- Translated missing text for Chinese version (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4941 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-11 18:54:45 +00:00
parent 2a6d06284c
commit 081435b993
2 changed files with 227 additions and 232 deletions
+224 -231
View File
@@ -120,27 +120,28 @@ CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
{
L"",
};
//Encyclopedia
STR16 pMenuStrings[] =
{
//Encyclopedia
L"Locations", // 0
L"Characters",
L"Items",
L"Quests",
L"Menu 5",
L"Menu 6", //5
L"Menu 7",
L"Menu 8",
L"Menu 9",
L"Menu 10",
L"Menu 11", //10
L"Menu 12",
L"Menu 13",
L"Menu 14",
L"Menu 15",
L"Menu 15", // 15
L"区域", // 0
L"人物",
L"物品",
L"探索",
L"菜单5",
L"菜单6", //5
L"菜单7",
L"菜单8",
L"菜单9",
L"菜单10",
L"菜单11", //10
L"菜单12",
L"菜单13",
L"菜单14",
L"菜单15",
L"菜单15", // 15
//Briefing Room
L"Exit",
@@ -148,30 +149,30 @@ STR16 pMenuStrings[] =
STR16 pOtherButtonsText[] =
{
L"Briefing",
L"Accept",
L"简报",
L"接受",
};
STR16 pOtherButtonsHelpText[] =
{
L"Briefing",
L"Accept missions",
L"简报",
L"接受任务",
};
STR16 pLocationPageText[] =
{
L"Prev page",
L"Photo",
L"Next page",
L"前一页",
L"照片",
L"后一页",
};
STR16 pSectorPageText[] =
{
L"<<",
L"Main page",
L"主页面",
L">>",
L"Type: ",
L"类型: ",
L"Empty data",
L"Missing of defined missions. Add missions to the file TableData\\BriefingRoom\\BriefingRoom.xml. First mission has to be visible. Put value Hidden = 0.",
};
@@ -179,34 +180,34 @@ STR16 pSectorPageText[] =
STR16 pEncyclopediaTypeText[] =
{
L"Unknown",// 0 - unknown
L"City", //1 - cities
L"城市", //1 - cities
L"SAM Site", //2 - SAM Site
L"Other location", //3 - other location
L"Mines", //4 - mines
L"Military complex", //5 - military complex
L"Laboratory complex", //6 - laboratory complex
L"Factory complex", //7 - factory complex
L"Hospital", //8 - hospital
L"Prison", //9 - prison
L"Airport", //10 - air port
L"其它区域", //3 - other location
L"矿场", //4 - mines
L"军事设施", //5 - military complex
L"研究设施", //6 - laboratory complex
L"工厂设施", //7 - factory complex
L"医院", //8 - hospital
L"监狱", //9 - prison
L"机场", //10 - air port
};
STR16 pEncyclopediaHelpCharacterText[] =
{
L"Show all",
L"Show AIM",
L"Show MERC",
L"Show RPC",
L"Show NPC",
L"Show Pojazd",
L"Show IMP",
L"Show EPC",
L"Filter",
L"全部显示",
L"显示AIM",
L"显示MERC",
L"显示RPC",
L"显示NPC",
L"显示Pojazd",
L"显示IMP",
L"显示EPC",
L"过滤",
};
STR16 pEncyclopediaShortCharacterText[] =
{
L"All",
L"全部",
L"AIM",
L"MERC",
L"RPC",
@@ -214,104 +215,103 @@ STR16 pEncyclopediaShortCharacterText[] =
L"Veh.",
L"IMP",
L"EPC",
L"Filter",
L"过滤",
};
STR16 pEncyclopediaHelpText[] =
{
L"Show all",
L"Show cities",
L"Show SAM Sites",
L"Show other location",
L"Show mines",
L"Show military complex",
L"Show laboratory complex",
L"Show Factory complex",
L"Show hospital",
L"Show prison",
L"Show air port",
L"全部显示",
L"显示城市",
L"显示SAM Sites",
L"显示其它区域",
L"显示矿场",
L"显示军事设施",
L"显示研究设施",
L"显示工厂设施",
L"显示医院",
L"显示监狱",
L"显示机场",
};
STR16 pEncyclopediaSkrotyText[] =
{
L"All",
L"City",
L"全部",
L"城市",
L"SAM",
L"Other",
L"Mine",
L"Mil.",
L"Lab.",
L"Fact.",
L"Hosp.",
L"Prison",
L"Air.",
L"其它",
L"矿场",
L"军事.",
L"研究所.",
L"工厂.",
L"医院.",
L"监狱",
L"机场.",
};
STR16 pEncyclopediaShortInventoryText[] =
{
L"All", //0
L"Gun",
L"Ammo",
L"LBE",
L"Misc",
L"全部", //0
L"枪械",
L"弹药",
L"携行器",
L"附件",
L"All", //5
L"Gun",
L"Ammo",
L"LBE Gear",
L"Misc",
L"全部", //5
L"枪械",
L"弹药",
L"携行具",
L"附件",
};
STR16 BoxFilter[] =
{
// Guns
L"Heavy",
L"Pistol",
L"M. Pist.",
L"SMG",
L"Rifle",
L"S. Rifle",
L"A. Rifle",
L"MG",
L"Shotgun",
L"重武器",
L"手枪",
L"自动手枪.",
L"冲锋枪",
L"步枪",
L"狙击枪",
L"突击步枪",
L"机枪",
L"霰弹枪",
// Ammo
L"Pistol",
L"M. Pist.", //10
L"SMG",
L"Rifle",
L"S. Rifle",
L"A. Rifle",
L"MG",
L"Shotgun",
L"手枪",
L"自动手枪", //10
L"冲锋枪",
L"步枪",
L"狙击枪",
L"突击步枪",
L"机枪",
L"霰弹枪",
// Used
L"Guns",
L"Armor",
L"LBE Gear",
L"Misc", //20
L"枪械",
L"护甲",
L"携行具",
L"附件", //20
// Armour
L"Helmets",
L"Vests",
L"Leggings",
L"Plates",
L"头盔",
L"防弹衣",
L"作战裤",
L"防弹板",
// Misc
L"Blades",
L"Th. Knife",
L"Melee",
L"Grenades",
L"Bombs",
L"Med.", //30
L"Kits",
L"Face",
L"LBE",
L"Misc.", //34
L"刀具",
L"飞刀",
L"格斗武器",
L"手雷/榴弹",
L"炸药",
L"医疗用品", //30
L"工具套装",
L"通讯/夜视",
L"携行具",
L"附件", //34
};
//-----------
// Editor
//Editor Taskbar Creation.cpp
STR16 iEditorItemStatsButtonsText[] =
@@ -1436,11 +1436,11 @@ CHAR16 WeaponType[MAXITEMS][30] =
CHAR16 TeamTurnString[][STRING_LENGTH] =
{
L"玩家回合",
L"敌军回合",
L"异形回合",
L"民兵回合",
L"平民回合",
L"玩家回合",
L"敌军回合",
L"异形回合",
L"民兵回合",
L"平民回合",
L"玩家部署",
L"#1 客户端",
L"#2 客户端",
@@ -2069,6 +2069,7 @@ STR16 pPersonnelRecordsHelpTexts[] =
L"性格:",
L"弱点:",
L"态度:", // WANNE: For old traits display instead of "Character:"!
};
@@ -3145,11 +3146,7 @@ STR16 pMapScreenFastHelpTextList[] =
L"测试文本",
L"测试文本",
L"测试文本",
#ifdef JA2UB
L"您尚未开始Tracona之旅,现在在这个屏幕上您无事可做。当您把队员都雇佣好后,请左击右下方的“时间压缩”按钮。这样在您的队伍到达Tracona前,时间就前进了。",
#else
L"您尚未开始Arulco之旅,现在在这个屏幕上您无事可做。当您把队员都雇佣好后,请左击右下方的“时间压缩”按钮。这样在您的队伍到达Arulco前,时间就前进了。",
#endif
};
// movement menu text
@@ -3231,7 +3228,7 @@ CHAR16 pSenderNameList[500][128] =
{
L"Enrico",
L"Psych Pro Inc",
L"桌面帮助",
L"Help Desk",
L"Psych Pro Inc",
L"Speck",
L"R.I.S.", //5
@@ -3276,7 +3273,7 @@ CHAR16 pSenderNameList[500][128] =
L"MD",
L"Meltdown",
//----------
L"M.I.S 保险公司",
L"M.I.S. Insurance",
L"Bobby Rays",
L"Kingpin",
L"John Kulba",
@@ -3684,11 +3681,7 @@ STR16 pFilesTitle[] =
STR16 pFilesSenderList[] =
{
#ifdef JA2UB
L"侦察报告",
#else
L"侦察报告",
#endif
L"1号通缉令",
L"2号通缉令",
L"3号通缉令",
@@ -3848,9 +3841,8 @@ STR16 pBookMarkStrings[] =
L"花店",
L"M.I.S 保险公司",
L"取消",
L"Encyclopedia",
L"Briefing Room",
L"百科全书",
L"简报室",
};
STR16 pBookmarkTitle[] =
@@ -3939,13 +3931,13 @@ STR16 pWebPagesTitles[] =
L"M.E.R.C. 账号",
L"M.E.R.C. 注册",
L"M.E.R.C. 索引",
L"Bobby Ray's",
L"Bobby Ray's - 枪械",
L"Bobby Ray's - 弹药",
L"Bobby Ray's - 护甲",
L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
L"Bobby Ray's - 二手货",
L"Bobby Ray's - 邮购",
L"Bobby Ray 商店",
L"Bobby Ray - 枪械",
L"Bobby Ray - 弹药",
L"Bobby Ray - 护甲",
L"Bobby Ray - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
L"Bobby Ray - 二手货",
L"Bobby Ray - 邮购",
L"I.M.P.",
L"I.M.P.",
L"联合花卉服务公司",
@@ -3956,14 +3948,14 @@ STR16 pWebPagesTitles[] =
L"信息",
L"合同",
L"评论",
L"McGillicutty's 公墓",
L"McGillicutty 公墓",
L"",
L"无法找到URL",
L"Bobby Ray's - 最近的运货",
L"Encyclopedia",
L"Encyclopedia - Data",
L"Briefing Room",
L"Briefing Room - Data",
L"Bobby Ray - 最近的运货",
L"百科全书",
L"百科全书 - 数据",
L"简报室",
L"简报室 - 数据",
};
STR16 pShowBookmarkString[] =
@@ -4897,10 +4889,11 @@ STR16 zSaveLoadText[] =
L"保存游戏错误!",
L"载入游戏成功",
L"载入游戏错误!",
L"存档的游戏版本不同于当前的游戏版本。读取它的话很可能游戏可以正常进行。要读取该存档吗?",
L"存档可能已经无效。你要删除它们吗?",
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
@@ -4937,16 +4930,16 @@ STR16 zSaveLoadText[] =
L"难度", //"Difficulty",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's库存",
L"普通",
L"Bobby Ray 库存",
L"一般",
L"较多",
L"很多",
L"囧...",
L"",
L"新携行系统不兼容640x480的屏幕分辨率,请重新设置分辨率。",
L"新携行系统无法使用默认的 Data 文件夹,请仔细读说明。",
L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
L"当前分辨率不支持存档文件的小队人数,请增加分辨率再试。", //L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
};
@@ -5116,75 +5109,75 @@ STR16 zOptionsScreenHelpText[] =
L"关闭这个选项会使你的光标自动移到弹出的确认对话框上。",
//Old selection method
L"打开这个选项,使用铁血联盟1代的佣兵选择方式。",
L"打开,使用铁血联盟1代的佣兵选择方式。",
//Show movement path
L"打开这个选项,会实时显示移动路径(关闭此选项。如果你想要显示路径的话,使用SHIFT键)。",
L"打开,会实时显示移动路径(可用 |S|H|I|F|T 键来打开或者关闭)。",
//show misses
L"打开这个选项时,会显示未击中目标的子弹落点。",
L"打开时,会显示未击中目标的子弹落点。",
//Real Time Confirmation
L"打开时,进入实时模式会有一个确认对话框。",
L"打开时,进入实时模式会有一个确认对话框。",
//Sleep/Wake notification
L"打开时,被分配任务的佣兵睡觉和醒来时会提示你。",
L"打开时,被分配任务的佣兵睡觉和醒来时会提示你。",
//Use the metric system
L"打开时,使用公制系统,否则使用英制系统。",
L"打开时,使用公制系统,否则使用英制系统。",
//Merc Lighted movement
L"打开时,佣兵移动时会照亮地表关闭这个选项会使游戏的显示速度变快。",
L"打开时,佣兵移动时会照亮地表关闭这个选项会使游戏的显示速度变快",
//Smart cursor
L"打开时,光标移动到佣兵身上时会高亮显示佣兵。",
L"打开时,光标移动到佣兵身上时会高亮显示佣兵。",
//snap cursor to the door
L"打开时,光标靠近门时会自动定位到门上。",
L"打开时,光标靠近门时会自动定位到门上。",
//glow items
L"打开时,物品会不断的闪烁。(|I)",
L"打开时,物品会不断的闪烁。(|I)",
//toggle tree tops
L"打开时,显示树冠。(|T)",
L"打开时,显示树冠。(|T)",
//toggle wireframe
L"显示未探明的墙的轮廓。(|W)",
L"打开时,显示未探明的墙的轮廓。(|W)",
L"打开时,移动时的光标为3D式样。(|H)",
// Options for 1.13
L"打开时,在光标上显示命中机率。",
L"启该选项时,榴弹发射器点射使用点射的准星",
L"当启用时,敌人行动中有时会带有对白。", // Changed from Enemies Drop All Items - SANDRO
L"打开时,榴弹发射器允许采用较高仰角发射榴弹(|Q)",
L"当启用时, 潜行时没有被敌人发现时不会进入回合制模式,除非按下 |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"打开时,按空格键自动切换到下一小队(|S|p|a|c|e)",
L"启该选项时,显示物品阴影",
L"打开时,用格数显示武器射程。",
L"打开时,单发曳光弹也显示曳光。",
L"打开时,下雨时能听到雨水音效。", //"When ON, you will hear rain noises when it is raining.",
L"打开时,允许乌鸦出现。",
L"当启用时,把光标定位在敌人身上并且按下 |A|l|t 键会显示一个提示工具窗口。",
L"打开时,游戏将在玩家回合后自动存盘",
L"打开时,Skyrider保持沉默。",
//L"打开时,游戏将使用更少的CPU资源。",
L"打开时,将出现物品及武器的“增强描述框”(EDB)。",
L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
L"打开时,显示各属性的长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
L"当启用时, 战略地图将会根据探索状态显示不同的着色。",
L"当启用时, 当你射击时会显示间隔子弹图像。",
L"当启用时, 使用新命中率系统和光标。",
L"当启用时, 将会看到佣兵脸部装备图。",
L"当启用时, 将在佣兵肖像右下角显示脸部装备图标",
L"当启用时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。", // L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
L"打开时,在光标上显示命中机率。",
L"开时,榴弹发射器点射使用点射的准星",
L"打开时,敌人行动中有时会带有对白。", // Changed from Enemies Drop All Items - SANDRO
L"打开时,榴弹发射器允许采用较高仰角发射榴弹(|Q)",
L"打开时, 潜行状态未被敌人发现时不会进入回合制模式,除非按下 |C|t|r+|X", // Changed from Restrict Extra Aim Levels - SANDRO
L"打开时,按空格键自动切换到下一小队(|S|p|a|c|e)",
L"开时,显示物品阴影",
L"打开时,用格数显示武器射程。",
L"打开时,单发曳光弹也显示曳光。",
L"打开时,下雨时能听到雨水音效。", //"When ON, you will hear rain noises when it is raining.",
L"打开时,允许乌鸦出现。",
L"打开时,把光标定位在敌人身上并且按下 |A|l|t 键会显示敌兵装备信息窗口。",
L"打开时,游戏将在玩家回合后自动存盘",
L"打开时,Skyrider保持沉默。",
//L"打开时,游戏将使用更少的CPU资源。",
L"打开时,使用物品及武器的“增强描述框”(EDB)。",
L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键 |C|T|R|L+|S|H|I|F|T+|A|L|T+|T 来控制打开或关闭强制回合制模式)",
L"打开时,显示各属性的长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
L"打开时, 战略地图将会根据探索状态显示不同的着色。",
L"打开时, 当你射击时会显示间隔子弹图像。",
L"打开时, 使用新命中率系统NCTH和光标。",
L"打开时, 显示佣兵脸部装备图。",
L"打开时, 佣兵肖像右下角显示脸部装备图标",
L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。", // L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"强制 Bobby Ray 出货",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: 当启动时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
L"点击这里修复损坏的游戏设置", // failsafe show/hide option to reset all options
L"点击这里修复损坏的游戏设置", // a do once and reset self option (button like effect)
L"|H|A|M |4 |D|e|b|u|g: 当打开时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
L"修复损坏的游戏设置", // failsafe show/hide option to reset all options
L"修复损坏的游戏设置", // a do once and reset self option (button like effect)
L"在建立releas或mapeditor时,允许调试操作", // allow debugging in release or mapeditor
L"切换以显示调试渲染选项", // an example option that will show/hide other options
L"尝试在鼠标周围地区显示斜线矩形", // an example of a DEBUG build option
@@ -5255,7 +5248,6 @@ STR16 gzGIOScreenText[] =
L"通缉犯出现方式",
L"随机",
L"全部",
#endif
L"敌军秘密基地出现方式",
L"随机",
@@ -5270,7 +5262,7 @@ STR16 gzGIOScreenText[] =
L"旧 / 旧",
L"新 / 旧",
L"新 / 新",
// Squad Size
L"小队人数",//"Max. Squad Size",
L"6",
@@ -5579,16 +5571,15 @@ STR16 pMessageStrings[] =
L"客户端", //"Client",
L"旧携行系统不能与新附件系统同时使用.",
// TODO.Translate
L"Auto Save #", //91 // Text des Auto Saves im Load Screen mit ID
L"This Slot is reserved for Auto Saves, which can be enabled/disabled (AUTO_SAVE_EVERY_N_HOURS) in the ja2_options.ini.", //92 // The text, when the user clicks on the save screen on an auto save
L"Empty Auto Save Slot #", //93 // The text, when the auto save slot (1 - 5) is empty (not saved yet)
L"自动存盘 #", //91 // Text des Auto Saves im Load Screen mit ID
L"自动存盘专用,可在 ja2_options.ini 里设置 AUTO_SAVE_EVERY_N_HOURS 来开启/关闭", //L"This Slot is reserved for Auto Saves, which can be enabled/disabled (AUTO_SAVE_EVERY_N_HOURS) in the ja2_options.ini.", //92 // The text, when the user clicks on the save screen on an auto save
L"... 自动存盘位置 #", //L"Empty Auto Save Slot #", //93 // The text, when the auto save slot (1 - 5) is empty (not saved yet)
L"AutoSaveGame", // 94 // The filename of the auto save, such as AutoSaveGame01 - AutoSaveGame05
L"End-Turn Save #", // 95 // The text for the tactical end turn auto save
L"Saving Auto Save #", // 96 // The message box, when doing auto save
L"Saving", // 97 // The message box, when doing end turn auto save
L"Empty End-Turn Save Slot #", // 98 // The message box, when doing auto save
L"This Slot is reserved for Tactical End-Turn Saves, which can be enabled/disabled in the Option Screen.", //99 // The text, when the user clicks on the save screen on an auto save
L"End-Turn 存盘 #", // 95 // The text for the tactical end turn auto save
L"自动存盘中 #", // 96 // The message box, when doing auto save
L"存盘中", // 97 // The message box, when doing end turn auto save
L"... End-Turn 存盘位置 #", // 98 // The message box, when doing auto save
L"战术回合完毕存盘专用,可以在游戏设置开启/关闭。", //99 // The text, when the user clicks on the save screen on an auto save
// Mouse tooltips
L"QuickSave.sav", // 100
L"AutoSaveGame%02d.sav", // 101
@@ -5661,8 +5652,8 @@ STR16 gzLaptopHelpText[] =
L"A.I.M指定保险代理人",
//New Bookmarks // TODO.Translate
L"",
L"Encyclopedia",
L"Briefing Room",
L"百科全书",
L"简报室",
};
@@ -5864,7 +5855,8 @@ STR16 gzLateLocalizedString[] =
#else
L"Arulco",
#endif
L"屋顶",
L"(屋顶)",
L"生命: %d/%d",
@@ -5873,7 +5865,7 @@ STR16 gzLateLocalizedString[] =
L"%d vs. %d",
L"%s满了。",
L"%s现在不用包扎,他(她)需要认真的治疗和休息。",
//20
@@ -6088,25 +6080,25 @@ STR16 New113HAMMessage[] =
L"民兵拾起 %s。",// L"Militia picks up %s.",
L"有敌人出没时无法训练民兵!", // L"Cannot train militia with enemies present!",
// 6 - 10
L"%s缺乏训练民兵所需要的领导能力。",// L"%s lacks sufficient Leadership score to train militia.",
L"此地训练民兵的教官不能超过%d名。",// L"No more than %d Mobile Militia trainers are permitted in this sector.",
L"%s和周边地区的游击队已经满员了!",// L"No room in %s or around it for new Mobile Militia!",
L"你需要有至少%d个民兵在%s每个被解放的地区才能训练游击队。",// L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
L"%s 缺乏训练民兵所需要的领导能力。",// L"%s lacks sufficient Leadership score to train militia.",
L"此地训练民兵的教官不能超过 %d 名。",// L"No more than %d Mobile Militia trainers are permitted in this sector.",
L"%s 和周边地区的游击队已经满员了!",// L"No room in %s or around it for new Mobile Militia!",
L"你需要有至少 %d 个民兵在 %s 每个被解放的地区才能训练游击队。",// L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
L"有敌人出没时不能在任何设施内工作!",// L"Can't staff a facility while enemies are present!",
// 11 - 15
L"%s缺乏就任于该设施所需智慧。",// L"%s lacks sufficient Wisdom to staff this facility.",
L"%s已经满员了。",// L"The %s is already fully-staffed.",
L"使用该设施每小时消耗$%d,你确定吗?",// L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
L"你没有足够的资金来支付今天的设施费用。付出$%d,还欠$%d,当地人很不满。",// L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
L"没有足够的资金来支付今天的设施费用。欠款$%d,当地人很不满.。",// L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
L"%s 缺乏就任于该设施所需智慧。",// L"%s lacks sufficient Wisdom to staff this facility.",
L"%s 已经满员了。",// L"The %s is already fully-staffed.",
L"使用该设施每小时消耗 $%d,你确定吗?",// L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
L"你没有足够的资金来支付今天的设施费用。付出$%d,还欠 $%d,当地人很不满。",// L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
L"没有足够的资金来支付今天的设施费用。欠款 $%d,当地人很不满.。",// L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
// 16 - 20
L"你仍有$%d的欠款,同时你已经身无分文了!",// L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
L"你仍有$%d的欠款,在有钱还清这笔债务之前你不能分配雇佣兵去这个设施。",// L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
L"你有$%d的欠款,是否支付?",// L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
L"你仍有 $%d 的欠款,同时你已经身无分文了!",// L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
L"你仍有 $%d 的欠款,在有钱还清这笔债务之前你不能分配雇佣兵去这个设施。",// L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
L"你有 $%d 的欠款,是否支付?",// L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
L"这个区域没有",// L"N/A in this sector",
L"日常支出",// L"Daily Expenses",
// 21 - 25
L"维持民兵的资金不足!%d名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
L"维持民兵的资金不足!%d 名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
};
@@ -6158,6 +6150,7 @@ STR16 New113AIMMercMailTexts[] =
// Rudolf: Text from Line 72
L"转发自AIM服务器:Rudolf Steiger的信件",
L"你知道我每天有多少个电话要接吗?每个蠢货都认为他可以Call我。 ± ± 反正我回来了,前提是你真的有有趣的工作给我的话。 ± ",
// WANNE: Generic mail, for additional merc made by modders, index >= 178
L"转发自AIM服务器:Message about merc availability",
L"我收到你的留言,等你联系。 ± ",
@@ -6311,7 +6304,7 @@ STR16 MPClientMessage[] =
L"点击 '准备' 进入战术画面。",// L"Press 'Ready' to enter tactical screen.",
L"不能连接到服务器,因为你的版本 %S 和服务器端的版本 %S 不同。",
L"你击毙了一个敌人。",
L"Cannot start the game, because all teams are the same.", // TODO.Translate
L"无法启动游戏,因为所有小队都一样。", //L"Cannot start the game, because all teams are the same.", // TODO.Translate
L"The server has choosen New Inventory (NIV), but your screen resolution does not support NIV.",
// 70 // TODO.Translate
L"Could not save received file '%S'",
@@ -6350,7 +6343,7 @@ STR16 gszMPMapscreenText[] =
L"游戏类型: ",// L"Game Type: ",
L"玩家: ",// L"Players: ",
L"所拥有的佣兵: ",// L"Mercs each: ",
L"手提电脑开时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
L"手提电脑开时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
L"手提电脑开启后你无法更换队伍。",// L"You cannot change teams once the Laptop is unlocked.",
L"随机佣兵: ",// L"Random Mercs: ",
L"Y",
@@ -6612,12 +6605,12 @@ STR16 Additional113Text[]=
L"Jagged Alliance 2 v1.13 窗口模式需要一个16bpp或更少的颜色深度。",
// WANNE: Savegame slots validation against INI file
L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
L"Mercenary (MAX_NUMBER_PLAYER_MERCS) / Vehicle (MAX_NUMBER_PLAYER_VEHICLES)",
L"Enemy (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
L"Creature (MAX_NUMBER_CREATURES_IN_TACTICAL)",
L"Militia (MAX_NUMBER_MILITIA_IN_TACTICAL)",
L"Civilian (MAX_NUMBER_CIVS_IN_TACTICAL)",
L"存盘文件内部读取错误:存盘文件的“%s”数量跟 Ja2_Options.ini 设置的($d)不一致。", //L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
L"佣兵 (MAX_NUMBER_PLAYER_MERCS) / 交通工具 (MAX_NUMBER_PLAYER_VEHICLES)",
L"敌人 (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
L"动物 (MAX_NUMBER_CREATURES_IN_TACTICAL)",
L"民兵 (MAX_NUMBER_MILITIA_IN_TACTICAL)",
L"平民 (MAX_NUMBER_CIVS_IN_TACTICAL)",
};
@@ -6674,10 +6667,10 @@ STR16 sEnemyTauntsChargeKnife[]=
STR16 sEnemyTauntsRunAway[]=
{
L"靠!看来我们遇到纯爷们了...",
L"我参加军队是为了抢娘们不是送死的!",
L"我参加军队是为了抢娘们不是送死的!",
L"我受够啦!",
L"上帝啊!救救我吧!",
L"我可不想白白送死..",
L"我可不想白白送死...",
L"妈妈咪啊",
L"老子还会回来的!后会有期!",
@@ -6696,7 +6689,7 @@ STR16 sEnemyTauntsAlert[]=
{
L"他们就在那里!",
L"现在我们来玩玩吧!",
L"没想到事情会变成这样..",
L"我没想到会变成这样...",
};
@@ -6708,7 +6701,7 @@ STR16 sEnemyTauntsGotHit[]=
L"操你妈妈的!",
L"你会后悔的!",
L"什么..!",
L"你现在可是真把爷我惹火了.",
L"你现在可是真把爷我惹火了",
};
@@ -7131,9 +7124,9 @@ STR16 gzNCTHlabels[]=
STR16 gzNewLaptopMessages[]=
{
L"Ask about our special offer!",
L"Temporarily Unavailable",
L"This special press preview of Jagged Alliance 2: Unfinished Business contains the only first 6 sector maps. The final version of the game will feature many more - please see the included readme file for details.",
L"敬请垂询我们的最新特惠信息!", //L"Ask about our special offer!",
L"暂时没货", //L"Temporarily Unavailable",
L"这份预览版资料片仅提供最初6个区域的地图。最终版将提供完整支持,请阅读帮助文档获取更多信息。", //L"This special press preview of Jagged Alliance 2: Unfinished Business contains the only first 6 sector maps. The final version of the game will feature many more - please see the included readme file for details.",
};
STR16 zNewTacticalMessages[]=
+3 -1
View File
@@ -19,6 +19,8 @@ void this_is_the_Ja25ChineseText_public_symbol(void){;}
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - New STOMP laptop strings
//these strings match up with the defines in IMP Skill trait.cpp
STR16 gzIMPSkillTraitsText[]=
{
@@ -40,7 +42,7 @@ STR16 gzIMPSkillTraitsText[]=
L"", //"None",
L"I.M.P 专属技能", //"I.M.P. Specialties",
L"(Expert)",
L"(专家)",
};