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Fix: added missing rank 10 to rank names
New parameters in DifficultySettings.xml: - LevelModifierLowLimit - LevelModifierHighLimit - AllowUnrestrictedXPLevels git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2292 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -88,6 +88,13 @@
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UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
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AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
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Valid values from 0 to 100
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LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5
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LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5
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Examples: When both limits are zero you get the original unmodified behaviour.
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When both limits are set to 3 a combatant that would usually be level 5 could randomly roll anything between level 2 and 8.
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When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
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AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
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This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
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QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
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x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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@@ -161,6 +168,9 @@
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>0</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -227,6 +237,9 @@
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>40</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -293,6 +306,9 @@
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>30</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -359,6 +375,9 @@
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>20</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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@@ -425,6 +444,9 @@
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<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>10</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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@@ -40,24 +40,30 @@ Enabled - show/hide rank
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<uiIndex>6</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>6</ExpLevel>
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<szRank>Lieutenant</szRank>
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<szRank>Staff Sergeant</szRank>
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</RANK>
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<RANK>
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<uiIndex>7</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>7</ExpLevel>
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<szRank>Captain</szRank>
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<szRank>Lieutenant</szRank>
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</RANK>
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<RANK>
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<uiIndex>8</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>8</ExpLevel>
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<szRank>Major</szRank>
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<szRank>Captain</szRank>
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</RANK>
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<RANK>
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<uiIndex>9</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>9</ExpLevel>
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<szRank>Major</szRank>
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</RANK>
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<RANK>
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<uiIndex>10</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>10</ExpLevel>
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<szRank>Colonel</szRank>
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</RANK>
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</ENEMY_RANK>
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@@ -84,8 +84,17 @@
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{Strategic Other}
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UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
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UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
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UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true
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UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
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AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
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Valid values from 0 to 100
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LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5
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LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5
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Examples: When both limits are zero you get the original unmodified behaviour.
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When both limits are set to 3 a combatant that would usually be level 5 could randomly roll anything between level 2 and 8.
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When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
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AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
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This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
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QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
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x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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@@ -158,6 +167,10 @@
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>0</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -223,6 +236,10 @@
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>40</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -288,6 +305,10 @@
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>30</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -353,6 +374,10 @@
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>20</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>0</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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@@ -417,7 +442,11 @@
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<WeaponCacheTroops5>4</WeaponCacheTroops5>
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>10</AlwaysUpGradeAdminsToTroopsProgress>
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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@@ -40,24 +40,30 @@ Enabled - show/hide rank
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<uiIndex>6</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>6</ExpLevel>
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<szRank>Lieutenant</szRank>
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<szRank>Staff Sergeant</szRank>
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</RANK>
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<RANK>
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<uiIndex>7</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>7</ExpLevel>
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<szRank>Captain</szRank>
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<szRank>Lieutenant</szRank>
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</RANK>
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<RANK>
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<uiIndex>8</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>8</ExpLevel>
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<szRank>Major</szRank>
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<szRank>Captain</szRank>
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</RANK>
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<RANK>
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<uiIndex>9</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>9</ExpLevel>
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<szRank>Major</szRank>
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</RANK>
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<RANK>
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<uiIndex>10</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>10</ExpLevel>
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<szRank>Colonel</szRank>
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</RANK>
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</ENEMY_RANK>
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