Commit Graph
1212 Commits
Author SHA1 Message Date
Starwalker 45401b4e26 added pic for Beretta Cx4 Storm
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1217 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:33:13 +00:00
Wanne cc6c21060c - Fixed missing properties from APBPConstants.ini (spotted by Warmsteel, fixed by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-23 10:59:35 +00:00
Wanne 5ff87d9aa1 - New INI Editor (v1.5): Numeric values for (minvalue, maxvalue, defaultvalue, incement) in the "INIEditorJA2Options.xml" can now be set to numeric values
- Updated Facilities.xml (by Headrock)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1215 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-12 14:07:03 +00:00
Wanne b765e3f383 - Forgot to add the updated Data-1.13/Ja2_Options.INI which is used for the latest EXE Release
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1214 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-10 07:20:12 +00:00
Wanne 2e815521f5 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 0b71d2017d - Bugfix: FacilityTypes.xml (Data/TableData/Map)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1212 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 22:32:58 +00:00
Wanne eb05708a4a New EXE Release (Build: 3342)
New Features
-------

- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)

- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs

Info
-------

- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 19:08:06 +00:00
Wanne 72b394d840 Updated Facilities.xml (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1210 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-26 12:50:30 +00:00
Wanne bb0032b042 Updated Facilities.xml (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1209 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-26 08:55:47 +00:00
Wanne 988e5789bd New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00
inshy 2d60d96de1 Translated Polish.Items.xml by Gonzo.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1207 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-18 08:39:25 +00:00
Starwalker 48406dcc56 - gave a volume of 5 to Tear Gas and Mustard Gas grenades (was 0 before)
- gave built-in bipods to many guns that are depicted with a bipod and cannot have a foregrip anyway (some with depicted bipod may not have this because a foregrip can be attached instead of the bipod).
-  allowed attachment of a bipod to the G36K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1206 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-17 07:41:56 +00:00
Starwalker 12429f8740 Corrected a few things, like attachment errors (e.g. default attachment does not exist in vanilla JA2).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1205 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-12-16 09:12:19 +00:00
Starwalker e30bb3283e Corrections for some items from UB
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1204 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-12-15 08:50:59 +00:00
Wanne de44e8e038 - Updated Chinese.Items.xml (by zwoo)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1203 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-24 16:37:25 +00:00
Wanne 2cd892b5a5 New EXE Release (Build: 3287)
Changes
-------

- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size. 

* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.

* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE); 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-23 09:42:38 +00:00
Starwalker 82dbb4a404 added subsonic 7.62x39mm ammo
allowed AR suppressor on some 7.62x39mm assault rifles
corrected a few gun values

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1201 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-22 07:50:25 +00:00
Starwalker b2be32b66d added pic of choke (Tbird)
added pics of subsonic 7.62x39mm ammo

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1200 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-22 07:47:57 +00:00
Starwalker cbd218eab2 added pic of choke (Tbird)
added pics of subsonic 7.62x39mm ammo

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1199 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-22 07:47:38 +00:00
Starwalker 29d051faae added pic of choke (Tbird)
added pics of subsonic 7.62x39mm ammo

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1198 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-22 07:47:23 +00:00
Wanne 8fd7a990be Updated EXE Release (Build: 3274)
- There was a minor issue in the building-climbing code


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1197 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-21 18:14:29 +00:00
Wanne e2723a20d9 New EXE Release (Build: 3274)
Bugfixes
--------

- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*

New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-10-21 13:30:13 +00:00
Wanne 2f53d936c0 - Updated Multiplayer "Getting Started"
- Added a "FAQ" section in the "Getting Started" mainly for port forwarding

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1195 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-30 09:29:56 +00:00
Starwalker e7ec6753a0 added 5.45x39mm cold ammo
added some ammo crates
added attachability of AR sound suppressor to some 5.45x39mm guns

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1194 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-16 09:14:44 +00:00
Starwalker e6bbb0d59c added some 5.45x39mm cold ammo pics
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1193 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-16 09:13:03 +00:00
Starwalker e661de3f22 added some 5.45x39mm cold ammo pics
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1192 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-16 09:12:29 +00:00
Starwalker d88bf8b8e4 added some 5.45x39mm cold ammo pics
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1191 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-16 09:12:14 +00:00
inshy 9dd937ab6a -Updated Dutch xml-files (translation by Tais)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1190 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-07 08:31:48 +00:00
Wanne a38d91deb0 - Updated Mutliplayer "GettingStarted"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1189 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-04 07:47:40 +00:00
Wanne 730733d52a - Added new ja2_options.ini property(BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS) from HAM 3: Not used in current SVN EXE.
- Updated INI Editor xml to use the new property


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-09-04 07:39:08 +00:00
Starwalker 6813c7138b repaired 9mm AP-Cold pic (had been missing asterisk)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1187 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-31 08:43:54 +00:00
Starwalker cb78c78b5d removed attachability of some wrong attachments to the silenced AR57
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1186 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-26 09:13:40 +00:00
inshy 7d73d6598f Fix for Russian description RPO-A "Shmel" to RPO-M "Shmel-M" (As in English version)
**********************************
IF SOMEONE WOULD LIKE TO CHANGE NAME OF SOME ITEMS, DO IT FOR ALL LANGUAGES!
Because RPO-A <> RPO-M, it is 2 different launchers.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1185 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-22 16:25:20 +00:00
Starwalker 69ecf2431a added some descriptions to the Foreign language item files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1184 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-18 06:43:24 +00:00
Starwalker 612c690b2b added Sniper Suppressor attachability to AI AWM and DSR-1
corrected German name of 9mm Metalstorm ammo
changed INSAS Rifle from fullauto to 3-round burst.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1183 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-12 12:25:39 +00:00
Starwalker e4c2f67c45 corrected background of a few modified armors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1182 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-12 12:15:35 +00:00
Wanne 5d9ab96681 - Updated Chinese.Items.xml (by zwoo)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1181 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-08-01 16:36:09 +00:00
inshy 21063a483b Updated Russian items.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1180 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-28 10:49:13 +00:00
Wanne 9f930f80db - Changed a BP value that leeds to constant loss of BP when character is in running state and does not perform action
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1179 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-25 11:30:53 +00:00
Wanne f494d01008 - Added JA2 Manual (Gold Pack)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1178 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-23 19:30:38 +00:00
Starwalker d4e1306ef0 removed combo-merge Gameboy+Wire=Lameboy Display (was nonfunctional)
added use-item-merge Utility Knife+Gameboy=Lameboy Display

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1177 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-23 13:50:39 +00:00
Wanne de6f3cb411 - New INI Editor (v1.4)
o Supports new ja2.ini property (VFS_NO_UNICODE)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1176 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-21 08:39:25 +00:00
Starwalker 08ae95e0d9 activated new G3A3 pic (Kaerar's color adjustment on Coolberg's pic)
activated new AI AWM pic (Kaerar)
activated chokes for shotguns as attachments
added a few new ammo crates
changed 'filled size' of the large backpacks to prevent unrealistic behavior (needs checking...)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1175 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-21 07:09:30 +00:00
Wanne 50bd8064c2 Updated ja2.ini
o Added new INI option (VFS_NO_UNICODE), which allows users to play JA2 1.13 together with the new VFS on a Win 98 OS.
o INFO: The property is currently not used with the latest SVN EXE. 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1174 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-20 16:37:53 +00:00
inshy ddcd0da8c7 Some fixes in russian translations (by Allin)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1173 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-16 07:20:55 +00:00
Wanne fb643ebf3d New EXE Release (Build: 3111)
Bugfixes
--------
o IMP Creation -> String Array for holding the Attribute selection text was too short and so we got a buffer overrun in Debug version
o At the end of an underground battle, all stationary enemy garrisons in the SURFACE sector directly above disappear completely
o Temporary fix in method "NumEnemiesInSector()" to avoid assertion errors if the "source" sector was along the map's edge
o IMP Creation: Moved second info text for skill page some pixels up, because in Russian version text is longer
o If user changes shipping destination location in "ShippingDestinations.xml", Bobby Ray was still under construction if the "original" shipping destination was not under players control.
o Bugfix: Adding or removing "possible placement locations" for bloodcats, in any of the bloodcat maps, causes the program to create 0 bloodcats as a "defense mechanism"
o Some minor VFS fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1172 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-15 18:03:23 +00:00
Wanne f21baf307b - Bugfix: Fixed property "CHANCE_OF_SHIPMENT_LOST"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1171 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-14 11:51:42 +00:00
Wanne dbd84f211e - Updated VFS info file
- Disabled Real-Time Sneak per default

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1170 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-14 08:39:23 +00:00
inshy 8912457f35 Added russian translation for INI Editor options (by Allin)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1169 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-13 16:13:15 +00:00
Starwalker 932de87b64 replacement pics for some guns and ammo (Kaerar & Tbird)
pics for AR57-series (Kaerar)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1168 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-07-07 11:18:32 +00:00