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Feature enhancement: Drop All now allows to use the following settings:
0 = Drop All is off and drop chances are used 1 = Drop All is on and everything is dropped 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2475 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1232,9 +1232,12 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = TRUE
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ASSIGNED_SKILL_TRAITS_RARITY = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
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; This controls whether NPCs drop all their items when they are killed or the drop chances etc. come into play.
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; 0 = Drop All is off and drop chances are used
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; 1 = Drop All is on and everything is dropped
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; 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
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;------------------------------------------------------------------------------------------------------------------------------
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DROP_ALL = FALSE
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DROP_ALL = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting determines whether militia can drop their equipment when they die, like enemies do.
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@@ -1244,9 +1244,12 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = FALSE
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ASSIGNED_SKILL_TRAITS_RARITY = 10
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
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; This controls whether NPCs drop all their items when they are killed or the drop chances etc. come into play.
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; 0 = Drop All is off and drop chances are used
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; 1 = Drop All is on and everything is dropped
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; 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
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;------------------------------------------------------------------------------------------------------------------------------
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DROP_ALL = FALSE
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DROP_ALL = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting determines whether militia can drop their equipment when they die, like enemies do.
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