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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
29 lines
775 B
C++
29 lines
775 B
C++
#include "types.h"
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#include "Fog Of War.h"
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#include "Isometric Utils.h"
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#include "Simple Render Utils.h"
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#include "lighting.h"
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//When line of sight reaches a gridno, and there is a light there, it turns it on.
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//This is only done in the cave levels.
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void RemoveFogFromGridNo( INT32 uiGridNo )
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{
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INT32 i;
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INT32 x, y;
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x = uiGridNo % WORLD_COLS;
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y = uiGridNo / WORLD_COLS;
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for( i = 0; i < MAX_LIGHT_SPRITES; i++ )
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{
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if( LightSprites[ i ].iX == x && LightSprites[ i ].iY == y )
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{
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if( !(LightSprites[ i ].uiFlags & LIGHT_SPR_ON) )
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{
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LightSpritePower( i, TRUE );
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LightDraw( LightSprites[i].uiLightType, LightSprites[i].iTemplate, LightSprites[i].iX, LightSprites[i].iY, i );
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MarkWorldDirty();
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return;
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}
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}
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}
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}
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