Feature enhancement: Drop All now allows to use the following settings:

0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2475 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2019-04-22 11:13:06 +00:00
parent 78af22713a
commit de2d1a6ea4
3 changed files with 10 additions and 4 deletions
+5 -2
View File
@@ -1232,9 +1232,12 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = TRUE
ASSIGNED_SKILL_TRAITS_RARITY = 0
;------------------------------------------------------------------------------------------------------------------------------
; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
; This controls whether NPCs drop all their items when they are killed or the drop chances etc. come into play.
; 0 = Drop All is off and drop chances are used
; 1 = Drop All is on and everything is dropped
; 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
;------------------------------------------------------------------------------------------------------------------------------
DROP_ALL = FALSE
DROP_ALL = 0
;------------------------------------------------------------------------------------------------------------------------------
; This setting determines whether militia can drop their equipment when they die, like enemies do.
+5 -2
View File
@@ -1244,9 +1244,12 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = FALSE
ASSIGNED_SKILL_TRAITS_RARITY = 10
;------------------------------------------------------------------------------------------------------------------------------
; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
; This controls whether NPCs drop all their items when they are killed or the drop chances etc. come into play.
; 0 = Drop All is off and drop chances are used
; 1 = Drop All is on and everything is dropped
; 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
;------------------------------------------------------------------------------------------------------------------------------
DROP_ALL = FALSE
DROP_ALL = 0
;------------------------------------------------------------------------------------------------------------------------------
; This setting determines whether militia can drop their equipment when they die, like enemies do.
Binary file not shown.