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-fix CTH on burst cursor showing up even when it's turned off
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -536,7 +536,7 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE
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{
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{
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usCursor = ACTION_TARGETCONFIRMBURST_UICURSOR;
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usCursor = ACTION_TARGETCONFIRMBURST_UICURSOR;
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if(pSoldier->bDoAutofire == 0)
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if(pSoldier->bDoAutofire == 0 && gGameSettings.fOptions[ TOPTION_CTH_CURSOR ])
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{
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{
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UINT32 uiHitChance;
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UINT32 uiHitChance;
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uiHitChance = CalcChanceToHitGun( pSoldier, usMapPos, 0, pSoldier->bAimShotLocation );
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uiHitChance = CalcChanceToHitGun( pSoldier, usMapPos, 0, pSoldier->bAimShotLocation );
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