h"
#include "handle items.h"
#include "Handle Items.h"
#include "time.h"
#include "vobject.h"
#include "Overhead Types.h"
+1 -1
View File
@@ -32,7 +32,7 @@
#include "expat.h"
#include "XML.h"
#include "Utilities.h"
#include "store inventory.h"
#include "Store Inventory.h"
// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml
UINT32 gMAXITEMS_READ = 0;
+1 -1
View File
@@ -18,7 +18,7 @@
#include "vsurface_private.h"
#include "DirectX Common.h"
#include <ddraw.h>
#include "winfont.h"
#include "WinFont.h"
#include "Font.h"
#include "Font Control.h"
#include "GameSettings.h"