- bugfix: CTD in German version when using auto fire (missing german strings)
- bugfix: Wrong chance to hit calculation when using RPG rocket launchers
- fixed some spelling mistakes in german and english version
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@508 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix (from build 529): IMPs have wrong voices
- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;)
- You can have a maximum number of 6 imps (3 women and 3 men). All have different voices.
- If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data.
- Prevent the user from selecting used voices in the IMP Voice selection screen
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@503 4f8fa57e-7814-0410-bad4-adc449f26b7c
- moved Random personality flag from INI to option screen
- added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6)
- bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT AND CAUSES CTDs!)
- bugfix: CTD when using Random personality in I.M.P creation
- bugfix: allow women to be in regular army and administrators
- bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori)
- bugfix: when camouflage has worn off for one merc, it was said that every merc camouflage has worn off (including vehicles)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@500 4f8fa57e-7814-0410-bad4-adc449f26b7c
- ShadowWarrior's new tooltip code
- bugfix: CTD when bullets hit door
- bugfix: Gas mask was always worn in low-level tooltips
- bugfix: New drop item system (XML Drop system)
- bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected
- bugfix: Jeep & Eldorado have the same animation like the Hummer
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@490 4f8fa57e-7814-0410-bad4-adc449f26b7c
-quick fix: enemies don't use NVGs during the daytime
-fixed percentstatusdrainreduction usage in UseKitPoints
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@454 4f8fa57e-7814-0410-bad4-adc449f26b7c
-made mercs say quote when blinded by flashbang
-random GL grenades chosen by enemies now limited by player progress
-Added option for experienced elite percentages
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@453 4f8fa57e-7814-0410-bad4-adc449f26b7c
-updated XML-Drop files
-added militia drop rate to XML-Drop files
-added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
-externalized AP costs for attachments or an attachment-by-attachment basis
-added APCost to Attachments.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@439 4f8fa57e-7814-0410-bad4-adc449f26b7c
--added APCost
--added secondResultingItemIndex
--renamed resultingItemIndex to secondResultingItemIndex
(see notes on wiki for usage)
- Bugfix: Bobby Ray's Ammo filter was not working properly
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@435 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Vehicle inventory
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
-> New XML-Drop files (EnemyWeaponDrops.xml, ...)
-> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
-> Disable "Enemies drop all items" to use the new drop system
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@430 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed breaklights not working in Drassen Mine sector
- dying soldiers don't fallback into obstacles anymore. but they still fallback through wall
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@389 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed camo not working on enemy soldiers
- proper loading of map versions 5.0, 5.25 and 6.0. existing mods friendly.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@380 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed integral bipods not working properly
-changed "bipod" tag in items.xml from a boolean to an integer. It is now the to-hit bonus for the bipod.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@361 4f8fa57e-7814-0410-bad4-adc449f26b7c
-externalized assignment (repair, doctor, training) constants to ja2_options.ini, and added a few for good measure ;)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@345 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags to exe and to ja2options.ini (requires new game to use)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@337 4f8fa57e-7814-0410-bad4-adc449f26b7c
-small tweak to BR fix from 426 to disable the notbuyable and itemclass = 0 filter on initial inventory setup so we can add new items later
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@334 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed BR's not stocking things later in game if they were illegal when game started (requires starting a new game to see effects)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@333 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added ENABLE_CREPITUS flag to ini file. This flag will allow you to enable/disable crepitus in Sci-Fi mode. It does not enable/disable the creatures in realistic mode - they will never show up in this mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@331 4f8fa57e-7814-0410-bad4-adc449f26b7c
-Added Bobby Rays filter buttons to Guns, Ammo and Used
Filter for Armour and Misc will follow ...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@325 4f8fa57e-7814-0410-bad4-adc449f26b7c
-small change to autofire spread bursts to enable selection of # of rounds fired (select # rounds as normal, and then drag the cursor over multiple targets)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@323 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added scifi tag to items.xml
-added some limited auto-aim to spread fire to make it actually useful
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@322 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed camo not working after a merge until the item was removed and replaced
-ammo weight calculation changes from pulmu
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@310 4f8fa57e-7814-0410-bad4-adc449f26b7c
-madlab no longer allowed to set fingerprintid on rocket rifles
-ctrl+enter deadlock abort keys no longer require cheat mode to be active
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@298 4f8fa57e-7814-0410-bad4-adc449f26b7c
-item tooltips now display combined weight of items in a stack
- added menu option to allow/disallow crows
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@296 4f8fa57e-7814-0410-bad4-adc449f26b7c
-ammo weights affected by # bullets remaining
-added urban, desert and snow camo -- note that snow camo doesn't currently do anything. There's no way to determine if a soldier is standing on snow! The effect is there, but the implementation will have to come later...
-added localization code for German and Russian ammo strings and item names and descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@289 4f8fa57e-7814-0410-bad4-adc449f26b7c
-upsized loop variable in FindReplacementMagazine in Items.xml from a UINT8 to a UINT16 to fix potential magazine rollover
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@278 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed lock buster damage rolling over
-doubled chance for lockbuster ammo to hit locks
-re-added equipment bonus application code removed earlier. Turned out the new code isn't called in the strategic map.
- bug fix: invisible enemies
- bug fix: manual reload for two weapons
- bug fix: barrel extender falls off while none is attached
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@274 4f8fa57e-7814-0410-bad4-adc449f26b7c
-changed when equipment bonuses are applied to better handle dropping / throwing items
-stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@263 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@254 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
-Rain noise can be toggled ON/OFF in the Options Screen
-Added Brightness Level string to the German Version, when pressing "F" in tactical screen
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@253 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added StealthBonus tag to Items
-stealth works like extra camouflage, but is not terrain dependent and also conceals noise
-fixed armour attachments getting destroyed when armour is destroyed
-Fix: Correct offsets in laptop zoom in/out animation in all 3 resolutions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@245 4f8fa57e-7814-0410-bad4-adc449f26b7c