Flugente
ba08197de2
New feature: the refilling of the queen's army resevere now requires her to train recruits, which the player can disrupt to some degree (by sun_alf)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360475&#msg_360475 and http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24433&goto=359872&#msg_359872
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2555 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-29 20:11:25 +00:00
Flugente
86f72abe88
- There can now be effectively unlimited battle sounds for NPCs.
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- Activated some NPC voices that never played.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360457&#msg_360457
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2554 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-26 20:44:22 +00:00
Flugente
a8a1a78092
Disease update:
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- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2553 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-25 22:38:08 +00:00
Flugente
76d95c34a2
Updated xml descriptions
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2552 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-20 16:30:33 +00:00
Flugente
f26488c533
Mercs can now have multiple disabilities at the same time.
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The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2551 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-20 15:47:03 +00:00
Flugente
276ab530d5
We can play external dialogue lines for NPC merchants via the lua function HandleNPCMerchantQuote(...)
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20611&goto=360388&#msg_360388
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2550 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-17 20:21:10 +00:00
Flugente
3ba9b85345
Added general modifier to grenade throw AP cost
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2549 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-15 23:11:55 +00:00
Flugente
7f0750feb3
Updated JA2_options inis
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2540 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-02 15:06:55 +00:00
Flugente
7e6068a9e6
- New feature: exploration assignment indicates items on the map
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- Removed stat and approach modifiers from 1.13 backgrounds, it would be more logical to alter the MercProfiles instead of doing the same thing in two locations
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2537 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-01 20:30:24 +00:00
Flugente
351f13f11b
New feature: turncoats can be created from enemies and ordered to switch sides
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2535 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-05-30 00:10:57 +00:00
Flugente
6806480ff5
New feature: factories allows facilities to create items
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360075&#msg_360075
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2534 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-05-17 20:50:47 +00:00
Sevenfm
8da66e2cc7
Added description for <shotAnimation> tag.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2532 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-05-13 07:08:47 +00:00
Sevenfm
712e24ec86
New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2529 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-04-11 11:15:05 +00:00
Sevenfm
569390209f
New option NWSS enables New Weapon Sounds System.
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Added xml support and sound files for NWSS.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2528 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-04-06 00:08:31 +00:00
Sevenfm
3dbd075a73
Updated loadscreenhints with hotkeys for quick item transformations.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2527 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-04-03 05:21:57 +00:00
Sevenfm
b540c74a9a
Updated loadscreenhints with changed hotkeys.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2526 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-04-02 20:13:18 +00:00
Sevenfm
f79ea1809a
New option AI_DECISION_INFO: extended log for AI decisions in Logs folder.
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More zombie raise sounds.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2522 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-21 14:12:00 +00:00
Sevenfm
7e2ae7cbc7
Added body dragging sounds.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2521 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-20 12:24:14 +00:00
Sevenfm
62fd01947e
LOBOT files.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2519 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-15 16:22:04 +00:00
Sevenfm
984480afba
Water splash sounds.
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Rocks sink now.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2518 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-12 19:12:47 +00:00
Sevenfm
cbdae4acc1
Moved fire.ogg to Data\Ambient.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2515 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-09 07:27:24 +00:00
Sevenfm
65c3cdcc4d
Added new options:
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- ENABLE_TA enables fire ambient sound
- VOLUME_TA controls fire ambient sound volume
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2512 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-24 10:03:55 +00:00
Sevenfm
cd3ba0ea8a
Improved molotov explosion sound.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2511 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-24 09:20:41 +00:00
Sevenfm
1b63c11a06
Added weapon raising sounds.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2507 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-18 06:51:37 +00:00
Sevenfm
12f72113b0
Added new background tags: <animal_friend>, <civgroup_loyal>.
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Lua: spelling corrected.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2505 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-15 20:22:21 +00:00
Sevenfm
4a5963cbae
Grenade pin sounds.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2504 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-11 17:17:34 +00:00
Flugente
1e20365cb3
- Added dialogue events for using a lockbomb (ADE_LOCKBOMB) and sniper warning (ADE_SNIPERWARNING)
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- Character lines can be replaced before playing via HandleReplaceQuote(...) in Overhead.lua.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2497 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-12-02 22:14:26 +00:00
Flugente
9fbdf82537
If the new JA2_Options.ini option GEARKITS_ALWAYS_AVAILABLE is TRUE (default: FALSE), a merc's gear kits are always available during the hiring process, even if they've been bought before.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=358411&#msg_358411
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2482 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-10-31 23:41:58 +00:00
Flugente
08276330f8
Added <wealth>-tag to describe the relative wealth of a sector, used for the revamped <scrounging>-tag of Backgrounds.xml.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2478 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-10-22 21:44:52 +00:00
silversurfer
d6afaadcca
Fix: <AllowReinforcementsOmerta> was disabled for expert difficulty
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2476 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-06-30 13:29:48 +00:00
silversurfer
de2d1a6ea4
Feature enhancement: Drop All now allows to use the following settings:
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0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2475 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-04-22 11:13:06 +00:00
silversurfer
78af22713a
Fix (by Hawkeye): cargo containers had incorrect structure data
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2474 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-03-02 09:48:45 +00:00
Flugente
6ec1f7be07
If LOWER_VISION_WHILE_RUNNING in JA2_Options.ini is set to 1 (default 0), vision range is lowered by 25% while running (2: only for player team)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2473 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-17 19:47:17 +00:00
Flugente
9d616553d0
New feature: mercs on administration assignment boost the effectivity of other mercs
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=356696&#msg_356696
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2472 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-14 20:45:25 +00:00
Flugente
8f0c9da83d
Fix: missing lookup types
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2471 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-14 00:19:25 +00:00
Flugente
01b722be97
Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2470 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-10 20:38:37 +00:00
Flugente
cf700d0f8e
A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756 ) to create blood bags (<bloodbag>-tag, item #1757 ) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2467 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-10 16:22:27 +00:00
Flugente
8da0a99690
Additional dialogue event ADE_ZOMBIESRISE is called when new zombies are created from corpses
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2464 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-04 20:07:27 +00:00
Flugente
f4489af828
If a gun has a magazine size < 5, the 'out of ammo' soundfile is only displayed with a chance of CHANCE_SAY_ANNOYING_PHRASE (JA2_Options.ini). This should make using guns with tiny magazine sizes less annoying.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2463 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-03 14:13:20 +00:00
Flugente
df9999ded9
The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
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Toggling fire modes cycles between barrel configurations if several have been set.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2461 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-01-27 19:21:04 +00:00
Flugente
a372060c6e
If CAN_FAN_THE_HAMMER is set for Gunslingers in Skills_Settings.ini, they can use burst fire if using revolvers with fBurstOnlyByFanTheHammer set to 1 and burst data set in Weapons.xml if they are in hipfire mode.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2460 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-01-24 21:55:47 +00:00
Flugente
0e25cace41
- Combining 2 rags ( #1022 ) produces dirty bandages ( #1753 ), that are 25% as effective as first aid kits and have a chance to inflict disease.
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- Combining alcohol (#245 ) with dirty bandages produces bandages without the disease chance.
- adjusted prices for Mini-14 and SKS
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2459 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-01-24 21:53:01 +00:00
Flugente
6f2e8b8724
- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2458 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-01-21 19:38:53 +00:00
Flugente
f17ffa3695
Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>.
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For more information, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=355255&#msg_355255
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2449 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-10-06 17:54:01 +00:00
Flugente
155127dfa7
The following options has been moved from the campaign start screen to JA2_Options.ini:
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- New Chance to Hit System (now NCTh (Default: FALSE))
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-29 21:15:28 +00:00
Flugente
f56c091014
- IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings.
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- Sounds/SoundsProfiles.xml
- Dynamic ammo weighting (DYNAMIC_AMMO_WEIGHT in JA2_Options.ini) now also applies to food, drugs, canteens and camo kits.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2447 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-29 19:57:55 +00:00
silversurfer
94e6e80eb0
new CthConstantsBaseDifficulty and CthConstantsAimDifficulty parameters in DifficultySettings.xml that allow modification of CTH for militia and player mercs
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-20 17:35:07 +00:00
Wanne
ca0fbcd7bd
Fixed "red faces" on face gear items (by TBS)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2444 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-11 21:02:18 +00:00
Flugente
73bf781f26
The following options have been moved from the campaign start screen to JA2_Options.ini:
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- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-02 15:14:33 +00:00
Flugente
7ddb6e6674
Removed distinction between male and female IMP slots. Number of IMP slots is now set via MAX_IMP_CHARACTERS, slots are set with IMP_'number'.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-08-31 21:39:20 +00:00