Remove extraneous check

Allow at least considering throwing smoke for cover even if pSoldier has used some AP from its initial amount.
This commit is contained in:
Asdow
2024-02-10 18:56:11 +02:00
parent 877ec385ee
commit 1a98420160
-1
View File
@@ -6187,7 +6187,6 @@ INT8 DecideActionBlack(SOLDIERTYPE *pSoldier)
// check path to closest disturbance
if (gfTurnBasedAI &&
pSoldier->bActionPoints >= APBPConstants[AP_MINIMUM] &&
pSoldier->bActionPoints == pSoldier->bInitialActionPoints &&
!TileIsOutOfBounds(sClosestDisturbance) &&
RangeChangeDesire(pSoldier) > 3 &&
!AICheckIsSniper(pSoldier) &&