Files
source/Laptop/IMP Compile Character.h
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

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978 B
C

#ifndef __IMP_COMPILE_H
#define __IMP_COMPILE_H
#define PLAYER_GENERATED_CHARACTER_ID 51
#define ATTITUDE_LIST_SIZE 30
#define NUMBER_OF_PLAYER_PORTRAITS 50 //16
void AddAnAttitudeToAttitudeList( INT8 bAttitude );
void CreatePlayerAttitude( void );
BOOLEAN DoesCharacterHaveAnAttitude( void );
void CreateACharacterFromPlayerEnteredStats( void );
void CreatePlayerSkills( void );
void CreatePlayersPersonalitySkillsAndAttitude( void );
void AddAPersonalityToPersonalityList( INT8 bPersonlity );
void CreatePlayerPersonality( void );
BOOLEAN DoesCharacterHaveAPersoanlity( void );
void AddSkillToSkillList( INT8 bSkill );
void ResetSkillsAttributesAndPersonality( void );
void ResetIncrementCharacterAttributes( void );
void HandleMercStatsForChangesInFace( void );
void ClearAllSkillsList( void );
extern STR8 pPlayerSelectedFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ];
extern STR8 pPlayerSelectedBigFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ];
#endif