Fix: added missing rank 10 to rank names

New parameters in DifficultySettings.xml:
- LevelModifierLowLimit
- LevelModifierHighLimit
- AllowUnrestrictedXPLevels


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2292 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2016-02-06 23:27:59 +00:00
parent 5c1fb25399
commit 366482707c
4 changed files with 72 additions and 9 deletions
@@ -88,6 +88,13 @@
UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
Valid values from 0 to 100
LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5
LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5
Examples: When both limits are zero you get the original unmodified behaviour.
When both limits are set to 3 a combatant that would usually be level 5 could randomly roll anything between level 2 and 8.
When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
BloodcatAmbushSectors : ? : 0 - false, 1 - true
@@ -161,6 +168,9 @@
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>0</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -227,6 +237,9 @@
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>40</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -293,6 +306,9 @@
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>30</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -359,6 +375,9 @@
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>20</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>1</AirRaidLookForDive>
@@ -425,6 +444,9 @@
<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>10</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>1</AirRaidLookForDive>
+9 -3
View File
@@ -40,24 +40,30 @@ Enabled - show/hide rank
<uiIndex>6</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>6</ExpLevel>
<szRank>Lieutenant</szRank>
<szRank>Staff Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>7</ExpLevel>
<szRank>Captain</szRank>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>8</ExpLevel>
<szRank>Major</szRank>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>9</ExpLevel>
<szRank>Major</szRank>
</RANK>
<RANK>
<uiIndex>10</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>10</ExpLevel>
<szRank>Colonel</szRank>
</RANK>
</ENEMY_RANK>
+32 -3
View File
@@ -84,8 +84,17 @@
{Strategic Other}
UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true
UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
Valid values from 0 to 100
LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5
LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5
Examples: When both limits are zero you get the original unmodified behaviour.
When both limits are set to 3 a combatant that would usually be level 5 could randomly roll anything between level 2 and 8.
When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
BloodcatAmbushSectors : ? : 0 - false, 1 - true
@@ -158,6 +167,10 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>0</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -223,6 +236,10 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>40</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -288,6 +305,10 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>30</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -353,6 +374,10 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>20</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>1</AirRaidLookForDive>
@@ -417,7 +442,11 @@
<WeaponCacheTroops5>4</WeaponCacheTroops5>
<!-- Strategic Other -->
<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>10</AlwaysUpGradeAdminsToTroopsProgress>
<LevelModifierLowLimit>0</LevelModifierLowLimit>
<LevelModifierHighLimit>0</LevelModifierHighLimit>
<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>1</AirRaidLookForDive>
+9 -3
View File
@@ -40,24 +40,30 @@ Enabled - show/hide rank
<uiIndex>6</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>6</ExpLevel>
<szRank>Lieutenant</szRank>
<szRank>Staff Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>7</ExpLevel>
<szRank>Captain</szRank>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>8</ExpLevel>
<szRank>Major</szRank>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>9</ExpLevel>
<szRank>Major</szRank>
</RANK>
<RANK>
<uiIndex>10</uiIndex>
<Enabled>1</Enabled>
<ExpLevel>10</ExpLevel>
<szRank>Colonel</szRank>
</RANK>
</ENEMY_RANK>