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New feature: mercs with a gun-related trait (New trait system only) can use the 'Focus' skill via the skill menu ([$] in tactical). This skill grants an interrupt modifier bonus in the targeted area, but also a penalty outside of it.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2380 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -152,6 +152,7 @@ UNWANTED_BULLETS_REDUCTION = 5
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; Percentage reduction for APs needed to ready/raise LMGs
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PERCENT_AP_READY_LMG_REDUCTION = 10
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; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -177,6 +178,7 @@ DAMAGE_TO_TANKS_PERCENT_BONUS = 30
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; General damage except tanks increased by percentage
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HW_DAMAGE_PERCENT_BONUS = 15
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; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -205,6 +207,17 @@ CHAMBER_ROUND_APS_REDUCTION = 25
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; ON for this to make sense)
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POSSIBLE_AIM_CLICK_ADDED_RIFLES = 1
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; The 'Focus' skill allows a merc to pay special attention to an area in their view
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; While focus is active, they have an improved interrupt chance against all targets in that area,
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; but drastically lowered interrupt chance against all targets outside.
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; Only works if center of area is in view and a gun is aimed.
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; Focus can be activated by calling the skill menu in tactical with '$' and then selecting 'Various' and then 'Focus'.
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; The radius of the area depends on how close the merc is, the area increases with distance.
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; Base radius of focus area for range 20.
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FOCUS_SKILL_RADIUS = 5
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; bonus to interrupt (penalty outside of area is twice this)
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FOCUS_SKILL_INTERRUPT_BONUS = 4
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -230,6 +243,8 @@ EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10
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; Percentage reload speed bonus for loading single shells in shotguns
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RELOAD_SPEED_SHOTGUNS_MANUAL = 15
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; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Gunslinger]
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@@ -263,6 +278,7 @@ RELOAD_SPEED_HANDGUNS_BONUS = 25
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; restriction ON for this to make sense)
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POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1
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; NOTE: This traits also gives access to the 'Focus' skill, description and values can be seen in the [Sniper] section of this file.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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