Commit Graph
2537 Commits
Author SHA1 Message Date
kitty624 15190e7952 updates to documentation
- deleted Starter documentaion.md
no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other  files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
2023-08-21 06:21:12 +02:00
KittyandGitHub ddafe51588 Merge pull request #49 from kitty624/gamedir-dev
Update strategicmap.lua
2023-08-21 02:59:36 +02:00
kitty624 f701405933 Update strategicmap.lua
fix to comment in latest commit

- comment in lua said B2, but it's B8
2023-08-21 02:58:04 +02:00
KittyandGitHub a74d4a3a01 Merge pull request #47 from kitty624/gamedir-dev
fix invalid  GridNo Maria/Angel BH-quest

- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
2023-08-21 02:40:57 +02:00
kitty624 ea6ffbd04d fix invalid GridNo Maria/Angel BH-quest
maria/angel bountyhunter quest

- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
2023-08-21 02:38:39 +02:00
Andrzej FałkowskiandGitHub 89fef39a37 Battle panel interface with support for multiple resolutions and scrollable list (#46) 2023-08-20 20:52:11 +03:00
KittyandGitHub 1bd4bea3a5 Merge pull request #45 from FunkyFr3sh/FunkyFr3sh-patch-1
update to latest cnc-ddraw
2023-08-18 05:56:23 +02:00
FunkyFr3shandGitHub 7ef35e95f4 update to latest cnc-ddraw 2023-08-17 21:45:20 +02:00
KittyandGitHub 7b42c38af9 Merge pull request #44 from kitty624/mercprofiles
Update MercProfiles.xml



    adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait

    therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait

    they still have throwing-trait to match what their Bio descriptions says

    Igor now Hunter instead of Survivalist, according to balance discussion at discord
2023-08-15 23:53:36 +02:00
kitty624 a856a8e3dd Update MercProfiles.xml
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions

- Igor now Hunter instead of Survivalist, according to balance discussion at discord
2023-08-15 23:49:50 +02:00
AsdowandGitHub 30c9a8d0fc Default options (#42)
* Changed default options

Show Movement Path -> True
Sleep/Wake Notifications -> False
Show Tree Tops -> True
Smart Tree Tops -> True
High-Angle Grenade Launching -> True
Tracer Effect for Single Shot -> True
Logical Bodytypes -> True
Auto Fast Forward AI Turns -> True
Start at maximum aim -> True
2023-08-11 22:03:13 +03:00
rftrdevandGitHub d9850444f6 Update Skills_Settings.ini (#41) 2023-08-11 11:27:08 -07:00
rftrdevandGitHub 47bb45efe7 Growth modifiers gamedir changes (#40)
* Replace bEvolution with fRegresses

An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress

* Update growth modifiers for specific mercs

Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value

Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow

* Add default growth modifiers (0) to the rest of the mercs
2023-08-09 18:35:42 -07:00
KittyandGitHub 10e7258e73 Merge pull request #39 from kitty624/mercprofiles
Balance attempt MercProfiles.xml
2023-08-05 21:57:11 +02:00
kitty624 ca9943d535 Update MercProfiles.xml
balance attempt, as discussed in discord

- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
2023-08-05 21:09:18 +02:00
AsdowandGitHub 0f38bd990d Create SectorNames.xml (#38)
Renamed traversable sectors according to original Unfinished Business campaign
2023-07-25 18:50:13 +03:00
AsdowandGitHub 98f17aad86 Lobot: Added blood pools to 3 death animations (#37)
* LOBOT: Add blood pools to most common death anims

* Move HasRifleInHand layerprop down in priority

Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
rftrdevandGitHub 9a08e588bd Add reduced stat growth options to ja2_options.ini (#36) 2023-07-21 22:53:30 -07:00
AsdowandGitHub 7a888677a4 Update F_N_PRNE_kevlar.sti (#35)
Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
rftrdevandGitHub 61060d4522 Add missing transport group options (#34) 2023-07-05 18:30:38 -07:00
rftrdevandGitHub 1e75f36d4b Transport group gamedir changes (#33) 2023-07-04 20:57:43 -07:00
FunkyFr3shandGitHub 8295dba021 update to latest cnc ddraw (#32) 2023-07-04 20:24:44 -07:00
CptMooreandGitHub 9b44e687ce Merge pull request #31 from 1dot13/trigger-fix-2
trigger-fix-2
2023-03-29 19:59:42 +02:00
CptMooreandGitHub 93d5dd464c trigger-fix-2 2023-03-29 19:59:34 +02:00
CptMooreandGitHub 2d78b6639e Merge pull request #30 from 1dot13/trigger-fix
trigger-fix
2023-03-29 19:57:12 +02:00
CptMooreandGitHub 503f17fb44 trigger-fix 2023-03-29 19:56:58 +02:00
FunkyFr3shandGitHub 01d44a6471 Use better default shader (#29) 2023-03-29 10:14:11 +03:00
AsdowandGitHub c810b0cd28 Added default setting for alternate pathfinding (#28) 2023-02-15 11:53:17 +02:00
AsdowandGitHub e95214e641 Lobot: Fix dual wielding sawed off shotguns (#27) 2023-01-25 15:58:19 +02:00
AsdowandGitHub 12282d2771 Add defaults for new option (#25) 2023-01-22 23:36:16 +02:00
CptMooreandGitHub 206dc4623c Merge pull request #24 from 1dot13/fix-trigger-source
Fix (3) trigger-source workflow.
2023-01-22 00:46:45 +01:00
CptMoore 1df2b9b05b Fix (3) trigger-source workflow. 2023-01-22 00:46:24 +01:00
CptMooreandGitHub ff83cbd877 Merge pull request #23 from 1dot13/fix-trigger-source
Fix for trigger-source workflow.
2023-01-22 00:45:14 +01:00
CptMoore b2761a651d Fix for trigger-source workflow. 2023-01-22 00:42:40 +01:00
CptMooreandGitHub 54637bfc50 Merge pull request #22 from CptMoore/add-source-trigger
Add trigger-source workflow.
2023-01-22 00:27:18 +01:00
CptMoore 5812fd25e4 Add trigger-source workflow. 2023-01-22 00:25:13 +01:00
AsdowandGitHub 832b1a7bf2 Lobot: Fix flying back with bloodspurt animation (#20)
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.

Using regular flying back animation as a placeholder until animations with gore are implemented.
2023-01-20 13:16:49 +02:00
AsdowandGitHub b90e364d7a Lobot (#19)
Make use of new  attachment filter criterion for lobot

Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.
2023-01-19 14:22:32 +02:00
majcostaandGitHub d066b377d8 make default Highlight Mercs be false (#18)
changed with PR#
2023-01-19 00:08:22 +02:00
AsdowandGitHub d0684923db Fix rendering mistake in EOD pants for big male (#17) 2023-01-16 13:39:51 +02:00
dpapadamandGitHub 1e140721ac Update Explosives.xml (#16)
<ubType>12 is FIRE RETARDANT, Setting to <ubType>11 for DEBRIS SMOKE
2023-01-16 01:26:16 +02:00
AsdowandGitHub 5f071ca86a Merge pull request #14 from 1dot13/LOBOT
New graphics for LOBOT
2023-01-15 02:09:23 +02:00
Asdow ab9335a2ce EOD suit for big male 2023-01-15 01:59:12 +02:00
Asdow 25f6fbc931 Update Hats.stp 2023-01-14 15:25:51 +02:00
Asdow af0ede3d60 Fix regular male EOD helmet when prone 2023-01-14 15:24:57 +02:00
Asdow f76c9ce5a2 Fix rolling with rifle and eod suit on 2023-01-14 14:59:33 +02:00
Asdow 70f8c2ae09 Added alternative eod helmet graphics
When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow fd0e73ab92 Remove EOD helmet and vest from other filters 2023-01-14 02:39:05 +02:00
Asdow 465f39a9e1 Added EOD suit animations for female 2023-01-14 02:38:25 +02:00
Asdow 7045e4c2de update EOD vest sti files 2023-01-13 19:19:20 +02:00