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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -10,88 +10,71 @@ Attribute Field Reference:
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-->
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<AMMOLIST>
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<AMMO>
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<AmmoCaliber>0</AmmoCaliber>
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<BRCaliber>0</BRCaliber>
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<BurstSound></BurstSound>
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<AmmoCaliber></AmmoCaliber>
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<BRCaliber></BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.38 cal</AmmoCaliber>
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<BRCaliber>.38 cal</BRCaliber>
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<BurstSound></BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>9mm</AmmoCaliber>
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<BRCaliber>9mm</BRCaliber>
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<BurstSound>9mm Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.45 cal</AmmoCaliber>
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<BRCaliber>.45 cal</BRCaliber>
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<BurstSound>45 Caliber Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.357 cal</AmmoCaliber>
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<BRCaliber>.357 cal</BRCaliber>
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<BurstSound></BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>12 gauge</AmmoCaliber>
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<BRCaliber>12 gauge</BRCaliber>
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<BurstSound></BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>CAWS</AmmoCaliber>
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<BRCaliber>CAWS</BRCaliber>
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<BurstSound>Shotgun Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.45mm</AmmoCaliber>
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<BRCaliber>5.45mm</BRCaliber>
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<BurstSound>5,45 Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.56mm</AmmoCaliber>
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<BRCaliber>5.56mm</BRCaliber>
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<BurstSound>5,56 Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>7.62mm NATO</AmmoCaliber>
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<BRCaliber>7.62mm N.</BRCaliber>
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<BurstSound>7,62 NATO Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>7.62mm WP</AmmoCaliber>
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<BRCaliber>7.62mm WP</BRCaliber>
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<BurstSound>7,62 WP Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>4.7mm</AmmoCaliber>
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<BRCaliber>4.7mm</BRCaliber>
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<BurstSound>4,7 Caliber Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.7mm</AmmoCaliber>
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<BRCaliber>5.7mm</BRCaliber>
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<BurstSound>5,7 Burst </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Monster</AmmoCaliber>
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<BRCaliber>Monster</BRCaliber>
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<BurstSound></BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Rocket</AmmoCaliber>
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<BRCaliber>Rocket</BRCaliber>
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<BurstSound>RL Automatic </BurstSound>
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</AMMO>
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<AMMO>
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<AmmoCaliber></AmmoCaliber>
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<BRCaliber>dart</BRCaliber>
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<BurstSound></BurstSound>
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<AmmoCaliber>Dart</AmmoCaliber>
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<BRCaliber>Dart</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>flame</AmmoCaliber>
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<BRCaliber></BRCaliber>
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<BurstSound></BurstSound>
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</AMMO>
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</AMMOLIST>
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</AMMOLIST>
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@@ -45,7 +45,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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@@ -58,6 +58,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex> <!-- HP ammo -->
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@@ -88,6 +89,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex> <!-- AP ammo -->
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@@ -118,10 +120,11 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex> <!-- Super AP ammo -->
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<fontColour>218</fontColour>
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<fontColour>163</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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@@ -148,6 +151,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
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@@ -165,7 +169,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>9</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
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@@ -178,6 +182,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>5</uiIndex> <!-- Flechette ammo -->
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@@ -208,6 +213,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>6</uiIndex> <!-- Grenade ammo -->
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@@ -238,6 +244,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
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@@ -255,7 +262,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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@@ -268,6 +275,7 @@ Attribute Field Reference:
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<acidic>1</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
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@@ -285,7 +293,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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@@ -298,6 +306,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>9</uiIndex> <!-- HE ammo -->
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@@ -315,7 +324,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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@@ -328,6 +337,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>10</uiIndex> <!-- HEAT ammo -->
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@@ -358,6 +368,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
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@@ -375,7 +386,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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@@ -388,6 +399,7 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
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@@ -418,6 +430,6 @@ Attribute Field Reference:
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<acidic>0</acidic>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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</AMMOTYPELIST>
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@@ -2,7 +2,7 @@
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Attribute Field Reference:
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uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
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uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
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ubArmourClass - type of armour
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ubProtection - protection offered by armour
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ubDegradePercent - how fast the armour's status decreases
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@@ -241,4 +241,4 @@ ARMOUR CLASSES:
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<ubProtection>32</ubProtection>
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<ubDegradePercent>10</ubDegradePercent>
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</ARMOUR>
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</ARMOURLIST>
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</ARMOURLIST>
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@@ -46,4 +46,4 @@ Attribute Field Reference:
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<usAttachment2>0</usAttachment2> <!-- Nada -->
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<usResult>223</usResult> <!-- Detonator -->
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</ATTACHMENTCOMBOMERGE>
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</ATTACHMENTCOMBOMERGELIST>
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</ATTACHMENTCOMBOMERGELIST>
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@@ -129,4 +129,4 @@ SKILL CHECKS:
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<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
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<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
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</ATTACHMENTINFO>
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</ATTACHMENTINFOLIST>
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</ATTACHMENTINFOLIST>
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@@ -158,4 +158,4 @@ Attribute Field Reference:
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<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
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<itemIndex>0</itemIndex> <!-- Nada -->
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</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEMLIST>
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</COMPATIBLEFACEITEMLIST>
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@@ -1057,4 +1057,58 @@ Indexes:
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<bItemNo49>-1</bItemNo49>
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<bItemNo50>-1</bItemNo50>
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</ENEMYITEMCHOICES>
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<ENEMYITEMCHOICES>
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<uiIndex>19</uiIndex><!-- Ammo Types -->
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<ubChoices>10</ubChoices>
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<bItemNo1>0</bItemNo1>
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<bItemNo2>1</bItemNo2>
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<bItemNo3>2</bItemNo3>
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<bItemNo4>3</bItemNo4>
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<bItemNo5>4</bItemNo5>
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<bItemNo6>9</bItemNo6>
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<bItemNo7>10</bItemNo7>
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<bItemNo8>11</bItemNo8>
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<bItemNo9>12</bItemNo9>
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<bItemNo10>-1</bItemNo10>
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<bItemNo11>-1</bItemNo11>
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<bItemNo12>-1</bItemNo12>
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<bItemNo13>-1</bItemNo13>
|
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<bItemNo14>-1</bItemNo14>
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<bItemNo15>-1</bItemNo15>
|
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<bItemNo16>-1</bItemNo16>
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<bItemNo17>-1</bItemNo17>
|
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<bItemNo18>-1</bItemNo18>
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<bItemNo19>-1</bItemNo19>
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||||
<bItemNo20>-1</bItemNo20>
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||||
<bItemNo21>-1</bItemNo21>
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||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
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<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
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<bItemNo26>-1</bItemNo26>
|
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<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYITEMCHOICES>
|
||||
</ENEMYITEMCHOICESLIST>
|
||||
|
||||
@@ -2,7 +2,7 @@
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||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
|
||||
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
|
||||
ubType - type of explosion, see below
|
||||
ubDamage - health damage caused by explosion
|
||||
ubStunDamage - energy damage caused by explosion
|
||||
@@ -23,7 +23,7 @@ TYPES:
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||||
EXPLOSV_NOISE, 5
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||||
EXPLOSV_SMOKE, 6
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||||
EXPLOSV_CREATUREGAS, 7
|
||||
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||||
EXPLOSV_BURNABLEGAS, 8
|
||||
|
||||
|
||||
ANIMATIONS:
|
||||
@@ -437,4 +437,4 @@ ANIMATIONS:
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
</EXPLOSIVELIST>
|
||||
</EXPLOSIVELIST>
|
||||
+1
-1
@@ -25,4 +25,4 @@ Attribute Field Reference:
|
||||
<itemIndex>224</itemIndex> <!-- Remote Det. -->
|
||||
<incompatibleattachmentIndex>223</incompatibleattachmentIndex> <!-- Detonator -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
</INCOMPATIBLEATTACHMENTLIST>
|
||||
</INCOMPATIBLEATTACHMENTLIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,4 +52,4 @@ Attribute Field Reference:
|
||||
<launchableIndex>152</launchableIndex> <!-- Shell -->
|
||||
<itemIndex>60</itemIndex> <!-- Cannon -->
|
||||
</LAUNCHABLE>
|
||||
</LAUNCHABLELIST>
|
||||
</LAUNCHABLELIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -338,27 +338,5 @@ MERGE TYPES:
|
||||
<mergeType>5</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>295</firstItemIndex> <!-- nada -->
|
||||
<secondItemIndex>295</secondItemIndex> <!-- nada -->
|
||||
<resultingItemIndex>295</resultingItemIndex> <!-- nada -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>298</firstItemIndex> <!-- nada -->
|
||||
<secondItemIndex>298</secondItemIndex> <!-- nada -->
|
||||
<resultingItemIndex>298</resultingItemIndex> <!-- nada -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>299</firstItemIndex> <!-- nada -->
|
||||
<secondItemIndex>299</secondItemIndex> <!-- nada -->
|
||||
<resultingItemIndex>299</resultingItemIndex> <!-- nada -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>300</firstItemIndex> <!-- nada -->
|
||||
<secondItemIndex>300</secondItemIndex> <!-- nada -->
|
||||
<resultingItemIndex>300</resultingItemIndex> <!-- nada -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
</MERGELIST>
|
||||
</MERGELIST>
|
||||
@@ -1,4 +1,5 @@
|
||||
<SOUNDLIST>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||
@@ -292,4 +293,37 @@
|
||||
<SOUND>SOUNDS\fence open.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\50CAL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\VALSILENT.WAV</SOUND>
|
||||
</SOUNDLIST>
|
||||
<SOUND>SOUNDS\WEAPONS\five-seven.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\gurza.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 tokarev single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\12,7mm.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\benelly.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\colt.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\glock.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\high-power.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\m40.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\mp5-40 single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\sks.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\sp2340.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\spas-15.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\svu single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\usp.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\val single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\vss.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mmPM single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\lapua single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\shotgun semi.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62x54r single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 nato boltaction.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\45acp.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\44 caliber single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\msg.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm Heavy Single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\psg.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\dragunov.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\m24.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\mini-14.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\molotov.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\molotov2.WAV</SOUND>
|
||||
</SOUNDLIST>
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user