70 Commits
Author SHA1 Message Date
Hazapuza 2509b025ce LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
Hazapuza e92581f2ed Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
Hazapuza ca22a7d9b6 LOBOT: New blunt melee weapon strike animation, other small refinements
LOBOT:
- Added a new blunt melee weapon strike animation, currently used by the Retractable Baton, Shovel and Pipe Wrench
- Touched up some .sti files
- Changed SWAT Vest, Leggings and Helmet color to a more subdued one
2025-03-19 21:16:27 +02:00
Hazapuza 6f5821a1b2 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
Hazapuza 79ebdd1fec More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
Hazapuza dd27eab64f LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
2025-02-28 03:00:11 +02:00
Hazapuza 42d93eb776 Thicken the barrel on the P-08's graphics 2024-10-26 12:54:06 +03:00
Hazapuza f17fcc3068 Add tons more LOBOT weapon graphics
Added unique LOBOT graphics for the vast majority of 1.13's firearms.

Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
2024-10-22 20:51:12 +03:00
Hazapuza c942bacb66 Added LOBOT graphics for a short AK-style compact carbine
The AKS-74U and AKMSU now use a wooden furniture version, and several short-barreled black/dark-colored rifles use an all-black version.
2024-03-15 15:16:12 +02:00
Hazapuza 12848a06ef LOBOT graphics for XM25 and G11
- XM25, OICW and AICS set to use the XM-25 graphics

- G11 and CAWS set to use the G11 graphics

-Added '25mm' to XM-25's descriptions, fixed several typos
2024-03-07 07:33:46 +02:00
AsdowandGitHub 6e2de6c617 LOBOT: Add ghillie suit and camo uniform (#77) 2024-03-05 11:54:46 +02:00
AsdowandGitHub 98f17aad86 Lobot: Added blood pools to 3 death animations (#37)
* LOBOT: Add blood pools to most common death anims

* Move HasRifleInHand layerprop down in priority

Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
AsdowandGitHub 7a888677a4 Update F_N_PRNE_kevlar.sti (#35)
Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
AsdowandGitHub d0684923db Fix rendering mistake in EOD pants for big male (#17) 2023-01-16 13:39:51 +02:00
Asdow ab9335a2ce EOD suit for big male 2023-01-15 01:59:12 +02:00
Asdow af0ede3d60 Fix regular male EOD helmet when prone 2023-01-14 15:24:57 +02:00
Asdow f76c9ce5a2 Fix rolling with rifle and eod suit on 2023-01-14 14:59:33 +02:00
Asdow 70f8c2ae09 Added alternative eod helmet graphics
When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow 465f39a9e1 Added EOD suit animations for female 2023-01-14 02:38:25 +02:00
Asdow 7045e4c2de update EOD vest sti files 2023-01-13 19:19:20 +02:00
Asdow 30fcda5501 EOD suit anims for regular male 2023-01-13 18:38:31 +02:00
Asdow 78791b9789 Add spectra & balaclava for big male and female 2023-01-12 20:41:21 +02:00
Asdow 120ce28c66 Added balaclava, heavy armor vest and holsters for regular male 2022-11-19 20:04:39 +02:00
Asdow ae2dd0f6fe Added Kevlar vest graphics 2022-11-18 19:47:20 +02:00
Asdow 747c90c13c Add Sawnoff shotgun animations to LOBOT 2022-11-06 11:52:11 +02:00
Sevenfm 8a6f2a96bf Missing LOBOT slap animation for female bodytype (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2639 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-01-17 20:27:29 +00:00
Sevenfm d3d74b98a7 Alternate hip aim animation for big male (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2637 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-01-10 18:57:00 +00:00
Sevenfm 39b5d10721 Full set of LOBOT animations (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2633 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-31 07:50:26 +00:00
Sevenfm 570f36245f Fix for female, big male cowering LOBOT animations (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2632 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-06 07:06:38 +00:00
Sevenfm 31bed58b9e Fix for female throwing animations causing a crash with lobot (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2631 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-12-05 19:13:45 +00:00
Sevenfm 3d1dfe793f LOBOT update (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2617 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-09-06 05:34:15 +00:00
Sevenfm fa1bdfb31d LOBOT update (by Asdow). Redid all the regular male anims for less dark shadows and added most of big male animations.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2614 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-23 12:37:36 +00:00
Sevenfm 2f0dd6107a LOBOT update (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2612 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-18 05:21:48 +00:00
Sevenfm cd557f3c3a LOBOT update (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2610 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-13 16:37:14 +00:00
Flugente ddff27f720 ALLOW_TARGET_HEADANDLEG_IFPRONE is now off by default.
Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2593 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-06-21 19:32:42 +00:00
Sevenfm 83b47a0557 Updated LOBOT files (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-02-18 09:38:26 +00:00
Sevenfm de094f55fa LOBOT update (by Asdow)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2561 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-08-16 03:11:33 +00:00
Sevenfm 62fd01947e LOBOT files.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2519 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-15 16:22:04 +00:00
Flugente 169c743375 Added animations for crouched walking with weapons aimed (standing against standing/crouched targets) for all merc bodytypes (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-15 17:08:29 +00:00
Flugente 595192e8e2 Improved bayonet animations (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-07 17:36:43 +00:00
Flugente 07bfe7b478 Added bayonet animations (standing attack against prone targets) for all merc bodytypes (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2393 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-06 17:50:51 +00:00
Flugente 43195792f2 Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2392 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-02 10:34:55 +00:00
Flugente 6dc9445354 Fix: combat jeeps could not be seen unless ENEMY_TANKS_ANY_PART_VISIBLE was true
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-14 20:32:13 +00:00
Flugente d3b6094b9b New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-20 18:44:16 +00:00
Flugente df04f7b198 New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2284 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-24 22:52:53 +00:00
Wanne 0362b874d0 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne 2de1911218 Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Wanne 2a01e7ce1c - Added missing MW_SR_HIP_AIM.STI (renamed the original animation file) (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1620 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-03-10 16:54:50 +00:00
Wanne 68ae217434 - Fixed the 3 workaround shooting animations (from revision: 1494 and 1499)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1501 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-21 12:02:12 +00:00
Wanne 61ef2ae784 - Workaround for the missing animations (M_SR_HIP_AIM.STI) which fixes the crashes in tactical when the animation was not found
o Copy and renamed the animations (M_SR_HIP_AIM_ALT.STI to M_SR_HIP_AIM.STI)
o see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/309190/Searchpage/1/Main/20195/Words/M_SR_HIP_AIM.STI/Search/true/Re_A_Small_Compilation_of_New_.html#Post309190

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1499 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 16:06:41 +00:00