mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2274 lines
79 KiB
Makefile
2274 lines
79 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on JA2.dsp
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!IF "$(CFG)" == ""
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CFG=ja2 - Win32 Demo Bounds Checker
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!MESSAGE No configuration specified. Defaulting to ja2 - Win32 Demo Bounds Checker.
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!ENDIF
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!IF "$(CFG)" != "ja2 - Win32 Release" && "$(CFG)" != "ja2 - Win32 Debug" && "$(CFG)" != "ja2 - Win32 Release with Debug Info" && "$(CFG)" != "ja2 - Win32 Bounds Checker" && "$(CFG)" != "ja2 - Win32 Debug Demo" && "$(CFG)" != "ja2 - Win32 Release Demo" && "$(CFG)" != "ja2 - Win32 Demo Release with Debug Info" && "$(CFG)" != "ja2 - Win32 Demo Bounds Checker"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "JA2.mak" CFG="ja2 - Win32 Demo Bounds Checker"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ja2 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Release with Debug Info" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Bounds Checker" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Debug Demo" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Release Demo" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Demo Bounds Checker" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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|
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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|
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!IF "$(CFG)" == "ja2 - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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|
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!IF "$(RECURSE)" == "0"
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ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
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!ELSE
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|
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ALL : "Strategic - Win32 Release" "Laptop - Win32 Release" "Editor - Win32 Release" "TacticalAI - Win32 Release" "Utils - Win32 Release" "Tactical - Win32 Release" "Standard Gaming Platform - Win32 Release" "TileEngine - Win32 Release" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
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|
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!ENDIF
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|
|
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!IF "$(RECURSE)" == "1"
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CLEAN :"TileEngine - Win32 ReleaseCLEAN" "Standard Gaming Platform - Win32 ReleaseCLEAN" "Tactical - Win32 ReleaseCLEAN" "Utils - Win32 ReleaseCLEAN" "TacticalAI - Win32 ReleaseCLEAN" "Editor - Win32 ReleaseCLEAN" "Laptop - Win32 ReleaseCLEAN" "Strategic - Win32 ReleaseCLEAN"
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!ELSE
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CLEAN :
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!ENDIF
|
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-@erase "$(INTDIR)\_Ja25GermanText.obj"
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-@erase "$(INTDIR)\_Ja25GermanText.sbr"
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-@erase "$(INTDIR)\aniviewscreen.obj"
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-@erase "$(INTDIR)\aniviewscreen.sbr"
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-@erase "$(INTDIR)\Credits.obj"
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-@erase "$(INTDIR)\Credits.sbr"
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-@erase "$(INTDIR)\Cursors.obj"
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-@erase "$(INTDIR)\Cursors.sbr"
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-@erase "$(INTDIR)\Fade Screen.obj"
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-@erase "$(INTDIR)\Fade Screen.sbr"
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-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
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-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
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-@erase "$(INTDIR)\gameloop.obj"
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-@erase "$(INTDIR)\gameloop.sbr"
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-@erase "$(INTDIR)\gamescreen.obj"
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-@erase "$(INTDIR)\gamescreen.sbr"
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-@erase "$(INTDIR)\GameSettings.obj"
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-@erase "$(INTDIR)\GameSettings.sbr"
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-@erase "$(INTDIR)\GameVersion.obj"
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-@erase "$(INTDIR)\GameVersion.sbr"
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-@erase "$(INTDIR)\HelpScreen.obj"
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-@erase "$(INTDIR)\HelpScreen.sbr"
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-@erase "$(INTDIR)\Init.obj"
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-@erase "$(INTDIR)\Init.sbr"
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-@erase "$(INTDIR)\Intro.obj"
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-@erase "$(INTDIR)\Intro.sbr"
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-@erase "$(INTDIR)\JA2 Splash.obj"
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-@erase "$(INTDIR)\JA2 Splash.sbr"
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-@erase "$(INTDIR)\ja2.res"
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-@erase "$(INTDIR)\jascreens.obj"
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-@erase "$(INTDIR)\jascreens.sbr"
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-@erase "$(INTDIR)\Loading Screen.obj"
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-@erase "$(INTDIR)\Loading Screen.sbr"
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-@erase "$(INTDIR)\MainMenuScreen.obj"
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-@erase "$(INTDIR)\MainMenuScreen.sbr"
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-@erase "$(INTDIR)\MessageBoxScreen.obj"
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-@erase "$(INTDIR)\MessageBoxScreen.sbr"
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-@erase "$(INTDIR)\Options Screen.obj"
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-@erase "$(INTDIR)\Options Screen.sbr"
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-@erase "$(INTDIR)\SaveLoadGame.obj"
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-@erase "$(INTDIR)\SaveLoadGame.sbr"
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-@erase "$(INTDIR)\SaveLoadScreen.obj"
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-@erase "$(INTDIR)\SaveLoadScreen.sbr"
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-@erase "$(INTDIR)\SCREENS.obj"
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-@erase "$(INTDIR)\SCREENS.sbr"
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-@erase "$(INTDIR)\Sys Globals.obj"
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|
-@erase "$(INTDIR)\Sys Globals.sbr"
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|
-@erase "$(INTDIR)\vc60.idb"
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|
-@erase "$(INTDIR)\vc60.pdb"
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|
-@erase "$(OUTDIR)\JA2.bsc"
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|
-@erase "$(OUTDIR)\ja2_cvs.map"
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-@erase "..\ja2_cvs.exe"
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|
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\_Ja25GermanText.sbr" \
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"$(INTDIR)\aniviewscreen.sbr" \
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"$(INTDIR)\Credits.sbr" \
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"$(INTDIR)\Cursors.sbr" \
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"$(INTDIR)\Fade Screen.sbr" \
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"$(INTDIR)\GameInitOptionsScreen.sbr" \
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"$(INTDIR)\gameloop.sbr" \
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"$(INTDIR)\gamescreen.sbr" \
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|
"$(INTDIR)\GameSettings.sbr" \
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"$(INTDIR)\GameVersion.sbr" \
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"$(INTDIR)\HelpScreen.sbr" \
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"$(INTDIR)\Init.sbr" \
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"$(INTDIR)\Intro.sbr" \
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"$(INTDIR)\JA2 Splash.sbr" \
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"$(INTDIR)\jascreens.sbr" \
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"$(INTDIR)\Loading Screen.sbr" \
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"$(INTDIR)\MainMenuScreen.sbr" \
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"$(INTDIR)\MessageBoxScreen.sbr" \
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"$(INTDIR)\Options Screen.sbr" \
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"$(INTDIR)\SaveLoadGame.sbr" \
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"$(INTDIR)\SaveLoadScreen.sbr" \
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"$(INTDIR)\SCREENS.sbr" \
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"$(INTDIR)\Sys Globals.sbr"
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|
|
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"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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|
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LINK32=link.exe
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LINK32_FLAGS=libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
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LINK32_OBJS= \
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"$(INTDIR)\_Ja25GermanText.obj" \
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"$(INTDIR)\aniviewscreen.obj" \
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|
"$(INTDIR)\Credits.obj" \
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|
"$(INTDIR)\Cursors.obj" \
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|
"$(INTDIR)\Fade Screen.obj" \
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|
"$(INTDIR)\GameInitOptionsScreen.obj" \
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"$(INTDIR)\gameloop.obj" \
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"$(INTDIR)\gamescreen.obj" \
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"$(INTDIR)\GameSettings.obj" \
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"$(INTDIR)\GameVersion.obj" \
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"$(INTDIR)\HelpScreen.obj" \
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|
"$(INTDIR)\Init.obj" \
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"$(INTDIR)\Intro.obj" \
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"$(INTDIR)\JA2 Splash.obj" \
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|
"$(INTDIR)\jascreens.obj" \
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|
"$(INTDIR)\Loading Screen.obj" \
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|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
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"$(INTDIR)\Options Screen.obj" \
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"$(INTDIR)\SaveLoadGame.obj" \
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"$(INTDIR)\SaveLoadScreen.obj" \
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|
"$(INTDIR)\SCREENS.obj" \
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|
"$(INTDIR)\Sys Globals.obj" \
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"$(INTDIR)\ja2.res" \
|
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".\TileEngine\Release\TileEngine.lib" \
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|
".\Standard Gaming Platform\Release\Standard Gaming Platform.lib" \
|
|
".\Tactical\Release\Tactical.lib" \
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|
".\Utils\Release\Utils.lib" \
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|
".\TacticalAI\Release\TacticalAI.lib" \
|
|
".\Editor\Release\Editor.lib" \
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|
".\Laptop\Release\Laptop.lib" \
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".\Strategic\Release\Strategic.lib"
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|
|
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"..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
|
|
|
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!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
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|
|
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OUTDIR=.\Debug
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INTDIR=.\Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
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|
|
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ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Debug" "Laptop - Win32 Debug" "Editor - Win32 Debug" "TacticalAI - Win32 Debug" "Utils - Win32 Debug" "Tactical - Win32 Debug" "Standard Gaming Platform - Win32 Debug" "TileEngine - Win32 Debug" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 DebugCLEAN" "Standard Gaming Platform - Win32 DebugCLEAN" "Tactical - Win32 DebugCLEAN" "Utils - Win32 DebugCLEAN" "TacticalAI - Win32 DebugCLEAN" "Editor - Win32 DebugCLEAN" "Laptop - Win32 DebugCLEAN" "Strategic - Win32 DebugCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2_cvs.map"
|
|
-@erase "..\ja2_cvs.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /I "..\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=libexpatMT.lib mss32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /debug /machine:I386 /nodefaultlib:"libcmt" /out:"..\ja2_cvs.exe" /libpath:".\..\..\Standard Gaming Platform\\"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Debug\TileEngine.lib" \
|
|
".\Standard Gaming Platform\Debug\Standard Gaming Platform.lib" \
|
|
".\Tactical\Debug\Tactical.lib" \
|
|
".\Utils\Debug\Utils.lib" \
|
|
".\TacticalAI\Debug\TacticalAI.lib" \
|
|
".\Editor\Debug\Editor.lib" \
|
|
".\Laptop\Debug\Laptop.lib" \
|
|
".\Strategic\Debug\Strategic.lib"
|
|
|
|
"..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
OUTDIR=.\Release with Debug
|
|
INTDIR=.\Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Release with Debug
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Release with Debug Info" "Laptop - Win32 Release with Debug Info" "Editor - Win32 Release with Debug Info" "TacticalAI - Win32 Release with Debug Info" "Utils - Win32 Release with Debug Info" "Tactical - Win32 Release with Debug Info" "Standard Gaming Platform - Win32 Release with Debug Info" "TileEngine - Win32 Release with Debug Info" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 Release with Debug InfoCLEAN" "Standard Gaming Platform - Win32 Release with Debug InfoCLEAN" "Tactical - Win32 Release with Debug InfoCLEAN" "Utils - Win32 Release with Debug InfoCLEAN" "TacticalAI - Win32 Release with Debug InfoCLEAN" "Editor - Win32 Release with Debug InfoCLEAN" "Laptop - Win32 Release with Debug InfoCLEAN" "Strategic - Win32 Release with Debug InfoCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2_cvs.map"
|
|
-@erase "..\ja2_cvs.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
|
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /debug /machine:I386 /out:"..\ja2_cvs.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Release with Debug\TileEngine.lib" \
|
|
".\Standard Gaming Platform\Release with Debug Info\Standard Gaming Platform.lib" \
|
|
".\Tactical\Release with Debug\Tactical.lib" \
|
|
".\Utils\Release with Debug\Utils.lib" \
|
|
".\TacticalAI\Release with Debug\TacticalAI.lib" \
|
|
".\Editor\Release with Debug\Editor.lib" \
|
|
".\Laptop\Release with Debug\Laptop.lib" \
|
|
".\Strategic\Release with Debug\Strategic.lib"
|
|
|
|
"..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
OUTDIR=.\Bounds Checker
|
|
INTDIR=.\Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Bounds Checker
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "..\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Bounds Checker" "Laptop - Win32 Bounds Checker" "Editor - Win32 Bounds Checker" "TacticalAI - Win32 Bounds Checker" "Utils - Win32 Bounds Checker" "Tactical - Win32 Bounds Checker" "Standard Gaming Platform - Win32 Bounds Checker" "TileEngine - Win32 Bounds Checker" "..\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 Bounds CheckerCLEAN" "Standard Gaming Platform - Win32 Bounds CheckerCLEAN" "Tactical - Win32 Bounds CheckerCLEAN" "Utils - Win32 Bounds CheckerCLEAN" "TacticalAI - Win32 Bounds CheckerCLEAN" "Editor - Win32 Bounds CheckerCLEAN" "Laptop - Win32 Bounds CheckerCLEAN" "Strategic - Win32 Bounds CheckerCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2.map"
|
|
-@erase "..\ja2.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"\ja2\ja2.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Bounds Checker\TileEngine.lib" \
|
|
".\Standard Gaming Platform\Standar0\Standard Gaming Platform.lib" \
|
|
".\Tactical\Bounds Checker\Tactical.lib" \
|
|
".\Utils\Bounds Checker\Utils.lib" \
|
|
".\TacticalAI\Bounds Checker\TacticalAI.lib" \
|
|
".\Editor\Bounds Checker\Editor.lib" \
|
|
".\Laptop\Bounds Checker\Laptop.lib" \
|
|
".\Strategic\Bounds Checker\Strategic.lib"
|
|
|
|
"..\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
OUTDIR=.\Debug Demo
|
|
INTDIR=.\Debug Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug Demo
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Debug Demo" "Laptop - Win32 Debug Demo" "Editor - Win32 Debug Demo" "TacticalAI - Win32 Debug Demo" "Utils - Win32 Debug Demo" "Tactical - Win32 Debug Demo" "Standard Gaming Platform - Win32 Debug Demo" "TileEngine - Win32 Debug Demo" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 Debug DemoCLEAN" "Standard Gaming Platform - Win32 Debug DemoCLEAN" "Tactical - Win32 Debug DemoCLEAN" "Utils - Win32 Debug DemoCLEAN" "TacticalAI - Win32 Debug DemoCLEAN" "Editor - Win32 Debug DemoCLEAN" "Laptop - Win32 Debug DemoCLEAN" "Strategic - Win32 Debug DemoCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2.map"
|
|
-@erase "..\..\ja2demo\ja2.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Debug Demo\TileEngine.lib" \
|
|
".\Standard Gaming Platform\Standard\Standard Gaming Platform.lib" \
|
|
".\Tactical\Debug Demo\Tactical.lib" \
|
|
".\Utils\Debug Demo\Utils.lib" \
|
|
".\TacticalAI\Debug Demo\TacticalAI.lib" \
|
|
".\Editor\Debug Demo\Editor.lib" \
|
|
".\Laptop\Debug Demo\Laptop.lib" \
|
|
".\Strategic\Debug Demo\Strategic.lib"
|
|
|
|
"..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
OUTDIR=.\Release Demo
|
|
INTDIR=.\Release Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Release Demo
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Release Demo" "Laptop - Win32 Release Demo" "Editor - Win32 Release Demo" "TacticalAI - Win32 Release Demo" "Utils - Win32 Release Demo" "Tactical - Win32 Release Demo" "Standard Gaming Platform - Win32 Release Demo" "TileEngine - Win32 Release Demo" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 Release DemoCLEAN" "Standard Gaming Platform - Win32 Release DemoCLEAN" "Tactical - Win32 Release DemoCLEAN" "Utils - Win32 Release DemoCLEAN" "TacticalAI - Win32 Release DemoCLEAN" "Editor - Win32 Release DemoCLEAN" "Laptop - Win32 Release DemoCLEAN" "Strategic - Win32 Release DemoCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2.map"
|
|
-@erase "..\..\ja2demo\ja2.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
|
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Release Demo\TileEngine.lib" \
|
|
".\Standard Gaming Platform\Standar1\Standard Gaming Platform.lib" \
|
|
".\Tactical\Release Demo\Tactical.lib" \
|
|
".\Utils\Release Demo\Utils.lib" \
|
|
".\TacticalAI\Release Demo\TacticalAI.lib" \
|
|
".\Editor\Release Demo\Editor.lib" \
|
|
".\Laptop\Release Demo\Laptop.lib" \
|
|
".\Strategic\Release Demo\Strategic.lib"
|
|
|
|
"..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
OUTDIR=.\Demo Release with Debug
|
|
INTDIR=.\Demo Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Release with Debug
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Demo Release with Debug Info" "Laptop - Win32 Demo Release with Debug Info" "Editor - Win32 Demo Release with Debug Info" "TacticalAI - Win32 Demo Release with Debug Info" "Utils - Win32 Demo Release with Debug Info" "Tactical - Win32 Demo Release with Debug Info" "Standard Gaming Platform - Win32 Demo Release with Debug Info" "TileEngine - Win32 Demo Release with Debug Info" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 Demo Release with Debug InfoCLEAN" "Standard Gaming Platform - Win32 Demo Release with Debug InfoCLEAN" "Tactical - Win32 Demo Release with Debug InfoCLEAN" "Utils - Win32 Demo Release with Debug InfoCLEAN" "TacticalAI - Win32 Demo Release with Debug InfoCLEAN" "Editor - Win32 Demo Release with Debug InfoCLEAN" "Laptop - Win32 Demo Release with Debug InfoCLEAN" "Strategic - Win32 Demo Release with Debug InfoCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2.map"
|
|
-@erase "..\..\ja2demo\ja2.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
|
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Demo Release with Debug\TileEngine.lib" \
|
|
".\Standard Gaming Platform\Standar2\Standard Gaming Platform.lib" \
|
|
".\Tactical\Demo Release with Debug\Tactical.lib" \
|
|
".\Utils\Demo Release with Debug\Utils.lib" \
|
|
".\TacticalAI\Demo Release with Debug\TacticalAI.lib" \
|
|
".\Editor\Demo Release with Debug\Editor.lib" \
|
|
".\Laptop\Demo Release with Debug\Laptop.lib" \
|
|
".\Strategic\Demo Release with Debug\Strategic.lib"
|
|
|
|
"..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
OUTDIR=.\Demo Bounds Checker
|
|
INTDIR=.\Demo Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Bounds Checker
|
|
# End Custom Macros
|
|
|
|
!IF "$(RECURSE)" == "0"
|
|
|
|
ALL : "..\..\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ELSE
|
|
|
|
ALL : "Strategic - Win32 Demo Bounds Checker" "Laptop - Win32 Demo Bounds Checker" "Editor - Win32 Demo Bounds Checker" "TacticalAI - Win32 Demo Bounds Checker" "Utils - Win32 Demo Bounds Checker" "Tactical - Win32 Demo Bounds Checker" "TileEngine - Win32 Demo Bounds Checker" "..\..\ja2.exe" "$(OUTDIR)\JA2.bsc"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(RECURSE)" == "1"
|
|
CLEAN :"TileEngine - Win32 Demo Bounds CheckerCLEAN" "Tactical - Win32 Demo Bounds CheckerCLEAN" "Utils - Win32 Demo Bounds CheckerCLEAN" "TacticalAI - Win32 Demo Bounds CheckerCLEAN" "Editor - Win32 Demo Bounds CheckerCLEAN" "Laptop - Win32 Demo Bounds CheckerCLEAN" "Strategic - Win32 Demo Bounds CheckerCLEAN"
|
|
!ELSE
|
|
CLEAN :
|
|
!ENDIF
|
|
-@erase "$(INTDIR)\_Ja25GermanText.obj"
|
|
-@erase "$(INTDIR)\_Ja25GermanText.sbr"
|
|
-@erase "$(INTDIR)\aniviewscreen.obj"
|
|
-@erase "$(INTDIR)\aniviewscreen.sbr"
|
|
-@erase "$(INTDIR)\Credits.obj"
|
|
-@erase "$(INTDIR)\Credits.sbr"
|
|
-@erase "$(INTDIR)\Cursors.obj"
|
|
-@erase "$(INTDIR)\Cursors.sbr"
|
|
-@erase "$(INTDIR)\Fade Screen.obj"
|
|
-@erase "$(INTDIR)\Fade Screen.sbr"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.obj"
|
|
-@erase "$(INTDIR)\GameInitOptionsScreen.sbr"
|
|
-@erase "$(INTDIR)\gameloop.obj"
|
|
-@erase "$(INTDIR)\gameloop.sbr"
|
|
-@erase "$(INTDIR)\gamescreen.obj"
|
|
-@erase "$(INTDIR)\gamescreen.sbr"
|
|
-@erase "$(INTDIR)\GameSettings.obj"
|
|
-@erase "$(INTDIR)\GameSettings.sbr"
|
|
-@erase "$(INTDIR)\GameVersion.obj"
|
|
-@erase "$(INTDIR)\GameVersion.sbr"
|
|
-@erase "$(INTDIR)\HelpScreen.obj"
|
|
-@erase "$(INTDIR)\HelpScreen.sbr"
|
|
-@erase "$(INTDIR)\Init.obj"
|
|
-@erase "$(INTDIR)\Init.sbr"
|
|
-@erase "$(INTDIR)\Intro.obj"
|
|
-@erase "$(INTDIR)\Intro.sbr"
|
|
-@erase "$(INTDIR)\JA2 Splash.obj"
|
|
-@erase "$(INTDIR)\JA2 Splash.sbr"
|
|
-@erase "$(INTDIR)\ja2.res"
|
|
-@erase "$(INTDIR)\jascreens.obj"
|
|
-@erase "$(INTDIR)\jascreens.sbr"
|
|
-@erase "$(INTDIR)\Loading Screen.obj"
|
|
-@erase "$(INTDIR)\Loading Screen.sbr"
|
|
-@erase "$(INTDIR)\MainMenuScreen.obj"
|
|
-@erase "$(INTDIR)\MainMenuScreen.sbr"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.obj"
|
|
-@erase "$(INTDIR)\MessageBoxScreen.sbr"
|
|
-@erase "$(INTDIR)\Options Screen.obj"
|
|
-@erase "$(INTDIR)\Options Screen.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadGame.obj"
|
|
-@erase "$(INTDIR)\SaveLoadGame.sbr"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.obj"
|
|
-@erase "$(INTDIR)\SaveLoadScreen.sbr"
|
|
-@erase "$(INTDIR)\SCREENS.obj"
|
|
-@erase "$(INTDIR)\SCREENS.sbr"
|
|
-@erase "$(INTDIR)\Sys Globals.obj"
|
|
-@erase "$(INTDIR)\Sys Globals.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\JA2.bsc"
|
|
-@erase "$(OUTDIR)\ja2.map"
|
|
-@erase "..\..\ja2.exe"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\_Ja25GermanText.sbr" \
|
|
"$(INTDIR)\aniviewscreen.sbr" \
|
|
"$(INTDIR)\Credits.sbr" \
|
|
"$(INTDIR)\Cursors.sbr" \
|
|
"$(INTDIR)\Fade Screen.sbr" \
|
|
"$(INTDIR)\GameInitOptionsScreen.sbr" \
|
|
"$(INTDIR)\gameloop.sbr" \
|
|
"$(INTDIR)\gamescreen.sbr" \
|
|
"$(INTDIR)\GameSettings.sbr" \
|
|
"$(INTDIR)\GameVersion.sbr" \
|
|
"$(INTDIR)\HelpScreen.sbr" \
|
|
"$(INTDIR)\Init.sbr" \
|
|
"$(INTDIR)\Intro.sbr" \
|
|
"$(INTDIR)\JA2 Splash.sbr" \
|
|
"$(INTDIR)\jascreens.sbr" \
|
|
"$(INTDIR)\Loading Screen.sbr" \
|
|
"$(INTDIR)\MainMenuScreen.sbr" \
|
|
"$(INTDIR)\MessageBoxScreen.sbr" \
|
|
"$(INTDIR)\Options Screen.sbr" \
|
|
"$(INTDIR)\SaveLoadGame.sbr" \
|
|
"$(INTDIR)\SaveLoadScreen.sbr" \
|
|
"$(INTDIR)\SCREENS.sbr" \
|
|
"$(INTDIR)\Sys Globals.sbr"
|
|
|
|
"$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LINK32=link.exe
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"..\..\ja2.exe"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\_Ja25GermanText.obj" \
|
|
"$(INTDIR)\aniviewscreen.obj" \
|
|
"$(INTDIR)\Credits.obj" \
|
|
"$(INTDIR)\Cursors.obj" \
|
|
"$(INTDIR)\Fade Screen.obj" \
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" \
|
|
"$(INTDIR)\gameloop.obj" \
|
|
"$(INTDIR)\gamescreen.obj" \
|
|
"$(INTDIR)\GameSettings.obj" \
|
|
"$(INTDIR)\GameVersion.obj" \
|
|
"$(INTDIR)\HelpScreen.obj" \
|
|
"$(INTDIR)\Init.obj" \
|
|
"$(INTDIR)\Intro.obj" \
|
|
"$(INTDIR)\JA2 Splash.obj" \
|
|
"$(INTDIR)\jascreens.obj" \
|
|
"$(INTDIR)\Loading Screen.obj" \
|
|
"$(INTDIR)\MainMenuScreen.obj" \
|
|
"$(INTDIR)\MessageBoxScreen.obj" \
|
|
"$(INTDIR)\Options Screen.obj" \
|
|
"$(INTDIR)\SaveLoadGame.obj" \
|
|
"$(INTDIR)\SaveLoadScreen.obj" \
|
|
"$(INTDIR)\SCREENS.obj" \
|
|
"$(INTDIR)\Sys Globals.obj" \
|
|
"$(INTDIR)\ja2.res" \
|
|
".\TileEngine\Demo Bounds Checker\TileEngine.lib" \
|
|
".\Tactical\Demo Bounds Checker\Tactical.lib" \
|
|
".\Utils\Demo Bounds Checker\Utils.lib" \
|
|
".\TacticalAI\Demo Bounds Checker\TacticalAI.lib" \
|
|
".\Editor\Demo Bounds Checker\Editor.lib" \
|
|
".\Laptop\Demo Bounds Checker\Laptop.lib" \
|
|
".\Strategic\Demo Bounds Checker\Strategic.lib"
|
|
|
|
"..\..\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
|
|
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
|
!IF EXISTS("JA2.dep")
|
|
!INCLUDE "JA2.dep"
|
|
!ELSE
|
|
!MESSAGE Warning: cannot find "JA2.dep"
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release" || "$(CFG)" == "ja2 - Win32 Debug" || "$(CFG)" == "ja2 - Win32 Release with Debug Info" || "$(CFG)" == "ja2 - Win32 Bounds Checker" || "$(CFG)" == "ja2 - Win32 Debug Demo" || "$(CFG)" == "ja2 - Win32 Release Demo" || "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" || "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
SOURCE=.\Utils\_Ja25GermanText.cpp
|
|
|
|
"$(INTDIR)\_Ja25GermanText.obj" "$(INTDIR)\_Ja25GermanText.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=.\aniviewscreen.cpp
|
|
|
|
"$(INTDIR)\aniviewscreen.obj" "$(INTDIR)\aniviewscreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Credits.cpp
|
|
|
|
"$(INTDIR)\Credits.obj" "$(INTDIR)\Credits.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Utils\Cursors.cpp
|
|
|
|
"$(INTDIR)\Cursors.obj" "$(INTDIR)\Cursors.sbr" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
SOURCE=".\Fade Screen.cpp"
|
|
|
|
"$(INTDIR)\Fade Screen.obj" "$(INTDIR)\Fade Screen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\GameInitOptionsScreen.cpp
|
|
|
|
"$(INTDIR)\GameInitOptionsScreen.obj" "$(INTDIR)\GameInitOptionsScreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\gameloop.cpp
|
|
|
|
"$(INTDIR)\gameloop.obj" "$(INTDIR)\gameloop.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\gamescreen.cpp
|
|
|
|
"$(INTDIR)\gamescreen.obj" "$(INTDIR)\gamescreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\GameSettings.cpp
|
|
|
|
"$(INTDIR)\GameSettings.obj" "$(INTDIR)\GameSettings.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\GameVersion.cpp
|
|
|
|
"$(INTDIR)\GameVersion.obj" "$(INTDIR)\GameVersion.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\HelpScreen.cpp
|
|
|
|
"$(INTDIR)\HelpScreen.obj" "$(INTDIR)\HelpScreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Init.cpp
|
|
|
|
"$(INTDIR)\Init.obj" "$(INTDIR)\Init.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Intro.cpp
|
|
|
|
"$(INTDIR)\Intro.obj" "$(INTDIR)\Intro.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\JA2 Splash.cpp"
|
|
|
|
"$(INTDIR)\JA2 Splash.obj" "$(INTDIR)\JA2 Splash.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Res\ja2.rc
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
|
|
"$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
SOURCE=.\jascreens.cpp
|
|
|
|
"$(INTDIR)\jascreens.obj" "$(INTDIR)\jascreens.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Loading Screen.cpp"
|
|
|
|
"$(INTDIR)\Loading Screen.obj" "$(INTDIR)\Loading Screen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\MainMenuScreen.cpp
|
|
|
|
"$(INTDIR)\MainMenuScreen.obj" "$(INTDIR)\MainMenuScreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\MessageBoxScreen.cpp
|
|
|
|
"$(INTDIR)\MessageBoxScreen.obj" "$(INTDIR)\MessageBoxScreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Options Screen.cpp"
|
|
|
|
"$(INTDIR)\Options Screen.obj" "$(INTDIR)\Options Screen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\SaveLoadGame.cpp
|
|
|
|
"$(INTDIR)\SaveLoadGame.obj" "$(INTDIR)\SaveLoadGame.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\SaveLoadScreen.cpp
|
|
|
|
"$(INTDIR)\SaveLoadScreen.obj" "$(INTDIR)\SaveLoadScreen.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\SCREENS.cpp
|
|
|
|
"$(INTDIR)\SCREENS.obj" "$(INTDIR)\SCREENS.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=".\Sys Globals.cpp"
|
|
|
|
"$(INTDIR)\Sys Globals.obj" "$(INTDIR)\Sys Globals.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"TileEngine - Win32 Release" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 ReleaseCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"TileEngine - Win32 Debug" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 DebugCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"TileEngine - Win32 Release with Debug Info" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"TileEngine - Win32 Bounds Checker" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"TileEngine - Win32 Debug Demo" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 Debug DemoCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"TileEngine - Win32 Release Demo" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 Release DemoCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"TileEngine - Win32 Demo Release with Debug Info" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"TileEngine - Win32 Demo Bounds Checker" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"TileEngine - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\TileEngine"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"Standard Gaming Platform - Win32 Release" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 ReleaseCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"Standard Gaming Platform - Win32 Debug" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 DebugCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"Standard Gaming Platform - Win32 Release with Debug Info" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"Standard Gaming Platform - Win32 Bounds Checker" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"Standard Gaming Platform - Win32 Debug Demo" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 Debug DemoCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"Standard Gaming Platform - Win32 Release Demo" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 Release DemoCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"Standard Gaming Platform - Win32 Demo Release with Debug Info" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Standard Gaming Platform - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\Standard Gaming Platform"
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"Tactical - Win32 Release" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 ReleaseCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"Tactical - Win32 Debug" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 DebugCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"Tactical - Win32 Release with Debug Info" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"Tactical - Win32 Bounds Checker" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"Tactical - Win32 Debug Demo" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 Debug DemoCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"Tactical - Win32 Release Demo" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 Release DemoCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"Tactical - Win32 Demo Release with Debug Info" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"Tactical - Win32 Demo Bounds Checker" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"Tactical - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\Tactical"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"Utils - Win32 Release" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release"
|
|
cd ".."
|
|
|
|
"Utils - Win32 ReleaseCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"Utils - Win32 Debug" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug"
|
|
cd ".."
|
|
|
|
"Utils - Win32 DebugCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"Utils - Win32 Release with Debug Info" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Utils - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"Utils - Win32 Bounds Checker" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"Utils - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"Utils - Win32 Debug Demo" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"Utils - Win32 Debug DemoCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"Utils - Win32 Release Demo" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"Utils - Win32 Release DemoCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"Utils - Win32 Demo Release with Debug Info" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Utils - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"Utils - Win32 Demo Bounds Checker" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"Utils - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\Utils"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"TacticalAI - Win32 Release" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 ReleaseCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"TacticalAI - Win32 Debug" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 DebugCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"TacticalAI - Win32 Release with Debug Info" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"TacticalAI - Win32 Bounds Checker" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"TacticalAI - Win32 Debug Demo" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 Debug DemoCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"TacticalAI - Win32 Release Demo" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 Release DemoCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"TacticalAI - Win32 Demo Release with Debug Info" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"TacticalAI - Win32 Demo Bounds Checker" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"TacticalAI - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\TacticalAI"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"Editor - Win32 Release" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release"
|
|
cd ".."
|
|
|
|
"Editor - Win32 ReleaseCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"Editor - Win32 Debug" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug"
|
|
cd ".."
|
|
|
|
"Editor - Win32 DebugCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"Editor - Win32 Release with Debug Info" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Editor - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"Editor - Win32 Bounds Checker" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"Editor - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"Editor - Win32 Debug Demo" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"Editor - Win32 Debug DemoCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"Editor - Win32 Release Demo" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"Editor - Win32 Release DemoCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"Editor - Win32 Demo Release with Debug Info" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Editor - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"Editor - Win32 Demo Bounds Checker" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"Editor - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\Editor"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"Laptop - Win32 Release" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 ReleaseCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"Laptop - Win32 Debug" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 DebugCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"Laptop - Win32 Release with Debug Info" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"Laptop - Win32 Bounds Checker" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"Laptop - Win32 Debug Demo" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 Debug DemoCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"Laptop - Win32 Release Demo" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 Release DemoCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"Laptop - Win32 Demo Release with Debug Info" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"Laptop - Win32 Demo Bounds Checker" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"Laptop - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\Laptop"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
!IF "$(CFG)" == "ja2 - Win32 Release"
|
|
|
|
"Strategic - Win32 Release" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 ReleaseCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
|
|
|
|
"Strategic - Win32 Debug" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 DebugCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
|
|
|
|
"Strategic - Win32 Release with Debug Info" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 Release with Debug InfoCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
|
|
|
|
"Strategic - Win32 Bounds Checker" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Bounds Checker"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 Bounds CheckerCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
|
|
|
|
"Strategic - Win32 Debug Demo" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug Demo"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 Debug DemoCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
|
|
|
|
"Strategic - Win32 Release Demo" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release Demo"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 Release DemoCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release Demo" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
|
|
|
|
"Strategic - Win32 Demo Release with Debug Info" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Release with Debug Info"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 Demo Release with Debug InfoCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
|
|
|
|
"Strategic - Win32 Demo Bounds Checker" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Bounds Checker"
|
|
cd ".."
|
|
|
|
"Strategic - Win32 Demo Bounds CheckerCLEAN" :
|
|
cd ".\Strategic"
|
|
$(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Bounds Checker" RECURSE=1 CLEAN
|
|
cd ".."
|
|
|
|
!ENDIF
|
|
|
|
|
|
!ENDIF
|
|
|