git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@114 3b4a5df2-a311-0410-b5c6-a8a6f20db521

This commit is contained in:
MaddMugsy
2006-05-25 18:08:17 +00:00
parent 54421c493e
commit 0e44bd9693
15 changed files with 2221 additions and 489 deletions
@@ -10,88 +10,71 @@ Attribute Field Reference:
-->
<AMMOLIST>
<AMMO>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
<BurstSound></BurstSound>
<AmmoCaliber></AmmoCaliber>
<BRCaliber></BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.38 cal</AmmoCaliber>
<BRCaliber>.38 cal</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>9mm</AmmoCaliber>
<BRCaliber>9mm</BRCaliber>
<BurstSound>9mm Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>.45 cal</AmmoCaliber>
<BRCaliber>.45 cal</BRCaliber>
<BurstSound>45 Caliber Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>.357 cal</AmmoCaliber>
<BRCaliber>.357 cal</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
<BurstSound>Shotgun Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>5.45mm</AmmoCaliber>
<BRCaliber>5.45mm</BRCaliber>
<BurstSound>5,45 Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>5.56mm</AmmoCaliber>
<BRCaliber>5.56mm</BRCaliber>
<BurstSound>5,56 Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm NATO</AmmoCaliber>
<BRCaliber>7.62mm N.</BRCaliber>
<BurstSound>7,62 NATO Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm WP</AmmoCaliber>
<BRCaliber>7.62mm WP</BRCaliber>
<BurstSound>7,62 WP Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>4.7mm</AmmoCaliber>
<BRCaliber>4.7mm</BRCaliber>
<BurstSound>4,7 Caliber Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>5.7mm</AmmoCaliber>
<BRCaliber>5.7mm</BRCaliber>
<BurstSound>5,7 Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
<BurstSound>RL Automatic </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber></AmmoCaliber>
<BRCaliber>dart</BRCaliber>
<BurstSound></BurstSound>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber></BRCaliber>
<BurstSound></BurstSound>
</AMMO>
</AMMOLIST>
</AMMOLIST>
@@ -45,7 +45,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -58,6 +58,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex> <!-- HP ammo -->
@@ -88,6 +89,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex> <!-- AP ammo -->
@@ -118,10 +120,11 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex> <!-- Super AP ammo -->
<fontColour>218</fontColour>
<fontColour>163</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
@@ -148,6 +151,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
@@ -165,7 +169,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>9</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
@@ -178,6 +182,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex> <!-- Flechette ammo -->
@@ -208,6 +213,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex> <!-- Grenade ammo -->
@@ -238,6 +244,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
@@ -255,7 +262,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -268,6 +275,7 @@ Attribute Field Reference:
<acidic>1</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
@@ -285,7 +293,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -298,6 +306,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex> <!-- HE ammo -->
@@ -315,7 +324,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -328,6 +337,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex> <!-- HEAT ammo -->
@@ -358,6 +368,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
@@ -375,7 +386,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -388,6 +399,7 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
@@ -418,6 +430,6 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<acidic>0</acidic>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
</AMMOTYPELIST>
@@ -2,7 +2,7 @@
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubArmourClass - type of armour
ubProtection - protection offered by armour
ubDegradePercent - how fast the armour's status decreases
@@ -241,4 +241,4 @@ ARMOUR CLASSES:
<ubProtection>32</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
</ARMOURLIST>
</ARMOURLIST>
@@ -46,4 +46,4 @@ Attribute Field Reference:
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>223</usResult> <!-- Detonator -->
</ATTACHMENTCOMBOMERGE>
</ATTACHMENTCOMBOMERGELIST>
</ATTACHMENTCOMBOMERGELIST>
@@ -129,4 +129,4 @@ SKILL CHECKS:
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
</ATTACHMENTINFOLIST>
</ATTACHMENTINFOLIST>
@@ -158,4 +158,4 @@ Attribute Field Reference:
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
</COMPATIBLEFACEITEMLIST>
</COMPATIBLEFACEITEMLIST>
@@ -1057,4 +1057,58 @@ Indexes:
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYITEMCHOICES>
<ENEMYITEMCHOICES>
<uiIndex>19</uiIndex><!-- Ammo Types -->
<ubChoices>10</ubChoices>
<bItemNo1>0</bItemNo1>
<bItemNo2>1</bItemNo2>
<bItemNo3>2</bItemNo3>
<bItemNo4>3</bItemNo4>
<bItemNo5>4</bItemNo5>
<bItemNo6>9</bItemNo6>
<bItemNo7>10</bItemNo7>
<bItemNo8>11</bItemNo8>
<bItemNo9>12</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYITEMCHOICES>
</ENEMYITEMCHOICESLIST>
@@ -2,7 +2,7 @@
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubType - type of explosion, see below
ubDamage - health damage caused by explosion
ubStunDamage - energy damage caused by explosion
@@ -23,7 +23,7 @@ TYPES:
EXPLOSV_NOISE, 5
EXPLOSV_SMOKE, 6
EXPLOSV_CREATUREGAS, 7
EXPLOSV_BURNABLEGAS, 8
ANIMATIONS:
@@ -437,4 +437,4 @@ ANIMATIONS:
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
</EXPLOSIVELIST>
</EXPLOSIVELIST>
@@ -25,4 +25,4 @@ Attribute Field Reference:
<itemIndex>224</itemIndex> <!-- Remote Det. -->
<incompatibleattachmentIndex>223</incompatibleattachmentIndex> <!-- Detonator -->
</INCOMPATIBLEATTACHMENT>
</INCOMPATIBLEATTACHMENTLIST>
</INCOMPATIBLEATTACHMENTLIST>
File diff suppressed because it is too large Load Diff
@@ -52,4 +52,4 @@ Attribute Field Reference:
<launchableIndex>152</launchableIndex> <!-- Shell -->
<itemIndex>60</itemIndex> <!-- Cannon -->
</LAUNCHABLE>
</LAUNCHABLELIST>
</LAUNCHABLELIST>
File diff suppressed because it is too large Load Diff
@@ -338,27 +338,5 @@ MERGE TYPES:
<mergeType>5</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>295</firstItemIndex> <!-- nada -->
<secondItemIndex>295</secondItemIndex> <!-- nada -->
<resultingItemIndex>295</resultingItemIndex> <!-- nada -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>298</firstItemIndex> <!-- nada -->
<secondItemIndex>298</secondItemIndex> <!-- nada -->
<resultingItemIndex>298</resultingItemIndex> <!-- nada -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>299</firstItemIndex> <!-- nada -->
<secondItemIndex>299</secondItemIndex> <!-- nada -->
<resultingItemIndex>299</resultingItemIndex> <!-- nada -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>300</firstItemIndex> <!-- nada -->
<secondItemIndex>300</secondItemIndex> <!-- nada -->
<resultingItemIndex>300</resultingItemIndex> <!-- nada -->
<mergeType>1</mergeType>
</MERGE>
</MERGELIST>
</MERGELIST>
@@ -1,4 +1,5 @@
<SOUNDLIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
@@ -292,4 +293,37 @@
<SOUND>SOUNDS\fence open.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\50CAL.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\VALSILENT.WAV</SOUND>
</SOUNDLIST>
<SOUND>SOUNDS\WEAPONS\five-seven.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\gurza.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 tokarev single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\12,7mm.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\benelly.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\colt.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\glock.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\high-power.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\m40.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\mp5-40 single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\sks.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\sp2340.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\spas-15.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\svu single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\usp.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\val single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\vss.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\9mmPM single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\lapua single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\shotgun semi.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62x54r single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 nato boltaction.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\45acp.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\44 caliber single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\msg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Heavy Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\psg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\dragunov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\m24.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\mini-14.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov2.WAV</SOUND>
</SOUNDLIST>
File diff suppressed because it is too large Load Diff