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Fix (by DepressivesBrot): draw AP costs were not calculated correctly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2971,9 +2971,9 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
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//{
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//return( APBPConstants[AP_READY_DUAL] );
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//}
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if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime);
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if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime){
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return 0;
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}
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if ( pSoldier->IsValidSecondHandShot( ) )
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{
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//Madd: return the greater of the two weapons + 1:
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