added data and new STI's necessary for the new covert ops trait

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1529 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-08-24 23:48:48 +00:00
parent 7e0ae436f7
commit 242faa22a0
8 changed files with 317 additions and 3 deletions
+2 -2
View File
@@ -410,9 +410,9 @@ AP_EAT = 80
AP_CLEANINGKIT = 80
;***********************************************************************
;* The APs needed to arm a bomb or grenade in inventory
;* The APs needed to disguise *
;***********************************************************************
AP_INVENTORY_EXPLOSIVE_ACTIVATE = 20
AP_DISGUISE = 80
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
+14
View File
@@ -707,7 +707,21 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE
SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Covert Ops]
; Bonus to cth with covert melee weapons
COVERT_MELEE_CTH_BONUS = 40
; Bonus chance to perform instakill with covert melee weapons
COVERT_MELEE_INSTAKILL_BONUS = 35
; AP reduction for disguise action in percent
COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20
; if an enemy gets closer than this, he will inspect your equipment much more thorough
COVERT_CLOSE_DETECTION_RANGE = 10
; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
+35
View File
@@ -1016,4 +1016,39 @@
<temperatureModificator>-0.03</temperatureModificator>
<dirtModificator>0.2</dirtModificator>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>29</uiIndex>
<name>Neurotoxin Dart</name>
<fontColour>186</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>1</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern />
<temperatureModificator>-0.1</temperatureModificator>
<ammoflag>1</ammoflag>
</AMMOTYPE>
</AMMOTYPELIST>
@@ -2744,4 +2744,116 @@
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>49</uiIndex>
<name>Covert Ops</name>
<ubChoices>2</ubChoices>
<ubNumItems>2</ubNumItems>
<bItemNo1>1577</bItemNo1>
<bItemNo2>299</bItemNo2>
<bItemNo3>0</bItemNo3>
<bItemNo4>0</bItemNo4>
<bItemNo5>0</bItemNo5>
<bItemNo6>0</bItemNo6>
<bItemNo7>0</bItemNo7>
<bItemNo8>0</bItemNo8>
<bItemNo9>0</bItemNo9>
<bItemNo10>0</bItemNo10>
<bItemNo11>0</bItemNo11>
<bItemNo12>0</bItemNo12>
<bItemNo13>0</bItemNo13>
<bItemNo14>0</bItemNo14>
<bItemNo15>0</bItemNo15>
<bItemNo16>0</bItemNo16>
<bItemNo17>0</bItemNo17>
<bItemNo18>0</bItemNo18>
<bItemNo19>0</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
<bItemNo24>0</bItemNo24>
<bItemNo25>0</bItemNo25>
<bItemNo26>0</bItemNo26>
<bItemNo27>0</bItemNo27>
<bItemNo28>0</bItemNo28>
<bItemNo29>0</bItemNo29>
<bItemNo30>0</bItemNo30>
<bItemNo31>0</bItemNo31>
<bItemNo32>0</bItemNo32>
<bItemNo33>0</bItemNo33>
<bItemNo34>0</bItemNo34>
<bItemNo35>0</bItemNo35>
<bItemNo36>0</bItemNo36>
<bItemNo37>0</bItemNo37>
<bItemNo38>0</bItemNo38>
<bItemNo39>0</bItemNo39>
<bItemNo40>0</bItemNo40>
<bItemNo41>0</bItemNo41>
<bItemNo42>0</bItemNo42>
<bItemNo43>0</bItemNo43>
<bItemNo44>0</bItemNo44>
<bItemNo45>0</bItemNo45>
<bItemNo46>0</bItemNo46>
<bItemNo47>0</bItemNo47>
<bItemNo48>0</bItemNo48>
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>50</uiIndex>
<name>Covert Ops Exp</name>
<ubChoices>3</ubChoices>
<ubNumItems>3</ubNumItems>
<bItemNo1>1577</bItemNo1>
<bItemNo2>299</bItemNo2>
<bItemNo3>1579</bItemNo3>
<bItemNo4>0</bItemNo4>
<bItemNo5>0</bItemNo5>
<bItemNo6>0</bItemNo6>
<bItemNo7>0</bItemNo7>
<bItemNo8>0</bItemNo8>
<bItemNo9>0</bItemNo9>
<bItemNo10>0</bItemNo10>
<bItemNo11>0</bItemNo11>
<bItemNo12>0</bItemNo12>
<bItemNo13>0</bItemNo13>
<bItemNo14>0</bItemNo14>
<bItemNo15>0</bItemNo15>
<bItemNo16>0</bItemNo16>
<bItemNo17>0</bItemNo17>
<bItemNo18>0</bItemNo18>
<bItemNo19>0</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
<bItemNo24>0</bItemNo24>
<bItemNo25>0</bItemNo25>
<bItemNo26>0</bItemNo26>
<bItemNo27>0</bItemNo27>
<bItemNo28>0</bItemNo28>
<bItemNo29>0</bItemNo29>
<bItemNo30>0</bItemNo30>
<bItemNo31>0</bItemNo31>
<bItemNo32>0</bItemNo32>
<bItemNo33>0</bItemNo33>
<bItemNo34>0</bItemNo34>
<bItemNo35>0</bItemNo35>
<bItemNo36>0</bItemNo36>
<bItemNo37>0</bItemNo37>
<bItemNo38>0</bItemNo38>
<bItemNo39>0</bItemNo39>
<bItemNo40>0</bItemNo40>
<bItemNo41>0</bItemNo41>
<bItemNo42>0</bItemNo42>
<bItemNo43>0</bItemNo43>
<bItemNo44>0</bItemNo44>
<bItemNo45>0</bItemNo45>
<bItemNo46>0</bItemNo46>
<bItemNo47>0</bItemNo47>
<bItemNo48>0</bItemNo48>
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
</IMPITEMCHOICESLIST>
+110
View File
@@ -2262,6 +2262,7 @@
<BR_ROF>36</BR_ROF>
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<STAND_MODIFIERS />
@@ -4286,6 +4287,7 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -4376,6 +4378,7 @@
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -7002,6 +7005,7 @@
<Damageable>1</Damageable>
<NotBuyable>1</NotBuyable>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>65536</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -8705,6 +8709,7 @@
<Hardware>1</Hardware>
<LocksmithKit>1</LocksmithKit>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -20843,6 +20848,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>44</BR_ROF>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<STAND_MODIFIERS />
@@ -33922,6 +33928,7 @@
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -47326,4 +47333,107 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1577</uiIndex>
<szItemName>Clothes</szItemName>
<szLongItemName>Civilian Clothes</szLongItemName>
<szItemDesc>Normal Arulcan clothes. Absolutely nothing to see here.</szItemDesc>
<szBRName>Civilian Clothes</szBRName>
<szBRDesc>Since when does this shop sell cheap clothes?</szBRDesc>
<usItemClass>8192</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>513</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>250</usPrice>
<ubCoolness>5</ubCoolness>
<Damageable>1</Damageable>
<WaterDamages>1</WaterDamages>
<ShowStatus>1</ShowStatus>
<BR_NewInventory>3</BR_NewInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>4096</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1578</uiIndex>
<szItemName>Dart</szItemName>
<szLongItemName>Neurotoxin Dart</szLongItemName>
<szItemDesc>A true Assassin's choice. The slightest skin contact will kill the target in under a minute. No salvation possible.</szItemDesc>
<szBRName>Neurotoxin Dart</szBRName>
<szBRDesc>Yo man, we jsut got these ultracool poison darts. This'll kill an elephant! Just be careful not to touch this by accident, like poor Jimmy from the export department.</szBRDesc>
<usItemClass>1024</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>601</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>119</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>12</ItemSize>
<usPrice>200</usPrice>
<ubCoolness>8</ubCoolness>
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1579</uiIndex>
<szItemName>Garotte</szItemName>
<szLongItemName>Garotte</szLongItemName>
<szItemDesc>In skilled hands, a deadly weapon. In unskilled hands, you better use your fists.</szItemDesc>
<szBRName>Garotte</szBRName>
<szBRDesc>Easily concealable, lightweigth, maintenance-free. Though you might want to reconsider if your victim sees you.</szBRDesc>
<usItemClass>128</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>1579</ubClassIndex>
<ubCursor>2</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>102</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>35</usPrice>
<ubCoolness>4</ubCoolness>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>24576</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1580</uiIndex>
<szItemName>Body</szItemName>
<szLongItemName>Dead Body</szLongItemName>
<szItemDesc>A fresh corpse.</szItemDesc>
<szBRName>Dead Body</szBRName>
<szBRDesc>NO DESCRIPTION NEEDED!!!</szBRDesc>
<usItemClass>8192</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>513</ubGraphicNum>
<ubWeight>800</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>34</ItemSize>
<usPrice>1</usPrice>
<ubCoolness>1</ubCoolness>
<ShowStatus>1</ShowStatus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>32768</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
@@ -4207,4 +4207,11 @@
<ubAmmoType>1</ubAmmoType>
<ubMagType>1</ubMagType>
</MAGAZINE>
<MAGAZINE>
<uiIndex>601</uiIndex>
<ubCalibre>15</ubCalibre>
<ubMagSize>1</ubMagSize>
<ubAmmoType>29</ubAmmoType>
<ubMagType>0</ubMagType>
</MAGAZINE>
</MAGAZINELIST>
@@ -80,6 +80,7 @@
<szDetailedExploredName>Omerta</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>A10</SectorGrid>
@@ -89,6 +90,7 @@
<szDetailedExploredName>Omerta</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>A11</SectorGrid>
@@ -448,6 +450,7 @@
<szDetailedExploredName>Tropical, SAM Site</szDetailedExploredName>
<sWaterType>2</sWaterType>
<usNaturalDirt>300</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>D3</SectorGrid>
@@ -565,6 +568,7 @@
<szDetailedExploredName>Woods, SAM Site</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>D16</SectorGrid>
@@ -799,6 +803,7 @@
<szDetailedExploredName>Cambria</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>F10</SectorGrid>
@@ -880,6 +885,7 @@
<szDetailedExploredName>Grumm</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>G3</SectorGrid>
@@ -1024,6 +1030,7 @@
<szDetailedExploredName>Grumm</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>H3</SectorGrid>
@@ -1033,6 +1040,7 @@
<szDetailedExploredName>Grumm Mine</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>H4</SectorGrid>
@@ -1078,6 +1086,7 @@
<szDetailedExploredName>Cambria Mine</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>130</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>H9</SectorGrid>
@@ -1123,6 +1132,7 @@
<szDetailedExploredName>Alma</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>H14</SectorGrid>
@@ -1132,6 +1142,7 @@
<szDetailedExploredName>Alma</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>H15</SectorGrid>
@@ -1222,6 +1233,7 @@
<szDetailedExploredName>Desert, SAM Site</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>850</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>I9</SectorGrid>
@@ -1267,6 +1279,7 @@
<szDetailedExploredName>Alma</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>I14</SectorGrid>
@@ -1474,6 +1487,7 @@
<szDetailedExploredName>Orta Military Base</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>500</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>K5</SectorGrid>
@@ -1744,6 +1758,7 @@
<szDetailedExploredName>Coastal, road</szDetailedExploredName>
<sWaterType>2</sWaterType>
<usNaturalDirt>140</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>M3</SectorGrid>
@@ -1753,6 +1768,7 @@
<szDetailedExploredName>Swamp, road</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>450</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>M4</SectorGrid>
@@ -1762,6 +1778,7 @@
<szDetailedExploredName>Farmland</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>M5</SectorGrid>
@@ -1771,6 +1788,7 @@
<szDetailedExploredName>Forest, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>M6</SectorGrid>
@@ -1780,6 +1798,7 @@
<szDetailedExploredName>Forest, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>M7</SectorGrid>
@@ -1897,6 +1916,7 @@
<szDetailedExploredName>Meduna Airport</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>N4</SectorGrid>
@@ -1906,6 +1926,7 @@
<szDetailedExploredName>Meduna, SAM Site</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>N5</SectorGrid>
@@ -1915,6 +1936,7 @@
<szDetailedExploredName>Meduna</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>N6</SectorGrid>
@@ -1924,6 +1946,7 @@
<szDetailedExploredName>Tropical, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>N7</SectorGrid>
@@ -2041,6 +2064,7 @@
<szDetailedExploredName>Meduna</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>O4</SectorGrid>
@@ -2050,6 +2074,7 @@
<szDetailedExploredName>Meduna</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>O5</SectorGrid>
@@ -2185,6 +2210,7 @@
<szDetailedExploredName>Meduna</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
</SECTOR>
<SECTOR>
<SectorGrid>P4</SectorGrid>
+11 -1
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<WEAPONLIST>
<WEAPON>
<uiIndex>0</uiIndex>
@@ -13095,4 +13095,14 @@
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>134</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1579</uiIndex>
<szWeaponName>Garotte</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubImpact>10</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
</WEAPONLIST>