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source/Laptop/DropDown.h
T
Flugente eca080f0f9 New feature (by rftr): Arulco Rebel Command (ARC)
Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-22 19:00:09 +00:00

427 lines
14 KiB
C++

#ifndef __DROPDOWN_H
#define __DROPDOWN_H
/**
* @file
* @author Flugente (bears-pit.com)
*/
#include "LaptopSave.h"
/*
* helpful draw functions that used to draw the boundaries of the dropdown. The old way of adding sti objects to paint boundaries is... lets say, inefficient
*/
void DisplaySmallLine( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 EndY, UINT16 usColor );
void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 usColor1, UINT16 usColor2 );
void Display2Line2ShadowHorizontal( UINT16 usStartX, UINT16 usStartY, UINT16 EndY, UINT16 usColor1, UINT16 usColor2 );
/*
* A simple class that takes coordinates and colors.
* It simply exists to provide these simple methods for other classes.
*/
class WidgetBase
{
public:
WidgetBase( );
/*
* X and Y-Coordinates define the upper left corner
*/
void SetX( UINT16 aVal ) { musStartX = aVal; }
virtual UINT16 GetX( ) { return musStartX; }
void SetY( UINT16 aVal ) { musStartY = aVal; }
virtual UINT16 GetY( ) { return musStartY; }
/*
* X and Y-Coordinates for text
*/
void SetX_Text( UINT16 aVal ) { musStartX_Text = aVal; }
virtual UINT16 GetX_Text( ) { return musStartX_Text; }
void SetY_Text( UINT16 aVal ) { musStartY_Text = aVal; }
virtual UINT16 GetY_Text( ) { return musStartY_Text; }
/*
* Color of boundary line
*/
void SetColorLine( UINT16 aCol ) { mColorLine = aCol; }
UINT16 GetColorLine( ) { return mColorLine; }
/*
* Color of boundary line shadow
*/
void SetColorLineShadow( UINT16 aCol ) { mColorLineShadow = aCol; }
UINT16 GetColorLineShadow( ) { return mColorLineShadow; }
/*
* background color of selected entry
*/
void SetColorMarked( UINT16 aCol ) { mColorMarked = aCol; }
UINT16 GetColorMarked( ) { return mColorMarked; }
/*
* Color of highlighted element
*/
void SetColorHighLight( UINT16 aCol ) { mColorHighLight = aCol; }
UINT16 GetColorHighLight( ) { return mColorHighLight; }
private:
// declare but don't define
WidgetBase( WidgetBase const& );
void operator=(WidgetBase const&);
private:
UINT16 musStartX;
UINT16 musStartY;
UINT16 musStartX_Text;
UINT16 musStartY_Text;
UINT16 mColorLine; // color of boundary lines
UINT16 mColorLineShadow; // color of boundary line shadows
UINT16 mColorMarked; // color of marked entries
UINT16 mColorHighLight; // color of bar highlighting
};
// the maximum number of entries that can be shown at once. Increase requires recompilation!
#define DROPDOWN_REGIONS 8
// different dropdowns can interfere with each other
enum definedDropDowns
{
DROPDOWNNR_APPEARANCE = 0,
DROPDOWNNR_APPEARANCECARE,
DROPDOWNNR_REFINEMENT,
DROPDOWNNR_REFINEMENTCARE,
DROPDOWNNR_NATIONALITY,
DROPDOWNNR_HATEDNATIONALITY,
DROPDOWNNR_HATEDNATIONALITYCARE,
DROPDOWNNR_RACIST,
DROPDOWNNR_RACE,
DROPDOWNNR_SEXIST,
DROPDOWNNR_RACISTFEATURE,
DROPDOWNNR_MERCCOMPARE1,
DROPDOWNNR_MERCCOMPARE2,
DROPDOWNNR_MERCCOMPARE_SQUADSELECTION,
DROPDOWNNR_PERSONALITY,
DROPDOWNNR_PMC_LOCATION,
DROPDOWNNR_IMPGEAR_LBE1,
DROPDOWNNR_IMPGEAR_LBE2,
DROPDOWNNR_IMPGEAR_LBE3,
DROPDOWNNR_IMPGEAR_LBE4,
DROPDOWNNR_IMPGEAR_LBE5,
DROPDOWNNR_IMPGEAR_GUN_1,
DROPDOWNNR_IMPGEAR_AMMO_1,
DROPDOWNNR_IMPGEAR_GUN_2,
DROPDOWNNR_IMPGEAR_AMMO_2,
DROPDOWNNR_IMPGEAR_MELEE,
DROPDOWNNR_IMPGEAR_HELMET,
DROPDOWNNR_IMPGEAR_VEST,
DROPDOWNNR_IMPGEAR_LEGS,
DROPDOWNNR_IMPGEAR_FACE1,
DROPDOWNNR_IMPGEAR_FACE2,
DROPDOWNNR_IMPGEAR_MISC_1,
DROPDOWNNR_IMPGEAR_MISC_2,
DROPDOWNNR_IMPGEAR_MISC_3,
DROPDOWNNR_IMPGEAR_MISC_4,
DROPDOWNNR_IMPGEAR_MISC_5,
DROPDOWNNR_IMPGEAR_MISC_6,
DROPDOWNNR_IMPGEAR_MISC_7,
DROPDOWNNR_IMPGEAR_MAX = DROPDOWNNR_IMPGEAR_MISC_7,
DROPDOWNNR_MSGBOX_1,
DROPDOWNNR_MSGBOX_2,
DROPDOWN_INTEL_BUY,
DROPDOWN_MILTIAWEBSITE_FILTER_DEAD,
DROPDOWN_MILTIAWEBSITE_FILTER_RANK,
DROPDOWN_MILTIAWEBSITE_FILTER_ORIGIN,
DROPDOWN_MILTIAWEBSITE_FILTER_SECTOR,
DROPDOWN_REBEL_COMMAND_DIRECTIVE,
};
/*
* As we cannot directly add our callbacks (we need a static callback due to the way MSYS_DefineRegion(...) works, which utterly fails if we have multiple instance of a class),
* we use a very odd looking workaround.
* We do not directly use DropDownBase. Instead we use DropDownTemplate, which is a template taking an int N. This template is a singleton. This means that for each N, there can only be one
* instance of the class. This is necessary as we internally need a unique static self-pointer.
* If you try to have two instances on the same screen, only one will show, which will be confusing. So simply use a separate N fore each instance. See IMP Prejudice.cpp to get an idea of how that is done.
*
* Apart from that, you will only have to implement void SetRefresh(). This function is necessary to refresh the screen after the popup-section is closed, otherwise it will still be shown.
*
* As this class refreshes itself once you have properly implemented SetRefresh(), you can even move the box around onscreen, it will properly refresh, so moving it with a mouse will be possible
*
* You can get an instance by calling DropDownTemplate<int X>.Create(UINT16 usX, UINT16 usY);, the constructor itself is private (singleton).
Usage:
std::vector<std::pair<INT16, STR16> > entryvecDropDown_Appearance;
for(UINT8 i = 0; i < NUM_APPEARANCES; ++i)
entryvecDropDown_Appearance.push_back( std::make_pair<INT16, STR16>(i, szAppearanceText[i]) );
DropDownTemplate<DROPDOWNNR_APPEARANCE>.SetEntries(entryvecDropDown_Appearance);
DropDownTemplate<DROPDOWNNR_APPEARANCE>.Create(usX, usY);
...
*/
class DropDownBase : public WidgetBase
{
public:
DropDownBase();
/*
* Create a Dropdown with upper left coordinates
*/
void Create(UINT16 sX, UINT16 sY);
/*
* Destroy Dropdown, for example once a website isn't displayed anymore
*/
void Destroy();
/*
* Display DropDownBase. Use this when refreshing
*/
void Display();
/*
* Sometimes a refresh inside the class isn't enough - best example is closing the dropdown area, after which the previous background cannot be restored by this class.
* In that case, the background and this class has to be redrawn.
* This function is called internally whenever such a refresh is necessary.
* It has to be defined in derived classes and should notify your dialogues to redraw at appropriate times
*
* This function has to be implemented!
*/
virtual void SetRefresh() = 0;
// internal callback types
enum {
DROPDOWN_OPEN = 0,
DROPDOWN_CLOSE,
DROPDOWN_REGION,
DROPDOWN_MOVEMENT,
DROPDOWN_ARROW,
DROPDOWN_SCROLL_REGION,
DROPDOWN_SCROLL_MOVEMENT,
};
/*
* Set the content of a dropdown. Each entry consists of an INT16 key, by which you can later identify which entry was selected, and a STR16 that will be displayed.
* There can be multiple instances of the same key or name.
*/
void SetEntries( std::vector<std::pair<INT16, STR16> >& arEntryVec ) { mEntryVector = arEntryVec; mNumDisplayedEntries = min( DROPDOWN_REGIONS, mEntryVector.size( ) ); }
/*
* Set help text decribing what can be selected
*/
void SetHelpText( STR16 aText ) { swprintf( mHelpText, L"" ); wcscat( mHelpText, aText ); }
/*
* Get key of selected entry
*/
INT16 GetSelectedEntryKey()
{
if ( mEntryVector.empty() )
return -1;
return mEntryVector[mSelectedEntry].first;
}
/*
* If aKey exists among our keys, set it as the current one
*/
void SetSelectedEntryKey( INT16 aKey );
/*
* set the nth entry as the selected one
*/
void SetNthEntry( UINT16 aNr );
/*
* Get width of entire DropDownBase
*/
UINT16 GetTotalWidth() { return musWidth + musArrowWidth; }
/*
* Get right x coordinate
*/
UINT16 GetLastX() { return GetX() + GetTotalWidth(); }
/*
* Are we displayed?
*/
BOOLEAN IsDisplayed() { return mfMouseRegionsCreated; }
/*
* Do we have data to display?
*/
BOOLEAN HasEntries( ) { return !mEntryVector.empty(); }
/*
* Remove all entries
*/
void ClearEntries( ) { mSelectedEntry = 0; mEntryVector.clear( ); }
// call to open/close the drop down
void OpenDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void CloseDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectDropDownMovementCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectUpDownArrowOnScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectScrollAreaDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectScrollAreaDropDownMovementCallBack(MOUSE_REGION * pRegion, INT32 iReason );
/*
* This function is implemented again in DropDownTemplate
*/
virtual MOUSE_CALLBACK CallBackWrapper(void* pt2Object, UINT8 arg, void (*pt2Function)(MOUSE_REGION * pRegion, INT32 iReason) ) { return Dummyfunc; }
private:
// declare but don't define
DropDownBase(DropDownBase const&);
void operator=(DropDownBase const&);
/*
* Initialise variables. Called after each creationm which allows moving a dropdown
*/
void Init(UINT16 sX, UINT16 sY);
/*
* Functions exclusively for the dropdown region, which is only shown after user interaction
*/
void Create_Drop();
void Init_Drop();
void Display_Drop();
void Destroy_Drop();
/*
* This dummy is needed internally and does nothing when called
*/
static void Dummyfunc(MOUSE_REGION * pRegion, INT32 iReason ) {}
void DrawTopEntry();
void DrawSelectedCity();
void DrawGoldRectangle();
private:
UINT16 musHeight;
UINT16 musWidth;
UINT16 musStartX_Drop;
UINT16 musStartY_Drop;
UINT16 musScrollAreaX;
UINT16 musUpArrowX;
UINT16 musUpArrowY;
UINT16 musDownArrowX;
UINT16 musDownArrowY;
UINT16 musArrowWidth;
UINT16 musAreaHeight;
UINT16 musFontHeight;
BOOLEAN mfMouseRegionsCreated;
BOOLEAN mfMouseRegionsCreated_Drop;
MOUSE_REGION mSelectedOpenDropDownRegion;
MOUSE_REGION mSelectedCloseDropDownRegion;
MOUSE_REGION mBubbleHelpRegion; // for a help text describing what a selection is good for, can be seen when hovering the mouse over the box when it is closed
MOUSE_REGION mDropDownRegion[DROPDOWN_REGIONS];
MOUSE_REGION mgSelectedUpDownArrowOnScrollAreaRegion[2];
MOUSE_REGION mSelectedScrollAreaDropDownRegion[DROPDOWN_REGIONS];
std::vector<std::pair<INT16, STR16> > mEntryVector;
CHAR16 mHelpText[200];
UINT16 mSelectedEntry; // keeps track of the currently selected city
UINT16 mFirstShownEntry; // top entry of the dropped region
UINT16 mNumDisplayedEntries; // number of entries displayed. Calculated internally, no need to change by user
BOOLEAN mfDropScrollBar; // do we need a scrollbar and a down arrow?
};
template<int N>
class DropDownTemplate : public DropDownBase
{
public:
static DropDownTemplate<N>& getInstance()
{
static DropDownTemplate<N> instance; // Guaranteed to be destroyed.
// Instantiated on first use.
return instance;
}
// this function has to be implemented!
virtual void SetRefresh();
static void OpenDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->OpenDropDownRegionCallBack(pRegion, iReason); }
static void CloseDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->CloseDropDownRegionCallBack(pRegion, iReason); }
static void SelectRegionDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->SelectDropDownRegionCallBack(pRegion, iReason); }
static void SelectMovementDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->SelectDropDownMovementCallBack(pRegion, iReason); }
static void SelectArrowDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->SelectUpDownArrowOnScrollAreaRegionCallBack(pRegion, iReason); }
static void SelectScrollRegionDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->SelectScrollAreaDropDownRegionCallBack(pRegion, iReason); }
static void SelectScrollMovementDropDown_DropDown(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDownBase*>(mpSelf)->SelectScrollAreaDropDownMovementCallBack(pRegion, iReason); }
MOUSE_CALLBACK
CallBackWrapper(void* pt2Object, UINT8 arg, void (*pt2Function)(MOUSE_REGION * pRegion, INT32 iReason) )
{
mpSelf = pt2Object;
switch ( arg )
{
case DROPDOWN_OPEN:
return &OpenDropDown_DropDown;
break;
case DROPDOWN_CLOSE:
return &CloseDropDown_DropDown;
break;
case DROPDOWN_REGION:
return &SelectRegionDropDown_DropDown;
break;
case DROPDOWN_MOVEMENT:
return &SelectMovementDropDown_DropDown;
break;
case DROPDOWN_ARROW:
return &SelectArrowDropDown_DropDown;
break;
case DROPDOWN_SCROLL_REGION:
return &SelectScrollRegionDropDown_DropDown;
break;
case DROPDOWN_SCROLL_MOVEMENT:
return &SelectScrollMovementDropDown_DropDown;
break;
}
return *pt2Function;
}
private:
static void* mpSelf;
private:
DropDownTemplate<N>() {}; // private constructor, so we cannot create more instances
// declare but don't define
DropDownTemplate(DropDownTemplate const&);
void operator=(DropDownTemplate const&);
};
template <int N>
void DropDownTemplate<N>::SetRefresh();
template <int N>
void* DropDownTemplate<N>::mpSelf = NULL;
#endif