added data and new STI's necessary for the new covert ops trait

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1529 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-08-24 23:48:48 +00:00
parent 7e0ae436f7
commit 242faa22a0
8 changed files with 317 additions and 3 deletions
+110
View File
@@ -2262,6 +2262,7 @@
<BR_ROF>36</BR_ROF>
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<STAND_MODIFIERS />
@@ -4286,6 +4287,7 @@
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -4376,6 +4378,7 @@
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -7002,6 +7005,7 @@
<Damageable>1</Damageable>
<NotBuyable>1</NotBuyable>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>65536</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -8705,6 +8709,7 @@
<Hardware>1</Hardware>
<LocksmithKit>1</LocksmithKit>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -20843,6 +20848,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>44</BR_ROF>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<STAND_MODIFIERS />
@@ -33922,6 +33928,7 @@
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>16384</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -47326,4 +47333,107 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1577</uiIndex>
<szItemName>Clothes</szItemName>
<szLongItemName>Civilian Clothes</szLongItemName>
<szItemDesc>Normal Arulcan clothes. Absolutely nothing to see here.</szItemDesc>
<szBRName>Civilian Clothes</szBRName>
<szBRDesc>Since when does this shop sell cheap clothes?</szBRDesc>
<usItemClass>8192</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>513</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>250</usPrice>
<ubCoolness>5</ubCoolness>
<Damageable>1</Damageable>
<WaterDamages>1</WaterDamages>
<ShowStatus>1</ShowStatus>
<BR_NewInventory>3</BR_NewInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>4096</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1578</uiIndex>
<szItemName>Dart</szItemName>
<szLongItemName>Neurotoxin Dart</szLongItemName>
<szItemDesc>A true Assassin's choice. The slightest skin contact will kill the target in under a minute. No salvation possible.</szItemDesc>
<szBRName>Neurotoxin Dart</szBRName>
<szBRDesc>Yo man, we jsut got these ultracool poison darts. This'll kill an elephant! Just be careful not to touch this by accident, like poor Jimmy from the export department.</szBRDesc>
<usItemClass>1024</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>601</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>119</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>12</ItemSize>
<usPrice>200</usPrice>
<ubCoolness>8</ubCoolness>
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1579</uiIndex>
<szItemName>Garotte</szItemName>
<szLongItemName>Garotte</szLongItemName>
<szItemDesc>In skilled hands, a deadly weapon. In unskilled hands, you better use your fists.</szItemDesc>
<szBRName>Garotte</szBRName>
<szBRDesc>Easily concealable, lightweigth, maintenance-free. Though you might want to reconsider if your victim sees you.</szBRDesc>
<usItemClass>128</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>1579</ubClassIndex>
<ubCursor>2</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>102</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>35</usPrice>
<ubCoolness>4</ubCoolness>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>24576</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1580</uiIndex>
<szItemName>Body</szItemName>
<szLongItemName>Dead Body</szLongItemName>
<szItemDesc>A fresh corpse.</szItemDesc>
<szBRName>Dead Body</szBRName>
<szBRDesc>NO DESCRIPTION NEEDED!!!</szBRDesc>
<usItemClass>8192</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>513</ubGraphicNum>
<ubWeight>800</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>34</ItemSize>
<usPrice>1</usPrice>
<ubCoolness>1</ubCoolness>
<ShowStatus>1</ShowStatus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>32768</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>