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- Translated missing text for Chinese version (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4941 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+224
-231
@@ -120,27 +120,28 @@ CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
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{
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L"",
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};
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//Encyclopedia
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STR16 pMenuStrings[] =
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{
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//Encyclopedia
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L"Locations", // 0
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L"Characters",
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L"Items",
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L"Quests",
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L"Menu 5",
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L"Menu 6", //5
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L"Menu 7",
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L"Menu 8",
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L"Menu 9",
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L"Menu 10",
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L"Menu 11", //10
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L"Menu 12",
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L"Menu 13",
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L"Menu 14",
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L"Menu 15",
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L"Menu 15", // 15
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L"区域", // 0
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L"人物",
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L"物品",
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L"探索",
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L"菜单5",
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L"菜单6", //5
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L"菜单7",
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L"菜单8",
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L"菜单9",
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L"菜单10",
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L"菜单11", //10
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L"菜单12",
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L"菜单13",
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L"菜单14",
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L"菜单15",
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L"菜单15", // 15
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//Briefing Room
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L"Exit",
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@@ -148,30 +149,30 @@ STR16 pMenuStrings[] =
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STR16 pOtherButtonsText[] =
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{
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L"Briefing",
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L"Accept",
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L"简报",
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L"接受",
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};
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STR16 pOtherButtonsHelpText[] =
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{
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L"Briefing",
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L"Accept missions",
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L"简报",
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L"接受任务",
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};
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STR16 pLocationPageText[] =
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{
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L"Prev page",
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L"Photo",
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L"Next page",
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L"前一页",
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L"照片",
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L"后一页",
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};
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STR16 pSectorPageText[] =
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{
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L"<<",
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L"Main page",
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L"主页面",
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L">>",
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L"Type: ",
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L"类型: ",
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L"Empty data",
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L"Missing of defined missions. Add missions to the file TableData\\BriefingRoom\\BriefingRoom.xml. First mission has to be visible. Put value Hidden = 0.",
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};
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@@ -179,34 +180,34 @@ STR16 pSectorPageText[] =
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STR16 pEncyclopediaTypeText[] =
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{
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L"Unknown",// 0 - unknown
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L"City", //1 - cities
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L"城市", //1 - cities
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L"SAM Site", //2 - SAM Site
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L"Other location", //3 - other location
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L"Mines", //4 - mines
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L"Military complex", //5 - military complex
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L"Laboratory complex", //6 - laboratory complex
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L"Factory complex", //7 - factory complex
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L"Hospital", //8 - hospital
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L"Prison", //9 - prison
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L"Airport", //10 - air port
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L"其它区域", //3 - other location
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L"矿场", //4 - mines
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L"军事设施", //5 - military complex
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L"研究设施", //6 - laboratory complex
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L"工厂设施", //7 - factory complex
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L"医院", //8 - hospital
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L"监狱", //9 - prison
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L"机场", //10 - air port
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};
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STR16 pEncyclopediaHelpCharacterText[] =
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{
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L"Show all",
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L"Show AIM",
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L"Show MERC",
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L"Show RPC",
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L"Show NPC",
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L"Show Pojazd",
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L"Show IMP",
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L"Show EPC",
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L"Filter",
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L"全部显示",
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L"显示AIM",
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L"显示MERC",
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L"显示RPC",
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L"显示NPC",
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L"显示Pojazd",
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L"显示IMP",
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L"显示EPC",
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L"过滤",
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};
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STR16 pEncyclopediaShortCharacterText[] =
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{
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L"All",
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L"全部",
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L"AIM",
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L"MERC",
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L"RPC",
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@@ -214,104 +215,103 @@ STR16 pEncyclopediaShortCharacterText[] =
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L"Veh.",
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L"IMP",
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L"EPC",
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L"Filter",
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L"过滤",
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};
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STR16 pEncyclopediaHelpText[] =
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{
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L"Show all",
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L"Show cities",
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L"Show SAM Sites",
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L"Show other location",
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L"Show mines",
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L"Show military complex",
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L"Show laboratory complex",
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L"Show Factory complex",
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L"Show hospital",
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L"Show prison",
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L"Show air port",
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L"全部显示",
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L"显示城市",
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L"显示SAM Sites",
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L"显示其它区域",
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L"显示矿场",
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L"显示军事设施",
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L"显示研究设施",
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L"显示工厂设施",
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L"显示医院",
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L"显示监狱",
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L"显示机场",
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};
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STR16 pEncyclopediaSkrotyText[] =
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{
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L"All",
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L"City",
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L"全部",
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L"城市",
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L"SAM",
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L"Other",
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L"Mine",
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L"Mil.",
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L"Lab.",
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L"Fact.",
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L"Hosp.",
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L"Prison",
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L"Air.",
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L"其它",
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L"矿场",
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L"军事.",
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L"研究所.",
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L"工厂.",
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L"医院.",
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L"监狱",
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L"机场.",
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};
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STR16 pEncyclopediaShortInventoryText[] =
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{
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L"All", //0
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L"Gun",
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L"Ammo",
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L"LBE",
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L"Misc",
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L"全部", //0
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L"枪械",
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L"弹药",
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L"携行器",
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L"附件",
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L"All", //5
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L"Gun",
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L"Ammo",
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L"LBE Gear",
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L"Misc",
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L"全部", //5
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L"枪械",
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L"弹药",
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L"携行具",
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L"附件",
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};
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STR16 BoxFilter[] =
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{
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// Guns
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L"Heavy",
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L"Pistol",
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L"M. Pist.",
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L"SMG",
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L"Rifle",
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L"S. Rifle",
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L"A. Rifle",
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L"MG",
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L"Shotgun",
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L"重武器",
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L"手枪",
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L"自动手枪.",
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L"冲锋枪",
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L"步枪",
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L"狙击枪",
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L"突击步枪",
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L"机枪",
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L"霰弹枪",
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// Ammo
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L"Pistol",
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L"M. Pist.", //10
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L"SMG",
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L"Rifle",
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L"S. Rifle",
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L"A. Rifle",
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L"MG",
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L"Shotgun",
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L"手枪",
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L"自动手枪", //10
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L"冲锋枪",
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L"步枪",
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L"狙击枪",
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L"突击步枪",
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L"机枪",
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L"霰弹枪",
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// Used
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L"Guns",
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L"Armor",
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L"LBE Gear",
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L"Misc", //20
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L"枪械",
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L"护甲",
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L"携行具",
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L"附件", //20
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// Armour
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L"Helmets",
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L"Vests",
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L"Leggings",
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L"Plates",
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L"头盔",
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L"防弹衣",
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L"作战裤",
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L"防弹板",
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// Misc
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L"Blades",
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L"Th. Knife",
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L"Melee",
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L"Grenades",
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L"Bombs",
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L"Med.", //30
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L"Kits",
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L"Face",
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L"LBE",
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L"Misc.", //34
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L"刀具",
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L"飞刀",
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L"格斗武器",
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L"手雷/榴弹",
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L"炸药",
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L"医疗用品", //30
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L"工具套装",
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L"通讯/夜视",
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L"携行具",
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L"附件", //34
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};
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//-----------
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// Editor
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//Editor Taskbar Creation.cpp
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STR16 iEditorItemStatsButtonsText[] =
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@@ -1436,11 +1436,11 @@ CHAR16 WeaponType[MAXITEMS][30] =
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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L"玩家的回合",
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L"敌军的回合",
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L"异形的回合",
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L"民兵的回合",
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L"平民的回合",
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L"玩家回合",
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L"敌军回合",
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L"异形回合",
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L"民兵回合",
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L"平民回合",
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L"玩家部署",
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L"#1 客户端",
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L"#2 客户端",
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@@ -2069,6 +2069,7 @@ STR16 pPersonnelRecordsHelpTexts[] =
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L"性格:",
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L"弱点:",
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L"态度:", // WANNE: For old traits display instead of "Character:"!
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};
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@@ -3145,11 +3146,7 @@ STR16 pMapScreenFastHelpTextList[] =
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L"测试文本",
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L"测试文本",
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L"测试文本",
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#ifdef JA2UB
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L"您尚未开始Tracona之旅,现在在这个屏幕上您无事可做。当您把队员都雇佣好后,请左击右下方的“时间压缩”按钮。这样在您的队伍到达Tracona前,时间就前进了。",
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#else
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L"您尚未开始Arulco之旅,现在在这个屏幕上您无事可做。当您把队员都雇佣好后,请左击右下方的“时间压缩”按钮。这样在您的队伍到达Arulco前,时间就前进了。",
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#endif
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};
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// movement menu text
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@@ -3231,7 +3228,7 @@ CHAR16 pSenderNameList[500][128] =
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{
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L"Enrico",
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L"Psych Pro Inc",
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L"桌面帮助",
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L"Help Desk",
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L"Psych Pro Inc",
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L"Speck",
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L"R.I.S.", //5
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@@ -3276,7 +3273,7 @@ CHAR16 pSenderNameList[500][128] =
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L"MD",
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L"Meltdown",
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//----------
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L"M.I.S 保险公司",
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L"M.I.S. Insurance",
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L"Bobby Rays",
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L"Kingpin",
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L"John Kulba",
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@@ -3684,11 +3681,7 @@ STR16 pFilesTitle[] =
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STR16 pFilesSenderList[] =
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{
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#ifdef JA2UB
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L"侦察报告",
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#else
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L"侦察报告",
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#endif
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L"1号通缉令",
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L"2号通缉令",
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L"3号通缉令",
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@@ -3848,9 +3841,8 @@ STR16 pBookMarkStrings[] =
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L"花店",
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L"M.I.S 保险公司",
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L"取消",
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L"Encyclopedia",
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L"Briefing Room",
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L"百科全书",
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L"简报室",
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};
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STR16 pBookmarkTitle[] =
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||||
@@ -3939,13 +3931,13 @@ STR16 pWebPagesTitles[] =
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L"M.E.R.C. 账号",
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L"M.E.R.C. 注册",
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||||
L"M.E.R.C. 索引",
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L"Bobby Ray's",
|
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L"Bobby Ray's - 枪械",
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L"Bobby Ray's - 弹药",
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L"Bobby Ray's - 护甲",
|
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L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
|
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L"Bobby Ray's - 二手货",
|
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L"Bobby Ray's - 邮购",
|
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L"Bobby Ray 商店",
|
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L"Bobby Ray - 枪械",
|
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L"Bobby Ray - 弹药",
|
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L"Bobby Ray - 护甲",
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L"Bobby Ray - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
|
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L"Bobby Ray - 二手货",
|
||||
L"Bobby Ray - 邮购",
|
||||
L"I.M.P.",
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L"I.M.P.",
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||||
L"联合花卉服务公司",
|
||||
@@ -3956,14 +3948,14 @@ STR16 pWebPagesTitles[] =
|
||||
L"信息",
|
||||
L"合同",
|
||||
L"评论",
|
||||
L"McGillicutty's 公墓",
|
||||
L"McGillicutty 公墓",
|
||||
L"",
|
||||
L"无法找到URL",
|
||||
L"Bobby Ray's - 最近的运货",
|
||||
L"Encyclopedia",
|
||||
L"Encyclopedia - Data",
|
||||
L"Briefing Room",
|
||||
L"Briefing Room - Data",
|
||||
L"Bobby Ray - 最近的运货",
|
||||
L"百科全书",
|
||||
L"百科全书 - 数据",
|
||||
L"简报室",
|
||||
L"简报室 - 数据",
|
||||
};
|
||||
|
||||
STR16 pShowBookmarkString[] =
|
||||
@@ -4897,10 +4889,11 @@ STR16 zSaveLoadText[] =
|
||||
L"保存游戏错误!",
|
||||
L"载入游戏成功",
|
||||
L"载入游戏错误!",
|
||||
|
||||
|
||||
L"存档的游戏版本不同于当前的游戏版本。读取它的话很可能游戏可以正常进行。要读取该存档吗?",
|
||||
|
||||
L"存档可能已经无效。你要删除它们吗?",
|
||||
|
||||
|
||||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||||
@@ -4937,16 +4930,16 @@ STR16 zSaveLoadText[] =
|
||||
L"难度", //"Difficulty",
|
||||
L"Platinum Mode", //Placeholder English
|
||||
|
||||
L"Bobby Ray's库存",
|
||||
L"普通",
|
||||
L"Bobby Ray 库存",
|
||||
L"一般",
|
||||
L"较多",
|
||||
L"很多",
|
||||
L"囧...多",
|
||||
L"极多",
|
||||
|
||||
L"新携行系统不兼容640x480的屏幕分辨率,请重新设置分辨率。",
|
||||
L"新携行系统无法使用默认的 Data 文件夹,请仔细读说明。",
|
||||
|
||||
L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.", // TODO.Translate
|
||||
L"当前分辨率不支持存档文件的小队人数,请增加分辨率再试。", //L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
|
||||
};
|
||||
|
||||
|
||||
@@ -5116,75 +5109,75 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"关闭这个选项会使你的光标自动移到弹出的确认对话框上。",
|
||||
|
||||
//Old selection method
|
||||
L"打开这个选项,使用铁血联盟1代的佣兵选择方式。",
|
||||
L"打开时,使用铁血联盟1代的佣兵选择方式。",
|
||||
|
||||
//Show movement path
|
||||
L"打开这个选项,会实时显示移动路径(关闭此选项。如果你想要显示路径的话,使用SHIFT键)。",
|
||||
L"打开时,会实时显示移动路径(可用 |S|H|I|F|T 键来打开或者关闭)。",
|
||||
|
||||
//show misses
|
||||
L"打开这个选项时,会显示未击中目标的子弹落点。",
|
||||
L"打开时,会显示未击中目标的子弹落点。",
|
||||
|
||||
//Real Time Confirmation
|
||||
L"当打开时,进入实时模式会有一个确认对话框。",
|
||||
L"打开时,进入实时模式会有一个确认对话框。",
|
||||
|
||||
//Sleep/Wake notification
|
||||
L"当打开时,被分配任务的佣兵睡觉和醒来时会提示你。",
|
||||
L"打开时,被分配任务的佣兵睡觉和醒来时会提示你。",
|
||||
|
||||
//Use the metric system
|
||||
L"当打开时,使用公制系统,否则使用英制系统。",
|
||||
L"打开时,使用公制系统,否则使用英制系统。",
|
||||
|
||||
//Merc Lighted movement
|
||||
L"当打开时,佣兵移动时会照亮地表。关闭这个选项会使游戏的显示速度变快。",
|
||||
L"打开时,佣兵移动时会照亮地表(关闭这个选项会使游戏的显示速度变快)。",
|
||||
|
||||
//Smart cursor
|
||||
L"当打开时,光标移动到佣兵身上时会高亮显示佣兵。",
|
||||
L"打开时,光标移动到佣兵身上时会高亮显示佣兵。",
|
||||
|
||||
//snap cursor to the door
|
||||
L"当打开时,光标靠近门时会自动定位到门上。",
|
||||
L"打开时,光标靠近门时会自动定位到门上。",
|
||||
|
||||
//glow items
|
||||
L"当打开时,物品会不断的闪烁。(|I)",
|
||||
L"打开时,物品会不断的闪烁。(|I)",
|
||||
|
||||
//toggle tree tops
|
||||
L"当打开时,显示树冠。(|T)",
|
||||
L"打开时,显示树冠。(|T)",
|
||||
|
||||
//toggle wireframe
|
||||
L"显示未探明的墙的轮廓。(|W)",
|
||||
L"打开时,显示未探明的墙的轮廓。(|W)",
|
||||
|
||||
L"打开时,移动时的光标为3D式样。(|H)",
|
||||
|
||||
// Options for 1.13
|
||||
L"当打开时,在光标上显示命中机率。",
|
||||
L"开启该选项时,榴弹发射器点射使用点射的准星",
|
||||
L"当启用时,敌人行动中有时会带有对白。", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"当打开时,榴弹发射器允许采用较高仰角发射榴弹。(|Q)",
|
||||
L"当启用时, 潜行时没有被敌人发现时不会进入回合制模式,除非按下 |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"当打开时,按空格键自动切换到下一小队。(|S|p|a|c|e)",
|
||||
L"开启该选项时,会显示物品阴影",
|
||||
L"当打开时,用格数显示武器射程。",
|
||||
L"当打开时,单发曳光弹也显示曳光。",
|
||||
L"当打开时,下雨时能听到雨水音效。", //"When ON, you will hear rain noises when it is raining.",
|
||||
L"当打开时,允许乌鸦出现。",
|
||||
L"当启用时,把光标定位在敌人身上并且按下 |A|l|t 键会显示一个提示工具窗口。",
|
||||
L"当打开时,游戏将在玩家回合后自动存盘",
|
||||
L"当打开时,Skyrider将保持沉默。",
|
||||
//L"当打开时,游戏将使用更少的CPU资源。",
|
||||
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
|
||||
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
|
||||
L"当打开时,可显示各属性的成长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
|
||||
L"当启用时, 战略地图将会根据探索状态显示不同的着色。",
|
||||
L"当启用时, 当你射击时会显示间隔子弹图像。",
|
||||
L"当启用时, 使用新命中率系统和光标。",
|
||||
L"当启用时, 将会看到佣兵脸部装备图。",
|
||||
L"当启用时, 将在佣兵肖像右下角显示脸部装备图标",
|
||||
L"当启用时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。", // L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
|
||||
L"打开时,在光标上显示命中机率。",
|
||||
L"打开时,榴弹发射器点射使用点射的准星。",
|
||||
L"打开时,敌人行动中有时会带有对白。", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"打开时,榴弹发射器允许采用较高仰角发射榴弹(|Q)。",
|
||||
L"打开时, 潜行状态未被敌人发现时不会进入回合制模式,除非按下 |C|t|r+|X 。", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"打开时,按空格键自动切换到下一小队(|S|p|a|c|e)。",
|
||||
L"打开时,显示物品阴影。",
|
||||
L"打开时,用格数显示武器射程。",
|
||||
L"打开时,单发曳光弹也显示曳光。",
|
||||
L"打开时,下雨时能听到雨水音效。", //"When ON, you will hear rain noises when it is raining.",
|
||||
L"打开时,允许乌鸦出现。",
|
||||
L"打开时,把光标定位在敌人身上并且按下 |A|l|t 键会显示敌兵装备信息窗口。",
|
||||
L"打开时,游戏将在玩家回合后自动存盘",
|
||||
L"打开时,Skyrider保持沉默。",
|
||||
//L"打开时,游戏将使用更少的CPU资源。",
|
||||
L"打开时,使用物品及武器的“增强描述框”(EDB)。",
|
||||
L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键 |C|T|R|L+|S|H|I|F|T+|A|L|T+|T 来控制打开或关闭强制回合制模式)",
|
||||
L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
|
||||
L"打开时, 战略地图将会根据探索状态显示不同的着色。",
|
||||
L"打开时, 当你射击时会显示间隔子弹图像。",
|
||||
L"打开时, 使用新命中率系统(NCTH)和光标。",
|
||||
L"打开时, 显示佣兵脸部装备图。",
|
||||
L"打开时, 佣兵肖像右下角显示脸部装备图标",
|
||||
L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。", // L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"强制 Bobby Ray 出货",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: 当启动时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
|
||||
L"点击这里修复损坏的游戏设置", // failsafe show/hide option to reset all options
|
||||
L"点击这里修复损坏的游戏设置", // a do once and reset self option (button like effect)
|
||||
L"|H|A|M |4 |D|e|b|u|g: 当打开时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
|
||||
L"修复损坏的游戏设置", // failsafe show/hide option to reset all options
|
||||
L"修复损坏的游戏设置", // a do once and reset self option (button like effect)
|
||||
L"在建立releas或mapeditor时,允许调试操作", // allow debugging in release or mapeditor
|
||||
L"切换以显示调试渲染选项", // an example option that will show/hide other options
|
||||
L"尝试在鼠标周围地区显示斜线矩形", // an example of a DEBUG build option
|
||||
@@ -5255,7 +5248,6 @@ STR16 gzGIOScreenText[] =
|
||||
L"通缉犯出现方式",
|
||||
L"随机",
|
||||
L"全部",
|
||||
|
||||
#endif
|
||||
L"敌军秘密基地出现方式",
|
||||
L"随机",
|
||||
@@ -5270,7 +5262,7 @@ STR16 gzGIOScreenText[] =
|
||||
L"旧 / 旧",
|
||||
L"新 / 旧",
|
||||
L"新 / 新",
|
||||
|
||||
|
||||
// Squad Size
|
||||
L"小队人数",//"Max. Squad Size",
|
||||
L"6",
|
||||
@@ -5579,16 +5571,15 @@ STR16 pMessageStrings[] =
|
||||
L"客户端", //"Client",
|
||||
L"旧携行系统不能与新附件系统同时使用.",
|
||||
|
||||
// TODO.Translate
|
||||
L"Auto Save #", //91 // Text des Auto Saves im Load Screen mit ID
|
||||
L"This Slot is reserved for Auto Saves, which can be enabled/disabled (AUTO_SAVE_EVERY_N_HOURS) in the ja2_options.ini.", //92 // The text, when the user clicks on the save screen on an auto save
|
||||
L"Empty Auto Save Slot #", //93 // The text, when the auto save slot (1 - 5) is empty (not saved yet)
|
||||
L"自动存盘 #", //91 // Text des Auto Saves im Load Screen mit ID
|
||||
L"自动存盘专用,可在 ja2_options.ini 里设置 AUTO_SAVE_EVERY_N_HOURS 来开启/关闭", //L"This Slot is reserved for Auto Saves, which can be enabled/disabled (AUTO_SAVE_EVERY_N_HOURS) in the ja2_options.ini.", //92 // The text, when the user clicks on the save screen on an auto save
|
||||
L"... 自动存盘位置 #", //L"Empty Auto Save Slot #", //93 // The text, when the auto save slot (1 - 5) is empty (not saved yet)
|
||||
L"AutoSaveGame", // 94 // The filename of the auto save, such as AutoSaveGame01 - AutoSaveGame05
|
||||
L"End-Turn Save #", // 95 // The text for the tactical end turn auto save
|
||||
L"Saving Auto Save #", // 96 // The message box, when doing auto save
|
||||
L"Saving", // 97 // The message box, when doing end turn auto save
|
||||
L"Empty End-Turn Save Slot #", // 98 // The message box, when doing auto save
|
||||
L"This Slot is reserved for Tactical End-Turn Saves, which can be enabled/disabled in the Option Screen.", //99 // The text, when the user clicks on the save screen on an auto save
|
||||
L"End-Turn 存盘 #", // 95 // The text for the tactical end turn auto save
|
||||
L"自动存盘中 #", // 96 // The message box, when doing auto save
|
||||
L"存盘中", // 97 // The message box, when doing end turn auto save
|
||||
L"... End-Turn 存盘位置 #", // 98 // The message box, when doing auto save
|
||||
L"战术回合完毕存盘专用,可以在游戏设置开启/关闭。", //99 // The text, when the user clicks on the save screen on an auto save
|
||||
// Mouse tooltips
|
||||
L"QuickSave.sav", // 100
|
||||
L"AutoSaveGame%02d.sav", // 101
|
||||
@@ -5661,8 +5652,8 @@ STR16 gzLaptopHelpText[] =
|
||||
L"A.I.M指定保险代理人",
|
||||
//New Bookmarks // TODO.Translate
|
||||
L"",
|
||||
L"Encyclopedia",
|
||||
L"Briefing Room",
|
||||
L"百科全书",
|
||||
L"简报室",
|
||||
};
|
||||
|
||||
|
||||
@@ -5864,7 +5855,8 @@ STR16 gzLateLocalizedString[] =
|
||||
#else
|
||||
L"Arulco",
|
||||
#endif
|
||||
L"屋顶",
|
||||
|
||||
L"(屋顶)",
|
||||
|
||||
L"生命: %d/%d",
|
||||
|
||||
@@ -5873,7 +5865,7 @@ STR16 gzLateLocalizedString[] =
|
||||
L"%d vs. %d",
|
||||
|
||||
L"%s满了。",
|
||||
|
||||
|
||||
L"%s现在不用包扎,他(她)需要认真的治疗和休息。",
|
||||
|
||||
//20
|
||||
@@ -6088,25 +6080,25 @@ STR16 New113HAMMessage[] =
|
||||
L"民兵拾起 %s。",// L"Militia picks up %s.",
|
||||
L"有敌人出没时无法训练民兵!", // L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s缺乏训练民兵所需要的领导能力。",// L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"此地训练民兵的教官不能超过%d名。",// L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"%s和周边地区的游击队已经满员了!",// L"No room in %s or around it for new Mobile Militia!",
|
||||
L"你需要有至少%d个民兵在%s每个被解放的地区才能训练游击队。",// L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"%s 缺乏训练民兵所需要的领导能力。",// L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"此地训练民兵的教官不能超过 %d 名。",// L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"%s 和周边地区的游击队已经满员了!",// L"No room in %s or around it for new Mobile Militia!",
|
||||
L"你需要有至少 %d 个民兵在 %s 每个被解放的地区才能训练游击队。",// L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"有敌人出没时不能在任何设施内工作!",// L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s缺乏就任于该设施所需智慧。",// L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"%s已经满员了。",// L"The %s is already fully-staffed.",
|
||||
L"使用该设施每小时消耗$%d,你确定吗?",// L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"你没有足够的资金来支付今天的设施费用。付出$%d,还欠$%d,当地人很不满。",// L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"没有足够的资金来支付今天的设施费用。欠款$%d,当地人很不满.。",// L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
L"%s 缺乏就任于该设施所需智慧。",// L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"%s 已经满员了。",// L"The %s is already fully-staffed.",
|
||||
L"使用该设施每小时消耗 $%d,你确定吗?",// L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"你没有足够的资金来支付今天的设施费用。付出$%d,还欠 $%d,当地人很不满。",// L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"没有足够的资金来支付今天的设施费用。欠款 $%d,当地人很不满.。",// L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"你仍有$%d的欠款,同时你已经身无分文了!",// L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"你仍有$%d的欠款,在有钱还清这笔债务之前你不能分配雇佣兵去这个设施。",// L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"你有$%d的欠款,是否支付?",// L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"你仍有 $%d 的欠款,同时你已经身无分文了!",// L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"你仍有 $%d 的欠款,在有钱还清这笔债务之前你不能分配雇佣兵去这个设施。",// L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"你有 $%d 的欠款,是否支付?",// L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"这个区域没有",// L"N/A in this sector",
|
||||
L"日常支出",// L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"维持民兵的资金不足!%d名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
L"维持民兵的资金不足!%d 名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
|
||||
};
|
||||
|
||||
@@ -6158,6 +6150,7 @@ STR16 New113AIMMercMailTexts[] =
|
||||
// Rudolf: Text from Line 72
|
||||
L"转发自AIM服务器:Rudolf Steiger的信件",
|
||||
L"你知道我每天有多少个电话要接吗?每个蠢货都认为他可以Call我。 ± ± 反正我回来了,前提是你真的有有趣的工作给我的话。 ± ",
|
||||
|
||||
// WANNE: Generic mail, for additional merc made by modders, index >= 178
|
||||
L"转发自AIM服务器:Message about merc availability",
|
||||
L"我收到你的留言,等你联系。 ± ",
|
||||
@@ -6311,7 +6304,7 @@ STR16 MPClientMessage[] =
|
||||
L"点击 '准备' 进入战术画面。",// L"Press 'Ready' to enter tactical screen.",
|
||||
L"不能连接到服务器,因为你的版本 %S 和服务器端的版本 %S 不同。",
|
||||
L"你击毙了一个敌人。",
|
||||
L"Cannot start the game, because all teams are the same.", // TODO.Translate
|
||||
L"无法启动游戏,因为所有小队都一样。", //L"Cannot start the game, because all teams are the same.", // TODO.Translate
|
||||
L"The server has choosen New Inventory (NIV), but your screen resolution does not support NIV.",
|
||||
// 70 // TODO.Translate
|
||||
L"Could not save received file '%S'",
|
||||
@@ -6350,7 +6343,7 @@ STR16 gszMPMapscreenText[] =
|
||||
L"游戏类型: ",// L"Game Type: ",
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||||
L"玩家: ",// L"Players: ",
|
||||
L"所拥有的佣兵: ",// L"Mercs each: ",
|
||||
L"手提电脑开启时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
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||||
L"手提电脑打开时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
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||||
L"手提电脑开启后你无法更换队伍。",// L"You cannot change teams once the Laptop is unlocked.",
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||||
L"随机佣兵: ",// L"Random Mercs: ",
|
||||
L"Y",
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||||
@@ -6612,12 +6605,12 @@ STR16 Additional113Text[]=
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||||
L"Jagged Alliance 2 v1.13 窗口模式需要一个16bpp或更少的颜色深度。",
|
||||
|
||||
// WANNE: Savegame slots validation against INI file
|
||||
L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
|
||||
L"Mercenary (MAX_NUMBER_PLAYER_MERCS) / Vehicle (MAX_NUMBER_PLAYER_VEHICLES)",
|
||||
L"Enemy (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
|
||||
L"Creature (MAX_NUMBER_CREATURES_IN_TACTICAL)",
|
||||
L"Militia (MAX_NUMBER_MILITIA_IN_TACTICAL)",
|
||||
L"Civilian (MAX_NUMBER_CIVS_IN_TACTICAL)",
|
||||
L"存盘文件内部读取错误:存盘文件的“%s”数量跟 Ja2_Options.ini 设置的($d)不一致。", //L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
|
||||
L"佣兵 (MAX_NUMBER_PLAYER_MERCS) / 交通工具 (MAX_NUMBER_PLAYER_VEHICLES)",
|
||||
L"敌人 (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
|
||||
L"动物 (MAX_NUMBER_CREATURES_IN_TACTICAL)",
|
||||
L"民兵 (MAX_NUMBER_MILITIA_IN_TACTICAL)",
|
||||
L"平民 (MAX_NUMBER_CIVS_IN_TACTICAL)",
|
||||
|
||||
};
|
||||
|
||||
@@ -6674,10 +6667,10 @@ STR16 sEnemyTauntsChargeKnife[]=
|
||||
STR16 sEnemyTauntsRunAway[]=
|
||||
{
|
||||
L"靠!看来我们遇到纯爷们了...",
|
||||
L"我参加军队是为了抢娘们的不是送死的!",
|
||||
L"我参加军队是为了抢娘们而不是来送死的!",
|
||||
L"我受够啦!",
|
||||
L"上帝啊!救救我吧!",
|
||||
L"我可不想白白送死..",
|
||||
L"我可不想白白送死...",
|
||||
L"妈妈咪啊",
|
||||
L"老子还会回来的!后会有期!",
|
||||
|
||||
@@ -6696,7 +6689,7 @@ STR16 sEnemyTauntsAlert[]=
|
||||
{
|
||||
L"他们就在那里!",
|
||||
L"现在我们来玩玩吧!",
|
||||
L"我可没想到事情会变成这样..",
|
||||
L"我没想到会变成这样...",
|
||||
|
||||
};
|
||||
|
||||
@@ -6708,7 +6701,7 @@ STR16 sEnemyTauntsGotHit[]=
|
||||
L"操你妈妈的!",
|
||||
L"你会后悔的!",
|
||||
L"什么..!",
|
||||
L"你现在可是真正把爷我惹火了.",
|
||||
L"你现在可是真把爷我惹火了!",
|
||||
|
||||
};
|
||||
|
||||
@@ -7131,9 +7124,9 @@ STR16 gzNCTHlabels[]=
|
||||
|
||||
STR16 gzNewLaptopMessages[]=
|
||||
{
|
||||
L"Ask about our special offer!",
|
||||
L"Temporarily Unavailable",
|
||||
L"This special press preview of Jagged Alliance 2: Unfinished Business contains the only first 6 sector maps. The final version of the game will feature many more - please see the included readme file for details.",
|
||||
L"敬请垂询我们的最新特惠信息!", //L"Ask about our special offer!",
|
||||
L"暂时没货", //L"Temporarily Unavailable",
|
||||
L"这份预览版资料片仅提供最初6个区域的地图。最终版将提供完整支持,请阅读帮助文档获取更多信息。", //L"This special press preview of Jagged Alliance 2: Unfinished Business contains the only first 6 sector maps. The final version of the game will feature many more - please see the included readme file for details.",
|
||||
};
|
||||
|
||||
STR16 zNewTacticalMessages[]=
|
||||
|
||||
@@ -19,6 +19,8 @@ void this_is_the_Ja25ChineseText_public_symbol(void){;}
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
//these strings match up with the defines in IMP Skill trait.cpp
|
||||
STR16 gzIMPSkillTraitsText[]=
|
||||
{
|
||||
@@ -40,7 +42,7 @@ STR16 gzIMPSkillTraitsText[]=
|
||||
|
||||
L"无", //"None",
|
||||
L"I.M.P 专属技能", //"I.M.P. Specialties",
|
||||
L"(Expert)",
|
||||
L"(专家)",
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user