mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
added data and new STI's necessary for the new covert ops trait
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1529 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -410,9 +410,9 @@ AP_EAT = 80
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AP_CLEANINGKIT = 80
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;***********************************************************************
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;* The APs needed to arm a bomb or grenade in inventory
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;* The APs needed to disguise *
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;***********************************************************************
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AP_INVENTORY_EXPLOSIVE_ACTIVATE = 20
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AP_DISGUISE = 80
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[BPConstants]
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BP_RATIO_RED_PTS_TO_NORMAL = 100
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@@ -707,7 +707,21 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE
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SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Covert Ops]
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; Bonus to cth with covert melee weapons
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COVERT_MELEE_CTH_BONUS = 40
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; Bonus chance to perform instakill with covert melee weapons
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COVERT_MELEE_INSTAKILL_BONUS = 35
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; AP reduction for disguise action in percent
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COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20
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; if an enemy gets closer than this, he will inspect your equipment much more thorough
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COVERT_CLOSE_DETECTION_RANGE = 10
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; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
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COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
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@@ -1016,4 +1016,39 @@
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<temperatureModificator>-0.03</temperatureModificator>
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<dirtModificator>0.2</dirtModificator>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>29</uiIndex>
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<name>Neurotoxin Dart</name>
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<fontColour>186</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>1</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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<temperatureModificator>-0.1</temperatureModificator>
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<ammoflag>1</ammoflag>
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</AMMOTYPE>
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</AMMOTYPELIST>
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@@ -2744,4 +2744,116 @@
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<bItemNo49>0</bItemNo49>
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<bItemNo50>0</bItemNo50>
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</IMPITEMCHOICES>
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<IMPITEMCHOICES>
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<uiIndex>49</uiIndex>
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<name>Covert Ops</name>
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<ubChoices>2</ubChoices>
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<ubNumItems>2</ubNumItems>
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<bItemNo1>1577</bItemNo1>
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<bItemNo2>299</bItemNo2>
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<bItemNo3>0</bItemNo3>
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<bItemNo4>0</bItemNo4>
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<bItemNo5>0</bItemNo5>
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<bItemNo6>0</bItemNo6>
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<bItemNo7>0</bItemNo7>
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<bItemNo8>0</bItemNo8>
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<bItemNo9>0</bItemNo9>
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<bItemNo10>0</bItemNo10>
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<bItemNo11>0</bItemNo11>
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<bItemNo12>0</bItemNo12>
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<bItemNo13>0</bItemNo13>
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<bItemNo14>0</bItemNo14>
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<bItemNo15>0</bItemNo15>
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<bItemNo16>0</bItemNo16>
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<bItemNo17>0</bItemNo17>
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<bItemNo18>0</bItemNo18>
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<bItemNo19>0</bItemNo19>
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<bItemNo20>0</bItemNo20>
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<bItemNo21>0</bItemNo21>
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<bItemNo22>0</bItemNo22>
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<bItemNo23>0</bItemNo23>
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<bItemNo24>0</bItemNo24>
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<bItemNo25>0</bItemNo25>
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<bItemNo26>0</bItemNo26>
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<bItemNo27>0</bItemNo27>
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<bItemNo28>0</bItemNo28>
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<bItemNo29>0</bItemNo29>
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<bItemNo30>0</bItemNo30>
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<bItemNo31>0</bItemNo31>
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<bItemNo32>0</bItemNo32>
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<bItemNo33>0</bItemNo33>
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<bItemNo34>0</bItemNo34>
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<bItemNo35>0</bItemNo35>
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<bItemNo36>0</bItemNo36>
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<bItemNo37>0</bItemNo37>
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<bItemNo38>0</bItemNo38>
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<bItemNo39>0</bItemNo39>
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<bItemNo40>0</bItemNo40>
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<bItemNo41>0</bItemNo41>
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<bItemNo42>0</bItemNo42>
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<bItemNo43>0</bItemNo43>
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<bItemNo44>0</bItemNo44>
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<bItemNo45>0</bItemNo45>
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<bItemNo46>0</bItemNo46>
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<bItemNo47>0</bItemNo47>
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<bItemNo48>0</bItemNo48>
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<bItemNo49>0</bItemNo49>
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<bItemNo50>0</bItemNo50>
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</IMPITEMCHOICES>
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<IMPITEMCHOICES>
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<uiIndex>50</uiIndex>
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<name>Covert Ops Exp</name>
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<ubChoices>3</ubChoices>
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<ubNumItems>3</ubNumItems>
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<bItemNo1>1577</bItemNo1>
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<bItemNo2>299</bItemNo2>
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<bItemNo3>1579</bItemNo3>
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<bItemNo4>0</bItemNo4>
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<bItemNo5>0</bItemNo5>
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<bItemNo6>0</bItemNo6>
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<bItemNo7>0</bItemNo7>
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<bItemNo8>0</bItemNo8>
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<bItemNo9>0</bItemNo9>
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<bItemNo10>0</bItemNo10>
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<bItemNo11>0</bItemNo11>
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<bItemNo12>0</bItemNo12>
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<bItemNo13>0</bItemNo13>
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<bItemNo14>0</bItemNo14>
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<bItemNo15>0</bItemNo15>
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<bItemNo16>0</bItemNo16>
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<bItemNo17>0</bItemNo17>
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<bItemNo18>0</bItemNo18>
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<bItemNo19>0</bItemNo19>
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<bItemNo20>0</bItemNo20>
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<bItemNo21>0</bItemNo21>
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<bItemNo22>0</bItemNo22>
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<bItemNo23>0</bItemNo23>
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<bItemNo24>0</bItemNo24>
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<bItemNo25>0</bItemNo25>
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<bItemNo26>0</bItemNo26>
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<bItemNo27>0</bItemNo27>
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<bItemNo28>0</bItemNo28>
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<bItemNo29>0</bItemNo29>
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<bItemNo30>0</bItemNo30>
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<bItemNo31>0</bItemNo31>
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<bItemNo32>0</bItemNo32>
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<bItemNo33>0</bItemNo33>
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<bItemNo34>0</bItemNo34>
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<bItemNo35>0</bItemNo35>
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<bItemNo36>0</bItemNo36>
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<bItemNo37>0</bItemNo37>
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<bItemNo38>0</bItemNo38>
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<bItemNo39>0</bItemNo39>
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<bItemNo40>0</bItemNo40>
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<bItemNo41>0</bItemNo41>
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<bItemNo42>0</bItemNo42>
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<bItemNo43>0</bItemNo43>
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<bItemNo44>0</bItemNo44>
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<bItemNo45>0</bItemNo45>
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<bItemNo46>0</bItemNo46>
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<bItemNo47>0</bItemNo47>
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<bItemNo48>0</bItemNo48>
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<bItemNo49>0</bItemNo49>
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<bItemNo50>0</bItemNo50>
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</IMPITEMCHOICES>
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</IMPITEMCHOICESLIST>
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@@ -2262,6 +2262,7 @@
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<BR_ROF>36</BR_ROF>
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>16384</ItemFlag>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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<STAND_MODIFIERS />
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@@ -4286,6 +4287,7 @@
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<BR_NewInventory>3</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>16384</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -4376,6 +4378,7 @@
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>16384</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -7002,6 +7005,7 @@
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<Damageable>1</Damageable>
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<NotBuyable>1</NotBuyable>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>65536</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -8705,6 +8709,7 @@
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<Hardware>1</Hardware>
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<LocksmithKit>1</LocksmithKit>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>16384</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -20843,6 +20848,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>44</BR_ROF>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>16384</ItemFlag>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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<STAND_MODIFIERS />
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@@ -33922,6 +33928,7 @@
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>16384</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -47326,4 +47333,107 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1577</uiIndex>
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<szItemName>Clothes</szItemName>
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<szLongItemName>Civilian Clothes</szLongItemName>
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<szItemDesc>Normal Arulcan clothes. Absolutely nothing to see here.</szItemDesc>
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<szBRName>Civilian Clothes</szBRName>
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<szBRDesc>Since when does this shop sell cheap clothes?</szBRDesc>
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<usItemClass>8192</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>513</ubGraphicNum>
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<ubWeight>1</ubWeight>
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<ubPerPocket>8</ubPerPocket>
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<ItemSize>13</ItemSize>
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<usPrice>250</usPrice>
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<ubCoolness>5</ubCoolness>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<ShowStatus>1</ShowStatus>
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<BR_NewInventory>3</BR_NewInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>4096</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1578</uiIndex>
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<szItemName>Dart</szItemName>
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<szLongItemName>Neurotoxin Dart</szLongItemName>
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<szItemDesc>A true Assassin's choice. The slightest skin contact will kill the target in under a minute. No salvation possible.</szItemDesc>
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<szBRName>Neurotoxin Dart</szBRName>
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<szBRDesc>Yo man, we jsut got these ultracool poison darts. This'll kill an elephant! Just be careful not to touch this by accident, like poor Jimmy from the export department.</szBRDesc>
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<usItemClass>1024</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>601</ubClassIndex>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>119</ubGraphicNum>
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<ubWeight>1</ubWeight>
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<ubPerPocket>8</ubPerPocket>
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<ItemSize>12</ItemSize>
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<usPrice>200</usPrice>
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<ubCoolness>8</ubCoolness>
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1579</uiIndex>
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<szItemName>Garotte</szItemName>
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<szLongItemName>Garotte</szLongItemName>
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<szItemDesc>In skilled hands, a deadly weapon. In unskilled hands, you better use your fists.</szItemDesc>
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<szBRName>Garotte</szBRName>
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<szBRDesc>Easily concealable, lightweigth, maintenance-free. Though you might want to reconsider if your victim sees you.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>1579</ubClassIndex>
|
||||
<ubCursor>2</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>102</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>13</ItemSize>
|
||||
<usPrice>35</usPrice>
|
||||
<ubCoolness>4</ubCoolness>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<BR_NewInventory>5</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>30</BR_ROF>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<ItemFlag>24576</ItemFlag>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1580</uiIndex>
|
||||
<szItemName>Body</szItemName>
|
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<szLongItemName>Dead Body</szLongItemName>
|
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<szItemDesc>A fresh corpse.</szItemDesc>
|
||||
<szBRName>Dead Body</szBRName>
|
||||
<szBRDesc>NO DESCRIPTION NEEDED!!!</szBRDesc>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>513</ubGraphicNum>
|
||||
<ubWeight>800</ubWeight>
|
||||
<ubPerPocket>1</ubPerPocket>
|
||||
<ItemSize>34</ItemSize>
|
||||
<usPrice>1</usPrice>
|
||||
<ubCoolness>1</ubCoolness>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<ItemFlag>32768</ItemFlag>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
</ITEMLIST>
|
||||
@@ -4207,4 +4207,11 @@
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||||
<ubAmmoType>1</ubAmmoType>
|
||||
<ubMagType>1</ubMagType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>601</uiIndex>
|
||||
<ubCalibre>15</ubCalibre>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<ubAmmoType>29</ubAmmoType>
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||||
<ubMagType>0</ubMagType>
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||||
</MAGAZINE>
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||||
</MAGAZINELIST>
|
||||
@@ -80,6 +80,7 @@
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||||
<szDetailedExploredName>Omerta</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>150</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>A10</SectorGrid>
|
||||
@@ -89,6 +90,7 @@
|
||||
<szDetailedExploredName>Omerta</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>150</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>A11</SectorGrid>
|
||||
@@ -448,6 +450,7 @@
|
||||
<szDetailedExploredName>Tropical, SAM Site</szDetailedExploredName>
|
||||
<sWaterType>2</sWaterType>
|
||||
<usNaturalDirt>300</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>D3</SectorGrid>
|
||||
@@ -565,6 +568,7 @@
|
||||
<szDetailedExploredName>Woods, SAM Site</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>160</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>D16</SectorGrid>
|
||||
@@ -799,6 +803,7 @@
|
||||
<szDetailedExploredName>Cambria</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>F10</SectorGrid>
|
||||
@@ -880,6 +885,7 @@
|
||||
<szDetailedExploredName>Grumm</szDetailedExploredName>
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>G3</SectorGrid>
|
||||
@@ -1024,6 +1030,7 @@
|
||||
<szDetailedExploredName>Grumm</szDetailedExploredName>
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H3</SectorGrid>
|
||||
@@ -1033,6 +1040,7 @@
|
||||
<szDetailedExploredName>Grumm Mine</szDetailedExploredName>
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>150</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H4</SectorGrid>
|
||||
@@ -1078,6 +1086,7 @@
|
||||
<szDetailedExploredName>Cambria Mine</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>130</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H9</SectorGrid>
|
||||
@@ -1123,6 +1132,7 @@
|
||||
<szDetailedExploredName>Alma</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H14</SectorGrid>
|
||||
@@ -1132,6 +1142,7 @@
|
||||
<szDetailedExploredName>Alma</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H15</SectorGrid>
|
||||
@@ -1222,6 +1233,7 @@
|
||||
<szDetailedExploredName>Desert, SAM Site</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>850</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>I9</SectorGrid>
|
||||
@@ -1267,6 +1279,7 @@
|
||||
<szDetailedExploredName>Alma</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>I14</SectorGrid>
|
||||
@@ -1474,6 +1487,7 @@
|
||||
<szDetailedExploredName>Orta Military Base</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>500</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>K5</SectorGrid>
|
||||
@@ -1744,6 +1758,7 @@
|
||||
<szDetailedExploredName>Coastal, road</szDetailedExploredName>
|
||||
<sWaterType>2</sWaterType>
|
||||
<usNaturalDirt>140</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>M3</SectorGrid>
|
||||
@@ -1753,6 +1768,7 @@
|
||||
<szDetailedExploredName>Swamp, road</szDetailedExploredName>
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>450</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>M4</SectorGrid>
|
||||
@@ -1762,6 +1778,7 @@
|
||||
<szDetailedExploredName>Farmland</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>175</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>M5</SectorGrid>
|
||||
@@ -1771,6 +1788,7 @@
|
||||
<szDetailedExploredName>Forest, road</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>160</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>M6</SectorGrid>
|
||||
@@ -1780,6 +1798,7 @@
|
||||
<szDetailedExploredName>Forest, road</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>160</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>M7</SectorGrid>
|
||||
@@ -1897,6 +1916,7 @@
|
||||
<szDetailedExploredName>Meduna Airport</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>N4</SectorGrid>
|
||||
@@ -1906,6 +1926,7 @@
|
||||
<szDetailedExploredName>Meduna, SAM Site</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>N5</SectorGrid>
|
||||
@@ -1915,6 +1936,7 @@
|
||||
<szDetailedExploredName>Meduna</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>N6</SectorGrid>
|
||||
@@ -1924,6 +1946,7 @@
|
||||
<szDetailedExploredName>Tropical, road</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>250</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>N7</SectorGrid>
|
||||
@@ -2041,6 +2064,7 @@
|
||||
<szDetailedExploredName>Meduna</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>O4</SectorGrid>
|
||||
@@ -2050,6 +2074,7 @@
|
||||
<szDetailedExploredName>Meduna</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>O5</SectorGrid>
|
||||
@@ -2185,6 +2210,7 @@
|
||||
<szDetailedExploredName>Meduna</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>P4</SectorGrid>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<WEAPONLIST>
|
||||
<WEAPON>
|
||||
<uiIndex>0</uiIndex>
|
||||
@@ -13095,4 +13095,14 @@
|
||||
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||
<usOverheatingSingleShotTemperature>134</usOverheatingSingleShotTemperature>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>1579</uiIndex>
|
||||
<szWeaponName>Garotte</szWeaponName>
|
||||
<ubWeaponClass>6</ubWeaponClass>
|
||||
<ubShotsPer4Turns>8</ubShotsPer4Turns>
|
||||
<ubImpact>10</ubImpact>
|
||||
<ubDeadliness>1</ubDeadliness>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
</WEAPON>
|
||||
</WEAPONLIST>
|
||||
Reference in New Issue
Block a user