mirror of
https://github.com/1dot13/source.git
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fix mismatched upper/lowercase filenames
Fix case of WinFont.h include in WinFont.cpp Fix case of "Strategic Status.h" include in Queen Command.cpp Fix case of "mapscreen.h" include in Strategic Merc Handler.cpp Fix case of "Handle Items.h" include across Tactical/TileEngine/Utils Mechanical: normalized every #include of handle items.h (any case) to match the actual filename "Handle Items.h". Verify with: grep -rn "handle items.h" -i --include=*.cpp --include=*.h . | grep -v "\"Handle Items.h\"" Fix case of "World Items.h" include across Tactical/Editor Mechanical: normalized every #include of world items.h (any case) to match the actual filename "World Items.h". Verify with: grep -rn "world items.h" -i --include=*.cpp --include=*.h . | grep -v "\"World Items.h\"" Fix case of "Arms Dealer Init.h" include in Overhead.cpp Fix case of "Meanwhile.h" include in TeamTurns.cpp Fix case of "timer.h" include in Utils All.h and Event Pump.cpp Fix case of "Store Inventory.h" include in XML_Items.cpp Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Sonnet 5
parent
c3578335ab
commit
a5c514d2be
@@ -22,7 +22,7 @@
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#include "Overhead.h"
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#include "Handle UI.h"
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#include "Event Pump.h"
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#include "world items.h"
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#include "World Items.h"
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#include "LoadScreen.h"
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#include "Render Dirty.h"
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#include "Isometric Utils.h"
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@@ -13,7 +13,7 @@
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#include "message.h"
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#include "Map Edgepoints.h"
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#include "PreBattle Interface.h"
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#include "strategic status.h"
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#include "Strategic Status.h"
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#include "Squads.h"
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#include "Assignments.h"
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#include "Items.h"
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@@ -14,7 +14,7 @@
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#include "random.h"
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#include "Morale.h"
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#include "mercs.h"
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#include "Mapscreen.h"
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#include "mapscreen.h"
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#include "Weapons.h"
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#include "Strategic Movement.h"
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#include "LaptopSave.h"
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@@ -1,7 +1,7 @@
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#include "connect.h"
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#include "Items.h"
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#include "Action Items.h"
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#include "handle Items.h"
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#include "Handle Items.h"
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#include "Overhead.h"
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#include "Weapons.h"
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#include "Points.h"
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@@ -13,7 +13,7 @@
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#include "Animation Control.h"
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#include "Font Control.h"
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#include "Render Dirty.h"
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#include "World items.h"
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#include "World Items.h"
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#include "Text.h"
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#include "Timer Control.h"
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#include "WCheck.h"
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@@ -29,7 +29,7 @@
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#include "renderworld.h"
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#include "structure.h"
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#include "Interface Panels.h"
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#include "Handle items.h"
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#include "Handle Items.h"
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#include "UI Cursors.h"
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#include "Handle UI Plan.h"
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#include "message.h"
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@@ -15,7 +15,7 @@
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#include <Font.h>
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#include "Text.h"
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#include "Interface Items.h"
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#include "world items.h"
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#include "World Items.h"
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#include "Points.h"
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#include "english.h"
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#include "GameSettings.h"
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@@ -35,7 +35,7 @@
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#include "WordWrap.h"
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#include "Interface Control.h"
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#include "vobject_blitters.h"
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#include "world items.h"
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#include "World Items.h"
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#include "Points.h"
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#include "physics.h"
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#include "finances.h"
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@@ -83,7 +83,7 @@
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#include "Exit Grids.h"
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#include "jascreens.h"
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#include "strategic.h"
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#include "arms dealer init.h"
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#include "Arms Dealer Init.h"
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#include "Interface Utils.h"
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#include "Air Raid.h"
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#include "Civ Quotes.h"
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@@ -5,7 +5,7 @@
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "Weapons.h"
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#include "handle items.h"
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#include "Handle Items.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "Rotting Corpses.h"
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@@ -21,7 +21,7 @@
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#include "Interactive Tiles.h"
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#include "Points.h"
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#include "message.h"
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#include "world items.h"
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#include "World Items.h"
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#include "physics.h"
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#include "Soldier Create.h"
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#include "Dialogue Control.h"
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@@ -46,7 +46,7 @@
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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#else
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#endif // JA2UB
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//forward declarations of common classes to eliminate includes
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@@ -32,7 +32,7 @@
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#include "Communication.h"
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#endif
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#include "overhead map.h"
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#include "world items.h"
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#include "World Items.h"
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#include "Game Clock.h"
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#include "Interface Items.h"
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#include "physics.h"
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@@ -1,10 +1,10 @@
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#include "Items.h"
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#include "handle Items.h"
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#include "Handle Items.h"
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#include "Overhead.h"
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#include "tiledef.h"
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#include "worlddef.h"
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#include "Font Control.h"
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#include "World items.h"
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#include "World Items.h"
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#include "Isometric Utils.h"
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#include "Sys Globals.h"
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#include "Tactical Save.h"
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@@ -5,12 +5,12 @@
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "Weapons.h"
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#include "handle items.h"
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#include "Handle Items.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "Animation Control.h"
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#include "Tile Animation.h"
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#include "handle items.h"
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#include "Handle Items.h"
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#include "SmokeEffects.h"
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#include "message.h"
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#include "Isometric Utils.h"
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@@ -3,7 +3,7 @@
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#include "sgp.h"
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#include "WCheck.h"
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#include "Event Pump.h"
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#include "Timer.h"
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#include "timer.h"
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#include "Sound Control.h"
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#include "Overhead.h"
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#include "Weapons.h"
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@@ -5,7 +5,7 @@
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#include "DEBUG.H"
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#include "Timer Control.h"
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#include "Overhead.h"
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#include "handle items.h"
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#include "Handle Items.h"
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#include "worlddef.h"
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#include "renderworld.h"
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#include "Interface Control.h"
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+2
-2
@@ -33,7 +33,7 @@
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#include "WCheck.h"
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#include "Event Manager.h"
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#include "Event Pump.h"
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#include "Timer.h"
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#include "timer.h"
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#include "Soldier Control.h"
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#include "Sound Control.h"
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#include "Weapons.h"
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@@ -95,7 +95,7 @@
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#include "input.h"
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#include "Text Input.h"
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#include "GameSettings.h"
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#include "handle items.h"
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#include "Handle Items.h"
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#include "time.h"
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#include "vobject.h"
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#include "Overhead Types.h"
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+1
-1
@@ -32,7 +32,7 @@
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#include "expat.h"
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#include "XML.h"
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#include "Utilities.h"
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#include "store inventory.h"
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#include "Store Inventory.h"
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// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml
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UINT32 gMAXITEMS_READ = 0;
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+1
-1
@@ -18,7 +18,7 @@
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#include "vsurface_private.h"
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#include "DirectX Common.h"
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#include <ddraw.h>
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#include "winfont.h"
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#include "WinFont.h"
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#include "Font.h"
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#include "Font Control.h"
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#include "GameSettings.h"
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