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Improve AI item handling log entry
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@@ -2317,10 +2317,9 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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{
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{
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if ( iRetCode != ITEM_HANDLE_BROKEN ) // if the item broke, this is 'legal' and doesn't need reporting
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if ( iRetCode != ITEM_HANDLE_BROKEN ) // if the item broke, this is 'legal' and doesn't need reporting
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{
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{
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DebugAI( String( "AI %d got error code %ld from HandleItem, doing action %d, has %d APs... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction, pSoldier->bActionPoints ) );
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DebugAI(AI_MSG_INFO, pSoldier, String( "AI %d got error code %ld from HandleItem, doing action %d, has %d APs... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction, pSoldier->bActionPoints ) );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_BETAVERSION, L"AI %d got error code %ld from HandleItem, doing action %d... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_BETAVERSION, L"AI %d got error code %ld from HandleItem, doing action %d... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction );
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}
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}
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: !ITEM_HANDLE_OK"));
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CancelAIAction( pSoldier, FORCE);
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CancelAIAction( pSoldier, FORCE);
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#ifdef TESTAICONTROL
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#ifdef TESTAICONTROL
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if (gfTurnBasedAI)
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if (gfTurnBasedAI)
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