Commit Graph
2816 Commits
Author SHA1 Message Date
KittyandGitHub 6132332787 Better graphic for Flamethrower (#178)
Better graphic for Flamethrower
taken from mod MFM by WilGates
2025-09-04 17:45:04 +02:00
kitty624 51342c6301 Better graphic for Flamethrower
taken from mod MFM by WilGates
2025-09-04 17:42:23 +02:00
Marco Antonio J. Costaandmajcosta f08eaf3cc9 fully externalize QueenAttacksLosingControlOfSector 2025-09-02 20:01:55 -03:00
Asdow 55ae5d5f72 Add revolver holster to filter 2025-08-30 14:21:01 +03:00
KittyandGitHub d57f7ba7c5 Harmless or beneficial drugs don't trigger opinion about druguse anymore (#175)
Harmless or beneficial drugs don't trigger opinion about druguse anymore
removed tag opinionevent from reg-booster and enrgydrink
2025-08-23 16:51:21 +02:00
KittyandGitHub b2da63f7d9 Update Drugs.xml
fix missing tag

Signed-off-by: Kitty <58940527+kitty624@users.noreply.github.com>
2025-08-23 16:49:11 +02:00
kitty624 3e26384202 Harmless or beneficial drugs don't trigger opinion about druguse anymore
removed tag opinionevent from reg-boster and energydrink
2025-08-23 16:42:06 +02:00
KittyandGitHub 7a62d7502d Sector C5 and D5 updated Commando in inventory of Kingpin goons (#174)
- replaced the Commando in their inventory with up-to-date version
 - now will have inbuild stock as intented
2025-08-19 01:10:58 +02:00
kitty624 ba3a53ae60 Sector C5 and D5 updated Commando in inventory of Kingpin goons
replaced the Commando in their inventory with up-to-date version
now will have inbuild stock as intented
2025-08-19 01:01:14 +02:00
BeatAroundTheBuscherandGitHub 840f1c2cd0 NPCs wear more hats, non helmet hats can attach NVGs, etc. (#173)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-08-17 17:46:43 +02:00
KittyandGitHub f30cb3d12c Remove BDU Pants attachments from the M1911 pistol (#172)
Remove BDU Pants attachments from the M1911 pistol
2025-08-16 17:10:25 +02:00
Buscher aac12c244c Remove BDU Pants attachments from the M1911 pistol 2025-08-16 14:24:26 +02:00
KittyandGitHub d5abccd44a Some items meant for OAS now excluded when not using that #171
A.L.I.C.E. backpack
First Response KIt
gave tag AttachmentSystem and set it to 1 (OAS only) with this they won't show without using OAS
there are probably more that should get it, but gotta start somewhere
2025-08-16 08:15:58 +02:00
kitty624 757b267ac3 Some items meant for OAS now excluded when not using that
A.L.I.C.E. backpack
First Response KIt
gave tag AttachmentSystem and set it to 1 (OAS only)
with this they won't show without using OAS
there are probably more that should get it, but gotta start somewhere
2025-08-16 08:06:54 +02:00
BeatAroundTheBuscherandGitHub 2737223b22 More products for the Drassen Factory + item name changes to reflect camo type (#170)
Item names were also changed as szItemName is displayed in the factory screen
W-Woodland
D-Desert
U-Urban
2025-08-15 23:50:02 +02:00
BeatAroundTheBuscherandGitHub fff1dd6fc8 New INI value BACKPACK_WEIGHT_FACTOR (#169)
* Added a clarification that these values refer to empty backpack weights

* Added an explanation for BACKPACK_WEIGHT_FACTOR
2025-08-15 23:19:17 +02:00
KittyandGitHub 3d1e9fc34c Adjusted MercProfiles to expanded and sorted nationalities (#168)
associated source change

https://github.com/1dot13/source/commit/11202d7e7e595012233a4c93874c4e42b355f6c0
2025-08-14 13:20:20 +02:00
Asdow f68c60afbb Remove default value text 2025-08-09 11:40:29 +03:00
Asdow 5371ab5505 Adjust Ja2_options.ini 2025-08-08 20:36:09 +03:00
KittyandGitHub b8fabbc1e5 Pacos moves into rebel basement
Pacos moves into rebel basement
2025-08-08 00:05:57 +02:00
kitty624 ba76f2da95 Pacos moves into rebel basement
- npc script 101 Fatima
Pacos won't go into hiding in A10 anymore, instead will follow to basement entrance and enter it with us
- npc script 114 Pacos
can give us gifts when talked to, if Food quest is active (male and female variation)
current items are Marbels and LameBoyDisplay, considered palceholders for now
will change them in later commit for adding crafting recipes to player files (like RIS report)
record 18 was used to prevent boxing before delivering letter, changed that to record 20
(same content as former 18)
- map A10_b1
small adjsutment to placements to have Pacos at a fitting place
2025-08-07 23:53:28 +02:00
KittyandGitHub 6c079f5f6e IniOption ALWAYS_FOOD and some default changes (#165 )
IniOption ALWAYS_FOOD and some default changes

- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
-  with current items, that's only the Tactical Sling (0.2 kg)
2025-08-03 09:21:27 +02:00
kitty624 033cbb5735 IniOption ALWAYS_FOOD and some default changes
- added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD
- set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default
- climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg
- with current items, that's only the Tactical Sling (0.2 kg)
2025-08-03 09:07:53 +02:00
KittyandGitHub 6e13e6e4a4 Fixed typo in EnemyAmmoDrops.xml
Fixed typo in EnemyAmmoDrops.xml
2025-08-02 20:23:44 +02:00
kitty624 85ec1ecaa7 Fixed typo in EnemyAmmoDrops.xml 2025-08-02 20:20:56 +02:00
KittyandGitHub cd183d41ed Added missing AmmoTypes to Choices and Drop xml (#163)
Added missing AmmoTypes to Choices and Drop xml

Those xml didn't contain all the latest ammotypes, added them.
Also added comments for ease of modding files.
(comment with item name for item-id)
2025-08-02 19:34:54 +02:00
kitty624 e10bca4cad Added missing AmmoTypes to Choices and Drop xml
Those xml didn't contain all the latest ammotypes, added them
Also added comments for ease of modding files
(comment with item name for item-id)
2025-08-02 19:28:03 +02:00
KittyandGitHub 5825b7c37e Fixed Steyr Aug A2 in J9 (Tixa) (#162) from kitty624
Fixed Steyr Aug A2 in J9 (Tixa)
2025-08-01 05:25:37 +02:00
kitty624 1c3e69c767 Fixed Steyr Aug A2 in J9 (Tixa)
- two enemies in Tixa do have a Steyr Aug A2 set as dropable in
their MapEditor placement
- this did use a version of the Steyr Aug A2 with outdated attachments
- replaced those with up-to-date versions of Steyr Aug A2
2025-08-01 05:16:59 +02:00
KittyandGitHub 4dad7232ae Item updates (#161) from kitty624
Item updates

items.xml

    Soda (from vending machine), added drugtype
    Sawed-off and Super Shorty, item size changed to fit SG Holster
    Pepper spray and canister, item size added, prior didn't have one
    Added covert-tag to a few pistols with matching description text

drugs.xml

    added drugtype for Soda (vending machine)

pockets.xml

    changed pocket 25 for SG Holster
    lower itemsize allowed to restrict to short shotguns
2025-08-01 01:13:09 +02:00
kitty624 443a9cef43 Item updates
items.xml
- Soda (from vending machine), added drugtype
- Sawed-off and Super Shorty, item size changed to fit SG Holster
- Pepper spary and canister, item size added, prior didn't have one
- Added covert-tag to a few pistols with matching description text
drugs.ml
- added drugtype for Soda (vending machine)
pockets.xml
- changed pocket 25 for SG Holster
- lower itemsize allowed to restrict to short shotguns
2025-08-01 00:58:17 +02:00
KittyandGitHub 5822d1fd4f Qol Made choice about climbing with backpack easier (#160) from kitty624
Qol Made choice about climbing with backpack easier

Previously that choice required users themself to add tags to items.

Added those tags, and , to relevant backpack items in items.xml.

Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:38:43 +02:00
kitty624 f0f551346d Qol Made choice about climbing with backpack easier
Previously that choice required users themself to add tags to items.
Added those tags, <AllowClimbing> and <BackpackWeightModifier>, to relevant backpack items in items.xml.
Changed the description in ja2options.ini to reflect that change.
2025-07-27 21:27:35 +02:00
KittyandGitHub 348552e7ca Merge pull request #151 from edawgsnizzle/master
Missing Rooftile
2025-07-16 03:22:46 +02:00
KittyandGitHub 5feb6807c8 Fixed outdated Steyr Aug A2 at I13, added loot variations to I13 (#159)
Fixed outdated Steyr Aug A2 at I13, added loot variations to I13:

map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2

added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but will always have a Steyr Aug A2)
2025-07-15 04:36:58 +02:00
kitty624 62fda3c2ac Fixed outdated Steyr Aug A2 at I13, added loot variations to I13
map contained a Steyr Aug A2 with outdated attachments, fixed to use up-to-date version of Steyr Aug A2
added some loot variation to the locker the Steyr Aug A2 is found in, loot will vary depending on chosen game difficulty (but always a Steyr Aug A2)
2025-07-15 04:22:27 +02:00
Asdow b97e5cb90a Externalized UB bloodcat quest sector 2025-06-25 22:54:22 +03:00
Asdow 0cd872a3b2 Fixes quest ending if you kill bloodcats before talking to Betty first 2025-06-25 22:53:38 +03:00
Asdow 3a5be2bd39 Fix Speck speech after hiring a merc
Speech file formats take precedence in order of mp3 > ogg > wav
Data-1.13 had two of Speck's lines as .ogg format which would then get loaded even in UB instead of UB specific lines that were in .wav format.
2025-06-25 16:26:55 +03:00
Asdow 6dc2cd329e Use correct backgrounds for UB mercs
Gaston, Stogie and Manuel had wrong backgrounds as the profiles we use in UB are different from the ones that were added to JA2
2025-06-25 13:45:12 +03:00
Asdow b52b42b82d Improve ini setting descriptions
* Externalized the fan tunnel starting sector exitgrid location that was still hardcoded.
2025-06-24 22:53:03 +03:00
Asdow ffe72a156b Update Biggins NPC script
* Trying to walk past him, he will now stop the player, move to the correct tile, trigger the mine explosives and turn hostile
* Threatening him will close the dialogue, he moves to the correct tile, triggers explosives and turns hostile
* Shooting him makes him turn hostile. Does not trigger explosives. Game keeps freezing if he gets interrupted while on his way to the tile where bombs are set off so this functions as a workaround.
2025-06-24 19:34:23 +03:00
edawgsnizzleandGitHub 6ed41b15d5 Missing Rooftile
replaced missing rooftile
2025-05-25 05:26:41 +10:00
Asdow a9ba654eb7 Add weekly & bi-weekly salaries
UB will rely on weekly salary as the onetime fee and new M.E.R.C members were working for free
2025-04-25 23:07:58 +03:00
Asdow 47267a6194 Remove duplicate salary
UB Gaston (profile 58) had salary tags duplicated with the latter tags having value 0 making him a free mercenary. A veritable oxymoron!
2025-04-25 22:23:51 +03:00
KittyandGitHub dbb6762173 Removed tags for detonators (#148) from kitty624
Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:23:16 +02:00
kitty624 03e5bb61f7 Removed tags for detonators
no longer needed and also previously been unused
2025-04-09 21:19:31 +02:00
KittyandGitHub 3519efb60d LOBOT: Officer's Coat, palette fixes (#147) from Hazapuza
LOBOT: graphics for Officer's Coat, palette fixes
2025-03-26 12:56:09 +01:00
Hazapuza 2509b025ce LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
KittyandGitHub acd611f950 LOBOT: Various fixes to filters, added a new Army Cap hat (#146) by Hazapuza
LOBOT: Various fixes to filters, added a new Army Cap hat
2025-03-24 05:43:12 +01:00