Files
source/GameVersion.h
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

50 lines
2.3 KiB
C

#ifndef _GAME_VERSION_H_
#define _GAME_VERSION_H_
#ifdef __cplusplus
extern "C" {
#endif
//
// Keeps track of the game version
//
extern CHAR16 zVersionLabel[256];
extern CHAR8 czVersionNumber[16];
extern CHAR16 zTrackingNumber[16];
//ADB: I needed these here so I moved them, and why put them in *.cpp anyways?
//
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 117 //114 //113 //112 //111 //110 //109 //108 //107 //106 //105 //104 //103 //102 //101 //100 // 99
#define CURRENT_SAVEGAME_DATATYPE_VERSION 116
#define NCTH_DATATYPE_CHANGE 117 // Before this, we did not have HAM 4.0 NCTH
#define NEW_GENERAL_SAVE_INFO_DATA 116 // Before this, we did not have HAM 4.0 general info
#define IMP_TRAIT_EXPERT_ITEMS_CHANGE 115 // Before this, we did not have additional expert items defined in IMPItemChoices.xml
#define LUA_SAVEGAME_CHANGE 114 // Before this, we did not have additional lua script files (e.g: Intro.lua, ...)
#define STOMP12_SAVEGAME_DATATYPE_CHANGE2 113 // Before this, STOMP did not allow to have up to 30 traits
#define NAS_SAVEGAME_DATATYPE_CHANGE 112 // Before this, NAS settings (ON/OFF) was not saved to the savegame
#define STOMP12_SAVEGAME_DATATYPE_CHANGE 111 // Before this, STOMP v1.2 was not included in the source
#define BUGFIX_NPC_DATA_FOR_BIG_MAPS 110 // Before this, we had a bug in the NPC Data for Big Maps (this fix was introduced in the Closed Beta)
#define STRATEGIC_MINES_DATATYPE_CHANGE 109 // Before this, we did not have strategic mines initialization via lua script
#define HIDE_NPC_NAMES_FOR_UNKNOWN_PERSONS 108 // Before this, we did not have hiding of npc names for unknown persons included (by jazz)
#define BIG_MAPS_PROJECT_SAVEGAME_DATATYPE_CHANGE 107 // Before this, we did not have big maps project
#define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
//#define RUSSIANGOLD
#ifdef __cplusplus
}
#endif
#endif