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source/TacticalAI
Asdow 3c2b048367 Attempt to continue moving towards enemy
when in water. If our current or last action was AI_ACTION_SEEK_OPPONENT.

The AI tends to flipflop between jumping into water, swimming a certain distance and then "panic" because they're in the water and then try to reach the closest land tile. Which is often right where they entered the water. Adding a bit of decision momentum with this change should help with that.
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